diff options
Diffstat (limited to 'doc/classes/AABB.xml')
-rw-r--r-- | doc/classes/AABB.xml | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 15d146fba1..170cfea6f9 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -9,9 +9,9 @@ [b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> - <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> + <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link> </tutorials> <constructors> <constructor name="AABB"> @@ -233,12 +233,15 @@ <return type="bool" /> <argument index="0" name="right" type="AABB" /> <description> + Returns [code]true[/code] if the vectors are not equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator *"> <return type="AABB" /> <argument index="0" name="right" type="Transform3D" /> <description> + Inversely transforms (multiplies) the [AABB] by the given [Transform3D] transformation matrix. </description> </operator> <operator name="operator =="> @@ -250,6 +253,8 @@ <return type="bool" /> <argument index="0" name="right" type="AABB" /> <description> + Returns [code]true[/code] if the AABBs are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> </operators> |