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Diffstat (limited to 'doc/classes/AABB.xml')
-rw-r--r-- | doc/classes/AABB.xml | 280 |
1 files changed, 166 insertions, 114 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 3f2f27d121..bdf8a78dc3 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -4,208 +4,260 @@ Axis-Aligned Bounding Box. </brief_description> <description> - AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. + [AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. + It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2]. + Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get an AABB with a positive size. + [b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> + <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link> </tutorials> + <constructors> + <constructor name="AABB"> + <return type="AABB" /> + <description> + Constructs a default-initialized [AABB] with default (zero) values of [member position] and [member size]. + </description> + </constructor> + <constructor name="AABB"> + <return type="AABB" /> + <argument index="0" name="from" type="AABB" /> + <description> + Constructs an [AABB] as a copy of the given [AABB]. + </description> + </constructor> + <constructor name="AABB"> + <return type="AABB" /> + <argument index="0" name="position" type="Vector3" /> + <argument index="1" name="size" type="Vector3" /> + <description> + Constructs an [AABB] from a position and size. + </description> + </constructor> + </constructors> <methods> - <method name="AABB"> - <return type="AABB"> - </return> - <argument index="0" name="position" type="Vector3"> - </argument> - <argument index="1" name="size" type="Vector3"> - </argument> + <method name="abs" qualifiers="const"> + <return type="AABB" /> <description> - Optional constructor, accepts position and size. + Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive. </description> </method> - <method name="encloses"> - <return type="bool"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> + <method name="encloses" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="with" type="AABB" /> <description> Returns [code]true[/code] if this [AABB] completely encloses another one. </description> </method> - <method name="expand"> - <return type="AABB"> - </return> - <argument index="0" name="to_point" type="Vector3"> - </argument> + <method name="expand" qualifiers="const"> + <return type="AABB" /> + <argument index="0" name="to_point" type="Vector3" /> <description> - Returns this [AABB] expanded to include a given point. + Returns a copy of this [AABB] expanded to include a given point. + [b]Example:[/b] + [codeblocks] + [gdscript] + # position (-3, 2, 0), size (1, 1, 1) + var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1)) + # position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2) + var box2 = box.expand(Vector3(0, -1, 2)) + [/gdscript] + [csharp] + // position (-3, 2, 0), size (1, 1, 1) + var box = new AABB(new Vector3(-3, 2, 0), new Vector3(1, 1, 1)); + // position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2) + var box2 = box.Expand(new Vector3(0, -1, 2)); + [/csharp] + [/codeblocks] </description> </method> - <method name="get_area"> - <return type="float"> - </return> + <method name="get_center" qualifiers="const"> + <return type="Vector3" /> <description> - Returns the volume of the [AABB]. + Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2). </description> </method> - <method name="get_endpoint"> - <return type="Vector3"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <method name="get_endpoint" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="idx" type="int" /> <description> Gets the position of the 8 endpoints of the [AABB] in space. </description> </method> - <method name="get_longest_axis"> - <return type="Vector3"> - </return> + <method name="get_longest_axis" qualifiers="const"> + <return type="Vector3" /> <description> Returns the normalized longest axis of the [AABB]. </description> </method> - <method name="get_longest_axis_index"> - <return type="int"> - </return> + <method name="get_longest_axis_index" qualifiers="const"> + <return type="int" /> <description> Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants). </description> </method> - <method name="get_longest_axis_size"> - <return type="float"> - </return> + <method name="get_longest_axis_size" qualifiers="const"> + <return type="float" /> <description> Returns the scalar length of the longest axis of the [AABB]. </description> </method> - <method name="get_shortest_axis"> - <return type="Vector3"> - </return> + <method name="get_shortest_axis" qualifiers="const"> + <return type="Vector3" /> <description> Returns the normalized shortest axis of the [AABB]. </description> </method> - <method name="get_shortest_axis_index"> - <return type="int"> - </return> + <method name="get_shortest_axis_index" qualifiers="const"> + <return type="int" /> <description> Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum). </description> </method> - <method name="get_shortest_axis_size"> - <return type="float"> - </return> + <method name="get_shortest_axis_size" qualifiers="const"> + <return type="float" /> <description> Returns the scalar length of the shortest axis of the [AABB]. </description> </method> - <method name="get_support"> - <return type="Vector3"> - </return> - <argument index="0" name="dir" type="Vector3"> - </argument> + <method name="get_support" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="dir" type="Vector3" /> <description> Returns the support point in a given direction. This is useful for collision detection algorithms. </description> </method> - <method name="grow"> - <return type="AABB"> - </return> - <argument index="0" name="by" type="float"> - </argument> + <method name="get_volume" qualifiers="const"> + <return type="float" /> <description> - Returns a copy of the [AABB] grown a given amount of units towards all the sides. + Returns the volume of the [AABB]. </description> </method> - <method name="has_no_area"> - <return type="bool"> - </return> + <method name="grow" qualifiers="const"> + <return type="AABB" /> + <argument index="0" name="by" type="float" /> <description> - Returns [code]true[/code] if the [AABB] is flat or empty. + Returns a copy of the [AABB] grown a given amount of units towards all the sides. </description> </method> - <method name="has_no_surface"> - <return type="bool"> - </return> + <method name="has_no_surface" qualifiers="const"> + <return type="bool" /> <description> Returns [code]true[/code] if the [AABB] is empty. </description> </method> - <method name="has_point"> - <return type="bool"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> + <method name="has_no_volume" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the [AABB] is flat or empty. + </description> + </method> + <method name="has_point" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="point" type="Vector3" /> <description> - Returns [code]true[/code] if the [AABB] contains a point. + Returns [code]true[/code] if the [AABB] contains a point. Points on the faces of the AABB are considered included, though float-point precision errors may impact the accuracy of such checks. + [b]Note:[/b] This method is not reliable for [AABB] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent [AABB] to check for contained points. </description> </method> - <method name="intersection"> - <return type="AABB"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> + <method name="intersection" qualifiers="const"> + <return type="AABB" /> + <argument index="0" name="with" type="AABB" /> <description> - Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure. + Returns the intersection between two [AABB]. An empty AABB (size [code](0, 0, 0)[/code]) is returned on failure. </description> </method> - <method name="intersects"> - <return type="bool"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> + <method name="intersects" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="with" type="AABB" /> <description> Returns [code]true[/code] if the [AABB] overlaps with another. </description> </method> - <method name="intersects_plane"> - <return type="bool"> - </return> - <argument index="0" name="plane" type="Plane"> - </argument> + <method name="intersects_plane" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="plane" type="Plane" /> <description> Returns [code]true[/code] if the [AABB] is on both sides of a plane. </description> </method> - <method name="intersects_segment"> - <return type="bool"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> + <method name="intersects_ray" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="dir" type="Vector3" /> + <description> + </description> + </method> + <method name="intersects_segment" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> <description> Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code]. </description> </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="aabb" type="AABB"> - </argument> + <method name="is_equal_approx" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="aabb" type="AABB" /> <description> - Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="merge"> - <return type="AABB"> - </return> - <argument index="0" name="with" type="AABB"> - </argument> + <method name="merge" qualifiers="const"> + <return type="AABB" /> + <argument index="0" name="with" type="AABB" /> <description> Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]. </description> </method> </methods> <members> - <member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> - Ending corner. This is calculated as [code]position + size[/code]. Changing this property changes [member size] accordingly. + <member name="end" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)"> + Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. </member> - <member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> - Beginning corner. + <member name="position" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)"> + Beginning corner. Typically has values lower than [member end]. </member> - <member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> - Size from position to end. + <member name="size" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)"> + Size from [member position] to [member end]. Typically, all components are positive. + If the size is negative, you can use [method abs] to fix it. </member> </members> - <constants> - </constants> + <operators> + <operator name="operator !="> + <return type="bool" /> + <description> + </description> + </operator> + <operator name="operator !="> + <return type="bool" /> + <argument index="0" name="right" type="AABB" /> + <description> + Returns [code]true[/code] if the vectors are not equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. + </description> + </operator> + <operator name="operator *"> + <return type="AABB" /> + <argument index="0" name="right" type="Transform3D" /> + <description> + Inversely transforms (multiplies) the [AABB] by the given [Transform3D] transformation matrix. + </description> + </operator> + <operator name="operator =="> + <return type="bool" /> + <description> + </description> + </operator> + <operator name="operator =="> + <return type="bool" /> + <argument index="0" name="right" type="AABB" /> + <description> + Returns [code]true[/code] if the AABBs are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. + </description> + </operator> + </operators> </class> |