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-rw-r--r--doc/classes/AABB.xml64
1 files changed, 34 insertions, 30 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 1be6d5a440..d7b7a309ad 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -13,28 +13,30 @@
<link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
<link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
</tutorials>
- <methods>
- <method name="AABB" qualifiers="constructor">
+ <constructors>
+ <constructor name="AABB">
<return type="AABB" />
<description>
Constructs a default-initialized [AABB] with default (zero) values of [member position] and [member size].
</description>
- </method>
- <method name="AABB" qualifiers="constructor">
+ </constructor>
+ <constructor name="AABB">
<return type="AABB" />
<argument index="0" name="from" type="AABB" />
<description>
Constructs an [AABB] as a copy of the given [AABB].
</description>
- </method>
- <method name="AABB" qualifiers="constructor">
+ </constructor>
+ <constructor name="AABB">
<return type="AABB" />
<argument index="0" name="position" type="Vector3" />
<argument index="1" name="size" type="Vector3" />
<description>
Constructs an [AABB] from a position and size.
</description>
- </method>
+ </constructor>
+ </constructors>
+ <methods>
<method name="abs" qualifiers="const">
<return type="AABB" />
<description>
@@ -193,45 +195,47 @@
Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
</description>
</method>
- <method name="operator !=" qualifiers="operator">
+ </methods>
+ <members>
+ <member name="end" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
+ Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
+ </member>
+ <member name="position" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
+ Beginning corner. Typically has values lower than [member end].
+ </member>
+ <member name="size" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
+ Size from [member position] to [member end]. Typically, all components are positive.
+ If the size is negative, you can use [method abs] to fix it.
+ </member>
+ </members>
+ <operators>
+ <operator name="operator !=">
<return type="bool" />
<description>
</description>
- </method>
- <method name="operator !=" qualifiers="operator">
+ </operator>
+ <operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="AABB" />
<description>
</description>
- </method>
- <method name="operator *" qualifiers="operator">
+ </operator>
+ <operator name="operator *">
<return type="AABB" />
<argument index="0" name="right" type="Transform3D" />
<description>
</description>
- </method>
- <method name="operator ==" qualifiers="operator">
+ </operator>
+ <operator name="operator ==">
<return type="bool" />
<description>
</description>
- </method>
- <method name="operator ==" qualifiers="operator">
+ </operator>
+ <operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="AABB" />
<description>
</description>
- </method>
- </methods>
- <members>
- <member name="end" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
- </member>
- <member name="position" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- Beginning corner. Typically has values lower than [member end].
- </member>
- <member name="size" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- Size from [member position] to [member end]. Typically, all components are positive.
- If the size is negative, you can use [method abs] to fix it.
- </member>
- </members>
+ </operator>
+ </operators>
</class>