diff options
Diffstat (limited to 'doc/classes/AnimatedSprite.xml')
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml deleted file mode 100644 index 03c23b6fdd..0000000000 --- a/doc/classes/AnimatedSprite.xml +++ /dev/null @@ -1,85 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedSprite" inherits="Node2D" version="4.0"> - <brief_description> - Sprite node that can use multiple textures for animation. - </brief_description> - <description> - Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. - </description> - <tutorials> - </tutorials> - <methods> - <method name="is_playing" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if an animation is currently being played. - </description> - </method> - <method name="play"> - <return type="void"> - </return> - <argument index="0" name="anim" type="StringName" default="@"""> - </argument> - <argument index="1" name="backwards" type="bool" default="false"> - </argument> - <description> - Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse. - </description> - </method> - <method name="stop"> - <return type="void"> - </return> - <description> - Stops the current animation (does not reset the frame counter). - </description> - </method> - </methods> - <members> - <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@"default""> - The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. - </member> - <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> - If [code]true[/code], texture will be centered. - </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> - If [code]true[/code], texture is flipped horizontally. - </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> - If [code]true[/code], texture is flipped vertically. - </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> - The displayed animation frame's index. - </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> - The [SpriteFrames] resource containing the animation(s). - </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> - The texture's drawing offset. - </member> - <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> - If [code]true[/code], the [member animation] is currently playing. - </member> - <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0"> - </member> - <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )"> - </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> - The animation speed is multiplied by this value. - </member> - </members> - <signals> - <signal name="animation_finished"> - <description> - Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn. - </description> - </signal> - <signal name="frame_changed"> - <description> - Emitted when [member frame] changed. - </description> - </signal> - </signals> - <constants> - </constants> -</class> |