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-rw-r--r--doc/classes/@GlobalScope.xml504
1 files changed, 223 insertions, 281 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 7e7cb07cef..ed7bdc07fc 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -442,9 +442,14 @@
<param index="0" name="variable" type="Variant" />
<description>
Returns the integer hash of the passed [param variable].
- [codeblock]
+ [codeblocks]
+ [gdscript]
print(hash("a")) # Prints 177670
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Print(GD.Hash("a")); // Prints 177670
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="instance_from_id">
@@ -452,13 +457,29 @@
<param index="0" name="instance_id" type="int" />
<description>
Returns the [Object] that corresponds to [param instance_id]. All Objects have a unique instance ID. See also [method Object.get_instance_id].
- [codeblock]
+ [codeblocks]
+ [gdscript]
var foo = "bar"
+
func _ready():
var id = get_instance_id()
var inst = instance_from_id(id)
print(inst.foo) # Prints bar
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public partial class MyNode : Node
+ {
+ public string Foo { get; set; } = "bar";
+
+ public override void _Ready()
+ {
+ ulong id = GetInstanceId();
+ var inst = (MyNode)InstanceFromId(Id);
+ GD.Print(inst.Foo); // Prints bar
+ }
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="inverse_lerp">
@@ -525,6 +546,31 @@
Returns [code]true[/code] if [param x] is a NaN ("Not a Number" or invalid) value.
</description>
</method>
+ <method name="is_same">
+ <return type="bool" />
+ <param index="0" name="a" type="Variant" />
+ <param index="1" name="b" type="Variant" />
+ <description>
+ Returns [code]true[/code], for value types, if [param a] and [param b] share the same value. Returns [code]true[/code], for reference types, if the references of [param a] and [param b] are the same.
+ [codeblock]
+ # Vector2 is a value type
+ var vec2_a = Vector2(0, 0)
+ var vec2_b = Vector2(0, 0)
+ var vec2_c = Vector2(1, 1)
+ is_same(vec2_a, vec2_a) # true
+ is_same(vec2_a, vec2_b) # true
+ is_same(vec2_a, vec2_c) # false
+
+ # Array is a reference type
+ var arr_a = []
+ var arr_b = []
+ is_same(arr_a, arr_a) # true
+ is_same(arr_a, arr_b) # false
+ [/codeblock]
+ These are [Variant] value types: [code]null[/code], [bool], [int], [float], [String], [StringName], [Vector2], [Vector2i], [Vector3], [Vector3i], [Vector4], [Vector4i], [Rect2], [Rect2i], [Transform2D], [Transform3D], [Plane], [Quaternion], [AABB], [Basis], [Projection], [Color], [NodePath], [RID], [Callable] and [Signal].
+ These are [Variant] reference types: [Object], [Dictionary], [Array], [PackedByteArray], [PackedInt32Array], [PackedInt64Array], [PackedFloat32Array], [PackedFloat64Array], [PackedStringArray], [PackedVector2Array], [PackedVector3Array] and [PackedColorArray].
+ </description>
+ </method>
<method name="is_zero_approx">
<return type="bool" />
<param index="0" name="x" type="float" />
@@ -757,17 +803,24 @@
Returns the result of [param base] raised to the power of [param exp].
In GDScript, this is the equivalent of the [code]**[/code] operator.
[codeblock]
- pow(2, 5) # Returns 32
+ pow(2, 5) # Returns 32.0
+ pow(4, 1.5) # Returns 8.0
[/codeblock]
</description>
</method>
<method name="print" qualifiers="vararg">
<description>
Converts one or more arguments of any type to string in the best way possible and prints them to the console.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var a = [1, 2, 3]
print("a", "b", a) # Prints ab[1, 2, 3]
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var a = new Godot.Collections.Array { 1, 2, 3 };
+ GD.Print("a", "b", a); // Prints ab[1, 2, 3]
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print] or [method print_rich]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
</method>
@@ -775,9 +828,14 @@
<description>
Converts one or more arguments of any type to string in the best way possible and prints them to the console. The following BBCode tags are supported: b, i, u, s, indent, code, url, center, right, color, bgcolor, fgcolor. Color tags only support named colors such as [code]red[/code], [i]not[/i] hexadecimal color codes. Unsupported tags will be left as-is in standard output.
When printing to standard output, the supported subset of BBCode is converted to ANSI escape codes for the terminal emulator to display. Displaying ANSI escape codes is currently only supported on Linux and macOS. Support for ANSI escape codes may vary across terminal emulators, especially for italic and strikethrough.
- [codeblock]
+ [codeblocks]
+ [gdscript]
print_rich("[code][b]Hello world![/b][/code]") # Prints out: [b]Hello world![/b]
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintRich("[code][b]Hello world![/b][/code]"); // Prints out: [b]Hello world![/b]
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print] or [method print_rich]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
</method>
@@ -789,53 +847,86 @@
<method name="printerr" qualifiers="vararg">
<description>
Prints one or more arguments to strings in the best way possible to standard error line.
- [codeblock]
+ [codeblocks]
+ [gdscript]
printerr("prints to stderr")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintErr("prints to stderr");
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="printraw" qualifiers="vararg">
<description>
Prints one or more arguments to strings in the best way possible to the OS terminal. Unlike [method print], no newline is automatically added at the end.
- [codeblock]
+ [codeblocks]
+ [gdscript]
printraw("A")
printraw("B")
printraw("C")
# Prints ABC to terminal
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintRaw("A");
+ GD.PrintRaw("B");
+ GD.PrintRaw("C");
+ // Prints ABC to terminal
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="prints" qualifiers="vararg">
<description>
Prints one or more arguments to the console with a space between each argument.
- [codeblock]
+ [codeblocks]
+ [gdscript]
prints("A", "B", "C") # Prints A B C
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintS("A", "B", "C"); // Prints A B C
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="printt" qualifiers="vararg">
<description>
Prints one or more arguments to the console with a tab between each argument.
- [codeblock]
+ [codeblocks]
+ [gdscript]
printt("A", "B", "C") # Prints A B C
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintT("A", "B", "C"); // Prints A B C
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="push_error" qualifiers="vararg">
<description>
Pushes an error message to Godot's built-in debugger and to the OS terminal.
- [codeblock]
+ [codeblocks]
+ [gdscript]
push_error("test error") # Prints "test error" to debugger and terminal as error call
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PushError("test error"); // Prints "test error" to debugger and terminal as error call
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] This function does not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead.
</description>
</method>
<method name="push_warning" qualifiers="vararg">
<description>
Pushes a warning message to Godot's built-in debugger and to the OS terminal.
- [codeblock]
+ [codeblocks]
+ [gdscript]
push_warning("test warning") # Prints "test warning" to debugger and terminal as warning call
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PushWarning("test warning"); // Prints "test warning" to debugger and terminal as warning call
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="rad_to_deg">
@@ -868,9 +959,14 @@
<return type="float" />
<description>
Returns a random floating point value between [code]0.0[/code] and [code]1.0[/code] (inclusive).
- [codeblock]
+ [codeblocks]
+ [gdscript]
randf() # Returns e.g. 0.375671
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Randf(); // Returns e.g. 0.375671
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randf_range">
@@ -879,10 +975,16 @@
<param index="1" name="to" type="float" />
<description>
Returns a random floating point value between [param from] and [param to] (inclusive).
- [codeblock]
+ [codeblocks]
+ [gdscript]
randf_range(0, 20.5) # Returns e.g. 7.45315
randf_range(-10, 10) # Returns e.g. -3.844535
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.RandRange(0.0, 20.5); // Returns e.g. 7.45315
+ GD.RandRange(-10.0, 10.0); // Returns e.g. -3.844535
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randfn">
@@ -897,12 +999,20 @@
<return type="int" />
<description>
Returns a random unsigned 32-bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
- [codeblock]
+ [codeblocks]
+ [gdscript]
randi() # Returns random integer between 0 and 2^32 - 1
randi() % 20 # Returns random integer between 0 and 19
randi() % 100 # Returns random integer between 0 and 99
randi() % 100 + 1 # Returns random integer between 1 and 100
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Randi(); // Returns random integer between 0 and 2^32 - 1
+ GD.Randi() % 20; // Returns random integer between 0 and 19
+ GD.Randi() % 100; // Returns random integer between 0 and 99
+ GD.Randi() % 100 + 1; // Returns random integer between 1 and 100
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randi_range">
@@ -911,10 +1021,16 @@
<param index="1" name="to" type="int" />
<description>
Returns a random signed 32-bit integer between [param from] and [param to] (inclusive). If [param to] is lesser than [param from], they are swapped.
- [codeblock]
+ [codeblocks]
+ [gdscript]
randi_range(0, 1) # Returns either 0 or 1
randi_range(-10, 1000) # Returns random integer between -10 and 1000
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.RandRange(0, 1); // Returns either 0 or 1
+ GD.RandRange(-10, 1000); // Returns random integer between -10 and 1000
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randomize">
@@ -985,14 +1101,24 @@
<param index="0" name="base" type="int" />
<description>
Sets the seed for the random number generator to [param base]. Setting the seed manually can ensure consistent, repeatable results for most random functions.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var my_seed = "Godot Rocks".hash()
seed(my_seed)
var a = randf() + randi()
seed(my_seed)
var b = randf() + randi()
# a and b are now identical
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ ulong mySeed = (ulong)GD.Hash("Godot Rocks");
+ GD.Seed(mySeed);
+ var a = GD.Randf() + GD.Randi();
+ GD.Seed(mySeed);
+ var b = GD.Randf() + GD.Randi();
+ // a and b are now identical
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="sign">
@@ -1014,7 +1140,7 @@
<return type="float" />
<param index="0" name="x" type="float" />
<description>
- Returns [code]-1.0[/code] if [param x] is negative, [code]1.0[/code] if [param x] is positive, and [code]0.0[/code] if if [param x] is zero.
+ Returns [code]-1.0[/code] if [param x] is negative, [code]1.0[/code] if [param x] is positive, and [code]0.0[/code] if [param x] is zero.
[codeblock]
sign(-6.5) # Returns -1.0
sign(0.0) # Returns 0.0
@@ -1146,7 +1272,13 @@
<method name="str" qualifiers="vararg">
<return type="String" />
<description>
- Converts one or more arguments of any [Variant] type to [String] in the best way possible.
+ Converts one or more arguments of any [Variant] type to a [String] in the best way possible.
+ [codeblock]
+ var a = [10, 20, 30]
+ var b = str(a)
+ print(len(a)) # Prints 3 (the number of elements in the array).
+ print(len(b)) # Prints 12 (the length of the string "[10, 20, 30]").
+ [/codeblock]
</description>
</method>
<method name="str_to_var">
@@ -1154,11 +1286,18 @@
<param index="0" name="string" type="String" />
<description>
Converts a formatted [param string] that was returned by [method var_to_str] to the original [Variant].
- [codeblock]
- var a = '{ "a": 1, "b": 2 }' # a is a String
- var b = str_to_var(a) # b is a Dictionary
- print(b["a"]) # Prints 1
- [/codeblock]
+ [codeblocks]
+ [gdscript]
+ var data = '{ "a": 1, "b": 2 }' # data is a String
+ var dict = str_to_var(data) # dict is a Dictionary
+ print(dict["a"]) # Prints 1
+ [/gdscript]
+ [csharp]
+ string data = "{ \"a\": 1, \"b\": 2 }"; // data is a string
+ var dict = GD.StrToVar(data).AsGodotDictionary(); // dict is a Dictionary
+ GD.Print(dict["a"]); // Prints 1
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="tan">
@@ -1218,15 +1357,21 @@
<param index="0" name="variable" type="Variant" />
<description>
Converts a [Variant] [param variable] to a formatted [String] that can then be parsed using [method str_to_var].
- [codeblock]
- a = { "a": 1, "b": 2 }
+ [codeblocks]
+ [gdscript]
+ var a = { "a": 1, "b": 2 }
print(var_to_str(a))
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var a = new Godot.Collections.Dictionary { ["a"] = 1, ["b"] = 2 };
+ GD.Print(GD.VarToStr(a));
+ [/csharp]
+ [/codeblocks]
Prints:
[codeblock]
{
- "a": 1,
- "b": 2
+ "a": 1,
+ "b": 2
}
[/codeblock]
</description>
@@ -1767,30 +1912,15 @@
<constant name="KEY_KP_9" value="4194447" enum="Key">
Number 9 on the numeric keypad.
</constant>
- <constant name="KEY_SUPER_L" value="4194368" enum="Key">
- Left Super key (Windows key).
- </constant>
- <constant name="KEY_SUPER_R" value="4194369" enum="Key">
- Right Super key (Windows key).
- </constant>
<constant name="KEY_MENU" value="4194370" enum="Key">
Context menu key.
</constant>
- <constant name="KEY_HYPER_L" value="4194371" enum="Key">
- Left Hyper key.
- </constant>
- <constant name="KEY_HYPER_R" value="4194372" enum="Key">
- Right Hyper key.
+ <constant name="KEY_HYPER" value="4194371" enum="Key">
+ Hyper key. (On Linux/X11 only).
</constant>
<constant name="KEY_HELP" value="4194373" enum="Key">
Help key.
</constant>
- <constant name="KEY_DIRECTION_L" value="4194374" enum="Key">
- Left Direction key.
- </constant>
- <constant name="KEY_DIRECTION_R" value="4194375" enum="Key">
- Right Direction key.
- </constant>
<constant name="KEY_BACK" value="4194376" enum="Key">
Media back key. Not to be confused with the Back button on an Android device.
</constant>
@@ -1812,21 +1942,6 @@
<constant name="KEY_VOLUMEUP" value="4194382" enum="Key">
Volume up key.
</constant>
- <constant name="KEY_BASSBOOST" value="4194383" enum="Key">
- Bass Boost key.
- </constant>
- <constant name="KEY_BASSUP" value="4194384" enum="Key">
- Bass up key.
- </constant>
- <constant name="KEY_BASSDOWN" value="4194385" enum="Key">
- Bass down key.
- </constant>
- <constant name="KEY_TREBLEUP" value="4194386" enum="Key">
- Treble up key.
- </constant>
- <constant name="KEY_TREBLEDOWN" value="4194387" enum="Key">
- Treble down key.
- </constant>
<constant name="KEY_MEDIAPLAY" value="4194388" enum="Key">
Media play key.
</constant>
@@ -1911,7 +2026,7 @@
<constant name="KEY_LAUNCHF" value="4194415" enum="Key">
Launch Shortcut F key.
</constant>
- <constant name="KEY_UNKNOWN" value="16777215" enum="Key">
+ <constant name="KEY_UNKNOWN" value="8388607" enum="Key">
Unknown key.
</constant>
<constant name="KEY_SPACE" value="32" enum="Key">
@@ -2121,203 +2236,23 @@
<constant name="KEY_ASCIITILDE" value="126" enum="Key">
~ key.
</constant>
- <constant name="KEY_NOBREAKSPACE" value="160" enum="Key">
- Non-breakable space key.
- </constant>
- <constant name="KEY_EXCLAMDOWN" value="161" enum="Key">
- ¡ key.
- </constant>
- <constant name="KEY_CENT" value="162" enum="Key">
- ¢ key.
- </constant>
- <constant name="KEY_STERLING" value="163" enum="Key">
- £ key.
- </constant>
- <constant name="KEY_CURRENCY" value="164" enum="Key">
- ¤ key.
- </constant>
<constant name="KEY_YEN" value="165" enum="Key">
¥ key.
</constant>
- <constant name="KEY_BROKENBAR" value="166" enum="Key">
- ¦ key.
- </constant>
<constant name="KEY_SECTION" value="167" enum="Key">
§ key.
</constant>
- <constant name="KEY_DIAERESIS" value="168" enum="Key">
- ¨ key.
- </constant>
- <constant name="KEY_COPYRIGHT" value="169" enum="Key">
- © key.
- </constant>
- <constant name="KEY_ORDFEMININE" value="170" enum="Key">
- ª key.
- </constant>
- <constant name="KEY_GUILLEMOTLEFT" value="171" enum="Key">
- « key.
- </constant>
- <constant name="KEY_NOTSIGN" value="172" enum="Key">
- ¬ key.
- </constant>
- <constant name="KEY_HYPHEN" value="173" enum="Key">
- Soft hyphen key.
- </constant>
- <constant name="KEY_REGISTERED" value="174" enum="Key">
- ® key.
- </constant>
- <constant name="KEY_MACRON" value="175" enum="Key">
- ¯ key.
- </constant>
- <constant name="KEY_DEGREE" value="176" enum="Key">
- ° key.
- </constant>
- <constant name="KEY_PLUSMINUS" value="177" enum="Key">
- ± key.
- </constant>
- <constant name="KEY_TWOSUPERIOR" value="178" enum="Key">
- ² key.
- </constant>
- <constant name="KEY_THREESUPERIOR" value="179" enum="Key">
- ³ key.
- </constant>
- <constant name="KEY_ACUTE" value="180" enum="Key">
- ´ key.
- </constant>
- <constant name="KEY_MU" value="181" enum="Key">
- µ key.
- </constant>
- <constant name="KEY_PARAGRAPH" value="182" enum="Key">
- ¶ key.
- </constant>
- <constant name="KEY_PERIODCENTERED" value="183" enum="Key">
- · key.
- </constant>
- <constant name="KEY_CEDILLA" value="184" enum="Key">
- ¸ key.
- </constant>
- <constant name="KEY_ONESUPERIOR" value="185" enum="Key">
- ¹ key.
- </constant>
- <constant name="KEY_MASCULINE" value="186" enum="Key">
- º key.
- </constant>
- <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="Key">
- » key.
- </constant>
- <constant name="KEY_ONEQUARTER" value="188" enum="Key">
- ¼ key.
- </constant>
- <constant name="KEY_ONEHALF" value="189" enum="Key">
- ½ key.
- </constant>
- <constant name="KEY_THREEQUARTERS" value="190" enum="Key">
- ¾ key.
- </constant>
- <constant name="KEY_QUESTIONDOWN" value="191" enum="Key">
- ¿ key.
- </constant>
- <constant name="KEY_AGRAVE" value="192" enum="Key">
- À key.
- </constant>
- <constant name="KEY_AACUTE" value="193" enum="Key">
- Á key.
- </constant>
- <constant name="KEY_ACIRCUMFLEX" value="194" enum="Key">
- Â key.
+ <constant name="KEY_GLOBE" value="4194416" enum="Key">
+ "Globe" key on Mac / iPad keyboard.
</constant>
- <constant name="KEY_ATILDE" value="195" enum="Key">
- Ã key.
+ <constant name="KEY_KEYBOARD" value="4194417" enum="Key">
+ "On-screen keyboard" key iPad keyboard.
</constant>
- <constant name="KEY_ADIAERESIS" value="196" enum="Key">
- Ä key.
+ <constant name="KEY_JIS_EISU" value="4194418" enum="Key">
+ 英数 key on Mac keyboard.
</constant>
- <constant name="KEY_ARING" value="197" enum="Key">
- Å key.
- </constant>
- <constant name="KEY_AE" value="198" enum="Key">
- Æ key.
- </constant>
- <constant name="KEY_CCEDILLA" value="199" enum="Key">
- Ç key.
- </constant>
- <constant name="KEY_EGRAVE" value="200" enum="Key">
- È key.
- </constant>
- <constant name="KEY_EACUTE" value="201" enum="Key">
- É key.
- </constant>
- <constant name="KEY_ECIRCUMFLEX" value="202" enum="Key">
- Ê key.
- </constant>
- <constant name="KEY_EDIAERESIS" value="203" enum="Key">
- Ë key.
- </constant>
- <constant name="KEY_IGRAVE" value="204" enum="Key">
- Ì key.
- </constant>
- <constant name="KEY_IACUTE" value="205" enum="Key">
- Í key.
- </constant>
- <constant name="KEY_ICIRCUMFLEX" value="206" enum="Key">
- Î key.
- </constant>
- <constant name="KEY_IDIAERESIS" value="207" enum="Key">
- Ï key.
- </constant>
- <constant name="KEY_ETH" value="208" enum="Key">
- Ð key.
- </constant>
- <constant name="KEY_NTILDE" value="209" enum="Key">
- Ñ key.
- </constant>
- <constant name="KEY_OGRAVE" value="210" enum="Key">
- Ò key.
- </constant>
- <constant name="KEY_OACUTE" value="211" enum="Key">
- Ó key.
- </constant>
- <constant name="KEY_OCIRCUMFLEX" value="212" enum="Key">
- Ô key.
- </constant>
- <constant name="KEY_OTILDE" value="213" enum="Key">
- Õ key.
- </constant>
- <constant name="KEY_ODIAERESIS" value="214" enum="Key">
- Ö key.
- </constant>
- <constant name="KEY_MULTIPLY" value="215" enum="Key">
- × key.
- </constant>
- <constant name="KEY_OOBLIQUE" value="216" enum="Key">
- Ø key.
- </constant>
- <constant name="KEY_UGRAVE" value="217" enum="Key">
- Ù key.
- </constant>
- <constant name="KEY_UACUTE" value="218" enum="Key">
- Ú key.
- </constant>
- <constant name="KEY_UCIRCUMFLEX" value="219" enum="Key">
- Û key.
- </constant>
- <constant name="KEY_UDIAERESIS" value="220" enum="Key">
- Ü key.
- </constant>
- <constant name="KEY_YACUTE" value="221" enum="Key">
- Ý key.
- </constant>
- <constant name="KEY_THORN" value="222" enum="Key">
- Þ key.
- </constant>
- <constant name="KEY_SSHARP" value="223" enum="Key">
- ß key.
- </constant>
- <constant name="KEY_DIVISION" value="247" enum="Key">
- ÷ key.
- </constant>
- <constant name="KEY_YDIAERESIS" value="255" enum="Key">
- ÿ key.
+ <constant name="KEY_JIS_KANA" value="4194419" enum="Key">
+ かな key on Mac keyboard.
</constant>
<constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask" is_bitfield="true">
Key Code mask.
@@ -2338,7 +2273,7 @@
Command (on macOS) or Meta/Windows key mask.
</constant>
<constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask" is_bitfield="true">
- Ctrl key mask.
+ Control key mask.
</constant>
<constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask" is_bitfield="true">
Keypad key mask.
@@ -2359,10 +2294,10 @@
Middle mouse button.
</constant>
<constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton">
- Mouse wheel up.
+ Mouse wheel scrolling up.
</constant>
<constant name="MOUSE_BUTTON_WHEEL_DOWN" value="5" enum="MouseButton">
- Mouse wheel down.
+ Mouse wheel scrolling down.
</constant>
<constant name="MOUSE_BUTTON_WHEEL_LEFT" value="6" enum="MouseButton">
Mouse wheel left button (only present on some mice).
@@ -2719,8 +2654,8 @@
Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"hide_slider"[/code] to hide the slider.
</constant>
<constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint">
- Hints that an [int], [float], or [String] property is an enumerated value to pick in a list specified via a hint string.
- The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. For integer and float properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code].
+ Hints that an [int] or [String] property is an enumerated value to pick in a list specified via a hint string.
+ The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. For integer properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code].
</constant>
<constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint">
Hints that a [String] property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
@@ -2733,7 +2668,10 @@
Hints that a vector property should allow its components to be linked. For example, this allows [member Vector2.x] and [member Vector2.y] to be edited together.
</constant>
<constant name="PROPERTY_HINT_FLAGS" value="6" enum="PropertyHint">
- Hints that an [int] property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code].
+ Hints that an [int] property is a bitmask with named bit flags.
+ The hint string is a comma separated list of names such as [code]"Bit0,Bit1,Bit2,Bit3"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. The first name in the list has value 1, the next 2, then 4, 8, 16 and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"A:4,B:8,C:16"[/code]. You can also combine several flags ([code]"A:4,B:8,AB:12,C:16"[/code]).
+ [b]Note:[/b] A flag value must be at least [code]1[/code] and at most [code]2 ** 32 - 1[/code].
+ [b]Note:[/b] Unlike [constant PROPERTY_HINT_ENUM], the previous explicit value is not taken into account. For the hint [code]"A:16,B,C"[/code], A is 16, B is 2, C is 4.
</constant>
<constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="7" enum="PropertyHint">
Hints that an [int] property is a bitmask using the optionally named 2D render layers.
@@ -2823,6 +2761,7 @@
Hints that a string property is a password, and every character is replaced with the secret character.
</constant>
<constant name="PROPERTY_HINT_MAX" value="37" enum="PropertyHint">
+ Represents the size of the [enum PropertyHint] enum.
</constant>
<constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true">
The property is not stored, and does not display in the editor. This is the default for non-exported properties.
@@ -2874,25 +2813,28 @@
<constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true">
The property is an array.
</constant>
- <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
- If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate].
+ <constant name="PROPERTY_USAGE_ALWAYS_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
+ When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should always be duplicated, regardless of the [code]subresources[/code] bool parameter.
+ </constant>
+ <constant name="PROPERTY_USAGE_NEVER_DUPLICATE" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
+ When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should never be duplicated, regardless of the [code]subresources[/code] bool parameter.
</constant>
- <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
- The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).
+ <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
+ The property is only shown in the editor if modern renderers are supported (the Compatibility rendering method is excluded).
</constant>
- <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
+ <constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags" is_bitfield="true">
The property is read-only in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags" is_bitfield="true">