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-rw-r--r--doc/classes/@GlobalScope.xml10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index f94eb7adef..3f0a7b7c25 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2423,6 +2423,16 @@
<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
+ Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
+ [codeblock]
+ hint_string = "%s:" % [TYPE_INT] # Array of inteters.
+ hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
+ hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
+ hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
+ [/codeblock]
+ [b]Note:[/b] the final colon is required to specify for properly detecting built-in types.
+ </constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
The property is serialized and saved in the scene file (default).
</constant>