diff options
Diffstat (limited to 'doc/classes/@GDScript.xml')
-rw-r--r-- | doc/classes/@GDScript.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 47003d08e0..49ec412ba0 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@GDScript" category="Core" version="3.0.alpha.custom_build"> +<class name="@GDScript" category="Core" version="3.0-alpha"> <brief_description> Built-in GDScript functions. </brief_description> @@ -196,7 +196,7 @@ <argument index="1" name="type" type="int"> </argument> <description> - Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum TYPE_* in [@Global Scope]. + Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum TYPE_* in [@GlobalScope]. [codeblock] a = Vector2(1, 0) # prints 1 @@ -984,7 +984,7 @@ <argument index="0" name="what" type="Variant"> </argument> <description> - Returns the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope]. + Returns the internal type of the given Variant object, using the TYPE_* enum in [@GlobalScope]. [codeblock] p = parse_json('["a", "b", "c"]') if typeof(p) == TYPE_ARRAY: @@ -1103,14 +1103,14 @@ </description> </method> <method name="yield"> - <return type="GDFunctionState"> + <return type="GDScriptFunctionState"> </return> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="signal" type="String"> </argument> <description> - Stops the function execution and returns the current state. Call [method GDFunctionState.resume] on the state to resume execution. This invalidates the state. + Stops the function execution and returns the current state. Call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted. </description> </method> |