diff options
Diffstat (limited to 'doc/classes/@GlobalScope.xml')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index a2b310ca82..a40b851efc 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -266,7 +266,7 @@ - Greater than 1.0 (exclusive): Ease in [/codeblock] [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url] - See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. + See also [method smoothstep]. If you need to perform more advanced transitions, use [method Tween.interpolate_value]. </description> </method> <method name="error_string"> @@ -457,6 +457,7 @@ rotation = lerp_angle(min_angle, max_angle, elapsed) elapsed += delta [/codeblock] + [b]Note:[/b] This method lerps through the shortest path between [code]from[/code] and [code]to[/code]. However, when these two angles are approximately [code]PI + k * TAU[/code] apart for any integer [code]k[/code], it's not obvious which way they lerp due to floating-point precision errors. For example, [code]lerp_angle(0, PI, weight)[/code] lerps counter-clockwise, while [code]lerp_angle(0, PI + 5 * TAU, weight)[/code] lerps clockwise. </description> </method> <method name="linear2db"> @@ -2013,7 +2014,7 @@ <constant name="KEY_CODE_MASK" value="33554431" enum="KeyModifierMask"> Key Code mask. </constant> - <constant name="KEY_MODIFIER_MASK" value="-16777216" enum="KeyModifierMask"> + <constant name="KEY_MODIFIER_MASK" value="2130706432" enum="KeyModifierMask"> Modifier key mask. </constant> <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask"> @@ -2546,13 +2547,13 @@ The property is a translatable string. </constant> <constant name="PROPERTY_USAGE_GROUP" value="128" enum="PropertyUsageFlags"> - Used to group properties together in the editor. + Used to group properties together in the editor. See [EditorInspector]. </constant> <constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags"> Used to categorize properties together in the editor. </constant> <constant name="PROPERTY_USAGE_SUBGROUP" value="512" enum="PropertyUsageFlags"> - Used to group properties together in the editor in a subgroup (under a group). + Used to group properties together in the editor in a subgroup (under a group). See [EditorInspector]. </constant> <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags"> The property does not save its state in [PackedScene]. |