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Diffstat (limited to 'doc/classes/@GlobalScope.xml')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index ae39f7ce28..ed404ea504 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1466,6 +1466,24 @@ <constant name="INLINE_ALIGNMENT_TEXT_MASK" value="12" enum="InlineAlignment"> A bit mask for [code]INLINE_ALIGNMENT_TO_*[/code] alignment constants. </constant> + <constant name="EULER_ORDER_XYZ" value="0" enum="EulerOrder"> + Specifies that Euler angles should be in XYZ order. When composing, the order is X, Y, Z. When decomposing, the order is reversed, first Z, then Y, and X last. + </constant> + <constant name="EULER_ORDER_XZY" value="1" enum="EulerOrder"> + Specifies that Euler angles should be in XZY order. When composing, the order is X, Z, Y. When decomposing, the order is reversed, first Y, then Z, and X last. + </constant> + <constant name="EULER_ORDER_YXZ" value="2" enum="EulerOrder"> + Specifies that Euler angles should be in YXZ order. When composing, the order is Y, X, Z. When decomposing, the order is reversed, first Z, then X, and Y last. + </constant> + <constant name="EULER_ORDER_YZX" value="3" enum="EulerOrder"> + Specifies that Euler angles should be in YZX order. When composing, the order is Y, Z, X. When decomposing, the order is reversed, first X, then Z, and Y last. + </constant> + <constant name="EULER_ORDER_ZXY" value="4" enum="EulerOrder"> + Specifies that Euler angles should be in ZXY order. When composing, the order is Z, X, Y. When decomposing, the order is reversed, first Y, then X, and Z last. + </constant> + <constant name="EULER_ORDER_ZYX" value="5" enum="EulerOrder"> + Specifies that Euler angles should be in ZYX order. When composing, the order is Z, Y, X. When decomposing, the order is reversed, first X, then Y, and Z last. + </constant> <constant name="KEY_NONE" value="0" enum="Key"> Enum value which doesn't correspond to any key. This is used to initialize [enum Key] properties with a generic state. </constant> |