diff options
Diffstat (limited to 'doc/classes/@GDScript.xml')
-rw-r--r-- | doc/classes/@GDScript.xml | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 3ebe350700..2cfdfafea1 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -514,7 +514,8 @@ <argument index="0" name="var" type="Variant"> </argument> <description> - Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc. Note: Generates a fatal error if Variant can not provide a length. + Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc. + [b]Note:[/b] Generates a fatal error if Variant can not provide a length. [codeblock] a = [1, 2, 3, 4] len(a) # returns 4 @@ -552,7 +553,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Loads a resource from the filesystem located at [code]path[/code]. Note: resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". + Loads a resource from the filesystem located at [code]path[/code]. + [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". [codeblock] # load a scene called main located in the root of the project directory var main = load("res://main.tscn") @@ -565,7 +567,8 @@ <argument index="0" name="s" type="float"> </argument> <description> - Natural logarithm. The amount of time needed to reach a certain level of continuous growth. Note: This is not the same as the log function on your calculator which is a base 10 logarithm. + Natural logarithm. The amount of time needed to reach a certain level of continuous growth. + [b]Note:[/b] This is not the same as the log function on your calculator which is a base 10 logarithm. [codeblock] log(10) # returns 2.302585 [/codeblock] @@ -664,7 +667,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Returns a resource from the filesystem that is loaded during script parsing. Note: resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". + Returns a resource from the filesystem that is loaded during script parsing. + [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". [codeblock] # load a scene called main located in the root of the project directory var main = preload("res://main.tscn") |