diff options
Diffstat (limited to 'demos')
63 files changed, 332 insertions, 5 deletions
diff --git a/demos/2d/hexamap/.fscache b/demos/2d/hexamap/.fscache new file mode 100644 index 0000000000..60aa69b645 --- /dev/null +++ b/demos/2d/hexamap/.fscache @@ -0,0 +1,33 @@ +::res://::1412302385 +WWT-01.png::ImageTexture::1412126473:: +WWT-02.png::ImageTexture::1412126474:: +WWT-03.png::ImageTexture::1412126474:: +WWT-04.png::ImageTexture::1412126474:: +WWT-05.png::ImageTexture::1412126474:: +WWT-06.png::ImageTexture::1412126474:: +WWT-07.png::ImageTexture::1412126474:: +WWT-08.png::ImageTexture::1412126474:: +WWT-09.png::ImageTexture::1412126474:: +WWT-10.png::ImageTexture::1412126474:: +WWT-11.png::ImageTexture::1412126475:: +WWT-12.png::ImageTexture::1412126475:: +WWT-13.png::ImageTexture::1412126475:: +WWT-14.png::ImageTexture::1412126475:: +WWT-15.png::ImageTexture::1412126475:: +WWT-16.png::ImageTexture::1412126475:: +WWT-17.png::ImageTexture::1412126475:: +WWT-18.png::ImageTexture::1412126475:: +WWT-19.png::ImageTexture::1412126476:: +WWT-20.png::ImageTexture::1412126476:: +WWT-21.png::ImageTexture::1412126476:: +WWT-22.png::ImageTexture::1412126476:: +WWT-23.png::ImageTexture::1412126476:: +WWT-24.png::ImageTexture::1412126476:: +WWT-25.png::ImageTexture::1412126476:: +WWT-26.png::ImageTexture::1412126476:: +map.scn::PackedScene::1412127344:: +tiles.scn::PackedScene::1412126994:: +tileset.res::TileSet::1412127001:: +troll.gd::GDScript::1412302377:: +troll.png::ImageTexture::1412302385:: +troll.scn::PackedScene::1412302380:: diff --git a/demos/2d/hexamap/WWT-01.png b/demos/2d/hexamap/WWT-01.png Binary files differnew file mode 100644 index 0000000000..79d75fa4c9 --- /dev/null +++ b/demos/2d/hexamap/WWT-01.png diff --git a/demos/2d/hexamap/WWT-02.png b/demos/2d/hexamap/WWT-02.png Binary files differnew file mode 100644 index 0000000000..7dcd1c8cca --- /dev/null +++ b/demos/2d/hexamap/WWT-02.png diff --git a/demos/2d/hexamap/WWT-03.png b/demos/2d/hexamap/WWT-03.png Binary files differnew file mode 100644 index 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0000000000..b0a05671cf --- /dev/null +++ b/demos/2d/hexamap/WWT-24.png diff --git a/demos/2d/hexamap/WWT-25.png b/demos/2d/hexamap/WWT-25.png Binary files differnew file mode 100644 index 0000000000..3d90080259 --- /dev/null +++ b/demos/2d/hexamap/WWT-25.png diff --git a/demos/2d/hexamap/WWT-26.png b/demos/2d/hexamap/WWT-26.png Binary files differnew file mode 100644 index 0000000000..a3baca90a0 --- /dev/null +++ b/demos/2d/hexamap/WWT-26.png diff --git a/demos/2d/hexamap/engine.cfg b/demos/2d/hexamap/engine.cfg new file mode 100644 index 0000000000..4567af7a16 --- /dev/null +++ b/demos/2d/hexamap/engine.cfg @@ -0,0 +1,12 @@ +[application] + +name="Hexagonal Game" +main_scene="res://map.scn" +icon="res://icon.png" + +[input] + +move_up=[key(Up)] +move_left=[key(Left)] +move_right=[key(Right)] +move_bottom=[key(Down)] diff --git a/demos/2d/hexamap/icon.png b/demos/2d/hexamap/icon.png Binary files differnew file mode 100644 index 0000000000..0fcef95111 --- /dev/null +++ b/demos/2d/hexamap/icon.png diff --git a/demos/2d/hexamap/map.scn b/demos/2d/hexamap/map.scn Binary files differnew file mode 100644 index 0000000000..5798aab850 --- /dev/null +++ b/demos/2d/hexamap/map.scn diff --git a/demos/2d/hexamap/tiles.scn b/demos/2d/hexamap/tiles.scn Binary files differnew file mode 100644 index 0000000000..265aedac2b --- /dev/null +++ b/demos/2d/hexamap/tiles.scn diff --git a/demos/2d/hexamap/tileset.res b/demos/2d/hexamap/tileset.res Binary files differnew file mode 100644 index 0000000000..05d89316a2 --- /dev/null +++ b/demos/2d/hexamap/tileset.res diff --git a/demos/2d/hexamap/troll.gd b/demos/2d/hexamap/troll.gd new file mode 100644 index 0000000000..d118d3a2ba --- /dev/null +++ b/demos/2d/hexamap/troll.gd @@ -0,0 +1,43 @@ + +extends KinematicBody2D + +# This is a simple collision demo showing how +# the kinematic cotroller works. +# move() will allow to move the node, and will +# always move it to a non-colliding spot, +# as long as it starts from a non-colliding spot too. + + +#pixels / second +const MOTION_SPEED=160 + +func _fixed_process(delta): + + var motion = Vector2() + + if (Input.is_action_pressed("move_up")): + motion+=Vector2(0,-1) + if (Input.is_action_pressed("move_bottom")): + motion+=Vector2(0,1) + if (Input.is_action_pressed("move_left")): + motion+=Vector2(-1,0) + if (Input.is_action_pressed("move_right")): + motion+=Vector2(1,0) + + motion = motion.normalized() * MOTION_SPEED * delta + motion = move(motion) + + #make character slide nicely through the world + var slide_attempts = 4 + while(is_colliding() and slide_attempts>0): + motion = get_collision_normal().slide(motion) + motion=move(motion) + slide_attempts-=1 + + +func _ready(): + # Initalization here + set_fixed_process(true) + pass + + diff --git a/demos/2d/hexamap/troll.png b/demos/2d/hexamap/troll.png Binary files differnew file mode 100644 index 0000000000..69f195d034 --- /dev/null +++ b/demos/2d/hexamap/troll.png diff --git a/demos/2d/hexamap/troll.scn b/demos/2d/hexamap/troll.scn Binary files differnew file mode 100644 index 0000000000..f5d87c3631 --- /dev/null +++ b/demos/2d/hexamap/troll.scn diff --git a/demos/2d/isometric/bastiles.res b/demos/2d/isometric/bastiles.res Binary files differnew file mode 100644 index 0000000000..2161c88f1e --- /dev/null +++ b/demos/2d/isometric/bastiles.res diff --git a/demos/2d/isometric/dungeon.scn b/demos/2d/isometric/dungeon.scn Binary files differnew file mode 100644 index 0000000000..76532a44aa --- /dev/null +++ b/demos/2d/isometric/dungeon.scn diff --git a/demos/2d/isometric/engine.cfg b/demos/2d/isometric/engine.cfg new file mode 100644 index 0000000000..48f39826f9 --- /dev/null +++ b/demos/2d/isometric/engine.cfg @@ -0,0 +1,21 @@ +[application] + +name="Isometric Game" +main_scene="res://dungeon.scn" +icon="res://icon.png" + +[image_loader] + +filter=false +gen_mipmaps=false + +[input] + +move_up=[key(Up)] +move_left=[key(Left)] +move_right=[key(Right)] +move_bottom=[key(Down)] + +[rasterizer] + +use_pixel_snap=true diff --git a/demos/2d/isometric/icon.png b/demos/2d/isometric/icon.png Binary files differnew file mode 100644 index 0000000000..c8fb5dcb42 --- /dev/null +++ b/demos/2d/isometric/icon.png diff --git a/demos/2d/isometric/isotiles.png b/demos/2d/isometric/isotiles.png Binary files differnew file mode 100644 index 0000000000..aa5a800f8f --- /dev/null +++ b/demos/2d/isometric/isotiles.png diff --git a/demos/2d/isometric/tileset.scn b/demos/2d/isometric/tileset.scn Binary files differnew file mode 100644 index 0000000000..edb0bc0276 --- /dev/null +++ b/demos/2d/isometric/tileset.scn diff --git a/demos/2d/isometric/troll.gd b/demos/2d/isometric/troll.gd new file mode 100644 index 0000000000..d118d3a2ba --- /dev/null +++ b/demos/2d/isometric/troll.gd @@ -0,0 +1,43 @@ + +extends KinematicBody2D + +# This is a simple collision demo showing how +# the kinematic cotroller works. +# move() will allow to move the node, and will +# always move it to a non-colliding spot, +# as long as it starts from a non-colliding spot too. + + +#pixels / second +const MOTION_SPEED=160 + +func _fixed_process(delta): + + var motion = Vector2() + + if (Input.is_action_pressed("move_up")): + motion+=Vector2(0,-1) + if (Input.is_action_pressed("move_bottom")): + motion+=Vector2(0,1) + if (Input.is_action_pressed("move_left")): + motion+=Vector2(-1,0) + if (Input.is_action_pressed("move_right")): + motion+=Vector2(1,0) + + motion = motion.normalized() * MOTION_SPEED * delta + motion = move(motion) + + #make character slide nicely through the world + var slide_attempts = 4 + while(is_colliding() and slide_attempts>0): + motion = get_collision_normal().slide(motion) + motion=move(motion) + slide_attempts-=1 + + +func _ready(): + # Initalization here + set_fixed_process(true) + pass + + diff --git a/demos/2d/isometric/troll.png b/demos/2d/isometric/troll.png Binary files differnew file mode 100644 index 0000000000..69f195d034 --- /dev/null +++ b/demos/2d/isometric/troll.png diff --git a/demos/2d/isometric/troll.scn b/demos/2d/isometric/troll.scn Binary files differnew file mode 100644 index 0000000000..f5d87c3631 --- /dev/null +++ b/demos/2d/isometric/troll.scn diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd index 5c56477758..9cff0269e8 100644 --- a/demos/2d/kinematic_char/player.gd +++ b/demos/2d/kinematic_char/player.gd @@ -74,6 +74,9 @@ func _fixed_process(delta): var floor_velocity=Vector2() if (is_colliding()): + # you can check which tile was collision against with this + # print(get_collider_metadata()) + #ran against something, is it the floor? get normal var n = get_collision_normal() diff --git a/demos/3d/platformer/texture.tex b/demos/3d/platformer/texture.tex Binary files differindex 24c4607ab1..d9181b7ffa 100644 --- a/demos/3d/platformer/texture.tex +++ b/demos/3d/platformer/texture.tex diff --git a/demos/3d/platformer/tiles.res b/demos/3d/platformer/tiles.res Binary files differindex 53534788a1..d4fb779ff1 100644 --- a/demos/3d/platformer/tiles.res +++ b/demos/3d/platformer/tiles.res diff --git a/demos/3d/truck_town/car_base.scn b/demos/3d/truck_town/car_base.scn Binary files differnew file mode 100644 index 0000000000..d62c8dcb29 --- /dev/null +++ b/demos/3d/truck_town/car_base.scn diff --git a/demos/3d/truck_town/car_select.gd b/demos/3d/truck_town/car_select.gd new file mode 100644 index 0000000000..00b4d853b8 --- /dev/null +++ b/demos/3d/truck_town/car_select.gd @@ -0,0 +1,42 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initalization here + pass + +var town=null + + +func _back(): + + town.queue_free() + show() + + +func _load_scene(car): + + var tt = load(car).instance() + tt.set_name("car") + town = load("res://truck_scene.scn").instance() + town.get_node("instance_pos").add_child(tt) + town.get_node("back").connect("pressed",self,"_back") + get_parent().add_child(town) + hide() + +func _on_van_1_pressed(): + + _load_scene("res://car_base.scn") + + +func _on_van_2_pressed(): + + _load_scene("res://trailer_truck.scn") + + +func _on_van_3_pressed(): + _load_scene("res://crane.scn") diff --git a/demos/3d/truck_town/car_select.scn b/demos/3d/truck_town/car_select.scn Binary files differnew file mode 100644 index 0000000000..024adf1423 --- /dev/null +++ b/demos/3d/truck_town/car_select.scn diff --git a/demos/3d/truck_town/cement.tex b/demos/3d/truck_town/cement.tex Binary files differnew file mode 100644 index 0000000000..a80cde6464 --- /dev/null +++ b/demos/3d/truck_town/cement.tex diff --git a/demos/3d/truck_town/choose_tow.png b/demos/3d/truck_town/choose_tow.png Binary files differnew file mode 100644 index 0000000000..8f92833450 --- /dev/null +++ b/demos/3d/truck_town/choose_tow.png diff --git a/demos/3d/truck_town/choose_trailer.png b/demos/3d/truck_town/choose_trailer.png Binary files differnew file mode 100644 index 0000000000..ead3330296 --- /dev/null +++ b/demos/3d/truck_town/choose_trailer.png diff --git a/demos/3d/truck_town/choose_van.png b/demos/3d/truck_town/choose_van.png Binary files differnew file mode 100644 index 0000000000..1ecdd54372 --- /dev/null +++ b/demos/3d/truck_town/choose_van.png diff --git a/demos/3d/truck_town/crane.scn b/demos/3d/truck_town/crane.scn Binary files differnew file mode 100644 index 0000000000..080bd8ea17 --- /dev/null +++ b/demos/3d/truck_town/crane.scn diff --git a/demos/3d/truck_town/engine.cfg b/demos/3d/truck_town/engine.cfg new file mode 100644 index 0000000000..f47c0de4fa --- /dev/null +++ b/demos/3d/truck_town/engine.cfg @@ -0,0 +1,12 @@ +[application] + +main_scene="res://car_select.scn" + +[display] + +width=1280 +height=720 + +[rasterizer] + +shadow_filter=3 diff --git a/demos/3d/truck_town/follow_camera.gd b/demos/3d/truck_town/follow_camera.gd new file mode 100644 index 0000000000..cf7172d7bb --- /dev/null +++ b/demos/3d/truck_town/follow_camera.gd @@ -0,0 +1,69 @@ + +extends Camera + +# member variables here, example: +# var a=2 +# var b="textvar" + +var collision_exception=[] +export var min_distance=0.5 +export var max_distance=4.0 +export var angle_v_adjust=0.0 +export var autoturn_ray_aperture=25 +export var autoturn_speed=50 +var max_height = 2.0 +var min_height = 0 + +func _fixed_process(dt): + var target = get_parent().get_global_transform().origin + var pos = get_global_transform().origin + var up = Vector3(0,1,0) + + var delta = pos - target + + #regular delta follow + + #check ranges + + if (delta.length() < min_distance): + delta = delta.normalized() * min_distance + elif (delta.length() > max_distance): + delta = delta.normalized() * max_distance + + #check upper and lower height + if ( delta.y > max_height): + delta.y = max_height + if ( delta.y < min_height): + delta.y = min_height + + pos = target + delta + + look_at_from_pos(pos,target,up) + + #turn a little up or down + var t = get_transform() + t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis + set_transform(t) + + + +func _ready(): + +#find collision exceptions for ray + var node = self + while(node): + if (node extends RigidBody): + collision_exception.append(node.get_rid()) + break + else: + node=node.get_parent() + # Initalization here + set_fixed_process(true) + #this detaches the camera transform from the parent spatial node + set_as_toplevel(true) + + + + + + diff --git a/demos/3d/truck_town/grass.tex b/demos/3d/truck_town/grass.tex Binary files differnew file mode 100644 index 0000000000..c28d060697 --- /dev/null +++ b/demos/3d/truck_town/grass.tex diff --git a/demos/3d/truck_town/trailer_truck.scn b/demos/3d/truck_town/trailer_truck.scn Binary files differnew file mode 100644 index 0000000000..0131e9e3a2 --- /dev/null +++ b/demos/3d/truck_town/trailer_truck.scn diff --git a/demos/3d/truck_town/truck_scene.scn b/demos/3d/truck_town/truck_scene.scn Binary files differnew file mode 100644 index 0000000000..a02ce259c1 --- /dev/null +++ b/demos/3d/truck_town/truck_scene.scn diff --git a/demos/3d/truck_town/trucktown.scn b/demos/3d/truck_town/trucktown.scn Binary files differnew file mode 100644 index 0000000000..57a84315ee --- /dev/null +++ b/demos/3d/truck_town/trucktown.scn diff --git a/demos/3d/truck_town/vehicle.gd b/demos/3d/truck_town/vehicle.gd new file mode 100644 index 0000000000..1aa7f0faa2 --- /dev/null +++ b/demos/3d/truck_town/vehicle.gd @@ -0,0 +1,54 @@ + +extends VehicleBody + +# member variables here, example: +# var a=2 +# var b="textvar" + + +const STEER_SPEED=1 +const STEER_LIMIT=0.4 + +var steer_angle=0 +var steer_target=0 + + +export var engine_force=40 + +func _fixed_process(delta): + + + if (Input.is_action_pressed("ui_left")): + steer_target=-STEER_LIMIT + elif (Input.is_action_pressed("ui_right")): + steer_target=STEER_LIMIT + else: + steer_target=0 + + if (Input.is_action_pressed("ui_up")): + set_engine_force(engine_force) + else: + set_engine_force(0) + + if (Input.is_action_pressed("ui_down")): + set_brake(1) + else: + set_brake(0.0) + + + if (steer_target < steer_angle): + steer_angle -= STEER_SPEED*delta + if (steer_target > steer_angle): + steer_angle=steer_target + elif (steer_target > steer_angle): + steer_angle += STEER_SPEED*delta + if (steer_target < steer_angle): + steer_angle=steer_target + + set_steering(steer_angle) +func _ready(): + # Initalization here + set_fixed_process(true) + pass + + diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd index dca661a31a..d9fa308a2f 100644 --- a/demos/misc/autoload/global.gd +++ b/demos/misc/autoload/global.gd @@ -9,11 +9,6 @@ func goto_scene(scene): var s = ResourceLoader.load(scene) #queue erasing old (don't use free because that scene is calling this method) current_scene.queue_free() - # Remove the scene before loading the previous one. - # The node is removed when deleted anyway, but this will fix issues that - # might arise if both have a root node with the same name, - # as adding both together will cause the second to be renamed. (not usually a problem, but you might be wanting to look for the node later and not find it) - get_scene().get_root().remove(current_scene) #instance the new scene current_scene = s.instance() #add it to the active scene, as child of root |