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-rw-r--r--doc/classes/@GDScript.xml13
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index c98a80ca8c..4e9a6a5fc0 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@GDScript" category="Core" version="3.0-beta">
+<class name="@GDScript" category="Core" version="3.0-stable">
<brief_description>
Built-in GDScript functions.
</brief_description>
@@ -182,14 +182,14 @@
<method name="clamp">
<return type="float">
</return>
- <argument index="0" name="val" type="float">
+ <argument index="0" name="value" type="float">
</argument>
<argument index="1" name="min" type="float">
</argument>
<argument index="2" name="max" type="float">
</argument>
<description>
- Clamps [code]val[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code].
+ Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code].
[codeblock]
speed = 1000
# a is 20
@@ -466,7 +466,7 @@
</argument>
<argument index="1" name="to" type="float">
</argument>
- <argument index="2" name="value" type="float">
+ <argument index="2" name="weight" type="float">
</argument>
<description>
Returns a normalized value considering the given range.
@@ -589,10 +589,10 @@
<method name="nearest_po2">
<return type="int">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
- Returns the nearest larger power of 2 for integer [code]val[/code].
+ Returns the nearest larger power of 2 for integer [code]value[/code].
[codeblock]
nearest_po2(3) # returns 4
nearest_po2(4) # returns 4
@@ -608,6 +608,7 @@
<description>
Parse JSON text to a Variant (use [method typeof] to check if it is what you expect).
Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
+ Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
[codeblock]
p = parse_json('["a", "b", "c"]')
if typeof(p) == TYPE_ARRAY: