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-rw-r--r--doc/classes/@GDScript.xml67
1 files changed, 61 insertions, 6 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index b61cf93ef7..49ec412ba0 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@GDScript" category="Core" version="3.0.alpha.custom_build">
+<class name="@GDScript" category="Core" version="3.0-alpha">
<brief_description>
Built-in GDScript functions.
</brief_description>
@@ -196,7 +196,7 @@
<argument index="1" name="type" type="int">
</argument>
<description>
- Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum TYPE_* in [@Global Scope].
+ Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum TYPE_* in [@GlobalScope].
[codeblock]
a = Vector2(1, 0)
# prints 1
@@ -984,7 +984,7 @@
<argument index="0" name="what" type="Variant">
</argument>
<description>
- Returns the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope].
+ Returns the internal type of the given Variant object, using the TYPE_* enum in [@GlobalScope].
[codeblock]
p = parse_json('["a", "b", "c"]')
if typeof(p) == TYPE_ARRAY:
@@ -1050,22 +1050,77 @@
A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it.
</description>
</method>
+ <method name="wrapf">
+ <return type="float">
+ </return>
+ <argument index="0" name="value" type="float">
+ </argument>
+ <argument index="1" name="min" type="float">
+ </argument>
+ <argument index="2" name="max" type="float">
+ </argument>
+ <description>
+ Wraps float [code]value[/code] between [code]min[/code] and [code]max[/code].
+ Usable for creating loop-alike behavior or infinite surfaces.
+ [codeblock]
+ # a is 0.5
+ a = wrapf(10.5, 0.0, 10.0)
+ [/codeblock]
+ [codeblock]
+ # a is 9.5
+ a = wrapf(-0.5, 0.0, 10.0)
+ [/codeblock]
+ [codeblock]
+ # infinite loop between 0.0 and 0.99
+ f = wrapf(f + 0.1, 0.0, 1.0)
+ [/codeblock]
+ </description>
+ </method>
+ <method name="wrapi">
+ <return type="int">
+ </return>
+ <argument index="0" name="value" type="int">
+ </argument>
+ <argument index="1" name="min" type="int">
+ </argument>
+ <argument index="2" name="max" type="int">
+ </argument>
+ <description>
+ Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/code].
+ Usable for creating loop-alike behavior or infinite surfaces.
+ [codeblock]
+ # a is 0
+ a = wrapi(10, 0, 10)
+ [/codeblock]
+ [codeblock]
+ # a is 9
+ a = wrapi(-1, 0, 10)
+ [/codeblock]
+ [codeblock]
+ # infinite loop between 0 and 9
+ frame = wrapi(frame + 1, 0, 10)
+ [/codeblock]
+ </description>
+ </method>
<method name="yield">
- <return type="GDFunctionState">
+ <return type="GDScriptFunctionState">
</return>
<argument index="0" name="object" type="Object">
</argument>
<argument index="1" name="signal" type="String">
</argument>
<description>
- Stops the function execution and returns the current state. Call [method GDFunctionState.resume] on the state to resume execution. This invalidates the state.
+ Stops the function execution and returns the current state. Call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state.
Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted.
</description>
</method>
</methods>
<constants>
<constant name="PI" value="3.141593" enum="">
- Constant that represents how many times the diameter of a circumference fits around its perimeter.
+ Constant that represents how many times the diameter of a circle fits around its perimeter.
+ </constant>
+ <constant name="TAU" value="6.283185" enum="">
+ The circle constant, the circumference of the unit circle.
</constant>
<constant name="INF" value="inf" enum="">
A positive infinity. (For negative infinity, use -INF).