diff options
Diffstat (limited to 'demos')
243 files changed, 839 insertions, 40 deletions
diff --git a/demos/2d/area_input/box_area.png b/demos/2d/area_input/box_area.png Binary files differnew file mode 100644 index 0000000000..ba7c37f7de --- /dev/null +++ b/demos/2d/area_input/box_area.png diff --git a/demos/2d/area_input/circle_area.png b/demos/2d/area_input/circle_area.png Binary files differnew file mode 100644 index 0000000000..3cc24c8a0c --- /dev/null +++ b/demos/2d/area_input/circle_area.png diff --git a/demos/2d/area_input/engine.cfg b/demos/2d/area_input/engine.cfg new file mode 100644 index 0000000000..3227e9278f --- /dev/null +++ b/demos/2d/area_input/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Area 2D Input Events" +main_scene="res://input.scn" diff --git a/demos/2d/area_input/input.gd b/demos/2d/area_input/input.gd new file mode 100644 index 0000000000..3f719fc853 --- /dev/null +++ b/demos/2d/area_input/input.gd @@ -0,0 +1,16 @@ + +extends Area2D + +#virtual from CollisionObject2D (also available as signal) +func _input_event(viewport, event, shape_idx): + #convert event to local coordinates + if (event.type==InputEvent.MOUSE_MOTION): + event = make_input_local( event ) + get_node("label").set_text(str(event.pos)) + +#virtual from CollisionObject2D (also available as signal) +func _mouse_exit(): + get_node("label").set_text("") + + + diff --git a/demos/2d/area_input/input.scn b/demos/2d/area_input/input.scn Binary files differnew file mode 100644 index 0000000000..1a2dcbc5f4 --- /dev/null +++ b/demos/2d/area_input/input.scn diff --git a/demos/2d/fog_of_war/.fscache b/demos/2d/fog_of_war/.fscache new file mode 100644 index 0000000000..ba5e3995f3 --- /dev/null +++ b/demos/2d/fog_of_war/.fscache @@ -0,0 +1,11 @@ +::res://::1422910453 +floor.png::ImageTexture::1422910453:: +fog.gd::GDScript::1422910025:: +fog.png::ImageTexture::1422908128:: +fog.scn::PackedScene::1422909435:: +fog.xml::TileSet::1422909324:: +icon.png::ImageTexture::1422811193:: +tile_edit.scn::PackedScene::1422909313:: +troll.gd::GDScript::1422909940:: +troll.png::ImageTexture::1418669358:: +troll.scn::PackedScene::1418669358:: diff --git a/demos/2d/fog_of_war/engine.cfg b/demos/2d/fog_of_war/engine.cfg new file mode 100644 index 0000000000..5c4307b5bc --- /dev/null +++ b/demos/2d/fog_of_war/engine.cfg @@ -0,0 +1,12 @@ +[application] + +name="Fog of War" +main_scene="res://fog.scn" +icon="icon.png" + +[input] + +move_up=[key(Up)] +move_bottom=[key(Down)] +move_left=[key(Left)] +move_right=[key(Right)] diff --git a/demos/2d/fog_of_war/floor.png b/demos/2d/fog_of_war/floor.png Binary files differnew file mode 100644 index 0000000000..07b4f8c98f --- /dev/null +++ b/demos/2d/fog_of_war/floor.png diff --git a/demos/2d/fog_of_war/fog.gd b/demos/2d/fog_of_war/fog.gd new file mode 100644 index 0000000000..9da5680e4d --- /dev/null +++ b/demos/2d/fog_of_war/fog.gd @@ -0,0 +1,86 @@ + +extends TileMap + +# member variables here, example: +# var a=2 +# var b="textvar" + +# boundarys for the fog rectangle +var x_min = -20 # left start tile +var x_max = 20 # right end tile +var y_min = -20 # top start tile +var y_max = 20 # bottom end tile + +var position # players position + +# iteration variables +var x +var y + +# variable to check if player moved +var x_old +var y_old + +# array to build up the visible area like a square +# first value determines the width/height of the tip +# here it would be 2*2 + 1 = 5 tiles wide/high +# second value determines the total squares size +# here it would be 5*2 + 1 = 10 tiles wide/high +var l = range(2,5) + +# process that runs in realtime +func _fixed_process(delta): + position = get_node("../troll").get_pos() + + # calculate the corresponding tile + # from the players position + x = int(position.x/get_cell_size().x) + # switching from positive to negative tile positions + # causes problems because of rounding problems + if position.x < 0: + x -= 1 # correct negative values + + y = int(position.y/get_cell_size().y) + if position.y < 0: + y -= 1 + + # check if the player moved one tile further + if (x_old != x) or (y_old != y): + + # create the transparent part (visited area) + var end = l.size()-1 + var start = 0 + for steps in range(l.size()): + for m in range(x-l[end]-1,x+l[end]+2): + for n in range(y-l[start]-1,y+l[start]+2): + if get_cell(m,n) != 0: + set_cell(m,n,1,0,0) + end -= 1 + start += 1 + + # create the actual and active visible part + var end = l.size()-1 + var start = 0 + for steps in range(l.size()): + for m in range(x-l[end],x+l[end]+1): + for n in range(y-l[start],y+l[start]+1): + set_cell(m,n,-1) + end -= 1 + start += 1 + + x_old = x + y_old = y + + pass + +func _ready(): + # Initalization here + + # create a square filled with the 100% opaque fog + for x in range(x_min,x_max): + for y in range(y_min,y_max): + set_cell(x,y,0,0,0) + set_fixed_process(true) + pass + + diff --git a/demos/2d/fog_of_war/fog.png b/demos/2d/fog_of_war/fog.png Binary files differnew file mode 100644 index 0000000000..56980c298d --- /dev/null +++ b/demos/2d/fog_of_war/fog.png diff --git a/demos/2d/fog_of_war/fog.scn b/demos/2d/fog_of_war/fog.scn Binary files differnew file mode 100644 index 0000000000..4987f1ead5 --- /dev/null +++ b/demos/2d/fog_of_war/fog.scn diff --git a/demos/2d/fog_of_war/fog.xml b/demos/2d/fog_of_war/fog.xml new file mode 100644 index 0000000000..ed08d84a1f --- /dev/null +++ b/demos/2d/fog_of_war/fog.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> + <ext_resource path="res://floor.png" type="Texture"></ext_resource> + <ext_resource path="res://fog.png" type="Texture"></ext_resource> + <main_resource> + <string name="0/name"> "fog opaque" </string> + <resource name="0/texture" resource_type="Texture" path="res://fog.png"> </resource> + <vector2 name="0/tex_offset"> -48, -48 </vector2> + <vector2 name="0/shape_offset"> 0, 0 </vector2> + <rect2 name="0/region"> 0, 0, 144, 144 </rect2> + <array name="0/shapes" len="0" shared="false"> + </array> + <string name="1/name"> "fog transparent" </string> + <resource name="1/texture" resource_type="Texture" path="res://fog.png"> </resource> + <vector2 name="1/tex_offset"> -48, -48 </vector2> + <vector2 name="1/shape_offset"> 0, 0 </vector2> + <rect2 name="1/region"> 144, 0, 144, 144 </rect2> + <array name="1/shapes" len="0" shared="false"> + </array> + <string name="2/name"> "floor" </string> + <resource name="2/texture" resource_type="Texture" path="res://floor.png"> </resource> + <vector2 name="2/tex_offset"> 0, 0 </vector2> + <vector2 name="2/shape_offset"> 0, 0 </vector2> + <rect2 name="2/region"> 0, 0, 0, 0 </rect2> + <array name="2/shapes" len="0" shared="false"> + </array> + + </main_resource> +</resource_file>
\ No newline at end of file diff --git a/demos/2d/fog_of_war/icon.png b/demos/2d/fog_of_war/icon.png Binary files differnew file mode 100644 index 0000000000..a483390048 --- /dev/null +++ b/demos/2d/fog_of_war/icon.png diff --git a/demos/2d/fog_of_war/icon.png.flags b/demos/2d/fog_of_war/icon.png.flags new file mode 100644 index 0000000000..dbef2209e8 --- /dev/null +++ b/demos/2d/fog_of_war/icon.png.flags @@ -0,0 +1 @@ +gen_mipmaps=true diff --git a/demos/2d/fog_of_war/tile_edit.scn b/demos/2d/fog_of_war/tile_edit.scn Binary files differnew file mode 100644 index 0000000000..aaca19d370 --- /dev/null +++ b/demos/2d/fog_of_war/tile_edit.scn diff --git a/demos/2d/fog_of_war/troll.gd b/demos/2d/fog_of_war/troll.gd new file mode 100644 index 0000000000..d118d3a2ba --- /dev/null +++ b/demos/2d/fog_of_war/troll.gd @@ -0,0 +1,43 @@ + +extends KinematicBody2D + +# This is a simple collision demo showing how +# the kinematic cotroller works. +# move() will allow to move the node, and will +# always move it to a non-colliding spot, +# as long as it starts from a non-colliding spot too. + + +#pixels / second +const MOTION_SPEED=160 + +func _fixed_process(delta): + + var motion = Vector2() + + if (Input.is_action_pressed("move_up")): + motion+=Vector2(0,-1) + if (Input.is_action_pressed("move_bottom")): + motion+=Vector2(0,1) + if (Input.is_action_pressed("move_left")): + motion+=Vector2(-1,0) + if (Input.is_action_pressed("move_right")): + motion+=Vector2(1,0) + + motion = motion.normalized() * MOTION_SPEED * delta + motion = move(motion) + + #make character slide nicely through the world + var slide_attempts = 4 + while(is_colliding() and slide_attempts>0): + motion = get_collision_normal().slide(motion) + motion=move(motion) + slide_attempts-=1 + + +func _ready(): + # Initalization here + set_fixed_process(true) + pass + + diff --git a/demos/2d/fog_of_war/troll.png b/demos/2d/fog_of_war/troll.png Binary files differnew file mode 100644 index 0000000000..69f195d034 --- /dev/null +++ b/demos/2d/fog_of_war/troll.png diff --git a/demos/2d/fog_of_war/troll.scn b/demos/2d/fog_of_war/troll.scn Binary files differnew file mode 100644 index 0000000000..f5d87c3631 --- /dev/null +++ b/demos/2d/fog_of_war/troll.scn diff --git a/demos/2d/hdr/beach_cave.gd b/demos/2d/hdr/beach_cave.gd new file mode 100644 index 0000000000..9dffbc4662 --- /dev/null +++ b/demos/2d/hdr/beach_cave.gd @@ -0,0 +1,26 @@ + +extends Node2D + +# member variables here, example: +# var a=2 +# var b="textvar" +const CAVE_LIMIT=1000 + +func _input(ev): + if (ev.type==InputEvent.MOUSE_MOTION and ev.button_mask&1): + var rel_x = ev.relative_x + var cavepos = get_node("cave").get_pos() + cavepos.x+=rel_x + if (cavepos.x<-CAVE_LIMIT): + cavepos.x=-CAVE_LIMIT + elif (cavepos.x>0): + cavepos.x=0 + get_node("cave").set_pos(cavepos) + + +func _ready(): + set_process_input(true) + # Initialization here + pass + + diff --git a/demos/2d/hdr/beach_cave.scn b/demos/2d/hdr/beach_cave.scn Binary files differnew file mode 100644 index 0000000000..4147a130ad --- /dev/null +++ b/demos/2d/hdr/beach_cave.scn diff --git a/demos/2d/hdr/engine.cfg b/demos/2d/hdr/engine.cfg new file mode 100644 index 0000000000..3d8b4222d5 --- /dev/null +++ b/demos/2d/hdr/engine.cfg @@ -0,0 +1,13 @@ +[application] + +name="HDR for 2D" +main_scene="res://beach_cave.scn" + +[display] + +width=1080 +height=720 + +[rasterizer] + +blur_buffer_size=128 diff --git a/demos/2d/hdr/ocean_beach.png b/demos/2d/hdr/ocean_beach.png Binary files differnew file mode 100644 index 0000000000..a873d4f61d --- /dev/null +++ b/demos/2d/hdr/ocean_beach.png diff --git a/demos/2d/hdr/ocean_beach.png.flags b/demos/2d/hdr/ocean_beach.png.flags new file mode 100644 index 0000000000..82127bd7d5 --- /dev/null +++ b/demos/2d/hdr/ocean_beach.png.flags @@ -0,0 +1 @@ +tolinear=true diff --git a/demos/2d/hdr/ocean_cave.png b/demos/2d/hdr/ocean_cave.png Binary files differnew file mode 100644 index 0000000000..8875499df3 --- /dev/null +++ b/demos/2d/hdr/ocean_cave.png diff --git a/demos/2d/hdr/ocean_cave.png.flags b/demos/2d/hdr/ocean_cave.png.flags new file mode 100644 index 0000000000..82127bd7d5 --- /dev/null +++ b/demos/2d/hdr/ocean_cave.png.flags @@ -0,0 +1 @@ +tolinear=true diff --git a/demos/2d/isometric/dungeon.scn b/demos/2d/isometric/dungeon.scn Binary files differindex 76532a44aa..58c530d5c5 100644 --- a/demos/2d/isometric/dungeon.scn +++ b/demos/2d/isometric/dungeon.scn diff --git a/demos/2d/isometric_light/character_shder.res b/demos/2d/isometric_light/character_shder.res Binary files differnew file mode 100644 index 0000000000..ca221f766c --- /dev/null +++ b/demos/2d/isometric_light/character_shder.res diff --git a/demos/2d/isometric_light/column.scn b/demos/2d/isometric_light/column.scn Binary files differnew file mode 100644 index 0000000000..f0b7683885 --- /dev/null +++ b/demos/2d/isometric_light/column.scn diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd new file mode 100644 index 0000000000..30c766936c --- /dev/null +++ b/demos/2d/isometric_light/cubio.gd @@ -0,0 +1,96 @@ + +extends KinematicBody2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const MAX_SPEED = 300.0 +const IDLE_SPEED = 10.0 +const ACCEL=5.0 +const VSCALE=0.5 +const SHOOT_INTERVAL=0.3 + +var speed=Vector2() +var current_anim="" +var current_mirror=false + +var shoot_countdown=0 + +func _input(ev): + if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==1 and ev.pressed and shoot_countdown<=0): + var pos = get_canvas_transform().affine_inverse() * ev.pos + var dir = (pos-get_global_pos()).normalized() + var bullet = preload("res://shoot.scn").instance() + bullet.advance_dir=dir + bullet.set_pos( get_global_pos() + dir * 60 ) + get_parent().add_child(bullet) + shoot_countdown=SHOOT_INTERVAL + + + + +func _fixed_process(delta): + + shoot_countdown-=delta + var dir = Vector2() + if (Input.is_action_pressed("up")): + dir+=Vector2(0,-1) + if (Input.is_action_pressed("down")): + dir+=Vector2(0,1) + if (Input.is_action_pressed("left")): + dir+=Vector2(-1,0) + if (Input.is_action_pressed("right")): + dir+=Vector2(1,0) + + if (dir!=Vector2()): + dir=dir.normalized() + speed = speed.linear_interpolate(dir*MAX_SPEED,delta*ACCEL) + var motion = speed * delta + motion.y*=VSCALE + motion=move(motion) + + if (is_colliding()): + var n = get_collision_normal() + motion=n.slide(motion) + move(motion) + + var next_anim="" + var next_mirror=false + + if (dir==Vector2() and speed.length()<IDLE_SPEED): + next_anim="idle" + next_mirror=false + elif (speed.length()>IDLE_SPEED*0.1): + var angle = atan2(abs(speed.x),speed.y) + + next_mirror = speed.x>0 + if (angle<PI/8): + next_anim="bottom" + next_mirror=false + elif (angle<PI/4+PI/8): + next_anim="bottom_left" + elif (angle<PI*2/4+PI/8): + next_anim="left" + elif (angle<PI*3/4+PI/8): + next_anim="top_left" + else: + next_anim="top" + next_mirror=false + + + if (next_anim!=current_anim or next_mirror!=current_mirror): + get_node("frames").set_flip_h(next_mirror) + get_node("anim").play(next_anim) + current_anim=next_anim + current_mirror=next_mirror + + + +func _ready(): + # Initialization here + set_fixed_process(true) + set_process_input(true) + pass + + diff --git a/demos/2d/isometric_light/cubio.scn b/demos/2d/isometric_light/cubio.scn Binary files differnew file mode 100644 index 0000000000..c8ab7ddd4e --- /dev/null +++ b/demos/2d/isometric_light/cubio.scn diff --git a/demos/2d/isometric_light/cubio/idle0001.png b/demos/2d/isometric_light/cubio/idle0001.png Binary files differnew file mode 100644 index 0000000000..837dd38f9c --- /dev/null +++ b/demos/2d/isometric_light/cubio/idle0001.png diff --git a/demos/2d/isometric_light/cubio/idle0002.png b/demos/2d/isometric_light/cubio/idle0002.png Binary files differnew file mode 100644 index 0000000000..6137a37a9d --- /dev/null +++ b/demos/2d/isometric_light/cubio/idle0002.png diff --git 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b/demos/2d/isometric_light/energy.png diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg new file mode 100644 index 0000000000..0d9e432d5d --- /dev/null +++ b/demos/2d/isometric_light/engine.cfg @@ -0,0 +1,18 @@ +[application] + +main_scene="res://map.scn" + +[input] + +up=[key(Up), key(W)] +down=[key(S), key(Down)] +left=[key(Left), key(A)] +right=[key(Right), key(D)] + +[rasterizer] + +shadow_filter=0 + +[render] + +default_clear_color=#ff000000 diff --git a/demos/2d/isometric_light/export.cfg b/demos/2d/isometric_light/export.cfg new file mode 100644 index 0000000000..578d4171b2 --- /dev/null +++ b/demos/2d/isometric_light/export.cfg @@ -0,0 +1,262 @@ +[convert_images] + +action="none" +compress_quality=0.7 +formats="png" +shrink=1 + +[export_filter] + +filter="" +type="resources" + +[image_group_files] + +files=["res://faceNormal.png", "normal", "res://faceColor.png", "normal", "res://faceMask.png", "normal"] + +[image_groups] + 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+permissions/internal_system_window=false +permissions/internet=false +permissions/kill_background_processes=false +permissions/location_hardware=false +permissions/manage_accounts=false +permissions/manage_app_tokens=false +permissions/manage_documents=false +permissions/master_clear=false +permissions/media_content_control=false +permissions/modify_audio_settings=false +permissions/modify_phone_state=false +permissions/mount_format_filesystems=false +permissions/mount_unmount_filesystems=false +permissions/nfc=false +permissions/persistent_activity=false +permissions/process_outgoing_calls=false +permissions/read_calendar=false +permissions/read_call_log=false +permissions/read_contacts=false +permissions/read_external_storage=false +permissions/read_frame_buffer=false +permissions/read_history_bookmarks=false +permissions/read_input_state=false +permissions/read_logs=false +permissions/read_phone_state=false +permissions/read_profile=false +permissions/read_sms=false +permissions/read_social_stream=false +permissions/read_sync_settings=false +permissions/read_sync_stats=false +permissions/read_user_dictionary=false +permissions/reboot=false +permissions/receive_boot_completed=false +permissions/receive_mms=false +permissions/receive_sms=false +permissions/receive_wap_push=false +permissions/record_audio=false +permissions/reorder_tasks=false +permissions/restart_packages=false +permissions/send_respond_via_message=false +permissions/send_sms=false +permissions/set_activity_watcher=false +permissions/set_alarm=false +permissions/set_always_finish=false +permissions/set_animation_scale=false +permissions/set_debug_app=false +permissions/set_orientation=false +permissions/set_pointer_speed=false +permissions/set_preferred_applications=false +permissions/set_process_limit=false +permissions/set_time=false +permissions/set_time_zone=false +permissions/set_wallpaper=false +permissions/set_wallpaper_hints=false +permissions/signal_persistent_processes=false +permissions/status_bar=false +permissions/subscribed_feeds_read=false +permissions/subscribed_feeds_write=false +permissions/system_alert_window=false +permissions/transmit_ir=false +permissions/uninstall_shortcut=false +permissions/update_device_stats=false +permissions/use_credentials=false +permissions/use_sip=false +permissions/vibrate=false +permissions/wake_lock=false +permissions/write_apn_settings=false +permissions/write_calendar=false +permissions/write_call_log=false +permissions/write_contacts=false +permissions/write_external_storage=false +permissions/write_gservices=false +permissions/write_history_bookmarks=false +permissions/write_profile=false +permissions/write_secure_settings=false +permissions/write_settings=false +permissions/write_sms=false +permissions/write_social_stream=false +permissions/write_sync_settings=false +permissions/write_user_dictionary=false +screen/orientation=0 +screen/support_large=true +screen/support_normal=true +screen/support_small=true +screen/support_xlarge=true +user_permissions/0="" +user_permissions/1="" +user_permissions/10="" +user_permissions/11="" +user_permissions/12="" +user_permissions/13="" +user_permissions/14="" +user_permissions/15="" +user_permissions/16="" +user_permissions/17="" +user_permissions/18="" +user_permissions/19="" +user_permissions/2="" +user_permissions/3="" +user_permissions/4="" +user_permissions/5="" +user_permissions/6="" +user_permissions/7="" +user_permissions/8="" +user_permissions/9="" +version/code=1 +version/name="1.0" + +[platform:BlackBerry 10] + +package/category="core.games" +package/custom_template="" +package/description="Game made with Godot Engine" +package/icon="" +package/name="" +package/unique_name="com.godot.noname" +release/author="Cert. Name" +release/author_id="Cert. ID" +version/code=1 +version/name="1.0" + +[platform:HTML5] + +browser/enable_run=false +custom_package/debug="" +custom_package/release="" +options/memory_size=3 + +[platform:Linux X11] + +binary/64_bits=true +custom_binary/debug="" +custom_binary/release="" +resources/pack_mode=1 + +[platform:Mac OSX] + +application/64_bits=false +application/copyright="" +application/icon="" +application/identifier="com.godot.macgame" +application/info="This Game is Nice" +application/name="" +application/short_version="1.0" +application/signature="godotmacgame" +application/version="1.0" +custom_package/debug="" +custom_package/release="" +display/high_res=false + +[platform:Windows Desktop] + +binary/64_bits=true +custom_binary/debug="" +custom_binary/release="" +resources/pack_mode=1 + +[script] + +action="compile" +encrypt_key="" diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png Binary files differnew file mode 100644 index 0000000000..c6daf73cb7 --- /dev/null +++ b/demos/2d/isometric_light/faceColor.png diff --git a/demos/2d/isometric_light/faceMask.png b/demos/2d/isometric_light/faceMask.png Binary files differnew file mode 100644 index 0000000000..d91e968c8e --- /dev/null +++ b/demos/2d/isometric_light/faceMask.png diff --git a/demos/2d/isometric_light/faceNormal.png b/demos/2d/isometric_light/faceNormal.png Binary files differnew file mode 100644 index 0000000000..651f075fa1 --- /dev/null +++ b/demos/2d/isometric_light/faceNormal.png diff --git a/demos/2d/isometric_light/fire.png b/demos/2d/isometric_light/fire.png Binary files differnew file mode 100644 index 0000000000..746e4f9f4b --- /dev/null +++ b/demos/2d/isometric_light/fire.png diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res Binary files differnew file mode 100644 index 0000000000..446c71d227 --- /dev/null +++ b/demos/2d/isometric_light/floor_shader.res diff --git a/demos/2d/isometric_light/light2.png b/demos/2d/isometric_light/light2.png Binary files differnew file mode 100644 index 0000000000..cd473251aa --- /dev/null +++ b/demos/2d/isometric_light/light2.png diff --git a/demos/2d/isometric_light/map.gd b/demos/2d/isometric_light/map.gd new file mode 100644 index 0000000000..f712aeeaec --- /dev/null +++ b/demos/2d/isometric_light/map.gd @@ -0,0 +1,18 @@ + +extends Node2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + pass + + + + +func _on_prince_area_body_enter( body ): + if (body.get_name()=="cubio"): + get_node("message").show() + pass # replace with function body diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn Binary files differnew file mode 100644 index 0000000000..c939a4b392 --- /dev/null +++ b/demos/2d/isometric_light/map.scn diff --git a/demos/2d/isometric_light/shadow_blob.png b/demos/2d/isometric_light/shadow_blob.png Binary files differnew file mode 100644 index 0000000000..e97fd2a826 --- /dev/null +++ b/demos/2d/isometric_light/shadow_blob.png diff --git a/demos/2d/isometric_light/shoot.gd b/demos/2d/isometric_light/shoot.gd new file mode 100644 index 0000000000..0486bbb658 --- /dev/null +++ b/demos/2d/isometric_light/shoot.gd @@ -0,0 +1,27 @@ + +extends KinematicBody2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +var advance_dir=Vector2(1,0) +const ADVANCE_SPEED = 500.0 + +var hit=false + +func _fixed_process(delta): + + if (hit): + return + move(advance_dir*delta*ADVANCE_SPEED) + if (is_colliding()): + get_node("anim").play("explode") + hit=true + +func _ready(): + # Initialization here + set_fixed_process(true) + pass + + diff --git a/demos/2d/isometric_light/shoot.scn b/demos/2d/isometric_light/shoot.scn Binary files differnew file mode 100644 index 0000000000..672608810f --- /dev/null +++ b/demos/2d/isometric_light/shoot.scn diff --git a/demos/2d/isometric_light/shoot_halo.png b/demos/2d/isometric_light/shoot_halo.png Binary files differnew file mode 100644 index 0000000000..5ba954b32b --- /dev/null +++ b/demos/2d/isometric_light/shoot_halo.png diff --git a/demos/2d/isometric_light/tileset.res b/demos/2d/isometric_light/tileset.res Binary files differnew file mode 100644 index 0000000000..633bdada38 --- /dev/null +++ b/demos/2d/isometric_light/tileset.res diff --git a/demos/2d/isometric_light/tileset_scene.scn b/demos/2d/isometric_light/tileset_scene.scn Binary files differnew file mode 100644 index 0000000000..3d0773c9c5 --- /dev/null +++ b/demos/2d/isometric_light/tileset_scene.scn diff --git a/demos/2d/isometric_light/torch.scn b/demos/2d/isometric_light/torch.scn Binary files differnew file mode 100644 index 0000000000..d1cb7fe7e6 --- /dev/null +++ b/demos/2d/isometric_light/torch.scn diff --git a/demos/2d/isometric_light/torch_light.png b/demos/2d/isometric_light/torch_light.png Binary files differnew file mode 100644 index 0000000000..a98113d36f --- /dev/null +++ b/demos/2d/isometric_light/torch_light.png diff --git a/demos/2d/isometric_light/torch_shader.res b/demos/2d/isometric_light/torch_shader.res Binary files differnew file mode 100644 index 0000000000..ad70d5260d --- /dev/null +++ b/demos/2d/isometric_light/torch_shader.res diff --git a/demos/2d/isometric_light/wall_shader.res b/demos/2d/isometric_light/wall_shader.res Binary files differnew file mode 100644 index 0000000000..78c8fe57e1 --- /dev/null +++ b/demos/2d/isometric_light/wall_shader.res diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index 35517f747d..610057183b 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -2,16 +2,16 @@ <resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="127"> + <string_array len="130"> <string> "stage" </string> <string> "Node" </string> <string> "_import_path" </string> @@ -21,6 +21,7 @@ <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> + <string> "visibility/light_mask" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> @@ -32,7 +33,9 @@ <string> "cell/quadrant_size" </string> <string> "cell/custom_transform" </string> <string> "cell/half_offset" </string> - <string> "collision/body_mode" </string> + <string> "cell/tile_origin" </string> + <string> "cell/y_sort" </string> + <string> "collision/use_kinematic" </string> <string> "collision/friction" </string> <string> "collision/bounce" </string> <string> "collision/layers" </string> @@ -172,10 +175,10 @@ <real> 0.814506 </real> <string> "use_snap" </string> <bool> False </bool> + <string> "snap_vec" </string> + <vector2> 10, 10 </vector2> <string> "ofs" </string> - <vector2> -121.031, 464.121 </vector2> - <string> "snap" </string> - <int> 10 </int> + <vector2> 177.488, 709.633 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> @@ 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"viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> @@ -556,6 +558,8 @@ <vector3> 0, 0, 0 </vector3> </dictionary> </array> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "default_light" </string> <bool> True </bool> <string> "viewport_mode" </string> @@ -806,7 +810,6 @@ <string> "2D" </string> </dictionary> <resource resource_type="AudioStream" path="res://music.ogg"> </resource> - <bool> False </bool> <real> 2 </real> <resource resource_type="PackedScene" path="res://enemy.xml"> </resource> <vector2> 834.664, 1309.6 </vector2> @@ -1000,7 +1003,7 @@ <real> -1 </real> </array> <string> "nodes" </string> - <int_array len="952"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 21, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 2, 14, 7, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 7, 21, 3, 22, 5, 23, 13, 24, 14, 3, 15, 0, 0, 0, 1, 25, -1, 2, 2, 0, 3, 16, 0, 2, 0, 27, 26, 17, 3, 2, 0, 9, 18, 3, 19, 0, 2, 0, 27, 28, 17, 3, 2, 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82, 0, 52, 0, 73, 100, 80, 3, 2, 0, 10, 91, 3, 82, 0, 52, 0, 73, 101, 80, 3, 2, 0, 10, 92, 3, 82, 0, 0, 0, 103, 102, 93, 2, 2, 0, 3, 94, 0, 0, 0, 104, 104, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 105, 95, 106, 96, 107, 97, 108, 98, 109, 0, 110, 0, 111, 0, 112, 0, 113, 2, 114, 2, 115, 13, 116, 3, 117, 6, 118, 99, 119, 3, 120, 100, 121, 6, 122, 14, 123, 14, 124, 101, 125, 8, 126, 8, 127, 2, 128, 14, 129, 102, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/demos/2d/screen_space_shaders/art/burano.jpg b/demos/2d/screen_space_shaders/art/burano.jpg Binary files differnew file mode 100644 index 0000000000..cdab993ec1 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/burano.jpg diff --git a/demos/2d/screen_space_shaders/art/burano.png b/demos/2d/screen_space_shaders/art/burano.png Binary files differnew file mode 100644 index 0000000000..6eec09d585 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/burano.png diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png b/demos/2d/screen_space_shaders/art/filmgrain.png Binary files differnew file mode 100644 index 0000000000..b8ea89902c --- /dev/null +++ b/demos/2d/screen_space_shaders/art/filmgrain.png diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png.flags b/demos/2d/screen_space_shaders/art/filmgrain.png.flags new file mode 100644 index 0000000000..d5476d5499 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/filmgrain.png.flags @@ -0,0 +1 @@ +repeat=true diff --git a/demos/2d/screen_space_shaders/art/forest.png b/demos/2d/screen_space_shaders/art/forest.png Binary files differnew file mode 100644 index 0000000000..f5a2fb9bfb --- /dev/null +++ b/demos/2d/screen_space_shaders/art/forest.png diff --git a/demos/2d/screen_space_shaders/art/mountains.png b/demos/2d/screen_space_shaders/art/mountains.png Binary files differnew file mode 100644 index 0000000000..b8435bb1a8 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/mountains.png diff --git a/demos/2d/screen_space_shaders/art/platformer.png b/demos/2d/screen_space_shaders/art/platformer.png Binary files differnew file mode 100644 index 0000000000..21c1cb4c4b --- /dev/null +++ b/demos/2d/screen_space_shaders/art/platformer.png diff --git a/demos/2d/screen_space_shaders/art/vignette.png b/demos/2d/screen_space_shaders/art/vignette.png Binary files differnew file mode 100644 index 0000000000..8afeb7f9e1 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/vignette.png diff --git a/demos/2d/screen_space_shaders/art/white.png b/demos/2d/screen_space_shaders/art/white.png Binary files differnew file mode 100644 index 0000000000..573faa33f2 --- /dev/null +++ b/demos/2d/screen_space_shaders/art/white.png diff --git a/demos/2d/screen_space_shaders/engine.cfg b/demos/2d/screen_space_shaders/engine.cfg new file mode 100644 index 0000000000..2a41110886 --- /dev/null +++ b/demos/2d/screen_space_shaders/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Screen-Space Shaders" +main_scene="res://screen_shaders.scn" diff --git a/demos/2d/screen_space_shaders/screen_shaders.gd b/demos/2d/screen_space_shaders/screen_shaders.gd new file mode 100644 index 0000000000..4e8a548539 --- /dev/null +++ b/demos/2d/screen_space_shaders/screen_shaders.gd @@ -0,0 +1,32 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + for c in get_node("pictures").get_children(): + get_node("picture").add_item("PIC: "+c.get_name()) + for c in get_node("effects").get_children(): + get_node("effect").add_item("FX: "+c.get_name()) + pass + + + + +func _on_picture_item_selected( ID ): + for c in range(get_node("pictures").get_child_count()): + if (ID==c): + get_node("pictures").get_child(c).show() + else: + get_node("pictures").get_child(c).hide() + + +func _on_effect_item_selected( ID ): + for c in range(get_node("effects").get_child_count()): + if (ID==c): + get_node("effects").get_child(c).show() + else: + get_node("effects").get_child(c).hide() diff --git a/demos/2d/screen_space_shaders/screen_shaders.scn b/demos/2d/screen_space_shaders/screen_shaders.scn Binary files differnew file mode 100644 index 0000000000..aa359616de --- /dev/null +++ b/demos/2d/screen_space_shaders/screen_shaders.scn diff --git a/demos/2d/sdf_font/KaushanScript-Regular.otf b/demos/2d/sdf_font/KaushanScript-Regular.otf Binary files differnew file mode 100644 index 0000000000..bd29502100 --- /dev/null +++ b/demos/2d/sdf_font/KaushanScript-Regular.otf diff --git a/demos/2d/sdf_font/engine.cfg b/demos/2d/sdf_font/engine.cfg new file mode 100644 index 0000000000..bdf26ce741 --- /dev/null +++ b/demos/2d/sdf_font/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Signed Distance Field Font" +main_scene="res://sdf.scn" diff --git a/demos/2d/sdf_font/font.fnt b/demos/2d/sdf_font/font.fnt Binary files differnew file mode 100644 index 0000000000..c2b6b0177d --- /dev/null +++ b/demos/2d/sdf_font/font.fnt diff --git a/demos/2d/sdf_font/sdf.scn b/demos/2d/sdf_font/sdf.scn Binary files differnew file mode 100644 index 0000000000..89d6245bf0 --- /dev/null +++ b/demos/2d/sdf_font/sdf.scn diff --git a/demos/2d/sprite_shaders/cubio.png b/demos/2d/sprite_shaders/cubio.png Binary files differnew file mode 100644 index 0000000000..6f76220225 --- /dev/null +++ b/demos/2d/sprite_shaders/cubio.png diff --git a/demos/2d/sprite_shaders/engine.cfg b/demos/2d/sprite_shaders/engine.cfg new file mode 100644 index 0000000000..09f9a59566 --- /dev/null +++ b/demos/2d/sprite_shaders/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="2D Shaders for Sprites" +main_scene="res://sprite_shaders.scn" diff --git a/demos/2d/sprite_shaders/sprite_shaders.scn b/demos/2d/sprite_shaders/sprite_shaders.scn Binary files differnew file mode 100644 index 0000000000..7c36f2137c --- /dev/null +++ b/demos/2d/sprite_shaders/sprite_shaders.scn diff --git a/demos/2d/texscreen/bubble.png b/demos/2d/texscreen/bubble.png Binary files differnew file mode 100644 index 0000000000..021abba601 --- /dev/null +++ b/demos/2d/texscreen/bubble.png diff --git a/demos/2d/texscreen/bubbles.gd b/demos/2d/texscreen/bubbles.gd new file mode 100644 index 0000000000..2ee227a928 --- /dev/null +++ b/demos/2d/texscreen/bubbles.gd @@ -0,0 +1,17 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +const MAX_BUBBLES=10 + +func _ready(): + # Initialization here + for i in range(MAX_BUBBLES): + var bubble = preload("res://lens.scn").instance() + add_child(bubble) + pass + + diff --git a/demos/2d/texscreen/bubbles.scn b/demos/2d/texscreen/bubbles.scn Binary files differnew file mode 100644 index 0000000000..779cba6930 --- /dev/null +++ b/demos/2d/texscreen/bubbles.scn diff --git a/demos/2d/texscreen/burano.png b/demos/2d/texscreen/burano.png Binary files differnew file mode 100644 index 0000000000..6eec09d585 --- /dev/null +++ b/demos/2d/texscreen/burano.png diff --git a/demos/2d/texscreen/engine.cfg b/demos/2d/texscreen/engine.cfg new file mode 100644 index 0000000000..58193c8c4a --- /dev/null +++ b/demos/2d/texscreen/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Glass Bubbles (Texscreen)" +main_scene="res://bubbles.scn" diff --git a/demos/2d/texscreen/lens.gd b/demos/2d/texscreen/lens.gd new file mode 100644 index 0000000000..2ccbfba497 --- /dev/null +++ b/demos/2d/texscreen/lens.gd @@ -0,0 +1,37 @@ + +extends BackBufferCopy + +# member variables here, example: +# var a=2 +# var b="textvar" +const MOTION_SPEED=150 + +var vsize; +var dir; + +func _process(delta): + var pos = get_pos() + dir * delta * MOTION_SPEED + + if (pos.x<0): + dir.x=abs(dir.x) + elif (pos.x>vsize.x): + dir.x=-abs(dir.x) + + if (pos.y<0): + dir.y=abs(dir.y) + elif (pos.y>vsize.y): + dir.y=-abs(dir.y) + + set_pos(pos) + +func _ready(): + vsize = get_viewport_rect().size + var pos = vsize * Vector2(randf(),randf()); + set_pos(pos); + dir = Vector2(randf()*2.0-1,randf()*2.0-1).normalized() + set_process(true) + + # Initialization here + pass + + diff --git a/demos/2d/texscreen/lens.scn b/demos/2d/texscreen/lens.scn Binary files differnew file mode 100644 index 0000000000..5c6f8b7af8 --- /dev/null +++ b/demos/2d/texscreen/lens.scn diff --git a/demos/gui/drag_and_drop/drag_and_drop.scn b/demos/gui/drag_and_drop/drag_and_drop.scn Binary files differnew file mode 100644 index 0000000000..94a25cc53e --- /dev/null +++ b/demos/gui/drag_and_drop/drag_and_drop.scn diff --git a/demos/gui/drag_and_drop/drag_drop_script.gd b/demos/gui/drag_and_drop/drag_drop_script.gd new file mode 100644 index 0000000000..21a737ce1a --- /dev/null +++ b/demos/gui/drag_and_drop/drag_drop_script.gd @@ -0,0 +1,24 @@ + +extends ColorPickerButton + + +#virtual function +func get_drag_data(pos): + + #use another colorpicker as drag preview + var cpb = ColorPickerButton.new() + cpb.set_color( get_color() ) + cpb.set_size(Vector2(50,50)) + set_drag_preview(cpb) + #return color as drag data + return get_color() + +#virtual function +func can_drop_data(pos, data): + return typeof(data)==TYPE_COLOR + +#virtual function +func drop_data(pos, data): + set_color(data) + + diff --git a/demos/gui/drag_and_drop/engine.cfg b/demos/gui/drag_and_drop/engine.cfg new file mode 100644 index 0000000000..448939c61d --- /dev/null +++ b/demos/gui/drag_and_drop/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Drag & Drop (GUI)" +main_scene="res://drag_and_drop.scn" diff --git a/demos/viewport/gui_in_3d/gui_3d.gd b/demos/viewport/gui_in_3d/gui_3d.gd index 5309db9acb..c2a9df0069 100644 --- a/demos/viewport/gui_in_3d/gui_3d.gd +++ b/demos/viewport/gui_in_3d/gui_3d.gd @@ -7,38 +7,39 @@ extends Spatial var prev_pos=null -func _input(ev): - if (ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION]): - var pos = ev.pos - var rfrom = get_node("camera").project_ray_origin(pos) - var rnorm = get_node("camera").project_ray_normal(pos) + +func _input( ev ): + #all other (non-mouse) events + if (not ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION,InputEvent.SCREEN_DRAG,InputEvent.SCREEN_TOUCH]): + get_node("viewport").input(ev) - #simple collision test against aligned plane - #for game UIs of this kind consider more complex collision against plane - var p = Plane(Vector3(0,0,1),0).intersects_ray(rfrom,rnorm) - if (p==null): - return - - pos.x=(p.x+1.5)*100 - pos.y=(-p.y+0.75)*100 - ev.pos=pos - ev.global_pos=pos - if (prev_pos==null): - prev_pos=pos - if (ev.type==InputEvent.MOUSE_MOTION): - ev.relative_pos=pos-prev_pos + +#mouse events for area +func _on_area_input_event( camera, ev, click_pos, click_normal, shape_idx ): + + #use click pos (click in 3d space, convert to area space + var pos = get_node("area").get_global_transform().affine_inverse() * click_pos + #convert to 2D + pos = Vector2(pos.x,pos.y) + #convert to viewport coordinate system + pos.x=(pos.x+1.5)*100 + pos.y=(-pos.y+0.75)*100 + #set to event + ev.pos=pos + ev.global_pos=pos + if (prev_pos==null): prev_pos=pos + if (ev.type==InputEvent.MOUSE_MOTION): + ev.relative_pos=pos-prev_pos + prev_pos=pos get_node("viewport").input(ev) - - + func _ready(): # Initalization here - get_node("quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() ) + get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() ) set_process_input(true) - pass - diff --git a/demos/viewport/gui_in_3d/gui_3d.scn b/demos/viewport/gui_in_3d/gui_3d.scn Binary files differindex df8f7d6dc5..c69d4dc73f 100644 --- a/demos/viewport/gui_in_3d/gui_3d.scn +++ b/demos/viewport/gui_in_3d/gui_3d.scn |