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Diffstat (limited to 'doc/classes/AnimatedSprite.xml')
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml new file mode 100644 index 0000000000..f8663e90e0 --- /dev/null +++ b/doc/classes/AnimatedSprite.xml @@ -0,0 +1,182 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Sprite node that can use multiple textures for animation. + </brief_description> + <description> + Sprite node that can use multiple textures for animation. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_animation" qualifiers="const"> + <return type="String"> + </return> + <description> + Return the name of the current animation set to the node. + </description> + </method> + <method name="get_frame" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the visible frame index. + </description> + </method> + <method name="get_offset" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return the offset of the sprite in the node origin. + </description> + </method> + <method name="get_sprite_frames" qualifiers="const"> + <return type="SpriteFrames"> + </return> + <description> + Get the [SpriteFrames] resource, which contains all frames. + </description> + </method> + <method name="is_centered" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true when centered. See [method set_centered]. + </description> + </method> + <method name="is_flipped_h" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if sprite is flipped horizontally. + </description> + </method> + <method name="is_flipped_v" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if sprite is flipped vertically. + </description> + </method> + <method name="is_playing" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if an animation if currently being played. + </description> + </method> + <method name="play"> + <return type="void"> + </return> + <argument index="0" name="anim" type="String" default=""""> + </argument> + <description> + Play the animation set in parameter. If no parameter is provided, the current animation is played. + </description> + </method> + <method name="set_animation"> + <return type="void"> + </return> + <argument index="0" name="animation" type="String"> + </argument> + <description> + Set the current animation of the node and reinits the frame counter of the animation. + </description> + </method> + <method name="set_centered"> + <return type="void"> + </return> + <argument index="0" name="centered" type="bool"> + </argument> + <description> + When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is. + </description> + </method> + <method name="set_flip_h"> + <return type="void"> + </return> + <argument index="0" name="flip_h" type="bool"> + </argument> + <description> + If true, sprite is flipped horizontally. + </description> + </method> + <method name="set_flip_v"> + <return type="void"> + </return> + <argument index="0" name="flip_v" type="bool"> + </argument> + <description> + If true, sprite is flipped vertically. + </description> + </method> + <method name="set_frame"> + <return type="void"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <description> + Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource). + </description> + </method> + <method name="set_offset"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not. + </description> + </method> + <method name="set_sprite_frames"> + <return type="void"> + </return> + <argument index="0" name="sprite_frames" type="SpriteFrames"> + </argument> + <description> + Set the [SpriteFrames] resource, which contains all frames. + </description> + </method> + <method name="stop"> + <return type="void"> + </return> + <description> + Stop the current animation (does not reset the frame counter). + </description> + </method> + </methods> + <members> + <member name="animation" type="String" setter="set_animation" getter="get_animation"> + </member> + <member name="centered" type="bool" setter="set_centered" getter="is_centered"> + </member> + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> + </member> + <member name="frame" type="int" setter="set_frame" getter="get_frame"> + </member> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> + </member> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + </member> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + </member> + </members> + <signals> + <signal name="animation_finished"> + <description> + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn, before looping. + </description> + </signal> + <signal name="frame_changed"> + <description> + Emitted when frame is changed. + </description> + </signal> + </signals> + <constants> + </constants> +</class> |