diff options
Diffstat (limited to 'doc/classes/AStar.xml')
-rw-r--r-- | doc/classes/AStar.xml | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 10ca3035fb..ceb3c907a6 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AStar" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> +<class name="AStar" inherits="Reference" category="Core" version="3.0-alpha"> <brief_description> AStar class representation that uses vectors as edges. </brief_description> @@ -168,6 +168,28 @@ If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. </description> </method> + <method name="get_point_connections"> + <return type="PoolIntArray"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + Returns an array with the ids of the points that form the connect with the given point. + [codeblock] + var as = AStar.new() + + as.add_point(1, Vector3(0,0,0)) + as.add_point(2, Vector3(0,1,0)) + as.add_point(3, Vector3(1,1,0)) + as.add_point(4, Vector3(2,0,0)) + + as.connect_points(1, 2, true) + as.connect_points(1, 3, true) + + var neighbors = as.get_point_connections(1) # returns [2, 3] + [/codeblock] + </description> + </method> <method name="get_point_path"> <return type="PoolVector3Array"> </return> @@ -243,28 +265,6 @@ Sets the [code]weight_scale[/code] for the point with the given id. </description> </method> - <method name="get_point_connections"> - <return type="PoolIntArray"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns an array with the ids of the points that form the connect with the given point. - [codeblock] - var as = AStar.new() - - as.add_point(1, Vector3(0,0,0)) - as.add_point(2, Vector3(0,1,0)) - as.add_point(3, Vector3(1,1,0)) - as.add_point(4, Vector3(2,0,0)) - - as.connect_points(1, 2, true) - as.connect_points(1, 3, true) - - var neighbors = as.get_point_connections(1) # returns [2, 3] - [/codeblock] - </description> - </method> </methods> <constants> </constants> |