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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Sprite node that can use multiple textures for animation.
+ </brief_description>
+ <description>
+ Sprite node that can use multiple textures for animation.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_animation" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Return the name of the current animation set to the node.
+ </description>
+ </method>
+ <method name="get_frame" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the visible frame index.
+ </description>
+ </method>
+ <method name="get_offset" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Return the offset of the sprite in the node origin.
+ </description>
+ </method>
+ <method name="get_sprite_frames" qualifiers="const">
+ <return type="SpriteFrames">
+ </return>
+ <description>
+ Get the [SpriteFrames] resource, which contains all frames.
+ </description>
+ </method>
+ <method name="is_centered" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true when centered. See [method set_centered].
+ </description>
+ </method>
+ <method name="is_flipped_h" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if sprite is flipped horizontally.
+ </description>
+ </method>
+ <method name="is_flipped_v" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if sprite is flipped vertically.
+ </description>
+ </method>
+ <method name="is_playing" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if an animation if currently being played.
+ </description>
+ </method>
+ <method name="play">
+ <return type="void">
+ </return>
+ <argument index="0" name="anim" type="String" default="&quot;&quot;">
+ </argument>
+ <description>
+ Play the animation set in parameter. If no parameter is provided, the current animation is played.
+ </description>
+ </method>
+ <method name="set_animation">
+ <return type="void">
+ </return>
+ <argument index="0" name="animation" type="String">
+ </argument>
+ <description>
+ Set the current animation of the node and reinits the frame counter of the animation.
+ </description>
+ </method>
+ <method name="set_centered">
+ <return type="void">
+ </return>
+ <argument index="0" name="centered" type="bool">
+ </argument>
+ <description>
+ When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is.
+ </description>
+ </method>
+ <method name="set_flip_h">
+ <return type="void">
+ </return>
+ <argument index="0" name="flip_h" type="bool">
+ </argument>
+ <description>
+ If true, sprite is flipped horizontally.
+ </description>
+ </method>
+ <method name="set_flip_v">
+ <return type="void">
+ </return>
+ <argument index="0" name="flip_v" type="bool">
+ </argument>
+ <description>
+ If true, sprite is flipped vertically.
+ </description>
+ </method>
+ <method name="set_frame">
+ <return type="void">
+ </return>
+ <argument index="0" name="frame" type="int">
+ </argument>
+ <description>
+ Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
+ </description>
+ </method>
+ <method name="set_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="offset" type="Vector2">
+ </argument>
+ <description>
+ Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not.
+ </description>
+ </method>
+ <method name="set_sprite_frames">
+ <return type="void">
+ </return>
+ <argument index="0" name="sprite_frames" type="SpriteFrames">
+ </argument>
+ <description>
+ Set the [SpriteFrames] resource, which contains all frames.
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void">
+ </return>
+ <description>
+ Stop the current animation (does not reset the frame counter).
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="animation" type="String" setter="set_animation" getter="get_animation">
+ </member>
+ <member name="centered" type="bool" setter="set_centered" getter="is_centered">
+ </member>
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
+ </member>
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
+ </member>
+ <member name="frame" type="int" setter="set_frame" getter="get_frame">
+ </member>
+ <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
+ </member>
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ </member>
+ <member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
+ </member>
+ </members>
+ <signals>
+ <signal name="animation_finished">
+ <description>
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn, before looping.
+ </description>
+ </signal>
+ <signal name="frame_changed">
+ <description>
+ Emitted when frame is changed.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>