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-rw-r--r--doc/classes/AnimatedSprite.xml35
1 files changed, 18 insertions, 17 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 7f9167c49a..10ee4222c8 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1">
+<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Sprite node that can use multiple textures for animation.
</brief_description>
@@ -8,14 +8,12 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
- Return true if an animation if currently being played.
+ Returns [code]true[/code] if an animation is currently being played.
</description>
</method>
<method name="play">
@@ -23,44 +21,47 @@
</return>
<argument index="0" name="anim" type="String" default="&quot;&quot;">
</argument>
+ <argument index="1" name="backwards" type="bool" default="false">
+ </argument>
<description>
- Play the animation set in parameter. If no parameter is provided, the current animation is played.
+ Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse.
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
- Stop the current animation (does not reset the frame counter).
+ Stops the current animation (does not reset the frame counter).
</description>
</method>
</methods>
<members>
- <member name="animation" type="String" setter="set_animation" getter="get_animation">
+ <member name="animation" type="String" setter="set_animation" getter="get_animation" default="&quot;default&quot;">
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
- <member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code], texture will be centered. Default value: [code]true[/code].
+ <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
+ If [code]true[/code], texture will be centered.
</member>
- <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
+ If [code]true[/code], texture is flipped horizontally.
</member>
- <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
+ If [code]true[/code], texture is flipped vertically.
</member>
- <member name="frame" type="int" setter="set_frame" getter="get_frame">
+ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
The displayed animation frame's index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
The [SpriteFrames] resource containing the animation(s).
</member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The texture's drawing offset.
</member>
- <member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
+ <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
If [code]true[/code], the [member animation] is currently playing.
</member>
- <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
+ The animation speed is multiplied by this value.
</member>
</members>
<signals>