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-rw-r--r--doc/classes/AStar.xml2
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diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index bfdc66623d..e975b8ed28 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" version="4.0">
<brief_description>
- An implementation of A* to find shortest paths among connected points in space.
+ An implementation of A* to find the shortest paths among connected points in space.
</brief_description>
<description>
A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default.