diff options
Diffstat (limited to 'doc/classes/AnimatedSprite.xml')
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 7f9167c49a..10ee4222c8 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1"> +<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.2"> <brief_description> Sprite node that can use multiple textures for animation. </brief_description> @@ -8,14 +8,12 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> <description> - Return true if an animation if currently being played. + Returns [code]true[/code] if an animation is currently being played. </description> </method> <method name="play"> @@ -23,44 +21,47 @@ </return> <argument index="0" name="anim" type="String" default=""""> </argument> + <argument index="1" name="backwards" type="bool" default="false"> + </argument> <description> - Play the animation set in parameter. If no parameter is provided, the current animation is played. + Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse. </description> </method> <method name="stop"> <return type="void"> </return> <description> - Stop the current animation (does not reset the frame counter). + Stops the current animation (does not reset the frame counter). </description> </method> </methods> <members> - <member name="animation" type="String" setter="set_animation" getter="get_animation"> + <member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default""> The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> - <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code], texture will be centered. Default value: [code]true[/code]. + <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> + If [code]true[/code], texture will be centered. </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> The [SpriteFrames] resource containing the animation(s). </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> - <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> If [code]true[/code], the [member animation] is currently playing. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + The animation speed is multiplied by this value. </member> </members> <signals> |