diff options
Diffstat (limited to 'doc/classes/AnimatedSprite.xml')
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index c6e124a64a..9645758ea0 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -11,55 +11,6 @@ <demos> </demos> <methods> - <method name="get_animation" qualifiers="const"> - <return type="String"> - </return> - <description> - Return the name of the current animation set to the node. - </description> - </method> - <method name="get_frame" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the visible frame index. - </description> - </method> - <method name="get_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the offset of the sprite in the node origin. - </description> - </method> - <method name="get_sprite_frames" qualifiers="const"> - <return type="SpriteFrames"> - </return> - <description> - Get the [SpriteFrames] resource, which contains all frames. - </description> - </method> - <method name="is_centered" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true when centered. See [method set_centered]. - </description> - </method> - <method name="is_flipped_h" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true if sprite is flipped horizontally. - </description> - </method> - <method name="is_flipped_v" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true if sprite is flipped vertically. - </description> - </method> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> @@ -76,69 +27,6 @@ Play the animation set in parameter. If no parameter is provided, the current animation is played. </description> </method> - <method name="set_animation"> - <return type="void"> - </return> - <argument index="0" name="animation" type="String"> - </argument> - <description> - Set the current animation of the node and reinits the frame counter of the animation. - </description> - </method> - <method name="set_centered"> - <return type="void"> - </return> - <argument index="0" name="centered" type="bool"> - </argument> - <description> - When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is. - </description> - </method> - <method name="set_flip_h"> - <return type="void"> - </return> - <argument index="0" name="flip_h" type="bool"> - </argument> - <description> - If true, sprite is flipped horizontally. - </description> - </method> - <method name="set_flip_v"> - <return type="void"> - </return> - <argument index="0" name="flip_v" type="bool"> - </argument> - <description> - If true, sprite is flipped vertically. - </description> - </method> - <method name="set_frame"> - <return type="void"> - </return> - <argument index="0" name="frame" type="int"> - </argument> - <description> - Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource). - </description> - </method> - <method name="set_offset"> - <return type="void"> - </return> - <argument index="0" name="offset" type="Vector2"> - </argument> - <description> - Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not. - </description> - </method> - <method name="set_sprite_frames"> - <return type="void"> - </return> - <argument index="0" name="sprite_frames" type="SpriteFrames"> - </argument> - <description> - Set the [SpriteFrames] resource, which contains all frames. - </description> - </method> <method name="stop"> <return type="void"> </return> |