diff options
Diffstat (limited to 'doc/classes/ARVRController.xml')
-rw-r--r-- | doc/classes/ARVRController.xml | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index 8af483132b..d813479cf1 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRController" inherits="Spatial" category="Core" version="3.0-alpha"> +<class name="ARVRController" inherits="Spatial" category="Core" version="3.0-beta"> <brief_description> A spatial node representing a spatially tracked controller. </brief_description> @@ -13,13 +13,6 @@ <demos> </demos> <methods> - <method name="get_controller_id" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the controller id currently assigned to this node. - </description> - </method> <method name="get_controller_name" qualifiers="const"> <return type="String"> </return> @@ -57,12 +50,6 @@ Returns the ID of the joystick object bound to this. Every controller tracked by the ARVR Server that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry. </description> </method> - <method name="get_rumble" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> <method name="is_button_pressed" qualifiers="const"> <return type="int"> </return> @@ -72,23 +59,6 @@ Is the given button currently pressed? </description> </method> - <method name="set_controller_id"> - <return type="void"> - </return> - <argument index="0" name="controller_id" type="int"> - </argument> - <description> - Changes the id that identifies the controller bound to this node. The first controller that the ARVR Server detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off that slot is freed ensuring that controllers will keep the same id while it is turned on even when controllers with lower ids are turned off. - </description> - </method> - <method name="set_rumble"> - <return type="void"> - </return> - <argument index="0" name="rumble" type="float"> - </argument> - <description> - </description> - </method> </methods> <members> <member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id"> |