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-rw-r--r--doc/classes/ARVROrigin.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index b6b55741aa..42ac34ddb0 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.2">
+<class name="ARVROrigin" inherits="Spatial" version="3.2">
<brief_description>
The origin point in AR/VR.
</brief_description>
@@ -10,6 +10,7 @@
For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
</methods>