diff options
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r-- | doc/base/classes.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index a11297789c..1dff307959 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -9412,7 +9412,7 @@ This approximation makes straight segments between each point, then subdivides t Damped spring constraint for 2D physics. </brief_description> <description> - Damped spring constraint for 2D physics. This resembles a spring joint that always want to go back to a given length. + Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length. </description> <methods> <method name="set_length"> @@ -9447,28 +9447,28 @@ This approximation makes straight segments between each point, then subdivides t <argument index="0" name="stiffness" type="float"> </argument> <description> - Set the stiffness of the spring joint. + Set the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length. </description> </method> <method name="get_stiffness" qualifiers="const"> <return type="float"> </return> <description> - Return the stiffness of the spring joint. + Return the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length. </description> </method> <method name="set_damping"> <argument index="0" name="damping" type="float"> </argument> <description> - Set the damping of the spring joint. + Set the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping). </description> </method> <method name="get_damping" qualifiers="const"> <return type="float"> </return> <description> - Return the damping of the spring joint. + Return the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping). </description> </method> </methods> |