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-rw-r--r--doc/classes/AnimatedSprite.xml114
1 files changed, 1 insertions, 113 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 984eb47f12..9645758ea0 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0-alpha">
+<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0-beta">
<brief_description>
Sprite node that can use multiple textures for animation.
</brief_description>
@@ -11,55 +11,6 @@
<demos>
</demos>
<methods>
- <method name="get_animation" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Return the name of the current animation set to the node.
- </description>
- </method>
- <method name="get_frame" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the visible frame index.
- </description>
- </method>
- <method name="get_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Return the offset of the sprite in the node origin.
- </description>
- </method>
- <method name="get_sprite_frames" qualifiers="const">
- <return type="SpriteFrames">
- </return>
- <description>
- Get the [SpriteFrames] resource, which contains all frames.
- </description>
- </method>
- <method name="is_centered" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true when centered. See [method set_centered].
- </description>
- </method>
- <method name="is_flipped_h" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if sprite is flipped horizontally.
- </description>
- </method>
- <method name="is_flipped_v" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if sprite is flipped vertically.
- </description>
- </method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
@@ -76,69 +27,6 @@
Play the animation set in parameter. If no parameter is provided, the current animation is played.
</description>
</method>
- <method name="set_animation">
- <return type="void">
- </return>
- <argument index="0" name="animation" type="String">
- </argument>
- <description>
- Set the current animation of the node and reinits the frame counter of the animation.
- </description>
- </method>
- <method name="set_centered">
- <return type="void">
- </return>
- <argument index="0" name="centered" type="bool">
- </argument>
- <description>
- When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is.
- </description>
- </method>
- <method name="set_flip_h">
- <return type="void">
- </return>
- <argument index="0" name="flip_h" type="bool">
- </argument>
- <description>
- If true, sprite is flipped horizontally.
- </description>
- </method>
- <method name="set_flip_v">
- <return type="void">
- </return>
- <argument index="0" name="flip_v" type="bool">
- </argument>
- <description>
- If true, sprite is flipped vertically.
- </description>
- </method>
- <method name="set_frame">
- <return type="void">
- </return>
- <argument index="0" name="frame" type="int">
- </argument>
- <description>
- Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
- </description>
- </method>
- <method name="set_offset">
- <return type="void">
- </return>
- <argument index="0" name="offset" type="Vector2">
- </argument>
- <description>
- Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not.
- </description>
- </method>
- <method name="set_sprite_frames">
- <return type="void">
- </return>
- <argument index="0" name="sprite_frames" type="SpriteFrames">
- </argument>
- <description>
- Set the [SpriteFrames] resource, which contains all frames.
- </description>
- </method>
<method name="stop">
<return type="void">
</return>