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-rw-r--r--doc/base/classes.xml61
1 files changed, 48 insertions, 13 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index c531482950..e94da24fd5 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -10552,6 +10552,40 @@ This approximation makes straight segments between each point, then subdivides t
<description>
</description>
</method>
+ <method name="add_fallback">
+ <argument index="0" name="data" type="DynamicFontData">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_fallback">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="data" type="DynamicFontData">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_fallback" qualifiers="const">
+ <return type="DynamicFontData">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_fallback">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_fallback_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<constants>
</constants>
@@ -14403,7 +14437,7 @@ This approximation makes straight segments between each point, then subdivides t
</argument>
<argument index="2" name="headers" type="StringArray">
</argument>
- <argument index="3" name="body" type="RawArray" default="&quot;&quot;">
+ <argument index="3" name="body" type="RawArray">
</argument>
<description>
</description>
@@ -30850,7 +30884,7 @@ This method controls whether the position between two cached points is interpola
<return type="int">
</return>
<description>
- Return the current axis lock of the body. One of AXIS_LOCK_* enum.
+ Return the current axis lock of the body. One of AXIS_LOCK_* enum.
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">
@@ -30912,13 +30946,13 @@ This method controls whether the position between two cached points is interpola
</signals>
<constants>
<constant name="MODE_STATIC" value="1">
- Static mode. The body behaves like a [StaticBody], and can only move by user code.
+ Static mode. The body behaves like a [StaticBody], and can only move by user code.
</constant>
<constant name="MODE_KINEMATIC" value="3">
- Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
+ Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
</constant>
<constant name="MODE_RIGID" value="0">
- Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
+ Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_CHARACTER" value="2">
</constant>
@@ -32717,8 +32751,9 @@ This method controls whether the position between two cached points is interpola
<method name="reload">
<return type="int">
</return>
+ <argument index="0" name="keep_state" type="bool" default="false">
+ </argument>
<description>
- Reload the script. This will fail if there are existing instances.
</description>
</method>
</methods>
@@ -42769,10 +42804,10 @@ This method controls whether the position between two cached points is interpola
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
- This enabler will freeze [RigidBody] nodes.
+ This enabler will freeze [RigidBody] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
- This enabler will pause [AnimationPlayer] nodes.
+ This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_MAX" value="2">
</constant>
@@ -42807,21 +42842,21 @@ This method controls whether the position between two cached points is interpola
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
- This enabler will freeze [RigidBody2D] nodes.
+ This enabler will freeze [RigidBody2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
- This enabler will pause [AnimationPlayer] nodes.
+ This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_PAUSE_PARTICLES" value="2">
- This enabler will stop [Particles2D] nodes.
+ This enabler will stop [Particles2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5">
</constant>
<constant name="ENABLER_PARENT_PROCESS" value="3">
- This enabler will stop the parent's _process function.
+ This enabler will stop the parent's _process function.
</constant>
<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
- This enabler will stop the parent's _fixed_process function.
+ This enabler will stop the parent's _fixed_process function.
</constant>
<constant name="ENABLER_MAX" value="6">
</constant>