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-rw-r--r--demos/2d/pong/pong.gd12
1 files changed, 6 insertions, 6 deletions
diff --git a/demos/2d/pong/pong.gd b/demos/2d/pong/pong.gd
index bfffdcf0d8..cf6003c659 100644
--- a/demos/2d/pong/pong.gd
+++ b/demos/2d/pong/pong.gd
@@ -1,9 +1,9 @@
extends Node2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
+#member variables here, example:
+#var a=2
+#var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
@@ -16,7 +16,7 @@ const PAD_SPEED = 150
func _process(delta):
- # get ball positio and pad rectangles
+ #get ball position and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
@@ -44,7 +44,7 @@ func _process(delta):
get_node("ball").set_pos(ball_pos)
- #move left pad
+ #move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
@@ -67,7 +67,7 @@ func _process(delta):
func _ready():
- screen_size = get_viewport_rect().size # get actual size
+ screen_size = get_viewport_rect().size #get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)