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-rw-r--r--doc/base/classes.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 46bc8997ff..25278f2444 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -20966,7 +20966,7 @@
<argument index="0" name="linear_velocity" type="Vector2">
</argument>
<description>
- Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+ Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
</description>
</method>
<method name="get_linear_velocity" qualifiers="const" >
@@ -20980,7 +20980,7 @@
<argument index="0" name="angular_velocity" type="real">
</argument>
<description>
- Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+ Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
</description>
</method>
<method name="get_angular_velocity" qualifiers="const" >