diff options
Diffstat (limited to 'doc/classes/@GlobalScope.xml')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 38 |
1 files changed, 24 insertions, 14 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index e5bcc773fe..d57d241b53 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -935,7 +935,7 @@ <description> Returns the result of smoothly interpolating the value of [code]x[/code] between [code]0[/code] and [code]1[/code], based on the where [code]x[/code] lies with respect to the edges [code]from[/code] and [code]to[/code]. The return value is [code]0[/code] if [code]x <= from[/code], and [code]1[/code] if [code]x >= to[/code]. If [code]x[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]x[/code] between [code]0[/code] and [code]1[/code]. - This S-shaped curve is the cubic Hermite interpolator, given by [code]f(x) = 3*x^2 - 2*x^3[/code]. + This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = 3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code]. [codeblock] smoothstep(0, 2, -5.0) # Returns 0.0 smoothstep(0, 2, 0.5) # Returns 0.15625 @@ -1280,6 +1280,10 @@ <constant name="HORIZONTAL" value="0" enum="Orientation"> General horizontal alignment, usually used for [Separator], [ScrollBar], [Slider], etc. </constant> + <constant name="CLOCKWISE" value="0" enum="ClockDirection"> + </constant> + <constant name="COUNTERCLOCKWISE" value="1" enum="ClockDirection"> + </constant> <constant name="HALIGN_LEFT" value="0" enum="HAlign"> Horizontal left alignment, usually for text-derived classes. </constant> @@ -2405,43 +2409,49 @@ <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint"> Hints that an integer property is a bitmask using the optionally named 2D physics layers. </constant> - <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint"> + <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="10" enum="PropertyHint"> + Hints that an integer property is a bitmask using the optionally named 2D navigation layers. + </constant> + <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint"> Hints that an integer property is a bitmask using the optionally named 3D render layers. </constant> - <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint"> + <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint"> Hints that an integer property is a bitmask using the optionally named 3D physics layers. </constant> - <constant name="PROPERTY_HINT_FILE" value="12" enum="PropertyHint"> + <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="13" enum="PropertyHint"> + Hints that an integer property is a bitmask using the optionally named 2D navigation layers. + </constant> + <constant name="PROPERTY_HINT_FILE" value="14" enum="PropertyHint"> Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. </constant> - <constant name="PROPERTY_HINT_DIR" value="13" enum="PropertyHint"> + <constant name="PROPERTY_HINT_DIR" value="15" enum="PropertyHint"> Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path. </constant> - <constant name="PROPERTY_HINT_GLOBAL_FILE" value="14" enum="PropertyHint"> + <constant name="PROPERTY_HINT_GLOBAL_FILE" value="16" enum="PropertyHint"> Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. </constant> - <constant name="PROPERTY_HINT_GLOBAL_DIR" value="15" enum="PropertyHint"> + <constant name="PROPERTY_HINT_GLOBAL_DIR" value="17" enum="PropertyHint"> Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path. </constant> - <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="16" enum="PropertyHint"> + <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="18" enum="PropertyHint"> Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate. </constant> - <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="17" enum="PropertyHint"> + <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="19" enum="PropertyHint"> Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed. </constant> - <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="18" enum="PropertyHint"> + <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint"> Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use. </constant> - <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="19" enum="PropertyHint"> + <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint"> Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited. </constant> - <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="20" enum="PropertyHint"> + <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint"> Hints that an image is compressed using lossy compression. </constant> - <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint"> + <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint"> Hints that an image is compressed using lossless compression. </constant> - <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint"> + <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint"> Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance: [codeblock] hint_string = "%s:" % [TYPE_INT] # Array of inteters. |