diff options
Diffstat (limited to 'doc/classes/AnimatedSprite2D.xml')
-rw-r--r-- | doc/classes/AnimatedSprite2D.xml | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 7662e8368b..14e19b4c9a 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -13,26 +13,21 @@ </tutorials> <methods> <method name="is_playing" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if an animation is currently being played. </description> </method> <method name="play"> - <return type="void"> - </return> - <argument index="0" name="anim" type="StringName" default="&"""> - </argument> - <argument index="1" name="backwards" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="anim" type="StringName" default="&""" /> + <argument index="1" name="backwards" type="bool" default="false" /> <description> Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse. </description> </method> <method name="stop"> - <return type="void"> - </return> + <return type="void" /> <description> Stops the current animation (does not reset the frame counter). </description> |