diff options
Diffstat (limited to 'doc/classes/AnimatedSprite3D.xml')
-rw-r--r-- | doc/classes/AnimatedSprite3D.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 96196f7601..ff7d2fb9eb 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -13,7 +13,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if an animation if currently being played. + Returns [code]true[/code] if an animation is currently being played. </description> </method> <method name="play"> @@ -22,28 +22,28 @@ <argument index="0" name="anim" type="String" default=""""> </argument> <description> - Play the animation set in parameter. If no parameter is provided, the current animation is played. + Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. </description> </method> <method name="stop"> <return type="void"> </return> <description> - Stop the current animation (does not reset the frame counter). + Stops the current animation (does not reset the frame counter). </description> </method> </methods> <members> - <member name="animation" type="String" setter="set_animation" getter="get_animation"> + <member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default""> The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> The [SpriteFrames] resource containing the animation(s). </member> - <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> If [code]true[/code], the [member animation] is currently playing. </member> </members> |