diff options
Diffstat (limited to 'demos')
-rw-r--r-- | demos/2d/navpoly/agent.png | bin | 0 -> 2508 bytes | |||
-rw-r--r-- | demos/2d/navpoly/engine.cfg | 4 | ||||
-rw-r--r-- | demos/2d/navpoly/navigation.gd | 63 | ||||
-rw-r--r-- | demos/2d/navpoly/navigation.scn | bin | 0 -> 3456 bytes | |||
-rw-r--r-- | demos/2d/navpoly/path.png | bin | 0 -> 309506 bytes | |||
-rw-r--r-- | demos/2d/platformer/stage.xml | 40 | ||||
-rw-r--r-- | demos/2d/platformer/tiles_demo.png | bin | 11736 -> 10066 bytes | |||
-rw-r--r-- | demos/2d/platformer/tileset.xml | 185 | ||||
-rw-r--r-- | demos/2d/platformer/tileset_edit.xml | 142 |
9 files changed, 298 insertions, 136 deletions
diff --git a/demos/2d/navpoly/agent.png b/demos/2d/navpoly/agent.png Binary files differnew file mode 100644 index 0000000000..23e396c478 --- /dev/null +++ b/demos/2d/navpoly/agent.png diff --git a/demos/2d/navpoly/engine.cfg b/demos/2d/navpoly/engine.cfg new file mode 100644 index 0000000000..51eefd7b77 --- /dev/null +++ b/demos/2d/navpoly/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Navigation Polygon (2D)" +main_scene="res://navigation.scn" diff --git a/demos/2d/navpoly/navigation.gd b/demos/2d/navpoly/navigation.gd new file mode 100644 index 0000000000..9c3dc2921d --- /dev/null +++ b/demos/2d/navpoly/navigation.gd @@ -0,0 +1,63 @@ + +extends Navigation2D + +# member variables here, example: +# var a=2 +# var b="textvar" +var begin=Vector2() +var end=Vector2() +var path=[] + +const SPEED=200.0 + +func _process(delta): + + + if (path.size()>1): + + var to_walk = delta*SPEED + while(to_walk>0 and path.size()>=2): + var pfrom = path[path.size()-1] + var pto = path[path.size()-2] + var d = pfrom.distance_to(pto) + if (d<=to_walk): + path.remove(path.size()-1) + to_walk-=d + else: + path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d) + to_walk=0 + + var atpos = path[path.size()-1] + get_node("agent").set_pos(atpos) + + if (path.size()<2): + path=[] + set_process(false) + + else: + set_process(false) + + + +func _update_path(): + + var p = get_simple_path(begin,end,true) + path=Array(p) # Vector2array to complex to use, convert to regular array + path.invert() + + set_process(true) + + +func _input(ev): + if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1): + begin=get_node("agent").get_pos() + #mouse to local navigatio cooards + end=ev.pos - get_pos() + _update_path() + +func _ready(): + # Initialization here + set_process_input(true) + pass + + diff --git a/demos/2d/navpoly/navigation.scn b/demos/2d/navpoly/navigation.scn Binary files differnew file mode 100644 index 0000000000..1bb7de391b --- /dev/null +++ b/demos/2d/navpoly/navigation.scn diff --git a/demos/2d/navpoly/path.png b/demos/2d/navpoly/path.png Binary files differnew file mode 100644 index 0000000000..52a6d507c3 --- /dev/null +++ b/demos/2d/navpoly/path.png diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index e2943d8fcf..35517f747d 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,17 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> <resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="125"> + <string_array len="127"> <string> "stage" </string> <string> "Node" </string> <string> "_import_path" </string> @@ -21,16 +21,18 @@ <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> - <string> "visibility/behind_parent" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> + <string> "z/z" </string> + <string> "z/relative" </string> <string> "mode" </string> <string> "tile_set" </string> <string> "cell/size" </string> <string> "cell/quadrant_size" </string> <string> "cell/custom_transform" </string> <string> "cell/half_offset" </string> + <string> "collision/body_mode" </string> <string> "collision/friction" </string> <string> "collision/bounce" </string> <string> "collision/layers" </string> @@ -167,11 +169,11 @@ <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> - <real> 0.54036 </real> + <real> 0.814506 </real> <string> "use_snap" </string> <bool> False </bool> <string> "ofs" </string> - <vector2> -177.089, 415.221 </vector2> + <vector2> -121.031, 464.121 </vector2> <string> "snap" </string> <int> 10 </int> </dictionary> @@ -276,22 +278,21 @@ <int> 0 </int> </dictionary> <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> + <string> "2D" </string> </dictionary> <bool> True </bool> <real> 1 </real> - <bool> False </bool> <vector2> 0, 0 </vector2> <real> 0 </real> <vector2> 1, 1 </vector2> <int> 0 </int> <resource resource_type="TileSet" path="res://tileset.xml"> </resource> <vector2> 64, 64 </vector2> - <int> 16 </int> + <int> 8 </int> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> <int> 2 </int> <int> 1 </int> - <int_array len="1998"> 0, 2, 70, 536870914, 71, 10, 72, 10, 73, 10, 74, 10, 75, 10, 76, 10, 77, 10, 78, 10, 65536, 2, 65606, 536870914, 65607, 10, 65608, 10, 65609, 10, 65610, 10, 65611, 10, 65612, 10, 65613, 10, 65614, 10, 131072, 2, 131142, 536870914, 131143, 10, 131144, 10, 131145, 10, 131146, 10, 131147, 10, 131148, 10, 131149, 10, 131150, 10, 196608, 2, 196626, 9, 196678, 536870914, 196679, 10, 196680, 10, 196681, 10, 196682, 10, 196683, 10, 196684, 10, 196685, 10, 196686, 10, 262144, 2, 262162, 8, 262214, 536870914, 262215, 10, 262216, 10, 262217, 10, 262218, 10, 262219, 10, 262220, 10, 262221, 10, 262222, 10, 327680, 2, 327697, 536870921, 327698, 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2e4ecc8c04..d8f9a651ee 100644 --- a/demos/2d/platformer/tileset.xml +++ b/demos/2d/platformer/tileset.xml @@ -1,134 +1,191 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="TileSet" subresource_count="12" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta"> +<resource_file type="TileSet" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> <ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource> - <resource type="ConvexPolygonShape2D" path="local://0"> - <string name="resource/name"> "" </string> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array> - <resource name="script/script"></resource> - </resource> <resource type="ConvexPolygonShape2D" path="local://1"> - <string name="resource/name"> "" </string> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array> - 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<string name="2/name"> "wall" </string> <resource name="2/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="2/offset"> 0, 0 </vector2> + <vector2 name="2/tex_offset"> 0, 0 </vector2> + <vector2 name="2/shape_offset"> 32, 32 </vector2> <rect2 name="2/region"> 64, 64, 64, 64 </rect2> - <resource name="2/shape" resource_type="ConvexPolygonShape2D" path="local://2"> </resource> + <array name="2/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://3"> </resource> + </array> <string name="3/name"> "wall_deco" </string> <resource name="3/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="3/offset"> 0, 0 </vector2> + <vector2 name="3/tex_offset"> 0, 0 </vector2> + <vector2 name="3/shape_offset"> 64, 32 </vector2> <rect2 name="3/region"> 320, 128, 128, 64 </rect2> - <resource name="3/shape" resource_type="ConvexPolygonShape2D" path="local://3"> </resource> + <array name="3/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://4"> </resource> + </array> <string name="4/name"> "corner" </string> <resource name="4/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="4/offset"> 0, 0 </vector2> + <vector2 name="4/tex_offset"> 0, 0 </vector2> + <vector2 name="4/shape_offset"> 32, 32 </vector2> <rect2 name="4/region"> 64, 128, 64, 64 </rect2> - <resource name="4/shape" resource_type="ConvexPolygonShape2D" path="local://4"> </resource> + <array name="4/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://5"> </resource> + </array> <string name="5/name"> "flowers" </string> <resource name="5/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="5/offset"> 0, 0 </vector2> + <vector2 name="5/tex_offset"> 0, 0 </vector2> + <vector2 name="5/shape_offset"> 32, 32 </vector2> <rect2 name="5/region"> 192, 192, 64, 64 </rect2> - <resource name="5/shape" resource_type="ConvexPolygonShape2D" path="local://5"> </resource> + <array name="5/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://6"> </resource> + </array> <string name="6/name"> "tree_base" </string> <resource name="6/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="6/offset"> 0, 0 </vector2> + <vector2 name="6/tex_offset"> 0, 0 </vector2> + <vector2 name="6/shape_offset"> 32, 32 </vector2> <rect2 name="6/region"> 256, 192, 64, 64 </rect2> - <resource name="6/shape" resource_type="ConvexPolygonShape2D" path="local://6"> </resource> + <array name="6/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://7"> </resource> + </array> <string name="7/name"> "tree_mid" </string> <resource name="7/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="7/offset"> 0, 0 </vector2> + <vector2 name="7/tex_offset"> 0, 0 </vector2> + <vector2 name="7/shape_offset"> 0, 0 </vector2> <rect2 name="7/region"> 256, 128, 64, 64 </rect2> - <resource name="7/shape"></resource> <string name="8/name"> "tree_mid 2" </string> + <array name="7/shapes" len="0" shared="false"> + </array> + <string name="8/name"> "tree_mid 2" </string> <resource name="8/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="8/offset"> 0, 0 </vector2> + <vector2 name="8/tex_offset"> 0, 0 </vector2> + <vector2 name="8/shape_offset"> 0, 0 </vector2> <rect2 name="8/region"> 256, 64, 64, 64 </rect2> - <resource name="8/shape"></resource> <string name="9/name"> "tree_top" </string> + <array name="8/shapes" len="0" shared="false"> + </array> + <string name="9/name"> "tree_top" </string> <resource name="9/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="9/offset"> 0, 0 </vector2> + <vector2 name="9/tex_offset"> 0, 0 </vector2> + <vector2 name="9/shape_offset"> 0, 0 </vector2> <rect2 name="9/region"> 256, 0, 64, 64 </rect2> - <resource name="9/shape"></resource> <string name="10/name"> "solid" </string> + <array name="9/shapes" len="0" shared="false"> + </array> + <string name="10/name"> "solid" </string> <resource name="10/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="10/offset"> 0, 0 </vector2> + <vector2 name="10/tex_offset"> 0, 0 </vector2> + <vector2 name="10/shape_offset"> 0, 0 </vector2> <rect2 name="10/region"> 0, 64, 64, 64 </rect2> - <resource name="10/shape"></resource> <string name="11/name"> "ceiling" </string> + <array name="10/shapes" len="0" shared="false"> + </array> + <string name="11/name"> "ceiling" </string> <resource name="11/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="11/offset"> 0, 0 </vector2> + <vector2 name="11/tex_offset"> 0, 0 </vector2> + <vector2 name="11/shape_offset"> 32, 32 </vector2> <rect2 name="11/region"> 384, 64, 64, 64 </rect2> - <resource name="11/shape" resource_type="ConvexPolygonShape2D" path="local://7"> </resource> + <array name="11/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://8"> </resource> + </array> <string name="12/name"> "ramp" </string> <resource name="12/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="12/offset"> 0, 0 </vector2> + <vector2 name="12/tex_offset"> 0, 0 </vector2> + <vector2 name="12/shape_offset"> 32, 64 </vector2> <rect2 name="12/region"> 128, 128, 64, 128 </rect2> - <resource name="12/shape" resource_type="ConvexPolygonShape2D" path="local://8"> </resource> + <array name="12/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://9"> </resource> + </array> <string name="13/name"> "ceiling2wall" </string> <resource name="13/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> - <vector2 name="13/offset"> 0, 0 </vector2> + <vector2 name="13/tex_offset"> 0, 0 </vector2> + <vector2 name="13/shape_offset"> 32, 32 </vector2> <rect2 name="13/region"> 448, 64, 64, 64 </rect2> - <resource name="13/shape" resource_type="ConvexPolygonShape2D" path="local://9"> </resource> - <resource name="script/script"></resource> + <array name="13/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://10"> </resource> + </array> + <string name="14/name"> "platform_floor" </string> + <resource name="14/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> + <vector2 name="14/tex_offset"> 0, 0 </vector2> + <vector2 name="14/shape_offset"> 32, 32 </vector2> + <rect2 name="14/region"> 128, 0, 64, 64 </rect2> + <array name="14/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://11"> </resource> + </array> + <string name="15/name"> "platform_edge" </string> + <resource name="15/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource> + <vector2 name="15/tex_offset"> 0, 0 </vector2> + <vector2 name="15/shape_offset"> 32, 32 </vector2> + <rect2 name="15/region"> 192, 0, 64, 64 </rect2> + <array name="15/shapes" len="1" shared="false"> + <resource resource_type="Shape2D" path="local://12"> </resource> + </array> + </main_resource> </resource_file>
\ No newline at end of file diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml index 2473656a6a..db289433ab 100644 --- a/demos/2d/platformer/tileset_edit.xml +++ b/demos/2d/platformer/tileset_edit.xml @@ -1,71 +1,83 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> +<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> <ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource> <resource type="ConvexPolygonShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://2"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -24, 24, -24, 24, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://3"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://4"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array> + <vector2_array name="points" len="4"> -64, 32, -64, -32, -8, -32, -8, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://5"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array> + <vector2_array name="points" len="5"> -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://6"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://7"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://8"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://9"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://10"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array> + + </resource> + <resource type="ConvexPolygonShape2D" path="local://11"> + <real name="custom_solver_bias"> 0 </real> + <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array> + + </resource> + <resource type="ConvexPolygonShape2D" path="local://12"> + <real name="custom_solver_bias"> 0 </real> + <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array> </resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="75"> + <string_array len="77"> <string> "Node" </string> + <string> "_import_path" </string> <string> "__meta__" </string> <string> "floor" </string> <string> "Sprite" </string> <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> - <string> "visibility/behind_parent" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> + <string> "z/z" </string> + <string> "z/relative" </string> <string> "texture" </string> <string> "centered" </string> <string> "offset" </string> @@ -83,6 +95,7 @@ <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "layers" </string> <string> "constant_linear_velocity" </string> <string> "constant_angular_velocity" </string> <string> "friction" </string> @@ -90,11 +103,11 @@ <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "trigger" </string> <string> "edge" </string> <string> "wall" </string> <string> "wall_deco" </string> <string> "corner" </string> - <string> "ramp" </string> <string> "flowers" </string> <string> "tree_base" </string> <string> "tree_mid" </string> @@ -102,13 +115,10 @@ <string> "tree_top" </string> <string> "solid" </string> <string> "ceiling" </string> + <string> "ramp" </string> <string> "ceiling2wall" </string> <string> "help" </string> <string> "Label" </string> - <string> "margin/left" </string> - <string> "margin/top" </string> - <string> "margin/right" </string> - <string> "margin/bottom" </string> <string> "focus_neighbour/left" </string> <string> "focus_neighbour/top" </string> <string> "focus_neighbour/right" </string> @@ -130,29 +140,38 @@ <string> "autowrap" </string> <string> "uppercase" </string> <string> "percent_visible" </string> + <string> "platform_floor" </string> + <string> "platform_edge" </string> </string_array> <string> "version" </string> <int> 1 </int> <string> "conn_count" </string> <int> 0 </int> <string> "node_count" </string> - <int> 36 </int> + <int> 42 </int> <string> "variants" </string> - <array len="65" shared="false"> + <array len="69" shared="false"> + <node_path> "" </node_path> <dictionary shared="false"> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> <string> "pixel_snap" </string> - <bool> False </bool> + <bool> True </bool> <string> "zoom" </string> - <real> 1.670182 </real> + <real> 1.670183 </real> + <string> "use_snap" </string> + <bool> True </bool> <string> "ofs" </string> - <vector2> -58.9115, 60.1605 </vector2> + <vector2> -446.534, -87.6905 </vector2> + <string> "snap" </string> + <int> 8 </int> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "zfar" </string> <real> 500 </real> <string> "fov" </string> @@ -166,10 +185,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> + <string> "listener" </string> + <bool> True </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -180,10 +201,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> + <string> "listener" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -194,10 +217,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> + <string> "listener" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -208,10 +233,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> + <string> "listener" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -220,12 +247,18 @@ <int> 1 </int> <string> "default_light" </string> <bool> True </bool> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> <string> "show_grid" </string> <bool> True </bool> <string> "show_origin" </string> <bool> True </bool> <string> "znear" </string> <real> 0.1 </real> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -239,45 +272,42 @@ <string> "2D" </string> </dictionary> <bool> True </bool> - <nil> </nil> - <nil> </nil> + <real> 1 </real> <vector2> 0, 0 </vector2> - <nil> </nil> + <real> 0 </real> <vector2> 1, 1 </vector2> + <int> 0 </int> <resource resource_type="Texture" path="res://tiles_demo.png"> </resource> + <bool> False </bool> <int> 1 </int> - <nil> </nil> <color> 1, 1, 1, 1 </color> <rect2> 0, 0, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> - <vector2_array len="4"> 64, 8, 64, 64, 0, 64, 0, 8 </vector2_array> + <vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array> <vector2> 64, 0 </vector2> <rect2> 64, 0, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://2"> </resource> - <vector2_array len="4"> 0, 8, 56, 8, 56, 64, 0, 64 </vector2_array> + <vector2_array len="4"> -32, -24, 24, -24, 24, 32, -32, 32 </vector2_array> <vector2> 64, 64 </vector2> <rect2> 64, 64, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://3"> </resource> - <vector2_array len="4"> 0, 0, 56, 0, 56, 64, 0, 64 </vector2_array> - <vector2> 64, 128 </vector2> + <vector2_array len="4"> -32, -32, 24, -32, 24, 32, -32, 32 </vector2_array> + <vector2> 96, 128 </vector2> <rect2> 320, 128, 128, 64 </rect2> <resource resource_type="Shape2D" path="local://4"> </resource> + <vector2_array len="4"> -64, -32, -8, -32, -8, 32, -64, 32 </vector2_array> <vector2> 64, 192 </vector2> <rect2> 64, 128, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://5"> </resource> - <vector2_array len="5"> 0, 0, 56, 0, 64, 8, 64, 64, 0, 64 </vector2_array> - <vector2> 256, 192 </vector2> - <rect2> 128, 128, 64, 128 </rect2> - <resource resource_type="Shape2D" path="local://6"> </resource> - <vector2_array len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array> + <vector2_array len="5"> -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 </vector2_array> <vector2> 128, 192 </vector2> <rect2> 192, 192, 64, 64 </rect2> - <resource resource_type="Shape2D" path="local://7"> </resource> - <vector2_array len="4"> 0, 64, 64, 64, 64, 8, 0, 8 </vector2_array> + <resource resource_type="Shape2D" path="local://6"> </resource> + <vector2_array len="4"> -32, 32, 32, 32, 32, -24, -32, -24 </vector2_array> <vector2> 192, 192 </vector2> <rect2> 256, 192, 64, 64 </rect2> - <resource resource_type="Shape2D" path="local://8"> </resource> + <resource resource_type="Shape2D" path="local://7"> </resource> <vector2> 192, 128 </vector2> <rect2> 256, 128, 64, 64 </rect2> <vector2> 192, 64 </vector2> @@ -288,23 +318,29 @@ <rect2> 0, 64, 64, 64 </rect2> <vector2> 0, 128 </vector2> <rect2> 384, 64, 64, 64 </rect2> + <resource resource_type="Shape2D" path="local://8"> </resource> + <vector2_array len="4"> 32, -32, 32, 32, -32, 32, -32, -32 </vector2_array> + <vector2> 256, 224 </vector2> + <rect2> 128, 128, 64, 128 </rect2> <resource resource_type="Shape2D" path="local://9"> </resource> - <vector2_array len="4"> 64, 0, 64, 64, 0, 64, 0, 0 </vector2_array> + <vector2_array len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array> <vector2> 0, 192 </vector2> <rect2> 448, 64, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://10"> </resource> - <nil> </nil> - <nil> </nil> - <nil> </nil> - <nil> </nil> - <nil> </nil> <int> 2 </int> - <nil> </nil> - <string> "This scene serves as a tool for editing the tileset. Nodes (sprites) and their respective collisions are edited here. To create a tileset from this, a "TileSet" resoucre must be created. Use the helper in: Scene -< Convert To -< TileSet This will save a tileset. Saving over it will merge your changes. Finally, the saved tileset resource (tileset.xml in this case), can be opened to be used into a TileMap node for editing a tile map. " </string> + <string> "This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
" </string> <real> -1 </real> + <vector2> 0, 256 </vector2> + <rect2> 128, 0, 64, 64 </rect2> + <resource resource_type="Shape2D" path="local://11"> </resource> + <vector2_array len="4"> 32, -24, 32, 24, -32, 24, -32, -24 </vector2_array> + <vector2> 64, 256 </vector2> + <rect2> 192, 0, 64, 64 </rect2> + <resource resource_type="Shape2D" path="local://12"> </resource> + <vector2_array len="4"> 24, -24, 24, 24, -32, 24, -32, -24 </vector2_array> </array> <string> "nodes" </string> - <int_array len="1296"> -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0, 3, 2, -1, 18, 4, 1, 5, 2, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 3, 13, 4, 14, 3, 15, 3, 16, 8, 17, 8, 18, 9, 19, 10, 20, 1, 21, 11, 0, 1, 0, 23, 22, -1, 15, 4, 1, 5, 2, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 24, 8, 25, 12, 26, 13, 27, 3, 28, 4, 29, 5, 30, 2, 31, 5, 0, 2, 0, 32, 32, -1, 9, 4, 1, 5, 2, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 33, 9, 34, 14, 0, 0, 0, 3, 35, -1, 18, 4, 1, 5, 2, 6, 2, 7, 3, 8, 15, 9, 5, 10, 6, 11, 7, 12, 3, 13, 4, 14, 3, 15, 3, 16, 8, 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