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-rw-r--r--doc/classes/ARVROrigin.xml20
1 files changed, 1 insertions, 19 deletions
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index 8ad3793c80..6e0999a1f9 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.0-alpha">
+<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.0-beta">
<brief_description>
Our origin point in AR/VR.
</brief_description>
@@ -14,24 +14,6 @@
<demos>
</demos>
<methods>
- <method name="get_world_scale" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Get the world scale applied to our positioning.
- </description>
- </method>
- <method name="set_world_scale">
- <return type="void">
- </return>
- <argument index="0" name="world_scale" type="float">
- </argument>
- <description>
- Changes the world scaling factor.
- Most AR/VR platforms will assume a unit size of 1 unit in your game world = 1 meter in the real world. This scale allows you to adjust this to the unit system you use in your game.
- Note that this method is a passthrough to the ARVRServer itself.
- </description>
- </method>
</methods>
<members>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale">