diff options
Diffstat (limited to 'demos')
733 files changed, 0 insertions, 11901 deletions
diff --git a/demos/2d/area_input/box_area.png b/demos/2d/area_input/box_area.png Binary files differdeleted file mode 100644 index ba7c37f7de..0000000000 --- a/demos/2d/area_input/box_area.png +++ /dev/null diff --git a/demos/2d/area_input/circle_area.png b/demos/2d/area_input/circle_area.png Binary files differdeleted file mode 100644 index 3cc24c8a0c..0000000000 --- a/demos/2d/area_input/circle_area.png +++ /dev/null diff --git a/demos/2d/area_input/engine.cfg b/demos/2d/area_input/engine.cfg deleted file mode 100644 index 8fa2e15beb..0000000000 --- a/demos/2d/area_input/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Area 2D Input Events" -main_scene="res://input.scn" -icon="res://icon.png" diff --git a/demos/2d/area_input/icon.png b/demos/2d/area_input/icon.png Binary files differdeleted file mode 100644 index 2f412ecf68..0000000000 --- a/demos/2d/area_input/icon.png +++ /dev/null diff --git a/demos/2d/area_input/input.gd b/demos/2d/area_input/input.gd deleted file mode 100644 index e9cc9f3c1d..0000000000 --- a/demos/2d/area_input/input.gd +++ /dev/null @@ -1,15 +0,0 @@ - -extends Area2D - - -# Virtual from CollisionObject2D (also available as signal) -func _input_event(viewport, event, shape_idx): - # Convert event to local coordinates - if (event.type == InputEvent.MOUSE_MOTION): - event = make_input_local(event) - get_node("label").set_text(str(event.pos)) - - -# Virtual from CollisionObject2D (also available as signal) -func _mouse_exit(): - get_node("label").set_text("") diff --git a/demos/2d/area_input/input.scn b/demos/2d/area_input/input.scn Binary files differdeleted file mode 100644 index f3a19f64da..0000000000 --- a/demos/2d/area_input/input.scn +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/ball.gd b/demos/2d/dynamic_collision_shapes/ball.gd deleted file mode 100644 index 169079ea46..0000000000 --- a/demos/2d/dynamic_collision_shapes/ball.gd +++ /dev/null @@ -1,17 +0,0 @@ - -extends RigidBody2D - -# Member variables -var timeout = 5 - - -func _process(delta): - timeout -= delta - if (timeout < 1): - set_opacity(timeout) - if (timeout < 0): - queue_free() - - -func _ready(): - set_process(true) diff --git a/demos/2d/dynamic_collision_shapes/ball.png b/demos/2d/dynamic_collision_shapes/ball.png Binary files differdeleted file mode 100644 index b7cf71da29..0000000000 --- a/demos/2d/dynamic_collision_shapes/ball.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/ball.scn b/demos/2d/dynamic_collision_shapes/ball.scn Binary files differdeleted file mode 100644 index 51a91d5bc0..0000000000 --- a/demos/2d/dynamic_collision_shapes/ball.scn +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/box.png b/demos/2d/dynamic_collision_shapes/box.png Binary files differdeleted file mode 100644 index f29b83ce38..0000000000 --- a/demos/2d/dynamic_collision_shapes/box.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/circle.png b/demos/2d/dynamic_collision_shapes/circle.png Binary files differdeleted file mode 100644 index 9fdfa550b1..0000000000 --- a/demos/2d/dynamic_collision_shapes/circle.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd deleted file mode 100644 index 25db51642b..0000000000 --- a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd +++ /dev/null @@ -1,19 +0,0 @@ - -extends Node2D - -# Member variables -const EMIT_INTERVAL = 0.1 -var timeout = EMIT_INTERVAL - - -func _process(delta): - timeout -= delta - if (timeout < 0): - timeout = EMIT_INTERVAL - var ball = preload("res://ball.scn").instance() - ball.set_pos(Vector2(randf()*get_viewport_rect().size.x, 0)) - add_child(ball) - - -func _ready(): - set_process(true) diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.scn b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.scn Binary files differdeleted file mode 100644 index 6d17e2209f..0000000000 --- a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.scn +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/engine.cfg b/demos/2d/dynamic_collision_shapes/engine.cfg deleted file mode 100644 index 76a074f346..0000000000 --- a/demos/2d/dynamic_collision_shapes/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Run-Time CollisionShape" -main_scene="res://dynamic_colobjs.scn" -icon="res://icon.png" diff --git a/demos/2d/dynamic_collision_shapes/icon.png b/demos/2d/dynamic_collision_shapes/icon.png Binary files differdeleted file mode 100644 index b47506d7c8..0000000000 --- a/demos/2d/dynamic_collision_shapes/icon.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/poly.png b/demos/2d/dynamic_collision_shapes/poly.png Binary files differdeleted file mode 100644 index 49ed55cc7d..0000000000 --- a/demos/2d/dynamic_collision_shapes/poly.png +++ /dev/null diff --git a/demos/2d/fog_of_war/engine.cfg b/demos/2d/fog_of_war/engine.cfg deleted file mode 100644 index 1f56851c58..0000000000 --- a/demos/2d/fog_of_war/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Fog of War" -main_scene="res://fog.scn" -icon="res://icon.png" - -[input] - -move_up=[key(Up)] -move_bottom=[key(Down)] -move_left=[key(Left)] -move_right=[key(Right)] diff --git a/demos/2d/fog_of_war/floor.png b/demos/2d/fog_of_war/floor.png Binary files differdeleted file mode 100644 index 07b4f8c98f..0000000000 --- a/demos/2d/fog_of_war/floor.png +++ /dev/null diff --git a/demos/2d/fog_of_war/fog.gd b/demos/2d/fog_of_war/fog.gd deleted file mode 100644 index 3ac8df0e17..0000000000 --- a/demos/2d/fog_of_war/fog.gd +++ /dev/null @@ -1,78 +0,0 @@ - -extends TileMap - -# Member variables - -# Boundaries for the fog rectangle -var x_min = -20 # Left start tile -var x_max = 20 # Right end tile -var y_min = -20 # Top start tile -var y_max = 20 # Bottom end tile - -var position # Player's position - -# Iteration variables -var x -var y - -# Variables to check if the player moved -var x_old -var y_old - -# Array to build up the visible area like a square. -# First value determines the width/height of the tip. -# Here it would be 2*2 + 1 = 5 tiles wide/high. -# Second value determines the total squares size. -# Here it would be 5*2 + 1 = 10 tiles wide/high. -var l = range(2, 5) - - -# Process that runs in realtime -func _fixed_process(delta): - position = get_node("../troll").get_pos() - - # Calculate the corresponding tile - # from the players position - x = int(position.x/get_cell_size().x) - # Switching from positive to negative tile positions - # causes problems because of rounding problems - if position.x < 0: - x -= 1 # Correct negative values - - y = int(position.y/get_cell_size().y) - if (position.y < 0): - y -= 1 - - # Check if the player moved one tile further - if ((x_old != x) or (y_old != y)): - # Create the transparent part (visited area) - var end = l.size() - 1 - var start = 0 - for steps in range(l.size()): - for m in range(x - l[end] - 1, x + l[end] + 2): - for n in range(y - l[start] - 1, y + l[start] + 2): - if (get_cell(m, n) != 0): - set_cell(m, n, 1, 0, 0) - end -= 1 - start += 1 - - # Create the actual and active visible part - var end = l.size() - 1 - var start = 0 - for steps in range(l.size()): - for m in range(x - l[end], x + l[end] + 1): - for n in range(y - l[start], y + l[start] + 1): - set_cell(m, n, -1) - end -= 1 - start += 1 - - x_old = x - y_old = y - - -func _ready(): - # Create a square filled with the 100% opaque fog - for x in range(x_min, x_max): - for y in range(y_min, y_max): - set_cell(x, y, 0, 0, 0) - set_fixed_process(true) diff --git a/demos/2d/fog_of_war/fog.png b/demos/2d/fog_of_war/fog.png Binary files differdeleted file mode 100644 index 56980c298d..0000000000 --- a/demos/2d/fog_of_war/fog.png +++ /dev/null diff --git a/demos/2d/fog_of_war/fog.scn b/demos/2d/fog_of_war/fog.scn Binary files differdeleted file mode 100644 index cf19601567..0000000000 --- a/demos/2d/fog_of_war/fog.scn +++ /dev/null diff --git a/demos/2d/fog_of_war/fog.xml b/demos/2d/fog_of_war/fog.xml deleted file mode 100644 index ed08d84a1f..0000000000 --- a/demos/2d/fog_of_war/fog.xml +++ /dev/null @@ -1,29 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://floor.png" type="Texture"></ext_resource> - <ext_resource path="res://fog.png" type="Texture"></ext_resource> - <main_resource> - <string name="0/name"> "fog opaque" </string> - <resource name="0/texture" resource_type="Texture" path="res://fog.png"> </resource> - <vector2 name="0/tex_offset"> -48, -48 </vector2> - <vector2 name="0/shape_offset"> 0, 0 </vector2> - <rect2 name="0/region"> 0, 0, 144, 144 </rect2> - <array name="0/shapes" len="0" shared="false"> - </array> - <string name="1/name"> "fog transparent" </string> - <resource name="1/texture" resource_type="Texture" path="res://fog.png"> </resource> - <vector2 name="1/tex_offset"> -48, -48 </vector2> - <vector2 name="1/shape_offset"> 0, 0 </vector2> - <rect2 name="1/region"> 144, 0, 144, 144 </rect2> - <array name="1/shapes" len="0" shared="false"> - </array> - <string name="2/name"> "floor" </string> - <resource name="2/texture" resource_type="Texture" path="res://floor.png"> </resource> - <vector2 name="2/tex_offset"> 0, 0 </vector2> - <vector2 name="2/shape_offset"> 0, 0 </vector2> - <rect2 name="2/region"> 0, 0, 0, 0 </rect2> - <array name="2/shapes" len="0" shared="false"> - </array> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/2d/fog_of_war/icon.png b/demos/2d/fog_of_war/icon.png Binary files differdeleted file mode 100644 index a483390048..0000000000 --- a/demos/2d/fog_of_war/icon.png +++ /dev/null diff --git a/demos/2d/fog_of_war/tile_edit.scn b/demos/2d/fog_of_war/tile_edit.scn Binary files differdeleted file mode 100644 index 3eddf38e48..0000000000 --- a/demos/2d/fog_of_war/tile_edit.scn +++ /dev/null diff --git a/demos/2d/fog_of_war/troll.gd b/demos/2d/fog_of_war/troll.gd deleted file mode 100644 index 6f40072e84..0000000000 --- a/demos/2d/fog_of_war/troll.gd +++ /dev/null @@ -1,38 +0,0 @@ - -extends KinematicBody2D - -# This is a simple collision demo showing how -# the kinematic controller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. - -# Member variables -const MOTION_SPEED = 160 # Pixels/second - - -func _fixed_process(delta): - var motion = Vector2() - - if (Input.is_action_pressed("move_up")): - motion += Vector2(0, -1) - if (Input.is_action_pressed("move_bottom")): - motion += Vector2(0, 1) - if (Input.is_action_pressed("move_left")): - motion += Vector2(-1, 0) - if (Input.is_action_pressed("move_right")): - motion += Vector2(1, 0) - - motion = motion.normalized()*MOTION_SPEED*delta - motion = move(motion) - - # Make character slide nicely through the world - var slide_attempts = 4 - while(is_colliding() and slide_attempts > 0): - motion = get_collision_normal().slide(motion) - motion = move(motion) - slide_attempts -= 1 - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/fog_of_war/troll.png b/demos/2d/fog_of_war/troll.png Binary files differdeleted file mode 100644 index 69f195d034..0000000000 --- a/demos/2d/fog_of_war/troll.png +++ /dev/null diff --git a/demos/2d/fog_of_war/troll.scn b/demos/2d/fog_of_war/troll.scn Binary files differdeleted file mode 100644 index ab9af17221..0000000000 --- a/demos/2d/fog_of_war/troll.scn +++ /dev/null diff --git a/demos/2d/hdr/beach_cave.gd b/demos/2d/hdr/beach_cave.gd deleted file mode 100644 index fcc878e565..0000000000 --- a/demos/2d/hdr/beach_cave.gd +++ /dev/null @@ -1,21 +0,0 @@ - -extends Node2D - -# Member variables -const CAVE_LIMIT = 1000 - - -func _input(event): - if (event.type == InputEvent.MOUSE_MOTION and event.button_mask&1): - var rel_x = event.relative_x - var cavepos = get_node("cave").get_pos() - cavepos.x += rel_x - if (cavepos.x < -CAVE_LIMIT): - cavepos.x = -CAVE_LIMIT - elif (cavepos.x > 0): - cavepos.x = 0 - get_node("cave").set_pos(cavepos) - - -func _ready(): - set_process_input(true) diff --git a/demos/2d/hdr/beach_cave.scn b/demos/2d/hdr/beach_cave.scn Binary files differdeleted file mode 100644 index 6a4108e7a5..0000000000 --- a/demos/2d/hdr/beach_cave.scn +++ /dev/null diff --git a/demos/2d/hdr/engine.cfg b/demos/2d/hdr/engine.cfg deleted file mode 100644 index ab53a022f0..0000000000 --- a/demos/2d/hdr/engine.cfg +++ /dev/null @@ -1,14 +0,0 @@ -[application] - -name="HDR for 2D" -main_scene="res://beach_cave.scn" -icon="res://icon.png" - -[display] - -width=1080 -height=720 - -[rasterizer] - -blur_buffer_size=128 diff --git a/demos/2d/hdr/icon.png b/demos/2d/hdr/icon.png Binary files differdeleted file mode 100644 index 461cd4638a..0000000000 --- a/demos/2d/hdr/icon.png +++ /dev/null diff --git a/demos/2d/hdr/ocean_beach.png b/demos/2d/hdr/ocean_beach.png Binary files differdeleted file mode 100644 index a873d4f61d..0000000000 --- a/demos/2d/hdr/ocean_beach.png +++ /dev/null diff --git a/demos/2d/hdr/ocean_beach.png.flags b/demos/2d/hdr/ocean_beach.png.flags deleted file mode 100644 index 82127bd7d5..0000000000 --- a/demos/2d/hdr/ocean_beach.png.flags +++ /dev/null @@ -1 +0,0 @@ -tolinear=true diff --git a/demos/2d/hdr/ocean_cave.png b/demos/2d/hdr/ocean_cave.png Binary files differdeleted file mode 100644 index 8875499df3..0000000000 --- a/demos/2d/hdr/ocean_cave.png +++ /dev/null diff --git a/demos/2d/hdr/ocean_cave.png.flags b/demos/2d/hdr/ocean_cave.png.flags deleted file mode 100644 index 82127bd7d5..0000000000 --- a/demos/2d/hdr/ocean_cave.png.flags +++ /dev/null @@ -1 +0,0 @@ -tolinear=true diff --git a/demos/2d/hexamap/WWT-01.png b/demos/2d/hexamap/WWT-01.png Binary files differdeleted file mode 100644 index 79d75fa4c9..0000000000 --- a/demos/2d/hexamap/WWT-01.png +++ /dev/null diff --git a/demos/2d/hexamap/WWT-02.png b/demos/2d/hexamap/WWT-02.png Binary files differdeleted file mode 100644 index 7dcd1c8cca..0000000000 --- a/demos/2d/hexamap/WWT-02.png +++ /dev/null diff --git a/demos/2d/hexamap/WWT-03.png b/demos/2d/hexamap/WWT-03.png Binary files differdeleted file mode 100644 index 1e76c9a24d..0000000000 --- a/demos/2d/hexamap/WWT-03.png +++ /dev/null diff --git a/demos/2d/hexamap/WWT-04.png b/demos/2d/hexamap/WWT-04.png Binary files differdeleted file mode 100644 index 84a3b90e71..0000000000 --- a/demos/2d/hexamap/WWT-04.png +++ 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index 3d90080259..0000000000 --- a/demos/2d/hexamap/WWT-25.png +++ /dev/null diff --git a/demos/2d/hexamap/WWT-26.png b/demos/2d/hexamap/WWT-26.png Binary files differdeleted file mode 100644 index a3baca90a0..0000000000 --- a/demos/2d/hexamap/WWT-26.png +++ /dev/null diff --git a/demos/2d/hexamap/engine.cfg b/demos/2d/hexamap/engine.cfg deleted file mode 100644 index 4567af7a16..0000000000 --- a/demos/2d/hexamap/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Hexagonal Game" -main_scene="res://map.scn" -icon="res://icon.png" - -[input] - -move_up=[key(Up)] -move_left=[key(Left)] -move_right=[key(Right)] -move_bottom=[key(Down)] diff --git a/demos/2d/hexamap/icon.png b/demos/2d/hexamap/icon.png Binary files differdeleted file mode 100644 index 0fcef95111..0000000000 --- a/demos/2d/hexamap/icon.png +++ /dev/null diff --git a/demos/2d/hexamap/map.scn b/demos/2d/hexamap/map.scn Binary files differdeleted file mode 100644 index de49527003..0000000000 --- a/demos/2d/hexamap/map.scn +++ /dev/null diff --git a/demos/2d/hexamap/tiles.scn b/demos/2d/hexamap/tiles.scn Binary files differdeleted file mode 100644 index a019bbb92d..0000000000 --- a/demos/2d/hexamap/tiles.scn +++ /dev/null diff --git a/demos/2d/hexamap/tileset.res b/demos/2d/hexamap/tileset.res Binary files differdeleted file mode 100644 index 05d89316a2..0000000000 --- a/demos/2d/hexamap/tileset.res +++ /dev/null diff --git a/demos/2d/hexamap/troll.gd b/demos/2d/hexamap/troll.gd deleted file mode 100644 index 82938fdf10..0000000000 --- a/demos/2d/hexamap/troll.gd +++ /dev/null @@ -1,38 +0,0 @@ - -extends KinematicBody2D - -# This is a simple collision demo showing how -# the kinematic controller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. - -# Member variables -const MOTION_SPEED = 160 # Pixels/second - - -func _fixed_process(delta): - var motion = Vector2() - - if (Input.is_action_pressed("move_up")): - motion += Vector2(0, -1) - if (Input.is_action_pressed("move_bottom")): - motion += Vector2(0, 1) - if (Input.is_action_pressed("move_left")): - motion += Vector2(-1, 0) - if (Input.is_action_pressed("move_right")): - motion += Vector2(1, 0) - - motion = motion.normalized()*MOTION_SPEED*delta - motion = move(motion) - - # Make character slide nicely through the world - var slide_attempts = 4 - while(is_colliding() and slide_attempts > 0): - motion = get_collision_normal().slide(motion) - motion = move(motion) - slide_attempts -= 1 - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/hexamap/troll.png b/demos/2d/hexamap/troll.png Binary files differdeleted file mode 100644 index 69f195d034..0000000000 --- a/demos/2d/hexamap/troll.png +++ /dev/null diff --git a/demos/2d/hexamap/troll.scn b/demos/2d/hexamap/troll.scn Binary files differdeleted file mode 100644 index 1f33dabf8e..0000000000 --- a/demos/2d/hexamap/troll.scn +++ /dev/null diff --git a/demos/2d/isometric/bastiles.res b/demos/2d/isometric/bastiles.res Binary files differdeleted file mode 100644 index 50f3c78321..0000000000 --- a/demos/2d/isometric/bastiles.res +++ /dev/null diff --git a/demos/2d/isometric/dungeon.scn b/demos/2d/isometric/dungeon.scn Binary files differdeleted file mode 100644 index 8f0f316d73..0000000000 --- a/demos/2d/isometric/dungeon.scn +++ /dev/null diff --git a/demos/2d/isometric/engine.cfg b/demos/2d/isometric/engine.cfg deleted file mode 100644 index 48f39826f9..0000000000 --- a/demos/2d/isometric/engine.cfg +++ /dev/null @@ -1,21 +0,0 @@ -[application] - -name="Isometric Game" -main_scene="res://dungeon.scn" -icon="res://icon.png" - -[image_loader] - -filter=false -gen_mipmaps=false - -[input] - -move_up=[key(Up)] -move_left=[key(Left)] -move_right=[key(Right)] -move_bottom=[key(Down)] - -[rasterizer] - -use_pixel_snap=true diff --git a/demos/2d/isometric/icon.png b/demos/2d/isometric/icon.png Binary files differdeleted file mode 100644 index c8fb5dcb42..0000000000 --- a/demos/2d/isometric/icon.png +++ /dev/null diff --git a/demos/2d/isometric/isotiles.png b/demos/2d/isometric/isotiles.png Binary files differdeleted file mode 100644 index aa5a800f8f..0000000000 --- a/demos/2d/isometric/isotiles.png +++ /dev/null diff --git a/demos/2d/isometric/tileset.scn b/demos/2d/isometric/tileset.scn Binary files differdeleted file mode 100644 index e487285f83..0000000000 --- a/demos/2d/isometric/tileset.scn +++ /dev/null diff --git a/demos/2d/isometric/troll.gd b/demos/2d/isometric/troll.gd deleted file mode 100644 index d8d4880df1..0000000000 --- a/demos/2d/isometric/troll.gd +++ /dev/null @@ -1,38 +0,0 @@ - -extends KinematicBody2D - -# This is a simple collision demo showing how -# the kinematic controller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. - -# Member variables -const MOTION_SPEED = 160 # Pixels/seconds - - -func _fixed_process(delta): - var motion = Vector2() - - if (Input.is_action_pressed("move_up")): - motion += Vector2(0, -1) - if (Input.is_action_pressed("move_bottom")): - motion += Vector2(0, 1) - if (Input.is_action_pressed("move_left")): - motion += Vector2(-1, 0) - if (Input.is_action_pressed("move_right")): - motion += Vector2(1, 0) - - motion = motion.normalized()*MOTION_SPEED*delta - motion = move(motion) - - # Make character slide nicely through the world - var slide_attempts = 4 - while(is_colliding() and slide_attempts > 0): - motion = get_collision_normal().slide(motion) - motion = move(motion) - slide_attempts -= 1 - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/isometric/troll.png b/demos/2d/isometric/troll.png Binary files differdeleted file mode 100644 index 69f195d034..0000000000 --- a/demos/2d/isometric/troll.png +++ /dev/null diff --git a/demos/2d/isometric/troll.scn b/demos/2d/isometric/troll.scn Binary files differdeleted file mode 100644 index d53aac4fbf..0000000000 --- a/demos/2d/isometric/troll.scn +++ /dev/null diff --git a/demos/2d/isometric_light/character_shder.res b/demos/2d/isometric_light/character_shder.res Binary files differdeleted file mode 100644 index 17cd9ad287..0000000000 --- a/demos/2d/isometric_light/character_shder.res +++ /dev/null diff --git a/demos/2d/isometric_light/column.scn b/demos/2d/isometric_light/column.scn Binary files differdeleted file mode 100644 index 03f3c2c976..0000000000 --- a/demos/2d/isometric_light/column.scn +++ /dev/null diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd deleted file mode 100644 index 508cd3728c..0000000000 --- a/demos/2d/isometric_light/cubio.gd +++ /dev/null @@ -1,85 +0,0 @@ - -extends KinematicBody2D - -# Member variables -const MAX_SPEED = 300.0 -const IDLE_SPEED = 10.0 -const ACCEL = 5.0 -const VSCALE = 0.5 -const SHOOT_INTERVAL = 0.3 - -var speed = Vector2() -var current_anim = "" -var current_mirror = false - -var shoot_countdown = 0 - - -func _input(event): - if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == 1 and event.pressed and shoot_countdown <= 0): - var pos = get_canvas_transform().affine_inverse()*event.pos - var dir = (pos - get_global_pos()).normalized() - var bullet = preload("res://shoot.scn").instance() - bullet.advance_dir = dir - bullet.set_pos(get_global_pos() + dir*60) - get_parent().add_child(bullet) - shoot_countdown = SHOOT_INTERVAL - - -func _fixed_process(delta): - shoot_countdown -= delta - var dir = Vector2() - if (Input.is_action_pressed("up")): - dir += Vector2(0, -1) - if (Input.is_action_pressed("down")): - dir += Vector2(0, 1) - if (Input.is_action_pressed("left")): - dir += Vector2(-1, 0) - if (Input.is_action_pressed("right")): - dir += Vector2(1, 0) - - if (dir != Vector2()): - dir = dir.normalized() - speed = speed.linear_interpolate(dir*MAX_SPEED, delta*ACCEL) - var motion = speed*delta - motion.y *= VSCALE - motion = move(motion) - - if (is_colliding()): - var n = get_collision_normal() - motion = n.slide(motion) - move(motion) - - var next_anim = "" - var next_mirror = false - - if (dir == Vector2() and speed.length() < IDLE_SPEED): - next_anim = "idle" - next_mirror = false - elif (speed.length() > IDLE_SPEED*0.1): - var angle = atan2(abs(speed.x), speed.y) - - next_mirror = speed.x > 0 - if (angle < PI/8): - next_anim = "bottom" - next_mirror = false - elif (angle < PI/4 + PI/8): - next_anim = "bottom_left" - elif (angle < PI*2/4 + PI/8): - next_anim = "left" - elif (angle < PI*3/4 + PI/8): - next_anim = "top_left" - else: - next_anim = "top" - next_mirror = false - - if (next_anim != current_anim or next_mirror != current_mirror): - get_node("frames").set_flip_h(next_mirror) - get_node("anim").play(next_anim) - current_anim = next_anim - current_mirror = next_mirror - - -func _ready(): - set_fixed_process(true) - set_process_input(true) diff --git a/demos/2d/isometric_light/cubio.scn 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a/demos/2d/isometric_light/cubio/norm-ul-0019.png +++ /dev/null diff --git a/demos/2d/isometric_light/cubio/norm-ul-0020.png b/demos/2d/isometric_light/cubio/norm-ul-0020.png Binary files differdeleted file mode 100644 index 3cffda17ca..0000000000 --- a/demos/2d/isometric_light/cubio/norm-ul-0020.png +++ /dev/null diff --git a/demos/2d/isometric_light/energy.png b/demos/2d/isometric_light/energy.png Binary files differdeleted file mode 100644 index 237e3ea4f0..0000000000 --- a/demos/2d/isometric_light/energy.png +++ /dev/null diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg deleted file mode 100644 index a5b053aa95..0000000000 --- a/demos/2d/isometric_light/engine.cfg +++ /dev/null @@ -1,20 +0,0 @@ -[application] - -name="Isometric 2D + Lighting" -main_scene="res://map.scn" -icon="res://icon.png" - -[input] - -up=[key(Up), key(W)] -down=[key(S), key(Down)] -left=[key(Left), key(A)] -right=[key(Right), key(D)] - -[rasterizer] - -shadow_filter=0 - -[render] - -default_clear_color=#ff000000 diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png Binary files differdeleted file mode 100644 index c6daf73cb7..0000000000 --- a/demos/2d/isometric_light/faceColor.png +++ /dev/null diff --git a/demos/2d/isometric_light/faceMask.png b/demos/2d/isometric_light/faceMask.png Binary files differdeleted file mode 100644 index d91e968c8e..0000000000 --- a/demos/2d/isometric_light/faceMask.png +++ /dev/null diff --git a/demos/2d/isometric_light/faceNormal.png b/demos/2d/isometric_light/faceNormal.png Binary files differdeleted file mode 100644 index 651f075fa1..0000000000 --- a/demos/2d/isometric_light/faceNormal.png +++ /dev/null diff --git a/demos/2d/isometric_light/fire.png b/demos/2d/isometric_light/fire.png Binary files differdeleted file mode 100644 index 746e4f9f4b..0000000000 --- a/demos/2d/isometric_light/fire.png +++ /dev/null diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res Binary files differdeleted file mode 100644 index c078d27b97..0000000000 --- a/demos/2d/isometric_light/floor_shader.res +++ /dev/null diff --git a/demos/2d/isometric_light/icon.png b/demos/2d/isometric_light/icon.png Binary files differdeleted file mode 100644 index 0801f78ea5..0000000000 --- a/demos/2d/isometric_light/icon.png +++ /dev/null diff --git a/demos/2d/isometric_light/light2.png b/demos/2d/isometric_light/light2.png Binary files differdeleted file mode 100644 index cd473251aa..0000000000 --- a/demos/2d/isometric_light/light2.png +++ /dev/null diff --git a/demos/2d/isometric_light/map.gd b/demos/2d/isometric_light/map.gd deleted file mode 100644 index 6b790ddf1c..0000000000 --- a/demos/2d/isometric_light/map.gd +++ /dev/null @@ -1,7 +0,0 @@ - -extends Node2D - - -func _on_prince_area_body_enter(body): - if (body.get_name() == "cubio"): - get_node("message").show() diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn Binary files differdeleted file mode 100644 index da3fc5654f..0000000000 --- a/demos/2d/isometric_light/map.scn +++ /dev/null diff --git a/demos/2d/isometric_light/shadow_blob.png b/demos/2d/isometric_light/shadow_blob.png Binary files differdeleted file mode 100644 index e97fd2a826..0000000000 --- a/demos/2d/isometric_light/shadow_blob.png +++ /dev/null diff --git a/demos/2d/isometric_light/shoot.gd b/demos/2d/isometric_light/shoot.gd deleted file mode 100644 index b48d4ad34b..0000000000 --- a/demos/2d/isometric_light/shoot.gd +++ /dev/null @@ -1,21 +0,0 @@ - -extends KinematicBody2D - -# Member variables -const ADVANCE_SPEED = 500.0 - -var advance_dir = Vector2(1, 0) -var hit = false - - -func _fixed_process(delta): - if (hit): - return - move(advance_dir*delta*ADVANCE_SPEED) - if (is_colliding()): - get_node("anim").play("explode") - hit = true - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/isometric_light/shoot.scn b/demos/2d/isometric_light/shoot.scn Binary files differdeleted file mode 100644 index 6909ae0c71..0000000000 --- a/demos/2d/isometric_light/shoot.scn +++ /dev/null diff --git a/demos/2d/isometric_light/shoot_halo.png b/demos/2d/isometric_light/shoot_halo.png Binary files differdeleted file mode 100644 index 5ba954b32b..0000000000 --- a/demos/2d/isometric_light/shoot_halo.png +++ /dev/null diff --git a/demos/2d/isometric_light/tileset.res b/demos/2d/isometric_light/tileset.res Binary files differdeleted file mode 100644 index f64a4e32bd..0000000000 --- a/demos/2d/isometric_light/tileset.res +++ /dev/null diff --git a/demos/2d/isometric_light/tileset_scene.scn b/demos/2d/isometric_light/tileset_scene.scn Binary files differdeleted file mode 100644 index 4841cc18a7..0000000000 --- a/demos/2d/isometric_light/tileset_scene.scn +++ /dev/null diff --git a/demos/2d/isometric_light/torch.scn b/demos/2d/isometric_light/torch.scn Binary files differdeleted file mode 100644 index 9d6a8e2eae..0000000000 --- a/demos/2d/isometric_light/torch.scn +++ /dev/null diff --git a/demos/2d/isometric_light/torch_light.png b/demos/2d/isometric_light/torch_light.png Binary files differdeleted file mode 100644 index a98113d36f..0000000000 --- a/demos/2d/isometric_light/torch_light.png +++ /dev/null diff --git a/demos/2d/isometric_light/torch_shader.res b/demos/2d/isometric_light/torch_shader.res Binary files differdeleted file mode 100644 index 31a35de1da..0000000000 --- a/demos/2d/isometric_light/torch_shader.res +++ /dev/null diff --git a/demos/2d/isometric_light/wall_shader.res b/demos/2d/isometric_light/wall_shader.res Binary files differdeleted file mode 100644 index 7e33c26201..0000000000 --- a/demos/2d/isometric_light/wall_shader.res +++ /dev/null diff --git a/demos/2d/kinematic_char/circle.png b/demos/2d/kinematic_char/circle.png Binary files differdeleted file mode 100644 index ddb3ac4b9c..0000000000 --- a/demos/2d/kinematic_char/circle.png +++ /dev/null diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd deleted file mode 100644 index 7926ef9d54..0000000000 --- a/demos/2d/kinematic_char/colworld.gd +++ /dev/null @@ -1,8 +0,0 @@ - -extends Node2D - - -func _on_princess_body_enter(body): - # The name of this editor-generated callback is unfortunate - if (body.get_name() == "player"): - get_node("youwin").show() diff --git a/demos/2d/kinematic_char/colworld.scn b/demos/2d/kinematic_char/colworld.scn Binary files differdeleted file mode 100644 index ff10826563..0000000000 --- a/demos/2d/kinematic_char/colworld.scn +++ /dev/null diff --git a/demos/2d/kinematic_char/engine.cfg b/demos/2d/kinematic_char/engine.cfg deleted file mode 100644 index 8bdd5e2fc5..0000000000 --- a/demos/2d/kinematic_char/engine.cfg +++ /dev/null @@ -1,20 +0,0 @@ -[application] - -name="Kinematic Character" -main_scene="res://colworld.scn" -icon="res://icon.png" - -[display] - -width=800 -height=600 -stretch_mode="2d" -stretch_aspect="keep" - -[input] - -move_up=[key(Up)] -move_left=[key(Left)] -move_right=[key(Right)] -move_bottom=[key(Down)] -jump=[key(Space)] diff --git a/demos/2d/kinematic_char/icon.png b/demos/2d/kinematic_char/icon.png Binary files differdeleted file mode 100644 index bdca104c1f..0000000000 --- a/demos/2d/kinematic_char/icon.png +++ /dev/null diff --git a/demos/2d/kinematic_char/long_obstacle.png b/demos/2d/kinematic_char/long_obstacle.png Binary files differdeleted file mode 100644 index 88cb22daee..0000000000 --- a/demos/2d/kinematic_char/long_obstacle.png +++ /dev/null diff --git a/demos/2d/kinematic_char/obstacle.png b/demos/2d/kinematic_char/obstacle.png Binary files differdeleted file mode 100644 index 3ade3c3a52..0000000000 --- a/demos/2d/kinematic_char/obstacle.png +++ /dev/null diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd deleted file mode 100644 index 2890cc2ce3..0000000000 --- a/demos/2d/kinematic_char/player.gd +++ /dev/null @@ -1,123 +0,0 @@ - -extends KinematicBody2D - -# This is a simple collision demo showing how -# the kinematic controller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. - -# Member variables -const GRAVITY = 500.0 # Pixels/second - -# Angle in degrees towards either side that the player can consider "floor" -const FLOOR_ANGLE_TOLERANCE = 40 -const WALK_FORCE = 600 -const WALK_MIN_SPEED = 10 -const WALK_MAX_SPEED = 200 -const STOP_FORCE = 1300 -const JUMP_SPEED = 200 -const JUMP_MAX_AIRBORNE_TIME = 0.2 - -const SLIDE_STOP_VELOCITY = 1.0 # One pixel per second -const SLIDE_STOP_MIN_TRAVEL = 1.0 # One pixel - -var velocity = Vector2() -var on_air_time = 100 -var jumping = false - -var prev_jump_pressed = false - - -func _fixed_process(delta): - # Create forces - var force = Vector2(0, GRAVITY) - - var walk_left = Input.is_action_pressed("move_left") - var walk_right = Input.is_action_pressed("move_right") - var jump = Input.is_action_pressed("jump") - - var stop = true - - if (walk_left): - if (velocity.x <= WALK_MIN_SPEED and velocity.x > -WALK_MAX_SPEED): - force.x -= WALK_FORCE - stop = false - elif (walk_right): - if (velocity.x >= -WALK_MIN_SPEED and velocity.x < WALK_MAX_SPEED): - force.x += WALK_FORCE - stop = false - - if (stop): - var vsign = sign(velocity.x) - var vlen = abs(velocity.x) - - vlen -= STOP_FORCE*delta - if (vlen < 0): - vlen = 0 - - velocity.x = vlen*vsign - - # Integrate forces to velocity - velocity += force*delta - - # Integrate velocity into motion and move - var motion = velocity*delta - - # Move and consume motion - motion = move(motion) - - var floor_velocity = Vector2() - - if (is_colliding()): - # You can check which tile was collision against with this - # print(get_collider_metadata()) - - # Ran against something, is it the floor? Get normal - var n = get_collision_normal() - - if (rad2deg(acos(n.dot(Vector2(0, -1)))) < FLOOR_ANGLE_TOLERANCE): - # If angle to the "up" vectors is < angle tolerance - # char is on floor - on_air_time = 0 - floor_velocity = get_collider_velocity() - - if (on_air_time == 0 and force.x == 0 and get_travel().length() < SLIDE_STOP_MIN_TRAVEL and abs(velocity.x) < SLIDE_STOP_VELOCITY and get_collider_velocity() == Vector2()): - # Since this formula will always slide the character around, - # a special case must be considered to to stop it from moving - # if standing on an inclined floor. Conditions are: - # 1) Standing on floor (on_air_time == 0) - # 2) Did not move more than one pixel (get_travel().length() < SLIDE_STOP_MIN_TRAVEL) - # 3) Not moving horizontally (abs(velocity.x) < SLIDE_STOP_VELOCITY) - # 4) Collider is not moving - - revert_motion() - velocity.y = 0.0 - else: - # For every other case of motion, our motion was interrupted. - # Try to complete the motion by "sliding" by the normal - motion = n.slide(motion) - velocity = n.slide(velocity) - # Then move again - move(motion) - - if (floor_velocity != Vector2()): - # If floor moves, move with floor - move(floor_velocity*delta) - - if (jumping and velocity.y > 0): - # If falling, no longer jumping - jumping = false - - if (on_air_time < JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping): - # Jump must also be allowed to happen if the character left the floor a little bit ago. - # Makes controls more snappy. - velocity.y = -JUMP_SPEED - jumping = true - - on_air_time += delta - prev_jump_pressed = jump - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/kinematic_char/player.png b/demos/2d/kinematic_char/player.png Binary files differdeleted file mode 100644 index 0e7d843899..0000000000 --- a/demos/2d/kinematic_char/player.png +++ /dev/null diff --git a/demos/2d/kinematic_char/player.scn b/demos/2d/kinematic_char/player.scn Binary files differdeleted file mode 100644 index 5ee86ce85d..0000000000 --- a/demos/2d/kinematic_char/player.scn +++ /dev/null diff --git a/demos/2d/kinematic_char/princess.png b/demos/2d/kinematic_char/princess.png Binary files differdeleted file mode 100644 index 9605c9c831..0000000000 --- a/demos/2d/kinematic_char/princess.png +++ /dev/null diff --git a/demos/2d/kinematic_col/colworld.scn b/demos/2d/kinematic_col/colworld.scn Binary files differdeleted file mode 100644 index 06607b7efd..0000000000 --- a/demos/2d/kinematic_col/colworld.scn +++ /dev/null diff --git a/demos/2d/kinematic_col/engine.cfg b/demos/2d/kinematic_col/engine.cfg deleted file mode 100644 index 654288a9bd..0000000000 --- a/demos/2d/kinematic_col/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Kinematic Collision" -main_scene="res://colworld.scn" -icon="res://icon.png" - -[input] - -move_up=[key(Up)] -move_left=[key(Left)] -move_right=[key(Right)] -move_bottom=[key(Down)] diff --git a/demos/2d/kinematic_col/icon.png b/demos/2d/kinematic_col/icon.png Binary files differdeleted file mode 100644 index 2774de6110..0000000000 --- a/demos/2d/kinematic_col/icon.png +++ /dev/null diff --git a/demos/2d/kinematic_col/obstacle.png b/demos/2d/kinematic_col/obstacle.png Binary files differdeleted file mode 100644 index 693f115a98..0000000000 --- a/demos/2d/kinematic_col/obstacle.png +++ /dev/null diff --git a/demos/2d/kinematic_col/player.gd b/demos/2d/kinematic_col/player.gd deleted file mode 100644 index ce09e1509e..0000000000 --- a/demos/2d/kinematic_col/player.gd +++ /dev/null @@ -1,31 +0,0 @@ - -extends KinematicBody2D - -# This is a simple collision demo showing how -# the kinematic controller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. - -# Member variables -const MOTION_SPEED = 160 # Pixels/second - - -func _fixed_process(delta): - var motion = Vector2() - - if (Input.is_action_pressed("move_up")): - motion += Vector2(0, -1) - if (Input.is_action_pressed("move_bottom")): - motion += Vector2(0, 1) - if (Input.is_action_pressed("move_left")): - motion += Vector2(-1, 0) - if (Input.is_action_pressed("move_right")): - motion += Vector2(1, 0) - - motion = motion.normalized()*MOTION_SPEED*delta - move(motion) - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/kinematic_col/player.png b/demos/2d/kinematic_col/player.png Binary files differdeleted file mode 100644 index 0e7d843899..0000000000 --- a/demos/2d/kinematic_col/player.png +++ /dev/null diff --git a/demos/2d/kinematic_col/player.scn b/demos/2d/kinematic_col/player.scn Binary files differdeleted file mode 100644 index 28ad204472..0000000000 --- a/demos/2d/kinematic_col/player.scn +++ /dev/null diff --git a/demos/2d/light_mask/burano.png b/demos/2d/light_mask/burano.png Binary files differdeleted file mode 100644 index 6eec09d585..0000000000 --- a/demos/2d/light_mask/burano.png +++ /dev/null diff --git a/demos/2d/light_mask/engine.cfg b/demos/2d/light_mask/engine.cfg deleted file mode 100644 index 39608669ab..0000000000 --- a/demos/2d/light_mask/engine.cfg +++ /dev/null @@ -1,9 +0,0 @@ -[application] - -name="Using Lights As Mask" -main_scene="res://lightmask.scn" -icon="res://icon.png" - -[rasterizer] - -shadow_filter=3 diff --git a/demos/2d/light_mask/icon.png b/demos/2d/light_mask/icon.png Binary files differdeleted file mode 100644 index 34a6b709f6..0000000000 --- a/demos/2d/light_mask/icon.png +++ /dev/null diff --git a/demos/2d/light_mask/lightmask.scn b/demos/2d/light_mask/lightmask.scn Binary files differdeleted file mode 100644 index fcf56b5b84..0000000000 --- a/demos/2d/light_mask/lightmask.scn +++ /dev/null diff --git a/demos/2d/light_mask/splat.png b/demos/2d/light_mask/splat.png Binary files differdeleted file mode 100644 index 8c35f068a0..0000000000 --- a/demos/2d/light_mask/splat.png +++ /dev/null diff --git a/demos/2d/lights_shadows/bg.png b/demos/2d/lights_shadows/bg.png Binary files differdeleted file mode 100644 index 4a3376f484..0000000000 --- a/demos/2d/lights_shadows/bg.png +++ /dev/null diff --git a/demos/2d/lights_shadows/caster.png b/demos/2d/lights_shadows/caster.png Binary files differdeleted file mode 100644 index bf53a4565b..0000000000 --- a/demos/2d/lights_shadows/caster.png +++ /dev/null diff --git a/demos/2d/lights_shadows/engine.cfg b/demos/2d/lights_shadows/engine.cfg deleted file mode 100644 index 80142633d3..0000000000 --- a/demos/2d/lights_shadows/engine.cfg +++ /dev/null @@ -1,16 +0,0 @@ -[application] - -name="2D Lighting" -main_scene="res://light_shadows.scn" -icon="res://icon.png" - -[display] - -stretch_mode="2d" -width=800 -height=600 -stretch_aspect="keep" - -[rasterizer] - -shadow_filter=2 diff --git a/demos/2d/lights_shadows/icon.png b/demos/2d/lights_shadows/icon.png Binary files differdeleted file mode 100644 index 554f01bb46..0000000000 --- a/demos/2d/lights_shadows/icon.png +++ /dev/null diff --git a/demos/2d/lights_shadows/light.png b/demos/2d/lights_shadows/light.png Binary files differdeleted file mode 100644 index 936860de52..0000000000 --- a/demos/2d/lights_shadows/light.png +++ /dev/null diff --git a/demos/2d/lights_shadows/light_shadows.scn b/demos/2d/lights_shadows/light_shadows.scn Binary files differdeleted file mode 100644 index 24ccd1e0be..0000000000 --- a/demos/2d/lights_shadows/light_shadows.scn +++ /dev/null diff --git a/demos/2d/lights_shadows/spot.png b/demos/2d/lights_shadows/spot.png Binary files differdeleted file mode 100644 index 9ab2d34963..0000000000 --- a/demos/2d/lights_shadows/spot.png +++ /dev/null diff --git a/demos/2d/lookat/arrow.png b/demos/2d/lookat/arrow.png Binary files differdeleted file mode 100644 index 25db91e8d1..0000000000 --- a/demos/2d/lookat/arrow.png +++ /dev/null diff --git a/demos/2d/lookat/engine.cfg b/demos/2d/lookat/engine.cfg deleted file mode 100644 index 81df107f0e..0000000000 --- a/demos/2d/lookat/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Look At Pointer" -main_scene="res://lookat.scn" -icon="res://icon.png" diff --git a/demos/2d/lookat/icon.png b/demos/2d/lookat/icon.png Binary files differdeleted file mode 100644 index 442cc1799f..0000000000 --- a/demos/2d/lookat/icon.png +++ /dev/null diff --git a/demos/2d/lookat/lookat.gd b/demos/2d/lookat/lookat.gd deleted file mode 100644 index c45c3ad622..0000000000 --- a/demos/2d/lookat/lookat.gd +++ /dev/null @@ -1,33 +0,0 @@ - -extends Sprite - -# Member variables -const MODE_DIRECT = 0 -const MODE_CONSTANT = 1 -const MODE_SMOOTH = 2 - -const ROTATION_SPEED = 1 -const SMOOTH_SPEED = 2.0 - -export(int, "Direct", "Constant", "Smooth") var mode = MODE_DIRECT - - -func _process(delta): - var mpos = get_viewport().get_mouse_pos() - - if (mode == MODE_DIRECT): - look_at(mpos) - elif (mode == MODE_CONSTANT): - var ang = get_angle_to(mpos) - var s = sign(ang) - ang = abs(ang) - - rotate(min(ang, ROTATION_SPEED*delta)*s) - elif (mode == MODE_SMOOTH): - var ang = get_angle_to(mpos) - - rotate(ang*delta*SMOOTH_SPEED) - - -func _ready(): - set_process(true) diff --git a/demos/2d/lookat/lookat.scn b/demos/2d/lookat/lookat.scn Binary files differdeleted file mode 100644 index 66be060c06..0000000000 --- a/demos/2d/lookat/lookat.scn +++ /dev/null diff --git a/demos/2d/motion/car.png b/demos/2d/motion/car.png Binary files differdeleted file mode 100644 index 7ea973ceeb..0000000000 --- a/demos/2d/motion/car.png +++ /dev/null diff --git a/demos/2d/motion/engine.cfg b/demos/2d/motion/engine.cfg deleted file mode 100644 index 6e660572d6..0000000000 --- a/demos/2d/motion/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Motion Test" -main_scene="res://motion.scn" -icon="res://icon.png" - -[display] - -width=800 -height=600 -stretch_mode="2d" -stretch_aspect="keep" diff --git a/demos/2d/motion/icon.png b/demos/2d/motion/icon.png Binary files differdeleted file mode 100644 index 9e64961d3c..0000000000 --- a/demos/2d/motion/icon.png +++ /dev/null diff --git a/demos/2d/motion/motion.gd b/demos/2d/motion/motion.gd deleted file mode 100644 index f9bbd6f90d..0000000000 --- a/demos/2d/motion/motion.gd +++ /dev/null @@ -1,33 +0,0 @@ - -extends Sprite - -# Member variables -const BEGIN = -113 -const END = 907 -const TIME = 5.0 # Seconds -const SPEED = (END - BEGIN)/TIME - -export var use_idle = true - - -func _process(delta): - var ofs = get_pos() - ofs.x += delta*SPEED - if (ofs.x > END): - ofs.x = BEGIN - set_pos(ofs) - - -func _fixed_process(delta): - var ofs = get_pos() - ofs.x += delta*SPEED - if (ofs.x > END): - ofs.x = BEGIN - set_pos(ofs) - - -func _ready(): - if (use_idle): - set_process(true) - else: - set_fixed_process(true) diff --git a/demos/2d/motion/motion.scn b/demos/2d/motion/motion.scn Binary files differdeleted file mode 100644 index 6e19356674..0000000000 --- a/demos/2d/motion/motion.scn +++ /dev/null diff --git a/demos/2d/navpoly/agent.png b/demos/2d/navpoly/agent.png Binary files differdeleted file mode 100644 index 23e396c478..0000000000 --- a/demos/2d/navpoly/agent.png +++ /dev/null diff --git a/demos/2d/navpoly/engine.cfg b/demos/2d/navpoly/engine.cfg deleted file mode 100644 index b750419915..0000000000 --- a/demos/2d/navpoly/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Navigation Polygon (2D)" -main_scene="res://navigation.scn" -icon="res://icon.png" - -[display] - -width=800 -height=600 -stretch_mode="2d" -stretch_aspect="keep" diff --git a/demos/2d/navpoly/icon.png b/demos/2d/navpoly/icon.png Binary files differdeleted file mode 100644 index 7a28a367c6..0000000000 --- a/demos/2d/navpoly/icon.png +++ /dev/null diff --git a/demos/2d/navpoly/navigation.gd b/demos/2d/navpoly/navigation.gd deleted file mode 100644 index 4cfa2ad733..0000000000 --- a/demos/2d/navpoly/navigation.gd +++ /dev/null @@ -1,53 +0,0 @@ - -extends Navigation2D - -# Member variables -const SPEED = 200.0 - -var begin = Vector2() -var end = Vector2() -var path = [] - - -func _process(delta): - if (path.size() > 1): - var to_walk = delta*SPEED - while(to_walk > 0 and path.size() >= 2): - var pfrom = path[path.size() - 1] - var pto = path[path.size() - 2] - var d = pfrom.distance_to(pto) - if (d <= to_walk): - path.remove(path.size() - 1) - to_walk -= d - else: - path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d) - to_walk = 0 - - var atpos = path[path.size() - 1] - get_node("agent").set_pos(atpos) - - if (path.size() < 2): - path = [] - set_process(false) - else: - set_process(false) - - -func _update_path(): - var p = get_simple_path(begin, end, true) - path = Array(p) # Vector2array too complex to use, convert to regular array - path.invert() - - set_process(true) - - -func _input(event): - if (event.type == InputEvent.MOUSE_BUTTON and event.pressed and event.button_index == 1): - begin = get_node("agent").get_pos() - # Mouse to local navigation coordinates - end = event.pos - get_pos() - _update_path() - - -func _ready(): - set_process_input(true) diff --git a/demos/2d/navpoly/navigation.scn b/demos/2d/navpoly/navigation.scn Binary files differdeleted file mode 100644 index c56270bfd3..0000000000 --- a/demos/2d/navpoly/navigation.scn +++ /dev/null diff --git a/demos/2d/navpoly/path.png b/demos/2d/navpoly/path.png Binary files differdeleted file mode 100644 index 52a6d507c3..0000000000 --- a/demos/2d/navpoly/path.png +++ /dev/null diff --git a/demos/2d/normalmaps/diffuse.jpg b/demos/2d/normalmaps/diffuse.jpg Binary files differdeleted file mode 100644 index b6f32fd825..0000000000 --- a/demos/2d/normalmaps/diffuse.jpg +++ /dev/null diff --git a/demos/2d/normalmaps/engine.cfg b/demos/2d/normalmaps/engine.cfg deleted file mode 100644 index 4f9f4f67f0..0000000000 --- a/demos/2d/normalmaps/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="2D Normal Mapping" -main_scene="res://normalmap.scn" -icon="res://icon.png" - -[display] - -stretch_mode="2d" -width=800 -height=600 -stretch_aspect="ignore" diff --git a/demos/2d/normalmaps/icon.png b/demos/2d/normalmaps/icon.png Binary files differdeleted file mode 100644 index 11ff5de829..0000000000 --- a/demos/2d/normalmaps/icon.png +++ /dev/null diff --git a/demos/2d/normalmaps/light.png b/demos/2d/normalmaps/light.png Binary files differdeleted file mode 100644 index 9568298086..0000000000 --- a/demos/2d/normalmaps/light.png +++ /dev/null diff --git a/demos/2d/normalmaps/normal.jpg b/demos/2d/normalmaps/normal.jpg Binary files differdeleted file mode 100644 index 848ee9a9cd..0000000000 --- a/demos/2d/normalmaps/normal.jpg +++ /dev/null diff --git a/demos/2d/normalmaps/normal_material.res b/demos/2d/normalmaps/normal_material.res Binary files differdeleted file mode 100644 index 27928519f8..0000000000 --- a/demos/2d/normalmaps/normal_material.res +++ /dev/null diff --git a/demos/2d/normalmaps/normalmap.scn b/demos/2d/normalmaps/normalmap.scn Binary files differdeleted file mode 100644 index 4501e7116a..0000000000 --- a/demos/2d/normalmaps/normalmap.scn +++ /dev/null diff --git a/demos/2d/particles/engine.cfg b/demos/2d/particles/engine.cfg deleted file mode 100644 index b3dd540561..0000000000 --- a/demos/2d/particles/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Particle Systems" -main_scene="res://particles.xml" -icon="res://icon.png" diff --git a/demos/2d/particles/fire_particle.png b/demos/2d/particles/fire_particle.png Binary files differdeleted file mode 100644 index 3fa856690c..0000000000 --- a/demos/2d/particles/fire_particle.png +++ /dev/null diff --git a/demos/2d/particles/icon.png b/demos/2d/particles/icon.png Binary files differdeleted file mode 100644 index 714cee32f6..0000000000 --- a/demos/2d/particles/icon.png +++ /dev/null diff --git a/demos/2d/particles/mask.png b/demos/2d/particles/mask.png Binary files differdeleted file mode 100644 index 476f280ab2..0000000000 --- a/demos/2d/particles/mask.png +++ /dev/null diff --git a/demos/2d/particles/particles.xml b/demos/2d/particles/particles.xml deleted file mode 100644 index c21ccb1f55..0000000000 --- a/demos/2d/particles/particles.xml +++ /dev/null @@ -1,275 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="8" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://fire_particle.png" type="Texture" index="0"></ext_resource> - <ext_resource path="res://smoke_particle.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://spark_particle2.png" type="Texture" index="2"></ext_resource> - <resource type="ColorRamp" path="local://1"> - <real_array name="offsets" len="3"> 0, 0.1, 1 </real_array> - <color_array name="colors" len="3"> 1, 1, 1, 0, 0.886275, 0.371681, 0, 1, 1, 0.99115, 1, 0 </color_array> - - </resource> - <resource type="ColorRamp" path="local://2"> - <real_array name="offsets" len="3"> 0, 0.2, 1 </real_array> - <color_array name="colors" len="3"> 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0 </color_array> - - </resource> - <resource type="ColorRamp" path="local://3"> - <real_array name="offsets" len="4"> 0, 0.1, 0.5, 1 </real_array> - <color_array name="colors" len="4"> 1, 1, 1, 0.870518, 1, 0.47451, 0.6, 1, 0.529412, 0.74902, 1, 1, 0, 1, 0.698039, 0 </color_array> - - </resource> - <resource type="ColorRamp" path="local://4"> - <real_array name="offsets" len="4"> 0, 0.1, 0.7, 1 </real_array> - <color_array name="colors" len="4"> 1, 1, 1, 0, 0.886275, 0.401015, 0, 1, 1, 0.679866, 0.432123, 0.12654, 0, 0, 0, 0 </color_array> - - </resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 0 </int> - <string> "conns" </string> - <int_array len="0"> </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="41"> - <string> "Node" </string> - <string> "__meta__" </string> - <string> "Fire" </string> - <string> "visibility/blend_mode" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "config/amount" </string> - <string> "config/lifetime" </string> - <string> "config/half_extents" </string> - <string> "config/local_space" </string> - <string> "config/texture" </string> - <string> "params/direction" </string> - <string> "params/spread" </string> - <string> "params/linear_velocity" </string> - <string> "params/spin_velocity" </string> - <string> "params/orbit_velocity" </string> - <string> "params/gravity_direction" </string> - <string> 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\ No newline at end of file diff --git a/demos/2d/particles/smoke_particle.png b/demos/2d/particles/smoke_particle.png Binary files differdeleted file mode 100644 index 3a03d14c71..0000000000 --- a/demos/2d/particles/smoke_particle.png +++ /dev/null diff --git a/demos/2d/particles/spark_particle2.png b/demos/2d/particles/spark_particle2.png Binary files differdeleted file mode 100644 index 2dd071a25a..0000000000 --- a/demos/2d/particles/spark_particle2.png +++ /dev/null diff --git a/demos/2d/platformer/bullet.gd b/demos/2d/platformer/bullet.gd deleted file mode 100644 index 3aee69714e..0000000000 --- a/demos/2d/platformer/bullet.gd +++ /dev/null @@ -1,16 +0,0 @@ - -extends RigidBody2D - -# Member variables -var disabled = false - - -func disable(): - if (disabled): - return - get_node("anim").play("shutdown") - disabled = true - - -func _ready(): - get_node("Timer").start() diff --git a/demos/2d/platformer/bullet.png b/demos/2d/platformer/bullet.png Binary files differdeleted file mode 100644 index 5c722219ec..0000000000 --- a/demos/2d/platformer/bullet.png +++ /dev/null diff --git a/demos/2d/platformer/bullet.xml b/demos/2d/platformer/bullet.xml deleted file mode 100644 index 63938581ad..0000000000 --- a/demos/2d/platformer/bullet.xml +++ /dev/null @@ -1,333 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="6" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - 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<string> "mode" </string> - <string> "mass" </string> - <string> "friction" </string> - <string> "bounce" </string> - <string> "gravity_scale" </string> - <string> "custom_integrator" </string> - <string> "continuous_cd" </string> - <string> "contacts_reported" </string> - <string> "contact_monitor" </string> - <string> "sleeping" </string> - <string> "can_sleep" </string> - <string> "velocity/linear" </string> - <string> "velocity/angular" </string> - <string> "damp_override/linear" </string> - <string> "damp_override/angular" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "RigidBody2D" </string> - <string> "particles" </string> - <string> "visibility/opacity" </string> - <string> "visibility/blend_mode" </string> - <string> "config/amount" </string> - <string> "config/lifetime" </string> - <string> "config/local_space" </string> - <string> "config/texture" </string> - <string> "params/direction" </string> - <string> "params/spread" </string> - <string> "params/linear_velocity" </string> - <string> "params/spin_velocity" </string> - <string> "params/orbit_velocity" </string> - <string> "params/gravity_direction" </string> - <string> "params/gravity_strength" </string> - <string> "params/radial_accel" </string> - <string> "params/tangential_accel" </string> - <string> "params/damping" </string> - <string> "params/initial_angle" </string> - <string> "params/initial_size" </string> - <string> "params/final_size" </string> - <string> "params/hue_variation" </string> - <string> "params/anim_speed_scale" </string> - <string> "params/anim_initial_pos" </string> - <string> "color/color_ramp" </string> - <string> "Particles2D" </string> - <string> "sprite" </string> - <string> "texture" </string> - <string> "Sprite" </string> - <string> "CollisionShape2D" </string> - <string> "shape" </string> - <string> "trigger" </string> - <string> "_update_shape_index" </string> - <string> "Timer" </string> - <string> "process_mode" </string> - <string> "wait_time" </string> - 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\ No newline at end of file diff --git a/demos/2d/platformer/coin.gd b/demos/2d/platformer/coin.gd deleted file mode 100644 index 1118732707..0000000000 --- a/demos/2d/platformer/coin.gd +++ /dev/null @@ -1,19 +0,0 @@ - -extends Area2D - -# Member variables -var taken = false - - -func _on_body_enter( body ): - if (not taken and body extends preload("res://player.gd")): - get_node("anim").play("taken") - taken = true - - -func _on_coin_area_enter(area): - pass # replace with function body - - -func _on_coin_area_enter_shape(area_id, area, area_shape, area_shape): - pass # replace with function body diff --git a/demos/2d/platformer/coin.png b/demos/2d/platformer/coin.png Binary files differdeleted file mode 100644 index c35c5ebf28..0000000000 --- a/demos/2d/platformer/coin.png +++ /dev/null diff --git a/demos/2d/platformer/coin.xml b/demos/2d/platformer/coin.xml deleted file mode 100644 index f33a63bd57..0000000000 --- a/demos/2d/platformer/coin.xml +++ /dev/null @@ -1,430 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="10" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://bullet.png" type="Texture" index="3"></ext_resource> - <ext_resource path="res://coin.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://sound_coin.wav" type="Sample" index="2"></ext_resource> - <ext_resource path="res://coin.gd" type="Script" index="0"></ext_resource> - <resource type="CircleShape2D" path="local://1"> - <real name="custom_solver_bias"> 0 </real> - <real name="radius"> 10 </real> - - </resource> - <resource type="Animation" path="local://2"> - <string name="resource/name"> "taken" </string> - <real name="length"> 8 </real> - <bool name="loop"> False </bool> - <real name="step"> 0 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "sprite:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> True </bool> - <string> "times" </string> - <real_array len="1"> 0 </real_array> - <string> "transitions" </string> - 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<bool> False </bool> - <string> "times" </string> - <real_array len="1"> 0 </real_array> - <string> "transitions" </string> - <real_array len="1"> 1 </real_array> - <string> "values" </string> - <array len="1" shared="false"> - <bool> True </bool> - </array> - </dictionary> - <string name="tracks/5/type"> "method" </string> - <node_path name="tracks/5/path"> "." </node_path> - <int name="tracks/5/interp"> 1 </int> - <dictionary name="tracks/5/keys" shared="false"> - <string> "times" </string> - <real_array len="1"> 2.7 </real_array> - <string> "transitions" </string> - <real_array len="1"> 1 </real_array> - <string> "values" </string> - <array len="1" shared="false"> - <dictionary shared="false"> - <string> "args" </string> - <array len="0" shared="false"> - </array> - <string> "method" </string> - <string> "queue_free" </string> - </dictionary> - </array> - </dictionary> - - </resource> - <resource type="Animation" path="local://3"> - <string name="resource/name"> "spin" </string> - <real name="length"> 1.5 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.25 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "sprite:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="7"> 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 </real_array> - <string> "transitions" </string> - <real_array len="7"> 1, 1, 1, 1, 1, 1, 1 </real_array> - <string> "values" </string> - <array len="7" shared="false"> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 2 </int> - <int> 1 </int> - <int> 0 </int> - </array> - </dictionary> - - </resource> - <resource type="SampleLibrary" path="local://4"> - <dictionary name="samples/coin" shared="false"> - <string> "db" </string> - <real> 0 </real> - <string> "pitch" </string> - <real> 1 </real> - <string> "sample" </string> - <resource external="2"> </resource> - </dictionary> - - </resource> - <resource type="ColorRamp" path="local://5"> - <real_array name="offsets" len="2"> 0, 1 </real_array> - <color_array name="colors" len="2"> 1, 1, 1, 1, 0, 0, 0, 1 </color_array> - - </resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 1 </int> - <string> "conns" </string> - <int_array len="6"> 0, 0, 76, 75, 2, 0 </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="77"> - <string> "coin" </string> - <string> "input/pickable" </string> - <string> "shapes/0/shape" </string> - <string> "shapes/0/transform" </string> - <string> "shapes/0/trigger" </string> - <string> "gravity_vec" </string> - <string> "gravity" </string> - <string> "linear_damp" </string> - <string> "angular_damp" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "Area2D" </string> - <string> "sprite" </string> - <string> "texture" </string> - <string> "hframes" </string> - <string> "Sprite" </string> - <string> "anim" </string> - <string> "playback/process_mode" </string> - <string> "playback/default_blend_time" </string> - <string> "root/root" </string> - <string> "anims/taken" </string> - <string> "anims/spin" </string> - <string> "playback/active" </string> - <string> "playback/speed" </string> - <string> "blend_times" </string> - <string> "autoplay" </string> - <string> "AnimationPlayer" </string> - <string> "collision" </string> - <string> "shape" </string> - <string> "trigger" </string> - <string> "_update_shape_index" </string> - <string> "CollisionShape2D" </string> - <string> "sound" </string> - <string> "params/volume_db" </string> - <string> "params/pitch_scale" </string> - <string> "params/attenuation/min_distance" </string> - <string> "params/attenuation/max_distance" </string> - <string> "params/attenuation/distance_exp" </string> - <string> "config/polyphony" </string> - <string> "config/samples" </string> - <string> "config/pitch_random" </string> - <string> "SamplePlayer2D" </string> - <string> "particles" </string> - <string> "visibility/blend_mode" </string> - <string> "config/amount" </string> - <string> "config/lifetime" </string> - <string> "config/emitting" </string> - <string> "config/half_extents" </string> - <string> "config/texture" </string> - <string> "params/direction" </string> - <string> "params/spread" </string> - <string> "params/linear_velocity" </string> - <string> "params/spin_velocity" </string> - <string> "params/orbit_velocity" </string> - <string> "params/gravity_direction" </string> - <string> "params/gravity_strength" </string> - <string> "params/radial_accel" </string> - <string> "params/tangential_accel" </string> - <string> "params/damping" </string> - <string> "params/initial_angle" </string> - <string> "params/initial_size" </string> - <string> "params/final_size" </string> - <string> "params/hue_variation" </string> - <string> "params/anim_speed_scale" </string> - <string> "params/anim_initial_pos" </string> - <string> "color/color_ramp" </string> - <string> "Particles2D" </string> - <string> "enabler" </string> - <string> "rect" </string> - <string> "enabler/pause_animations" </string> - <string> "enabler/freeze_bodies" </string> - <string> "enabler/pause_particles" </string> - <string> "enabler/process_parent" </string> - <string> "enabler/fixed_process_parent" </string> - <string> "VisibilityEnabler2D" </string> - <string> "_on_body_enter" </string> - <string> "body_enter" </string> - </string_array> - <string> "node_count" </string> - <int> 7 </int> - <string> "node_paths" </string> - <array len="0" shared="false"> - </array> - <string> "nodes" </string> - <int_array len="171"> -1, -1, 11, 0, -1, 10, 1, 0, 2, 1, 3, 2, 4, 3, 5, 4, 6, 5, 7, 6, 8, 7, 9, 8, 10, 9, 0, 0, 0, 15, 12, -1, 2, 13, 10, 14, 11, 0, 0, 0, 26, 16, -1, 9, 17, 12, 18, 13, 19, 14, 20, 15, 21, 16, 22, 0, 23, 17, 24, 18, 25, 19, 0, 0, 0, 31, 27, -1, 3, 28, 1, 29, 3, 30, 20, 0, 0, 0, 41, 32, -1, 8, 33, 13, 34, 7, 35, 7, 36, 21, 37, 7, 38, 12, 39, 22, 40, 13, 0, 0, 0, 66, 42, -1, 23, 43, 12, 44, 23, 45, 24, 46, 3, 47, 25, 48, 26, 49, 13, 50, 27, 51, 13, 52, 13, 53, 13, 54, 13, 55, 13, 56, 13, 57, 13, 58, 13, 59, 13, 60, 28, 61, 28, 62, 13, 63, 7, 64, 13, 65, 29, 0, 0, 0, 74, 67, -1, 6, 68, 30, 69, 0, 70, 0, 71, 0, 72, 3, 73, 3, 0 </int_array> - <string> "variants" </string> - <array len="31" shared="false"> - <bool> True </bool> - <resource resource_type="Shape2D" path="local://1"> </resource> - <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> - <vector2> 0, 1 </vector2> - <real> 98 </real> - <real> 0.1 </real> - <real> 1 </real> - <resource external="0"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -34.3697, -21.6562 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - 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<string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Anim" </string> - <dictionary shared="false"> - <string> "visible" </string> - <bool> False </bool> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - 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\ No newline at end of file diff --git a/demos/2d/platformer/enemy.gd b/demos/2d/platformer/enemy.gd deleted file mode 100644 index 5a4d8af579..0000000000 --- a/demos/2d/platformer/enemy.gd +++ /dev/null @@ -1,83 +0,0 @@ - -extends RigidBody2D - -# Member variables -const STATE_WALKING = 0 -const STATE_DYING = 1 - -var state = STATE_WALKING - -var direction = -1 -var anim = "" - -var rc_left = null -var rc_right = null -var WALK_SPEED = 50 - -var bullet_class = preload("res://bullet.gd") - - -func _die(): - queue_free() - - -func _pre_explode(): - # Stay there - clear_shapes() - set_mode(MODE_STATIC) - get_node("sound").play("explode") - - -func _integrate_forces(s): - var lv = s.get_linear_velocity() - var new_anim = anim - - if (state == STATE_DYING): - new_anim = "explode" - elif (state == STATE_WALKING): - new_anim = "walk" - - var wall_side = 0.0 - - for i in range(s.get_contact_count()): - var cc = s.get_contact_collider_object(i) - var dp = s.get_contact_local_normal(i) - - if (cc): - if (cc extends bullet_class and not cc.disabled): - set_mode(MODE_RIGID) - state = STATE_DYING - #lv = s.get_contact_local_normal(i)*400 - s.set_angular_velocity(sign(dp.x)*33.0) - set_friction(1) - cc.disable() - get_node("sound").play("hit") - break - - if (dp.x > 0.9): - wall_side = 1.0 - elif (dp.x < -0.9): - wall_side = -1.0 - - if (wall_side != 0 and wall_side != direction): - direction = -direction - get_node("sprite").set_scale(Vector2(-direction, 1)) - if (direction < 0 and not rc_left.is_colliding() and rc_right.is_colliding()): - direction = -direction - get_node("sprite").set_scale(Vector2(-direction, 1)) - elif (direction > 0 and not rc_right.is_colliding() and rc_left.is_colliding()): - direction = -direction - get_node("sprite").set_scale(Vector2(-direction, 1)) - - lv.x = direction*WALK_SPEED - - if(anim != new_anim): - anim = new_anim - get_node("anim").play(anim) - - s.set_linear_velocity(lv) - - -func _ready(): - rc_left = get_node("raycast_left") - rc_right = get_node("raycast_right") diff --git a/demos/2d/platformer/enemy.png b/demos/2d/platformer/enemy.png Binary files differdeleted file mode 100644 index 37fe468b0f..0000000000 --- a/demos/2d/platformer/enemy.png +++ /dev/null diff --git a/demos/2d/platformer/enemy.xml b/demos/2d/platformer/enemy.xml deleted file mode 100644 index 72d2ff068e..0000000000 --- a/demos/2d/platformer/enemy.xml +++ /dev/null @@ -1,494 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> - <ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource> - <ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource> - <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource> - <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource> - <resource type="CircleShape2D" path="local://1"> - <real name="custom_solver_bias"> 0 </real> - <real name="radius"> 14 </real> - - </resource> - <resource type="Animation" path="local://2"> - <string name="resource/name"> "idle" </string> - <real name="length"> 6.75 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.25 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "sprite:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - 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\ No newline at end of file diff --git a/demos/2d/platformer/engine.cfg b/demos/2d/platformer/engine.cfg deleted file mode 100644 index 044d661e3e..0000000000 --- a/demos/2d/platformer/engine.cfg +++ /dev/null @@ -1,42 +0,0 @@ -[application] - -name="Platformer" -main_scene="res://stage.xml" -icon="res://icon.png" -name_es="Plataformero" -target_fps="60" - -[display] - -width=800 -height=480 -stretch_mode="2d" -stretch_aspect="keep_height" - -[image_loader] - -repeat=false - -[input] - -move_left=[key(Left), jbutton(0, 14)] -move_right=[key(Right), jbutton(0, 15)] -jump=[key(Up), jbutton(0, 0)] -shoot=[key(Space), jbutton(0, 2)] -spawn=[key(F1), jbutton(0, 11)] - -[physics_2d] - -default_gravity=700 - -[rasterizer] - -use_pixel_snap=true - -[render] - -mipmap_policy=1 - -[texture_import] - -filter=false diff --git a/demos/2d/platformer/icon.png b/demos/2d/platformer/icon.png Binary files differdeleted file mode 100644 index da2c08eb53..0000000000 --- a/demos/2d/platformer/icon.png +++ /dev/null diff --git a/demos/2d/platformer/moving_platform.gd b/demos/2d/platformer/moving_platform.gd deleted file mode 100644 index 21c312d5c3..0000000000 --- a/demos/2d/platformer/moving_platform.gd +++ /dev/null @@ -1,20 +0,0 @@ - -extends Node2D - -# Member variables -export var motion = Vector2() -export var cycle = 1.0 -var accum = 0.0 - - -func _fixed_process(delta): - accum += delta*(1.0/cycle)*PI*2.0 - accum = fmod(accum, PI*2.0) - var d = sin(accum) - var xf = Matrix32() - xf[2]= motion*d - get_node("platform").set_transform(xf) - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/platformer/moving_platform.png b/demos/2d/platformer/moving_platform.png Binary files differdeleted file mode 100644 index f01c6ea37f..0000000000 --- a/demos/2d/platformer/moving_platform.png +++ /dev/null diff --git a/demos/2d/platformer/moving_platform.xml b/demos/2d/platformer/moving_platform.xml deleted file mode 100644 index 4b94a7af48..0000000000 --- a/demos/2d/platformer/moving_platform.xml +++ /dev/null @@ -1,224 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://moving_platform.png" type="Texture" index="1"></ext_resource> - 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\ No newline at end of file diff --git a/demos/2d/platformer/plank.png b/demos/2d/platformer/plank.png Binary files differdeleted file mode 100644 index b4f6addee5..0000000000 --- a/demos/2d/platformer/plank.png +++ /dev/null diff --git a/demos/2d/platformer/plankpin.png b/demos/2d/platformer/plankpin.png Binary files differdeleted file mode 100644 index 46e104a3fe..0000000000 --- a/demos/2d/platformer/plankpin.png +++ /dev/null diff --git a/demos/2d/platformer/player.gd b/demos/2d/platformer/player.gd deleted file mode 100644 index 7ed99df9bd..0000000000 --- a/demos/2d/platformer/player.gd +++ /dev/null @@ -1,232 +0,0 @@ - -extends RigidBody2D - -# Character Demo, written by Juan Linietsky. -# -# Implementation of a 2D Character controller. -# This implementation uses the physics engine for -# controlling a character, in a very similar way -# than a 3D character controller would be implemented. -# -# Using the physics engine for this has the main -# advantages: -# -Easy to write. -# -Interaction with other physics-based objects is free -# -Only have to deal with the object linear velocity, not position -# -All collision/area framework available -# -# But also has the following disadvantages: -# -# -Objects may bounce a little bit sometimes -# -Going up ramps sends the chracter flying up, small hack is needed. -# -A ray collider is needed to avoid sliding down on ramps and -# undesiderd bumps, small steps and rare numerical precision errors. -# (another alternative may be to turn on friction when the character is not moving). -# -Friction cant be used, so floor velocity must be considered -# for moving platforms. - -# Member variables -var anim = "" -var siding_left = false -var jumping = false -var stopping_jump = false -var shooting = false - -var WALK_ACCEL = 800.0 -var WALK_DEACCEL = 800.0 -var WALK_MAX_VELOCITY = 200.0 -var AIR_ACCEL = 200.0 -var AIR_DEACCEL = 200.0 -var JUMP_VELOCITY = 460 -var STOP_JUMP_FORCE = 900.0 - -var MAX_FLOOR_AIRBORNE_TIME = 0.15 - -var airborne_time = 1e20 -var shoot_time = 1e20 - -var MAX_SHOOT_POSE_TIME = 0.3 - -var bullet = preload("res://bullet.xml") - -var floor_h_velocity = 0.0 -var enemy - - -func _integrate_forces(s): - var lv = s.get_linear_velocity() - var step = s.get_step() - - var new_anim = anim - var new_siding_left = siding_left - - # Get the controls - var move_left = Input.is_action_pressed("move_left") - var move_right = Input.is_action_pressed("move_right") - var jump = Input.is_action_pressed("jump") - var shoot = Input.is_action_pressed("shoot") - var spawn = Input.is_action_pressed("spawn") - - if spawn: - var e = enemy.instance() - var p = get_pos() - p.y = p.y - 100 - e.set_pos(p) - get_parent().add_child(e) - - # Deapply prev floor velocity - lv.x -= floor_h_velocity - floor_h_velocity = 0.0 - - # Find the floor (a contact with upwards facing collision normal) - var found_floor = false - var floor_index = -1 - - for x in range(s.get_contact_count()): - var ci = s.get_contact_local_normal(x) - if (ci.dot(Vector2(0, -1)) > 0.6): - found_floor = true - floor_index = x - - # A good idea when impementing characters of all kinds, - # compensates for physics imprecission, as well as human reaction delay. - if (shoot and not shooting): - shoot_time = 0 - var bi = bullet.instance() - var ss - if (siding_left): - ss = -1.0 - else: - ss = 1.0 - var pos = get_pos() + get_node("bullet_shoot").get_pos()*Vector2(ss, 1.0) - - bi.set_pos(pos) - get_parent().add_child(bi) - - bi.set_linear_velocity(Vector2(800.0*ss, -80)) - get_node("sprite/smoke").set_emitting(true) - get_node("sound").play("shoot") - PS2D.body_add_collision_exception(bi.get_rid(), get_rid()) # Make bullet and this not collide - else: - shoot_time += step - - if (found_floor): - airborne_time = 0.0 - else: - airborne_time += step # Time it spent in the air - - var on_floor = airborne_time < MAX_FLOOR_AIRBORNE_TIME - - # Process jump - if (jumping): - if (lv.y > 0): - # Set off the jumping flag if going down - jumping = false - elif (not jump): - stopping_jump = true - - if (stopping_jump): - lv.y += STOP_JUMP_FORCE*step - - if (on_floor): - # Process logic when character is on floor - if (move_left and not move_right): - if (lv.x > -WALK_MAX_VELOCITY): - lv.x -= WALK_ACCEL*step - elif (move_right and not move_left): - if (lv.x < WALK_MAX_VELOCITY): - lv.x += WALK_ACCEL*step - else: - var xv = abs(lv.x) - xv -= WALK_DEACCEL*step - if (xv < 0): - xv = 0 - lv.x = sign(lv.x)*xv - - # Check jump - if (not jumping and jump): - lv.y = -JUMP_VELOCITY - jumping = true - stopping_jump = false - get_node("sound").play("jump") - - # Check siding - if (lv.x < 0 and move_left): - new_siding_left = true - elif (lv.x > 0 and move_right): - new_siding_left = false - if (jumping): - new_anim = "jumping" - elif (abs(lv.x) < 0.1): - if (shoot_time < MAX_SHOOT_POSE_TIME): - new_anim = "idle_weapon" - else: - new_anim = "idle" - else: - if (shoot_time < MAX_SHOOT_POSE_TIME): - new_anim = "run_weapon" - else: - new_anim = "run" - else: - # Process logic when the character is in the air - if (move_left and not move_right): - if (lv.x > -WALK_MAX_VELOCITY): - lv.x -= AIR_ACCEL*step - elif (move_right and not move_left): - if (lv.x < WALK_MAX_VELOCITY): - lv.x += AIR_ACCEL*step - else: - var xv = abs(lv.x) - xv -= AIR_DEACCEL*step - if (xv < 0): - xv = 0 - lv.x = sign(lv.x)*xv - - if (lv.y < 0): - if (shoot_time < MAX_SHOOT_POSE_TIME): - new_anim = "jumping_weapon" - else: - new_anim = "jumping" - else: - if (shoot_time < MAX_SHOOT_POSE_TIME): - new_anim = "falling_weapon" - else: - new_anim = "falling" - - # Update siding - if (new_siding_left != siding_left): - if (new_siding_left): - get_node("sprite").set_scale(Vector2(-1, 1)) - else: - get_node("sprite").set_scale(Vector2(1, 1)) - - siding_left = new_siding_left - - # Change animation - if (new_anim != anim): - anim = new_anim - get_node("anim").play(anim) - - shooting = shoot - - # Apply floor velocity - if (found_floor): - floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x - lv.x += floor_h_velocity - - # Finally, apply gravity and set back the linear velocity - lv += s.get_total_gravity()*step - s.set_linear_velocity(lv) - - -func _ready(): - enemy = ResourceLoader.load("res://enemy.xml") - -# if !Globals.has_singleton("Facebook"): -# return -# var Facebook = Globals.get_singleton("Facebook") -# var link = Globals.get("facebook/link") -# var icon = Globals.get("facebook/icon") -# var msg = "I just sneezed on your wall! Beat my score and Stop the Running nose!" -# var title = "I just sneezed on your wall!" -# Facebook.post("feed", msg, title, link, icon) diff --git a/demos/2d/platformer/player.xml b/demos/2d/platformer/player.xml deleted file mode 100644 index 493279672f..0000000000 --- a/demos/2d/platformer/player.xml +++ /dev/null @@ -1,669 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="25" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> - <ext_resource path="res://sound_coin.wav" type="Sample" index="3"></ext_resource> - <ext_resource path="res://player.gd" type="Script" index="0"></ext_resource> - <ext_resource path="res://robot_demo.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://sound_shoot.wav" type="Sample" index="5"></ext_resource> - <ext_resource path="res://sound_jump.wav" type="Sample" index="4"></ext_resource> - 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Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
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\ No newline at end of file diff --git a/demos/2d/platformer/types.cache b/demos/2d/platformer/types.cache deleted file mode 100644 index a215e5f137..0000000000 --- a/demos/2d/platformer/types.cache +++ /dev/null @@ -1,64 +0,0 @@ -res://tileset.xml -TileSet -res://sound_shoot.wav -Sample -res://sound_hit.wav -Sample -res://scroll_bg_cloud_2.png -Texture -res://enemy.png -Texture -res://bullet.gd -GDScript -res://scroll_bg_cloud_3.png -Texture -res://coin.gd -GDScript -res://stage.xml -PackedScene -res://moving_platform.xml -PackedScene -res://bullet.png -Texture -res://player.xml -PackedScene -res://parallax_bg.xml -PackedScene -res://music.ogg -AudioStreamOGGVorbis -res://coin.png -Texture -res://sound_explode.wav -Sample -res://sound_coin.wav -Sample -res://robot_demo.png -Texture -res://moving_platform.gd -GDScript -res://enemy.xml -PackedScene -res://tileset_edit.xml -PackedScene -res://scroll_bg_fg_1.png -Texture -res://player.gd -GDScript -res://scroll_bg_fg_2.png -Texture -res://moving_platform.png -Texture -res://enemy.gd -GDScript -res://bullet.xml -PackedScene -res://tiles_demo.png -Texture -res://sound_jump.wav -Sample -res://scroll_bg_sky.png -Texture -res://scroll_bg_cloud_1.png -Texture -res://coin.xml -PackedScene diff --git a/demos/2d/pong/ball.png b/demos/2d/pong/ball.png Binary files differdeleted file mode 100644 index c0f6da4f6f..0000000000 --- a/demos/2d/pong/ball.png +++ /dev/null diff --git a/demos/2d/pong/engine.cfg b/demos/2d/pong/engine.cfg deleted file mode 100644 index 9e76449bcf..0000000000 --- a/demos/2d/pong/engine.cfg +++ /dev/null @@ -1,22 +0,0 @@ -[application] - -name="Pong" -main_scene="pong.xml" -icon="res://icon.png" - -[display] - -width=640 -height=400 -stretch_2d=true - -[input] - -left_move_up=[key(A)] -left_move_down=[key(Z)] -right_move_up=[key(Up)] -right_move_down=[key(Down)] - -[render] - -default_clear_color=#ff000000 diff --git a/demos/2d/pong/icon.png b/demos/2d/pong/icon.png Binary files differdeleted file mode 100644 index eab34de53d..0000000000 --- a/demos/2d/pong/icon.png +++ /dev/null diff --git a/demos/2d/pong/left_pallete.png b/demos/2d/pong/left_pallete.png Binary files differdeleted file mode 100644 index f0d4b549d0..0000000000 --- a/demos/2d/pong/left_pallete.png +++ /dev/null diff --git a/demos/2d/pong/pong.gd b/demos/2d/pong/pong.gd deleted file mode 100644 index 81afbd9961..0000000000 --- a/demos/2d/pong/pong.gd +++ /dev/null @@ -1,67 +0,0 @@ - -extends Node2D - -# Member variables -const INITIAL_BALL_SPEED = 80 -var ball_speed = INITIAL_BALL_SPEED -var screen_size = Vector2(640, 400) - -# Default ball direction -var direction = Vector2(-1, 0) -var pad_size = Vector2(8, 32) -const PAD_SPEED = 150 - - -func _process(delta): - # Get ball position and pad rectangles - var ball_pos = get_node("ball").get_pos() - var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size) - var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size) - - # Integrate new ball postion - ball_pos += direction*ball_speed*delta - - # Flip when touching roof or floor - if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)): - direction.y = -direction.y - - # Flip, change direction and increase speed when touching pads - if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): - direction.x = -direction.x - ball_speed *= 1.1 - direction.y = randf()*2.0 - 1 - direction = direction.normalized() - - # Check gameover - if (ball_pos.x < 0 or ball_pos.x > screen_size.x): - ball_pos = screen_size*0.5 - ball_speed = INITIAL_BALL_SPEED - direction = Vector2(-1, 0) - - get_node("ball").set_pos(ball_pos) - - # Move left pad - var left_pos = get_node("left").get_pos() - - if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")): - left_pos.y += -PAD_SPEED*delta - if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")): - left_pos.y += PAD_SPEED*delta - - get_node("left").set_pos(left_pos) - - # Move right pad - var right_pos = get_node("right").get_pos() - - if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")): - right_pos.y += -PAD_SPEED*delta - if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")): - right_pos.y += PAD_SPEED*delta - - get_node("right").set_pos(right_pos) - - -func _ready(): - screen_size = get_viewport_rect().size # Get actual size - pad_size = get_node("left").get_texture().get_size() - set_process(true) diff --git a/demos/2d/pong/pong.xml b/demos/2d/pong/pong.xml deleted file mode 100644 index 2189be7c62..0000000000 --- a/demos/2d/pong/pong.xml +++ /dev/null @@ -1,191 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="6" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://pong.gd" type="Script" index="0"></ext_resource> - <ext_resource path="res://left_pallete.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://separator.png" type="Texture" index="3"></ext_resource> - <ext_resource path="res://right_pallete.png" type="Texture" index="2"></ext_resource> - <ext_resource path="res://ball.png" type="Texture" index="4"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 0 </int> - <string> "conns" </string> - <int_array len="0"> </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="11"> - <string> "game" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "Node2D" </string> - <string> "left" </string> - <string> "transform/pos" </string> - <string> "texture" </string> - <string> "Sprite" </string> - <string> "right" </string> - 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\ No newline at end of file diff --git a/demos/2d/rubegoldberg/seesaw.xml b/demos/2d/rubegoldberg/seesaw.xml deleted file mode 100644 index 281e4e7c0d..0000000000 --- a/demos/2d/rubegoldberg/seesaw.xml +++ /dev/null @@ -1,243 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="5" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://art/seesaw_top.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://art/seesaw_base.png" type="Texture" index="0"></ext_resource> - <resource type="ConcavePolygonShape2D" path="local://1"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="segments" len="6"> -32.6231, 32.0838, -1.28218, -31.1383, -1.28218, -31.1383, 33.8412, 33.1645, 33.8412, 33.1645, -32.6231, 32.0838 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://2"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -99.0874, 7.76759, -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723 </vector2_array> - - </resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 0 </int> - <string> "conns" </string> - <int_array len="0"> </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="43"> - <string> "SeeSaw" </string> - <string> "__meta__" </string> - <string> "Node2D" </string> - <string> "Sprite" </string> - <string> "texture" </string> - <string> "StaticBody2D" </string> - <string> "input/pickable" </string> - <string> "shapes/0/shape" </string> - <string> "shapes/0/transform" </string> - <string> "shapes/0/trigger" </string> - <string> "collision/layers" </string> - <string> "collision/mask" </string> - <string> "constant_linear_velocity" </string> - <string> "constant_angular_velocity" </string> - <string> "friction" </string> - <string> "bounce" </string> - <string> "CollisionPolygon2D" </string> - <string> "build_mode" </string> - <string> "polygon" </string> - <string> "shape_range" </string> - <string> "trigger" </string> - <string> "RigidBody2D" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "mode" </string> - <string> "mass" </string> - <string> "gravity_scale" </string> - <string> "custom_integrator" </string> - <string> "continuous_cd" </string> - <string> "contacts_reported" </string> - <string> "contact_monitor" </string> - <string> "sleeping" </string> - <string> "can_sleep" </string> - <string> "velocity/linear" </string> - <string> "velocity/angular" </string> - <string> "damp_override/linear" </string> - <string> "damp_override/angular" </string> - <string> "transform/scale" </string> - <string> "PinJoint2D" </string> - <string> "node_a" </string> - <string> "node_b" </string> - <string> "bias/bias" </string> - <string> "softness" </string> - </string_array> - <string> "node_count" </string> - <int> 8 </int> - <string> "node_paths" </string> - <array len="0" shared="false"> - </array> - <string> "nodes" </string> - <int_array len="156"> -1, -1, 2, 0, -1, 1, 1, 0, 0, 0, 0, 3, 3, -1, 1, 4, 1, 0, 1, 0, 5, 5, -1, 10, 6, 2, 7, 3, 8, 4, 9, 2, 10, 5, 11, 5, 12, 6, 13, 7, 14, 8, 15, 7, 0, 2, 0, 16, 16, -1, 4, 17, 9, 18, 10, 19, 11, 20, 2, 0, 0, 0, 21, 21, -1, 23, 22, 12, 23, 13, 6, 2, 7, 14, 8, 4, 9, 2, 10, 5, 11, 5, 24, 9, 25, 8, 14, 8, 15, 7, 26, 8, 27, 2, 28, 9, 29, 9, 30, 2, 31, 2, 32, 15, 33, 6, 34, 7, 35, 16, 36, 16, 0, 4, 0, 3, 3, -1, 2, 37, 17, 4, 18, 0, 4, 0, 16, 16, -1, 4, 17, 9, 18, 19, 19, 11, 20, 2, 0, 0, 0, 38, 38, -1, 5, 22, 20, 39, 21, 40, 22, 41, 7, 42, 7, 0 </int_array> - <string> "variants" </string> - <array len="23" shared="false"> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -277.779, -292.484 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 1.670183 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Anim" </string> - <dictionary shared="false"> - <string> "visible" </string> - <bool> False </bool> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource external="0"> </resource> - <bool> False </bool> - <resource resource_type="Shape2D" path="local://1"> </resource> - <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <int> 1 </int> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <real> 1 </real> - <int> 0 </int> - <vector2_array len="3"> -32.6231, 32.0838, -1.28218, -31.1383, 33.8412, 33.1645 </vector2_array> - <vector2> -1, -1 </vector2> - <vector2> 1.19748, -29.9368 </vector2> - <real> 16.223282 </real> - <resource resource_type="Shape2D" path="local://2"> </resource> - <bool> True </bool> - <real> -1 </real> - <vector2> 1, 0.5 </vector2> - <resource external="1"> </resource> - <vector2_array len="4"> -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723, -99.0874, 7.76759 </vector2_array> - <vector2> 0, -31.1343 </vector2> - <node_path> "../RigidBody2D" </node_path> - <node_path> "../Sprite/StaticBody2D" </node_path> - </array> - <string> "version" </string> - <int> 2 </int> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/2d/screen_space_shaders/art/burano.jpg b/demos/2d/screen_space_shaders/art/burano.jpg Binary files differdeleted file mode 100644 index 3017616384..0000000000 --- a/demos/2d/screen_space_shaders/art/burano.jpg +++ /dev/null diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png b/demos/2d/screen_space_shaders/art/filmgrain.png Binary files differdeleted file mode 100644 index b8ea89902c..0000000000 --- a/demos/2d/screen_space_shaders/art/filmgrain.png +++ /dev/null diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png.flags b/demos/2d/screen_space_shaders/art/filmgrain.png.flags deleted file mode 100644 index d5476d5499..0000000000 --- a/demos/2d/screen_space_shaders/art/filmgrain.png.flags +++ /dev/null @@ -1 +0,0 @@ -repeat=true diff --git a/demos/2d/screen_space_shaders/art/forest.jpg b/demos/2d/screen_space_shaders/art/forest.jpg Binary files differdeleted file mode 100644 index 705acf8a5d..0000000000 --- a/demos/2d/screen_space_shaders/art/forest.jpg +++ /dev/null diff --git a/demos/2d/screen_space_shaders/art/mountains.jpg b/demos/2d/screen_space_shaders/art/mountains.jpg Binary files differdeleted file mode 100644 index d75baf530c..0000000000 --- a/demos/2d/screen_space_shaders/art/mountains.jpg +++ /dev/null diff --git a/demos/2d/screen_space_shaders/art/platformer.jpg b/demos/2d/screen_space_shaders/art/platformer.jpg Binary files differdeleted file mode 100644 index e6197cd62b..0000000000 --- a/demos/2d/screen_space_shaders/art/platformer.jpg +++ /dev/null diff --git a/demos/2d/screen_space_shaders/art/vignette.png b/demos/2d/screen_space_shaders/art/vignette.png Binary files differdeleted file mode 100644 index 8afeb7f9e1..0000000000 --- a/demos/2d/screen_space_shaders/art/vignette.png +++ /dev/null diff --git a/demos/2d/screen_space_shaders/art/white.png b/demos/2d/screen_space_shaders/art/white.png Binary files differdeleted file mode 100644 index 573faa33f2..0000000000 --- a/demos/2d/screen_space_shaders/art/white.png +++ /dev/null diff --git a/demos/2d/screen_space_shaders/engine.cfg b/demos/2d/screen_space_shaders/engine.cfg deleted file mode 100644 index f7caa7abbc..0000000000 --- a/demos/2d/screen_space_shaders/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Screen-Space Shaders" -main_scene="res://screen_shaders.scn" -icon="res://icon.png" - -[display] - -width=800 -height=600 -stretch_mode="2d" -stretch_aspect="keep" diff --git a/demos/2d/screen_space_shaders/icon.png b/demos/2d/screen_space_shaders/icon.png Binary files differdeleted file mode 100644 index e3cc049081..0000000000 --- a/demos/2d/screen_space_shaders/icon.png +++ /dev/null diff --git a/demos/2d/screen_space_shaders/screen_shaders.gd b/demos/2d/screen_space_shaders/screen_shaders.gd deleted file mode 100644 index b847a9c923..0000000000 --- a/demos/2d/screen_space_shaders/screen_shaders.gd +++ /dev/null @@ -1,25 +0,0 @@ - -extends Control - - -func _ready(): - for c in get_node("pictures").get_children(): - get_node("picture").add_item("PIC: " + c.get_name()) - for c in get_node("effects").get_children(): - get_node("effect").add_item("FX: " + c.get_name()) - - -func _on_picture_item_selected(ID): - for c in range(get_node("pictures").get_child_count()): - if (ID == c): - get_node("pictures").get_child(c).show() - else: - get_node("pictures").get_child(c).hide() - - -func _on_effect_item_selected(ID): - for c in range(get_node("effects").get_child_count()): - if (ID == c): - get_node("effects").get_child(c).show() - else: - get_node("effects").get_child(c).hide() diff --git a/demos/2d/screen_space_shaders/screen_shaders.scn b/demos/2d/screen_space_shaders/screen_shaders.scn Binary files differdeleted file mode 100644 index 00c7fe8eba..0000000000 --- a/demos/2d/screen_space_shaders/screen_shaders.scn +++ /dev/null diff --git a/demos/2d/sdf_font/KaushanScript-Regular.otf b/demos/2d/sdf_font/KaushanScript-Regular.otf Binary files differdeleted file mode 100644 index bd29502100..0000000000 --- a/demos/2d/sdf_font/KaushanScript-Regular.otf +++ /dev/null diff --git a/demos/2d/sdf_font/engine.cfg b/demos/2d/sdf_font/engine.cfg deleted file mode 100644 index bf983041fa..0000000000 --- a/demos/2d/sdf_font/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Signed Distance Field Font" -main_scene="res://sdf.scn" -icon="res://icon.png" diff --git a/demos/2d/sdf_font/font.fnt b/demos/2d/sdf_font/font.fnt Binary files differdeleted file mode 100644 index c2b6b0177d..0000000000 --- a/demos/2d/sdf_font/font.fnt +++ /dev/null diff --git a/demos/2d/sdf_font/icon.png b/demos/2d/sdf_font/icon.png Binary files differdeleted file mode 100644 index 0c700ad77c..0000000000 --- a/demos/2d/sdf_font/icon.png +++ /dev/null diff --git a/demos/2d/sdf_font/sdf.scn b/demos/2d/sdf_font/sdf.scn Binary files differdeleted file mode 100644 index 4880500d6d..0000000000 --- a/demos/2d/sdf_font/sdf.scn +++ /dev/null diff --git a/demos/2d/shower_of_bullets/bullet.png b/demos/2d/shower_of_bullets/bullet.png Binary files differdeleted file mode 100644 index 7466374129..0000000000 --- a/demos/2d/shower_of_bullets/bullet.png +++ /dev/null diff --git a/demos/2d/shower_of_bullets/bullets.gd b/demos/2d/shower_of_bullets/bullets.gd deleted file mode 100644 index e0eba2682a..0000000000 --- a/demos/2d/shower_of_bullets/bullets.gd +++ /dev/null @@ -1,71 +0,0 @@ - -extends Node2D - -# This demo is an example of controling a high number of 2D objects with logic and collision without using scene nodes. -# This technique is a lot more efficient than using instancing and nodes, but requires more programming and is less visual - -# Member variables -const BULLET_COUNT = 500 -const SPEED_MIN = 20 -const SPEED_MAX = 50 - -var bullets = [] -var shape - - -# Inner classes -class Bullet: - var pos = Vector2() - var speed = 1.0 - var body = RID() - - -func _draw(): - var t = preload("res://bullet.png") - var tofs = -t.get_size()*0.5 - for b in bullets: - draw_texture(t, b.pos + tofs) - - -func _process(delta): - var width = get_viewport_rect().size.x*2.0 - var mat = Matrix32() - for b in bullets: - b.pos.x -= b.speed*delta - if (b.pos.x < -30): - b.pos.x += width - mat.o = b.pos - - Physics2DServer.body_set_state(b.body, Physics2DServer.BODY_STATE_TRANSFORM, mat) - - update() - - -func _ready(): - shape = Physics2DServer.shape_create(Physics2DServer.SHAPE_CIRCLE) - Physics2DServer.shape_set_data(shape, 8) # Radius - - for i in range(BULLET_COUNT): - var b = Bullet.new() - b.speed = rand_range(SPEED_MIN, SPEED_MAX) - b.body = Physics2DServer.body_create(Physics2DServer.BODY_MODE_KINEMATIC) - Physics2DServer.body_set_space(b.body, get_world_2d().get_space()) - Physics2DServer.body_add_shape(b.body, shape) - - b.pos = Vector2(get_viewport_rect().size * Vector2(randf()*2.0, randf())) # Twice as long - b.pos.x += get_viewport_rect().size.x # Start outside - var mat = Matrix32() - mat.o = b.pos - Physics2DServer.body_set_state(b.body, Physics2DServer.BODY_STATE_TRANSFORM, mat) - - bullets.append(b) - - set_process(true) - - -func _exit_tree(): - for b in bullets: - Physics2DServer.free_rid(b.body) - - Physics2DServer.free_rid(shape) - bullets.clear() diff --git a/demos/2d/shower_of_bullets/engine.cfg b/demos/2d/shower_of_bullets/engine.cfg deleted file mode 100644 index cad5751985..0000000000 --- a/demos/2d/shower_of_bullets/engine.cfg +++ /dev/null @@ -1,16 +0,0 @@ -[application] - -name="Bullet Shower" -main_scene="res://shower.scn" -icon="res://icon.png" - -[display] - -width=1024 -height=600 -resizable=true -stretch_aspect="keep" - -[physics_2d] - -cell_size=64 diff --git a/demos/2d/shower_of_bullets/face_happy.png b/demos/2d/shower_of_bullets/face_happy.png Binary files differdeleted file mode 100644 index 6ed643b62d..0000000000 --- a/demos/2d/shower_of_bullets/face_happy.png +++ /dev/null diff --git a/demos/2d/shower_of_bullets/face_sad.png b/demos/2d/shower_of_bullets/face_sad.png Binary files differdeleted file mode 100644 index d6318b20a3..0000000000 --- a/demos/2d/shower_of_bullets/face_sad.png +++ /dev/null diff --git a/demos/2d/shower_of_bullets/icon.png b/demos/2d/shower_of_bullets/icon.png Binary files differdeleted file mode 100644 index 432c74a5a3..0000000000 --- a/demos/2d/shower_of_bullets/icon.png +++ /dev/null diff --git a/demos/2d/shower_of_bullets/shower.gd b/demos/2d/shower_of_bullets/shower.gd deleted file mode 100644 index 50c1109489..0000000000 --- a/demos/2d/shower_of_bullets/shower.gd +++ /dev/null @@ -1,25 +0,0 @@ - -extends Node2D - -# Member variables -var touching = 0 - -func _input(event): - if (event.type == InputEvent.MOUSE_MOTION): - get_node("player").set_pos(event.pos - Vector2(0, 16)) - - -func _on_player_body_enter_shape(body_id, body, body_shape, area_shape): - touching += 1 - if (touching == 1): - get_node("player/sprite").set_frame(1) - - -func _on_player_body_exit_shape(body_id, body, body_shape, area_shape): - touching -= 1 - if (touching == 0): - get_node("player/sprite").set_frame(0) - - -func _ready(): - set_process_input(true) diff --git a/demos/2d/shower_of_bullets/shower.scn b/demos/2d/shower_of_bullets/shower.scn Binary files differdeleted file mode 100644 index 9e2181e9c6..0000000000 --- a/demos/2d/shower_of_bullets/shower.scn +++ /dev/null diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd deleted file mode 100644 index 9f6734e122..0000000000 --- a/demos/2d/space_shooter/asteroid.gd +++ /dev/null @@ -1,43 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = -200 -const Y_RANDOM = 10 - -var points = 1 -var speed_y = 0.0 -var destroyed = false - - -func _process(delta): - translate(Vector2(SPEED, speed_y)*delta) - - -func _ready(): - speed_y = rand_range(-Y_RANDOM, Y_RANDOM) - - -func destroy(): - if (destroyed): - return - destroyed = true - get_node("anim").play("explode") - set_process(false) - get_node("sfx").play("sound_explode") - # Accumulate points - get_node("/root/game_state").points += 1 - - -func is_enemy(): - return not destroyed - - -func _on_visibility_enter_screen(): - set_process(true) - # Make it spin! - get_node("anim").play("spin") - - -func _on_visibility_exit_screen(): - queue_free() diff --git a/demos/2d/space_shooter/asteroid.scn b/demos/2d/space_shooter/asteroid.scn Binary files differdeleted file mode 100644 index 6bca98cd30..0000000000 --- a/demos/2d/space_shooter/asteroid.scn +++ /dev/null diff --git a/demos/2d/space_shooter/bg_gradient.png b/demos/2d/space_shooter/bg_gradient.png Binary files differdeleted file mode 100644 index 3e71976dc6..0000000000 --- a/demos/2d/space_shooter/bg_gradient.png +++ /dev/null diff --git a/demos/2d/space_shooter/big_star.png b/demos/2d/space_shooter/big_star.png Binary files differdeleted file mode 100644 index 7726a7aa12..0000000000 --- a/demos/2d/space_shooter/big_star.png +++ /dev/null diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd deleted file mode 100644 index 204995c05d..0000000000 --- a/demos/2d/space_shooter/enemy1.gd +++ /dev/null @@ -1,36 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = -200 - -var destroyed=false - - -func _process(delta): - get_parent().translate(Vector2(SPEED*delta, 0)) - - -func is_enemy(): - return not destroyed - - -func destroy(): - if (destroyed): - return - destroyed = true - get_node("anim").play("explode") - set_process(false) - get_node("sfx").play("sound_explode") - # Accumulate points - get_node("/root/game_state").points += 5 - - -func _on_visibility_enter_screen(): - set_process(true) - get_node("anim").play("zigzag") - get_node("anim").seek(randf()*2.0) # Make it start from any pos - - -func _on_visibility_exit_screen(): - queue_free() diff --git a/demos/2d/space_shooter/enemy1.png b/demos/2d/space_shooter/enemy1.png Binary files differdeleted file mode 100644 index 242d8f0055..0000000000 --- a/demos/2d/space_shooter/enemy1.png +++ /dev/null diff --git a/demos/2d/space_shooter/enemy1.scn b/demos/2d/space_shooter/enemy1.scn Binary files differdeleted file mode 100644 index 805071b772..0000000000 --- a/demos/2d/space_shooter/enemy1.scn +++ /dev/null diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd deleted file mode 100644 index bfdb743103..0000000000 --- a/demos/2d/space_shooter/enemy2.gd +++ /dev/null @@ -1,51 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = -220 -const SHOOT_INTERVAL = 1 - -var shoot_timeout = 0 -var destroyed=false - - -func _process(delta): - translate(Vector2(SPEED*delta, 0)) - shoot_timeout -= delta - - if (shoot_timeout < 0): - shoot_timeout = SHOOT_INTERVAL - - # Instance a shot - var shot = preload("res://enemy_shot.scn").instance() - # Set pos as "shoot_from" Position2D node - shot.set_pos(get_node("shoot_from").get_global_pos()) - # Add it to parent, so it has world coordinates - get_parent().add_child(shot) - - -func is_enemy(): - return not destroyed - - -func destroy(): - if (destroyed): - return - destroyed = true - get_node("anim").play("explode") - set_process(false) - get_node("sfx").play("sound_explode") - # Accumulate points - get_node("/root/game_state").points += 10 - - -func _ready(): - set_fixed_process(true) - - -func _on_visibility_enter_screen(): - set_process(true) - - -func _on_visibility_exit_screen(): - queue_free() diff --git a/demos/2d/space_shooter/enemy2.png b/demos/2d/space_shooter/enemy2.png Binary files differdeleted file mode 100644 index 5b63033696..0000000000 --- a/demos/2d/space_shooter/enemy2.png +++ /dev/null diff --git a/demos/2d/space_shooter/enemy2.scn b/demos/2d/space_shooter/enemy2.scn Binary files differdeleted file mode 100644 index 644add77aa..0000000000 --- a/demos/2d/space_shooter/enemy2.scn +++ /dev/null diff --git a/demos/2d/space_shooter/enemy_shot.gd b/demos/2d/space_shooter/enemy_shot.gd deleted file mode 100644 index 6c782b69f1..0000000000 --- a/demos/2d/space_shooter/enemy_shot.gd +++ /dev/null @@ -1,31 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = -800 - -var hit = false - - -func _process(delta): - translate(Vector2(delta*SPEED, 0)) - - -func _ready(): - set_process(true) - - -func is_enemy(): - return true - - -func _hit_something(): - if (hit): - return - hit = true - set_process(false) - get_node("anim").play("splash") - - -func _on_visibility_exit_screen(): - queue_free() diff --git a/demos/2d/space_shooter/enemy_shot.png b/demos/2d/space_shooter/enemy_shot.png Binary files differdeleted file mode 100644 index 04287211a9..0000000000 --- a/demos/2d/space_shooter/enemy_shot.png +++ /dev/null diff --git a/demos/2d/space_shooter/enemy_shot.scn b/demos/2d/space_shooter/enemy_shot.scn Binary files differdeleted file mode 100644 index 353c9058f7..0000000000 --- a/demos/2d/space_shooter/enemy_shot.scn +++ /dev/null diff --git a/demos/2d/space_shooter/engine.cfg b/demos/2d/space_shooter/engine.cfg deleted file mode 100644 index 8047cebdd3..0000000000 --- a/demos/2d/space_shooter/engine.cfg +++ /dev/null @@ -1,22 +0,0 @@ -[application] - -name="Simple Shooter" -main_scene="res://main_menu.scn" -icon="res://icon.png" - -[autoload] - -game_state="res://game_state.gd" - -[display] - -width=1024 -height=600 - -[input] - -move_up=[key(Up)] -move_down=[key(Down)] -move_left=[key(Left)] -move_right=[key(Right)] -shoot=[key(Space)] diff --git a/demos/2d/space_shooter/explosion.scn b/demos/2d/space_shooter/explosion.scn Binary files differdeleted file mode 100644 index 6fc105fac3..0000000000 --- a/demos/2d/space_shooter/explosion.scn +++ /dev/null diff --git a/demos/2d/space_shooter/fire.png b/demos/2d/space_shooter/fire.png Binary files differdeleted file mode 100644 index 1c68c36213..0000000000 --- a/demos/2d/space_shooter/fire.png +++ /dev/null diff --git a/demos/2d/space_shooter/game_state.gd b/demos/2d/space_shooter/game_state.gd deleted file mode 100644 index 0aa5e1f42b..0000000000 --- a/demos/2d/space_shooter/game_state.gd +++ /dev/null @@ -1,22 +0,0 @@ - -extends Node - -# Member variables -var points = 0 -var max_points = 0 - - -func _ready(): - var f = File.new() - # Load high score - if (f.open("user://highscore", File.READ) == OK): - max_points = f.get_var() - - -func game_over(): - if (points > max_points): - max_points = points - # Save high score - var f = File.new() - f.open("user://highscore", File.WRITE) - f.store_var(max_points) diff --git a/demos/2d/space_shooter/icon.png b/demos/2d/space_shooter/icon.png Binary files differdeleted file mode 100644 index 1df2bf5d9d..0000000000 --- a/demos/2d/space_shooter/icon.png +++ /dev/null diff --git a/demos/2d/space_shooter/level.scn b/demos/2d/space_shooter/level.scn Binary files differdeleted file mode 100644 index 6d5f8005f5..0000000000 --- a/demos/2d/space_shooter/level.scn +++ /dev/null diff --git a/demos/2d/space_shooter/level_tiles.res b/demos/2d/space_shooter/level_tiles.res Binary files differdeleted file mode 100644 index 8712b8c799..0000000000 --- a/demos/2d/space_shooter/level_tiles.res +++ /dev/null diff --git a/demos/2d/space_shooter/level_tiles.scn b/demos/2d/space_shooter/level_tiles.scn Binary files differdeleted file mode 100644 index 932be39a29..0000000000 --- a/demos/2d/space_shooter/level_tiles.scn +++ /dev/null diff --git a/demos/2d/space_shooter/main_menu.gd b/demos/2d/space_shooter/main_menu.gd deleted file mode 100644 index a7f242da7b..0000000000 --- a/demos/2d/space_shooter/main_menu.gd +++ /dev/null @@ -1,11 +0,0 @@ - -extends Control - - -func _ready(): - get_node("score").set_text("HIGH SCORE: " + str(get_node("/root/game_state").max_points)) - - -func _on_play_pressed(): - get_node("/root/game_state").points = 0 - get_tree().change_scene("res://level.scn") diff --git a/demos/2d/space_shooter/main_menu.scn b/demos/2d/space_shooter/main_menu.scn Binary files differdeleted file mode 100644 index 91b0b37b14..0000000000 --- a/demos/2d/space_shooter/main_menu.scn +++ /dev/null diff --git a/demos/2d/space_shooter/meteorite.png b/demos/2d/space_shooter/meteorite.png Binary files differdeleted file mode 100644 index 92fb4387df..0000000000 --- a/demos/2d/space_shooter/meteorite.png +++ /dev/null diff --git a/demos/2d/space_shooter/parallax.scn b/demos/2d/space_shooter/parallax.scn Binary files differdeleted file mode 100644 index 2753d16e84..0000000000 --- a/demos/2d/space_shooter/parallax.scn +++ /dev/null diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd deleted file mode 100644 index 7362dff97d..0000000000 --- a/demos/2d/space_shooter/rail.gd +++ /dev/null @@ -1,19 +0,0 @@ - -extends Node2D - -# Member variables -const SPEED = 200 -var offset = 0 - - -func stop(): - set_process(false) - - -func _process(delta): - offset += delta*SPEED - set_pos(Vector2(offset, 0)) - - -func _ready(): - set_process(true) diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd deleted file mode 100644 index b6c1200632..0000000000 --- a/demos/2d/space_shooter/ship.gd +++ /dev/null @@ -1,81 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = 200 - -var screen_size -var prev_shooting = false -var killed = false - - -func _process(delta): - var motion = Vector2() - if Input.is_action_pressed("move_up"): - motion += Vector2(0, -1) - if Input.is_action_pressed("move_down"): - motion += Vector2(0, 1) - if Input.is_action_pressed("move_left"): - motion += Vector2(-1, 0) - if Input.is_action_pressed("move_right"): - motion += Vector2(1, 0) - var shooting = Input.is_action_pressed("shoot") - - var pos = get_pos() - - pos += motion*delta*SPEED - if (pos.x < 0): - pos.x = 0 - if (pos.x > screen_size.x): - pos.x = screen_size.x - if (pos.y < 0): - pos.y = 0 - if (pos.y > screen_size.y): - pos.y = screen_size.y - - set_pos(pos) - - if (shooting and not prev_shooting): - # Just pressed - var shot = preload("res://shot.scn").instance() - # Use the Position2D as reference - shot.set_pos(get_node("shootfrom").get_global_pos()) - # Put it two parents above, so it is not moved by us - get_node("../..").add_child(shot) - # Play sound - get_node("sfx").play("shoot") - - prev_shooting = shooting - - # Update points counter - get_node("../hud/score_points").set_text(str(get_node("/root/game_state").points)) - - -func _ready(): - screen_size = get_viewport().get_rect().size - set_process(true) - - -func _hit_something(): - if (killed): - return - killed = true - get_node("anim").play("explode") - get_node("sfx").play("sound_explode") - get_node("../hud/game_over").show() - get_node("/root/game_state").game_over() - get_parent().stop() - set_process(false) - - -func _on_ship_body_enter(body): - _hit_something() - - -func _on_ship_area_enter(area): - if (area.has_method("is_enemy") and area.is_enemy()): - _hit_something() - - -func _on_back_to_menu_pressed(): - get_tree().change_scene("res://main_menu.scn") diff --git a/demos/2d/space_shooter/ship.png b/demos/2d/space_shooter/ship.png Binary files differdeleted file mode 100644 index a36b833903..0000000000 --- a/demos/2d/space_shooter/ship.png +++ /dev/null diff --git a/demos/2d/space_shooter/ship.scn b/demos/2d/space_shooter/ship.scn Binary files differdeleted file mode 100644 index c60e2e3e3b..0000000000 --- a/demos/2d/space_shooter/ship.scn +++ /dev/null diff --git a/demos/2d/space_shooter/shoot.png b/demos/2d/space_shooter/shoot.png Binary files differdeleted file mode 100644 index 6e80ddab93..0000000000 --- a/demos/2d/space_shooter/shoot.png +++ /dev/null diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd deleted file mode 100644 index 936dde73d1..0000000000 --- a/demos/2d/space_shooter/shot.gd +++ /dev/null @@ -1,40 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = 800 - -var hit = false - - -func _process(delta): - translate(Vector2(delta*SPEED, 0)) - - -func _ready(): - set_process(true) - - -func _hit_something(): - if (hit): - return - hit = true - set_process(false) - get_node("anim").play("splash") - - -func _on_visibility_exit_screen(): - queue_free() - - -func _on_shot_area_enter(area): - # Hit an enemy or asteroid - if (area.has_method("destroy")): - # Duck typing at it's best - area.destroy() - _hit_something() - - -func _on_shot_body_enter(body): - # Hit the tilemap - _hit_something() diff --git a/demos/2d/space_shooter/shot.scn b/demos/2d/space_shooter/shot.scn Binary files differdeleted file mode 100644 index 9daf4ebe82..0000000000 --- a/demos/2d/space_shooter/shot.scn +++ /dev/null diff --git a/demos/2d/space_shooter/small_star.png b/demos/2d/space_shooter/small_star.png Binary files differdeleted file mode 100644 index 71c3c531cd..0000000000 --- a/demos/2d/space_shooter/small_star.png +++ /dev/null diff --git a/demos/2d/space_shooter/sound_explode.wav b/demos/2d/space_shooter/sound_explode.wav Binary files differdeleted file mode 100644 index 229c85399c..0000000000 --- a/demos/2d/space_shooter/sound_explode.wav +++ /dev/null diff --git a/demos/2d/space_shooter/sound_shoot.wav b/demos/2d/space_shooter/sound_shoot.wav Binary files differdeleted file mode 100644 index ad74f328cb..0000000000 --- a/demos/2d/space_shooter/sound_shoot.wav +++ /dev/null diff --git a/demos/2d/space_shooter/tile.png b/demos/2d/space_shooter/tile.png Binary files differdeleted file mode 100644 index d8f41d16f6..0000000000 --- a/demos/2d/space_shooter/tile.png +++ /dev/null diff --git a/demos/2d/splash/bg.png b/demos/2d/splash/bg.png Binary files differdeleted file mode 100644 index 197a0484d2..0000000000 --- a/demos/2d/splash/bg.png +++ /dev/null diff --git a/demos/2d/splash/bg_layer_1.png b/demos/2d/splash/bg_layer_1.png Binary files differdeleted file mode 100644 index 7f18411465..0000000000 --- a/demos/2d/splash/bg_layer_1.png +++ /dev/null diff --git a/demos/2d/splash/bg_layer_2.png b/demos/2d/splash/bg_layer_2.png Binary files differdeleted file mode 100644 index fac5574bfa..0000000000 --- a/demos/2d/splash/bg_layer_2.png +++ /dev/null diff --git a/demos/2d/splash/button.png b/demos/2d/splash/button.png Binary files differdeleted file mode 100644 index ce62e011bd..0000000000 --- a/demos/2d/splash/button.png +++ /dev/null diff --git a/demos/2d/splash/button_pressed.png b/demos/2d/splash/button_pressed.png Binary files differdeleted file mode 100644 index d9c31f2b6c..0000000000 --- a/demos/2d/splash/button_pressed.png +++ /dev/null diff --git a/demos/2d/splash/engine.cfg b/demos/2d/splash/engine.cfg deleted file mode 100644 index e461426305..0000000000 --- a/demos/2d/splash/engine.cfg +++ /dev/null @@ -1,9 +0,0 @@ -[application] - -name="Splash Screen" -main_scene="res://splash.xml" -icon="res://icon.png" - -[display] - -height=450 diff --git a/demos/2d/splash/freesans.fnt b/demos/2d/splash/freesans.fnt Binary files differdeleted file mode 100644 index 61167a20eb..0000000000 --- a/demos/2d/splash/freesans.fnt +++ /dev/null diff --git a/demos/2d/splash/icon.png b/demos/2d/splash/icon.png Binary files differdeleted file mode 100644 index b8e24f209e..0000000000 --- a/demos/2d/splash/icon.png +++ /dev/null diff --git a/demos/2d/splash/splash.xml b/demos/2d/splash/splash.xml deleted file mode 100644 index 4a36619b09..0000000000 --- a/demos/2d/splash/splash.xml +++ /dev/null @@ -1,448 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="20" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://splash_02.png" type="Texture" index="4"></ext_resource> - <ext_resource path="res://splash_01.png" type="Texture" index="3"></ext_resource> - <ext_resource path="res://splash_05.png" type="Texture" index="7"></ext_resource> - <ext_resource path="res://splash_06.png" type="Texture" index="8"></ext_resource> - <ext_resource path="res://splash_03.png" type="Texture" index="5"></ext_resource> - <ext_resource path="res://splash_04.png" type="Texture" index="6"></ext_resource> - <ext_resource path="res://splash_07.png" type="Texture" index="9"></ext_resource> - <ext_resource path="res://splash_08.png" type="Texture" index="10"></ext_resource> - <ext_resource path="res://splash_09.png" type="Texture" index="11"></ext_resource> - <ext_resource path="res://bg.png" type="Texture" index="0"></ext_resource> - <ext_resource path="res://bg_layer_2.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://bg_layer_1.png" type="Texture" index="2"></ext_resource> - <ext_resource path="res://button_pressed.png" type="Texture" index="13"></ext_resource> - <ext_resource path="res://button.png" type="Texture" index="12"></ext_resource> - 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<resource external="5"> </resource> - <resource external="6"> </resource> - <resource external="7"> </resource> - <resource external="8"> </resource> - <resource external="9"> </resource> - <resource external="10"> </resource> - <resource external="11"> </resource> - </array> - - </resource> - <resource type="Animation" path="local://4"> - <string name="resource/name"> "intro" </string> - <real name="length"> 3 </real> - <bool name="loop"> False </bool> - <real name="step"> 0.1 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "logo:transform/pos" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> True </bool> - <string> "times" </string> - <real_array len="2"> 1, 1.5 </real_array> - <string> "transitions" </string> - <real_array len="2"> 2, 1 </real_array> - <string> "values" </string> - <array len="2" shared="false"> - <vector2> 412, -212.981 </vector2> - <vector2> 412, 171 </vector2> - </array> - </dictionary> - <string name="tracks/1/type"> "value" </string> - <node_path name="tracks/1/path"> "logo:frame" </node_path> - <int name="tracks/1/interp"> 1 </int> - <dictionary name="tracks/1/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="10"> 0, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3 </real_array> - <string> "transitions" </string> - <real_array len="10"> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 </real_array> - <string> "values" </string> - <array len="10" shared="false"> - <int> 0 </int> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 4 </int> - <int> 5 </int> - <int> 6 </int> - <int> 7 </int> - <int> 8 </int> - </array> - </dictionary> - <string name="tracks/2/type"> "value" </string> - <node_path name="tracks/2/path"> "start:visibility/opacity" </node_path> - <int name="tracks/2/interp"> 1 </int> - <dictionary name="tracks/2/keys" shared="false"> - <string> "cont" </string> - <bool> True </bool> - <string> "times" </string> - <real_array len="2"> 2.5, 2.8 </real_array> - <string> "transitions" </string> - <real_array len="2"> 1, 1 </real_array> - <string> "values" </string> - <array len="2" shared="false"> - <real> 0 </real> - <real> 1 </real> - </array> - </dictionary> - <string name="tracks/3/type"> "value" </string> - <node_path name="tracks/3/path"> "start:visibility/visible" </node_path> - <int name="tracks/3/interp"> 1 </int> - <dictionary name="tracks/3/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="2"> 0, 2.5 </real_array> - <string> "transitions" </string> - <real_array len="2"> 1, 1 </real_array> - <string> "values" </string> - <array len="2" shared="false"> - <bool> False </bool> - <bool> True </bool> - </array> - </dictionary> - <string name="tracks/4/type"> "value" </string> - <node_path name="tracks/4/path"> "copyright:visibility/visible" </node_path> - <int name="tracks/4/interp"> 1 </int> - <dictionary name="tracks/4/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="2"> 0, 2.5 </real_array> - <string> "transitions" </string> - <real_array len="2"> 1, 1 </real_array> - <string> "values" </string> - <array len="2" shared="false"> - <bool> False </bool> - <bool> True </bool> - </array> - </dictionary> - <string name="tracks/5/type"> "value" </string> - <node_path name="tracks/5/path"> "copyright:visibility/opacity" </node_path> - <int name="tracks/5/interp"> 1 </int> - <dictionary name="tracks/5/keys" shared="false"> - <string> "cont" </string> - <bool> True </bool> - <string> "times" </string> - <real_array len="2"> 2.5, 2.8 </real_array> - <string> "transitions" </string> - <real_array len="2"> 1, 1 </real_array> - <string> "values" </string> - <array len="2" shared="false"> - <real> 0 </real> - <real> 1 </real> - </array> - </dictionary> - - </resource> - <resource type="Animation" path="local://3"> - <string name="resource/name"> "loop" </string> - <real name="length"> 0.6 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.1 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "logo:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="2"> 0, 0.3 </real_array> - <string> "transitions" </string> - <real_array len="2"> 1, 1 </real_array> - <string> "values" </string> - <array len="2" shared="false"> - <int> 8 </int> - <int> 7 </int> - </array> - </dictionary> - - </resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 0 </int> - <string> "conns" </string> - <int_array len="0"> </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="51"> - <string> "splash" </string> - <string> "anchor/right" </string> - <string> "anchor/bottom" </string> - <string> "focus/ignore_mouse" </string> - <string> "focus/stop_mouse" </string> - <string> "size_flags/horizontal" </string> - <string> "size_flags/vertical" </string> - <string> "__meta__" </string> - <string> "Control" </string> - <string> "bg" </string> - <string> "margin/right" </string> - <string> "margin/bottom" </string> - <string> "1" </string> - <string> "texture" </string> - <string> "TextureFrame" </string> - <string> "2" </string> - <string> "margin/left" </string> - <string> "scroll" </string> - <string> "playback/process_mode" </string> - <string> "playback/default_blend_time" </string> - <string> "root/root" </string> - <string> "anims/scroll" </string> - <string> "playback/active" </string> - <string> "playback/speed" </string> - <string> "blend_times" </string> - <string> "autoplay" </string> - <string> "AnimationPlayer" </string> - <string> "layer2" </string> - <string> "margin/top" </string> - <string> "layer1" </string> - <string> "logo" </string> - <string> "transform/pos" </string> - <string> "frames" </string> - <string> "frame" </string> - <string> "AnimatedSprite" </string> - <string> "start" </string> - <string> "toggle_mode" </string> - <string> "textures/normal" </string> - <string> "textures/pressed" </string> - <string> "TextureButton" </string> - <string> "copyright" </string> - <string> "custom_fonts/font" </string> - <string> "text" </string> - <string> "percent_visible" </string> - <string> "lines_skipped" </string> - <string> "max_lines_visible" </string> - <string> "Label" </string> - <string> "intro" </string> - <string> "anims/intro" </string> - <string> "next/intro" </string> - <string> "anims/loop" </string> - </string_array> - <string> "node_count" </string> - <int> 17 </int> - <string> "node_paths" </string> - <array len="0" shared="false"> - </array> - <string> "nodes" </string> - <int_array len="387"> -1, -1, 8, 0, -1, 7, 1, 0, 2, 0, 3, 1, 4, 2, 5, 3, 6, 3, 7, 4, 0, 0, 0, 8, 9, -1, 6, 10, 5, 11, 5, 3, 1, 4, 2, 5, 3, 6, 3, 0, 1, 0, 14, 12, -1, 7, 10, 5, 11, 5, 3, 2, 4, 2, 5, 3, 6, 3, 13, 6, 0, 1, 0, 14, 15, -1, 8, 16, 7, 10, 8, 11, 9, 3, 2, 4, 2, 5, 3, 6, 3, 13, 6, 0, 1, 0, 26, 17, -1, 8, 18, 0, 19, 10, 20, 11, 21, 12, 22, 2, 23, 13, 24, 14, 25, 15, 0, 0, 0, 8, 27, -1, 6, 10, 5, 11, 5, 3, 1, 4, 2, 5, 3, 6, 3, 0, 5, 0, 14, 12, -1, 8, 28, 16, 10, 7, 11, 17, 3, 2, 4, 2, 5, 3, 6, 3, 13, 18, 0, 5, 0, 14, 15, -1, 9, 16, 7, 28, 16, 10, 8, 11, 17, 3, 2, 4, 2, 5, 3, 6, 3, 13, 18, 0, 5, 0, 26, 17, -1, 8, 18, 0, 19, 10, 20, 11, 21, 12, 22, 2, 23, 19, 24, 14, 25, 15, 0, 0, 0, 8, 29, -1, 6, 10, 5, 11, 5, 3, 1, 4, 2, 5, 3, 6, 3, 0, 9, 0, 14, 12, -1, 8, 28, 20, 10, 7, 11, 17, 3, 2, 4, 2, 5, 3, 6, 3, 13, 21, 0, 9, 0, 14, 15, -1, 9, 16, 7, 28, 20, 10, 8, 11, 17, 3, 2, 4, 2, 5, 3, 6, 3, 13, 21, 0, 9, 0, 26, 17, -1, 8, 18, 0, 19, 10, 20, 11, 21, 12, 22, 2, 23, 22, 24, 14, 25, 15, 0, 0, 0, 34, 30, -1, 3, 31, 23, 32, 24, 33, 25, 0, 0, 0, 39, 35, -1, 11, 16, 26, 28, 27, 10, 28, 11, 29, 3, 1, 4, 2, 5, 3, 6, 3, 36, 1, 37, 30, 38, 31, 0, 0, 0, 46, 40, -1, 12, 16, 32, 28, 33, 10, 34, 11, 35, 3, 2, 4, 2, 5, 3, 41, 36, 42, 37, 43, 38, 44, 39, 45, 40, 0, 0, 0, 26, 47, -1, 10, 18, 0, 19, 10, 20, 11, 48, 41, 49, 42, 50, 43, 22, 2, 23, 38, 24, 14, 25, 44, 0 </int_array> - <string> "variants" </string> - <array len="45" shared="false"> - <int> 1 </int> - <bool> False </bool> - <bool> True </bool> - <int> 2 </int> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -301.424, -450.503 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 0.54036 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Anim" </string> - <dictionary shared="false"> - <string> "visible" </string> - <bool> False </bool> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <real> 40 </real> - <resource external="0"> </resource> - <real> 800 </real> - <real> 1600 </real> - <real> 450 </real> - <real> 0 </real> - <node_path> ".." </node_path> - <resource resource_type="Animation" path="local://1"> </resource> - <real> 0.04 </real> - <array len="0" shared="false"> - </array> - <string> "scroll" </string> - <real> 194 </real> - <real> 456 </real> - <resource external="1"> </resource> - <real> 0.1 </real> - <real> 212 </real> - <resource external="2"> </resource> - <real> 0.2 </real> - <vector2> 412, 171 </vector2> - <resource resource_type="SpriteFrames" path="local://2"> </resource> - <int> 8 </int> - <real> 345 </real> - <real> 369 </real> - <real> 494 </real> - <real> 443 </real> - <resource external="12"> </resource> - <resource external="13"> </resource> - <real> 658 </real> - <real> 417 </real> - <real> 776 </real> - <real> 434 </real> - <resource external="14"> </resource> - <string> "(c) 1994 SOGA" </string> - <real> 1 </real> - <int> 0 </int> - <int> -1 </int> - <resource resource_type="Animation" path="local://4"> </resource> - <string> "loop" </string> - <resource resource_type="Animation" path="local://3"> </resource> - <string> "intro" </string> - </array> - <string> "version" </string> - <int> 2 </int> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/2d/splash/splash_01.png b/demos/2d/splash/splash_01.png Binary files differdeleted file mode 100644 index 79a96ac735..0000000000 --- a/demos/2d/splash/splash_01.png +++ /dev/null diff --git a/demos/2d/splash/splash_02.png b/demos/2d/splash/splash_02.png Binary files differdeleted file mode 100644 index fab8bc6b38..0000000000 --- a/demos/2d/splash/splash_02.png +++ /dev/null diff --git a/demos/2d/splash/splash_03.png b/demos/2d/splash/splash_03.png Binary files differdeleted file mode 100644 index 07c6cee8d2..0000000000 --- a/demos/2d/splash/splash_03.png +++ /dev/null diff --git a/demos/2d/splash/splash_04.png b/demos/2d/splash/splash_04.png Binary files differdeleted file mode 100644 index e2b6a607ad..0000000000 --- a/demos/2d/splash/splash_04.png +++ /dev/null diff --git a/demos/2d/splash/splash_05.png b/demos/2d/splash/splash_05.png Binary files differdeleted file mode 100644 index de42ab4cb7..0000000000 --- a/demos/2d/splash/splash_05.png +++ /dev/null diff --git a/demos/2d/splash/splash_06.png b/demos/2d/splash/splash_06.png Binary files differdeleted file mode 100644 index c1b5e5dace..0000000000 --- a/demos/2d/splash/splash_06.png +++ /dev/null diff --git a/demos/2d/splash/splash_07.png b/demos/2d/splash/splash_07.png Binary files differdeleted file mode 100644 index c65a6d8aec..0000000000 --- a/demos/2d/splash/splash_07.png +++ /dev/null diff --git a/demos/2d/splash/splash_08.png b/demos/2d/splash/splash_08.png Binary files differdeleted file mode 100644 index 0bcf0bafe4..0000000000 --- a/demos/2d/splash/splash_08.png +++ /dev/null diff --git a/demos/2d/splash/splash_09.png b/demos/2d/splash/splash_09.png Binary files differdeleted file mode 100644 index de774104f9..0000000000 --- a/demos/2d/splash/splash_09.png +++ /dev/null diff --git a/demos/2d/sprite_shaders/cubio.png b/demos/2d/sprite_shaders/cubio.png Binary files differdeleted file mode 100644 index 6f76220225..0000000000 --- a/demos/2d/sprite_shaders/cubio.png +++ /dev/null diff --git a/demos/2d/sprite_shaders/engine.cfg b/demos/2d/sprite_shaders/engine.cfg deleted file mode 100644 index 17bdada188..0000000000 --- a/demos/2d/sprite_shaders/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="2D Shaders for Sprites" -main_scene="res://sprite_shaders.scn" -icon="res://icon.png" diff --git a/demos/2d/sprite_shaders/icon.png b/demos/2d/sprite_shaders/icon.png Binary files differdeleted file mode 100644 index 8b13ef6bb4..0000000000 --- a/demos/2d/sprite_shaders/icon.png +++ /dev/null diff --git a/demos/2d/sprite_shaders/sprite_shaders.scn b/demos/2d/sprite_shaders/sprite_shaders.scn Binary files differdeleted file mode 100644 index b6060f8eaa..0000000000 --- a/demos/2d/sprite_shaders/sprite_shaders.scn +++ /dev/null diff --git a/demos/2d/tetris/block.png b/demos/2d/tetris/block.png Binary files differdeleted file mode 100644 index b7759b35b4..0000000000 --- a/demos/2d/tetris/block.png +++ /dev/null diff --git a/demos/2d/tetris/engine.cfg b/demos/2d/tetris/engine.cfg deleted file mode 100644 index b80a736c39..0000000000 --- a/demos/2d/tetris/engine.cfg +++ /dev/null @@ -1,17 +0,0 @@ -[application] - -name="Tetris" -main_scene="res://tetris.xml" -icon="res://tetris.png" - -[display] - -width=400 -height=400 - -[input] - -move_left=[key(Left)] -move_right=[key(Right)] -move_down=[key(Down)] -rotate=[key(Space)] diff --git a/demos/2d/tetris/grid.gd b/demos/2d/tetris/grid.gd deleted file mode 100644 index 75fabb4210..0000000000 --- a/demos/2d/tetris/grid.gd +++ /dev/null @@ -1,194 +0,0 @@ - -extends Control - -# Simple Tetris-like demo, (c) 2012 Juan Linietsky -# Implemented by using a regular Control and drawing on it during the _draw() callback. -# The drawing surface is updated only when changes happen (by calling update()) - -# Member variables -var score = 0 -var score_label = null - -const MAX_SHAPES = 7 - -var block = preload("block.png") - -var block_colors = [ - Color(1, 0.5, 0.5), - Color(0.5, 1, 0.5), - Color(0.5, 0.5, 1), - Color(0.8, 0.4, 0.8), - Color(0.8, 0.8, 0.4), - Color(0.4, 0.8, 0.8), - Color(0.7, 0.7, 0.7)] - -var block_shapes = [ - [ Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 2) ], # I - [ Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(0, 1) ], # O - [ Vector2(-1, 1), Vector2(0, 1), Vector2(0, 0), Vector2(1, 0) ], # S - [ Vector2(1, 1), Vector2(0, 1), Vector2(0, 0), Vector2(-1, 0) ], # Z - [ Vector2(-1, 1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0) ], # L - [ Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(-1, 0) ], # J - [ Vector2(0, 1), Vector2(1, 0), Vector2(0, 0), Vector2(-1, 0) ]] # T - -var block_rotations = [ - Matrix32(Vector2(1, 0), Vector2(0, 1), Vector2()), - Matrix32(Vector2(0, 1), Vector2(-1, 0), Vector2()), - Matrix32(Vector2(-1, 0), Vector2(0, -1), Vector2()), - Matrix32(Vector2(0, -1), Vector2(1, 0), Vector2())] - -var width = 0 -var height = 0 - -var cells = {} - -var piece_active = false -var piece_shape = 0 -var piece_pos = Vector2() -var piece_rot = 0 - - -func piece_cell_xform(p, er = 0): - var r = (4 + er + piece_rot) % 4 - return piece_pos + block_rotations[r].xform(p) - - -func _draw(): - var sb = get_stylebox("bg", "Tree") # Use line edit bg - draw_style_box(sb, Rect2(Vector2(), get_size()).grow(3)) - - var bs = block.get_size() - for y in range(height): - for x in range(width): - if (Vector2(x, y) in cells): - draw_texture_rect(block, Rect2(Vector2(x, y)*bs, bs), false, block_colors[cells[Vector2(x, y)]]) - - if (piece_active): - for c in block_shapes[piece_shape]: - draw_texture_rect(block, Rect2(piece_cell_xform(c)*bs, bs), false, block_colors[piece_shape]) - - -func piece_check_fit(ofs, er = 0): - for c in block_shapes[piece_shape]: - var pos = piece_cell_xform(c, er) + ofs - if (pos.x < 0): - return false - if (pos.y < 0): - return false - if (pos.x >= width): - return false - if (pos.y >= height): - return false - if (pos in cells): - return false - - return true - - -func new_piece(): - piece_shape = randi() % MAX_SHAPES - piece_pos = Vector2(width/2, 0) - piece_active = true - piece_rot = 0 - if (piece_shape == 0): - piece_pos.y += 1 - - if (not piece_check_fit(Vector2())): - # Game over - game_over() - - update() - - -func test_collapse_rows(): - var accum_down = 0 - for i in range(height): - var y = height - i - 1 - var collapse = true - for x in range(width): - if (Vector2(x, y) in cells): - if (accum_down): - cells[Vector2(x, y + accum_down)] = cells[Vector2(x, y)] - else: - collapse = false - if (accum_down): - cells.erase(Vector2(x, y + accum_down)) - - if (collapse): - accum_down += 1 - - score += accum_down*100 - score_label.set_text(str(score)) - - -func game_over(): - piece_active = false - get_node("gameover").set_text("Game over!") - update() - - -func restart_pressed(): - score = 0 - score_label.set_text("0") - cells.clear() - get_node("gameover").set_text("") - piece_active = true - get_node("../restart").release_focus() - update() - - -func piece_move_down(): - if (!piece_active): - return - if (piece_check_fit(Vector2(0, 1))): - piece_pos.y += 1 - update() - else: - for c in block_shapes[piece_shape]: - var pos = piece_cell_xform(c) - cells[pos] = piece_shape - test_collapse_rows() - new_piece() - - -func piece_rotate(): - var adv = 1 - if (not piece_check_fit(Vector2(), 1)): - return - piece_rot = (piece_rot + adv) % 4 - update() - - -func _input(ie): - if (not piece_active): - return - if (!ie.is_pressed()): - return - - if (ie.is_action("move_left")): - if (piece_check_fit(Vector2(-1, 0))): - piece_pos.x -= 1 - update() - elif (ie.is_action("move_right")): - if (piece_check_fit(Vector2(1, 0))): - piece_pos.x += 1 - update() - elif (ie.is_action("move_down")): - piece_move_down() - elif (ie.is_action("rotate")): - piece_rotate() - - -func setup(w, h): - width = w - height = h - set_size(Vector2(w, h)*block.get_size()) - new_piece() - get_node("timer").start() - - -func _ready(): - setup(10, 20) - score_label = get_node("../score") - - set_process_input(true) diff --git a/demos/2d/tetris/grid.xml b/demos/2d/tetris/grid.xml deleted file mode 100644 index 49ad4ccc41..0000000000 --- a/demos/2d/tetris/grid.xml +++ /dev/null @@ -1,209 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="2" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://grid.gd" type="Script" index="0"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 1 </int> - <string> "conns" </string> - <int_array len="6"> 1, 0, 30, 29, 2, 0 </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="31"> - <string> "Grid" </string> - <string> "margin/right" </string> - <string> "margin/bottom" </string> - <string> "focus/ignore_mouse" </string> - <string> "focus/stop_mouse" </string> - <string> "size_flags/horizontal" </string> - <string> "size_flags/vertical" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "Control" </string> - <string> "timer" </string> - <string> "process_mode" </string> - <string> "wait_time" </string> - <string> "one_shot" </string> - <string> "autostart" </string> - <string> "Timer" </string> - <string> "gameover" </string> - <string> "anchor/right" </string> - <string> "anchor/bottom" </string> - <string> "custom_colors/font_color" </string> - <string> "custom_colors/font_color_shadow" </string> - <string> "custom_constants/shadow_offset_x" </string> - <string> "custom_constants/shadow_offset_y" </string> - <string> "align" </string> - <string> "valign" </string> - <string> "percent_visible" </string> - <string> "lines_skipped" </string> - <string> "max_lines_visible" </string> - <string> "Label" </string> - <string> "piece_move_down" </string> - <string> "timeout" </string> - </string_array> - <string> "node_count" </string> - <int> 3 </int> - <string> "node_paths" </string> - <array len="0" shared="false"> - </array> - <string> "nodes" </string> - <int_array len="73"> -1, -1, 9, 0, -1, 8, 1, 0, 2, 0, 3, 1, 4, 2, 5, 3, 6, 3, 7, 4, 8, 5, 0, 0, 0, 15, 10, -1, 4, 11, 6, 12, 7, 13, 1, 14, 1, 0, 0, 0, 28, 16, -1, 14, 17, 6, 18, 6, 3, 2, 4, 2, 5, 3, 19, 8, 20, 9, 21, 6, 22, 6, 23, 6, 24, 6, 25, 7, 26, 10, 27, 11, 0 </int_array> - <string> "variants" </string> - <array len="12" shared="false"> - <real> 40 </real> - <bool> False </bool> - <bool> True </bool> - <int> 2 </int> - <resource external="0"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -229.129, -80 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 1 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Anim" </string> - <dictionary shared="false"> - <string> "visible" </string> - <bool> False </bool> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <int> 1 </int> - <real> 1 </real> - <color> 1, 1, 1, 1 </color> - <color> 0, 0, 0, 1 </color> - <int> 0 </int> - <int> -1 </int> - </array> - <string> "version" </string> - <int> 2 </int> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/2d/tetris/tetris.png b/demos/2d/tetris/tetris.png Binary files differdeleted file mode 100644 index 8b63977bfe..0000000000 --- a/demos/2d/tetris/tetris.png +++ /dev/null diff --git a/demos/2d/tetris/tetris.xml b/demos/2d/tetris/tetris.xml deleted file mode 100644 index a8e47a8ae4..0000000000 --- a/demos/2d/tetris/tetris.xml +++ /dev/null @@ -1,217 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="2" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://grid.xml" type="PackedScene" index="0"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 1 </int> - <string> "conns" </string> - <int_array len="6"> 4, 1, 23, 22, 2, 0 </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="24"> - <string> "Tetris" </string> - <string> "margin/right" </string> - <string> "margin/bottom" </string> - <string> "focus/ignore_mouse" </string> - <string> "focus/stop_mouse" </string> - <string> "size_flags/horizontal" </string> - <string> "size_flags/vertical" </string> - <string> "__meta__" </string> - <string> "Panel" </string> - <string> "Grid" </string> - <string> "margin/left" </string> - <string> "margin/top" </string> - <string> "Label" </string> - <string> "text" </string> - <string> "percent_visible" </string> - <string> "lines_skipped" </string> - <string> "max_lines_visible" </string> - <string> "score" </string> - <string> "restart" </string> - <string> "toggle_mode" </string> - <string> "flat" </string> - <string> "Button" </string> - <string> "restart_pressed" </string> - <string> "pressed" </string> - </string_array> - <string> "node_count" </string> - <int> 5 </int> - <string> "node_paths" </string> - <array len="0" shared="false"> - </array> - <string> "nodes" </string> - <int_array len="123"> -1, -1, 8, 0, -1, 7, 1, 0, 2, 0, 3, 1, 4, 2, 5, 3, 6, 3, 7, 4, 0, 0, 0, 2147483647, 9, 5, 4, 10, 6, 11, 7, 1, 8, 2, 9, 0, 0, 0, 12, 12, -1, 11, 10, 10, 11, 11, 1, 12, 2, 13, 3, 2, 4, 2, 5, 3, 13, 14, 14, 15, 15, 16, 16, 17, 0, 0, 0, 12, 17, -1, 11, 10, 18, 11, 19, 1, 20, 2, 21, 3, 2, 4, 2, 5, 3, 13, 22, 14, 15, 15, 16, 16, 17, 0, 0, 0, 21, 18, -1, 11, 10, 10, 11, 23, 1, 24, 2, 25, 3, 1, 4, 2, 5, 3, 6, 3, 19, 1, 13, 26, 20, 1, 0 </int_array> - <string> "variants" </string> - <array len="27" shared="false"> - <real> 400 </real> - <bool> False </bool> - <bool> True </bool> - <int> 2 </int> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -229.129, -54.344 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 1.360374 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Anim" </string> - <dictionary shared="false"> - <string> "visible" </string> - <bool> False </bool> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource external="0"> </resource> - <real> 40 </real> - <real> 35 </real> - <real> 80 </real> - <real> 75 </real> - <real> 243 </real> - <real> 36 </real> - <real> 283 </real> - <real> 49 </real> - <string> "Score:" </string> - <real> 1 </real> - <int> 0 </int> - <int> -1 </int> - <real> 252 </real> - <real> 55 </real> - <real> 293 </real> - <real> 68 </real> - <string> "0" </string> - <real> 292 </real> - <real> 303 </real> - <real> 311 </real> - <string> "Restart" </string> - </array> - <string> "version" </string> - <int> 2 </int> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/2d/texscreen/OpenCV_Chessboard.png b/demos/2d/texscreen/OpenCV_Chessboard.png Binary files differdeleted file mode 100644 index 31b7f8ccd8..0000000000 --- a/demos/2d/texscreen/OpenCV_Chessboard.png +++ /dev/null diff --git a/demos/2d/texscreen/bubble.png b/demos/2d/texscreen/bubble.png Binary files differdeleted file mode 100644 index 021abba601..0000000000 --- a/demos/2d/texscreen/bubble.png +++ /dev/null diff --git a/demos/2d/texscreen/bubbles.gd b/demos/2d/texscreen/bubbles.gd deleted file mode 100644 index 400da1a205..0000000000 --- a/demos/2d/texscreen/bubbles.gd +++ /dev/null @@ -1,11 +0,0 @@ - -extends Control - -# Member variables -const MAX_BUBBLES = 10 - - -func _ready(): - for i in range(MAX_BUBBLES): - var bubble = preload("res://lens.scn").instance() - add_child(bubble) diff --git a/demos/2d/texscreen/bubbles.scn b/demos/2d/texscreen/bubbles.scn Binary files differdeleted file mode 100644 index 8509b3811c..0000000000 --- a/demos/2d/texscreen/bubbles.scn +++ /dev/null diff --git a/demos/2d/texscreen/burano.png b/demos/2d/texscreen/burano.png Binary files differdeleted file mode 100644 index 6eec09d585..0000000000 --- a/demos/2d/texscreen/burano.png +++ /dev/null diff --git a/demos/2d/texscreen/engine.cfg b/demos/2d/texscreen/engine.cfg deleted file mode 100644 index 92d0e98d5b..0000000000 --- a/demos/2d/texscreen/engine.cfg +++ /dev/null @@ -1,12 +0,0 @@ -[application] - -name="Glass Bubbles (Texscreen)" -main_scene="res://bubbles.scn" -icon="res://icon.png" - -[display] - -width=800 -height=600 -stretch_mode="2d" -stretch_aspect="keep" diff --git a/demos/2d/texscreen/icon.png b/demos/2d/texscreen/icon.png Binary files differdeleted file mode 100644 index d74d025ced..0000000000 --- a/demos/2d/texscreen/icon.png +++ /dev/null diff --git a/demos/2d/texscreen/lens.gd b/demos/2d/texscreen/lens.gd deleted file mode 100644 index d1007553b0..0000000000 --- a/demos/2d/texscreen/lens.gd +++ /dev/null @@ -1,32 +0,0 @@ - -extends BackBufferCopy - -# Member variables -const MOTION_SPEED = 150 - -var vsize -var dir - - -func _process(delta): - var pos = get_pos() + dir*delta*MOTION_SPEED - - if (pos.x < 0): - dir.x = abs(dir.x) - elif (pos.x > vsize.x): - dir.x = -abs(dir.x) - - if (pos.y < 0): - dir.y = abs(dir.y) - elif (pos.y > vsize.y): - dir.y = -abs(dir.y) - - set_pos(pos) - - -func _ready(): - vsize = get_viewport_rect().size - var pos = vsize*Vector2(randf(), randf()) - set_pos(pos) - dir = Vector2(randf()*2.0 - 1, randf()*2.0 - 1).normalized() - set_process(true) diff --git a/demos/2d/texscreen/lens.scn b/demos/2d/texscreen/lens.scn Binary files differdeleted file mode 100644 index 530a0b1eb0..0000000000 --- a/demos/2d/texscreen/lens.scn +++ /dev/null diff --git a/demos/3d/fixed_materials/brick_color.png b/demos/3d/fixed_materials/brick_color.png Binary files differdeleted file mode 100644 index 3c0548a428..0000000000 --- a/demos/3d/fixed_materials/brick_color.png +++ /dev/null diff --git a/demos/3d/fixed_materials/brick_detail.png b/demos/3d/fixed_materials/brick_detail.png Binary files differdeleted file mode 100644 index febad683a6..0000000000 --- a/demos/3d/fixed_materials/brick_detail.png +++ /dev/null diff --git a/demos/3d/fixed_materials/brick_detail_emission.png b/demos/3d/fixed_materials/brick_detail_emission.png Binary files differdeleted file mode 100644 index 4f11f6d920..0000000000 --- a/demos/3d/fixed_materials/brick_detail_emission.png +++ /dev/null diff --git a/demos/3d/fixed_materials/brick_detail_glow.png b/demos/3d/fixed_materials/brick_detail_glow.png Binary files differdeleted file mode 100644 index be833564fa..0000000000 --- a/demos/3d/fixed_materials/brick_detail_glow.png +++ /dev/null diff --git a/demos/3d/fixed_materials/brick_emission.png b/demos/3d/fixed_materials/brick_emission.png Binary files differdeleted file mode 100644 index 4de915f56b..0000000000 --- a/demos/3d/fixed_materials/brick_emission.png +++ /dev/null diff --git a/demos/3d/fixed_materials/brick_normal.png b/demos/3d/fixed_materials/brick_normal.png Binary files differdeleted file mode 100644 index 54d3e0288d..0000000000 --- a/demos/3d/fixed_materials/brick_normal.png +++ /dev/null diff --git a/demos/3d/fixed_materials/engine.cfg b/demos/3d/fixed_materials/engine.cfg deleted file mode 100644 index 6e6a23cb52..0000000000 --- a/demos/3d/fixed_materials/engine.cfg +++ /dev/null @@ -1,9 +0,0 @@ -[application] - -name="Fixed Materials" -main_scene="res://fixed_materials.scn" -icon="res://icon.png" - -[rasterizer] - -blur_buffer_size=128 diff --git a/demos/3d/fixed_materials/fixed_materials.scn b/demos/3d/fixed_materials/fixed_materials.scn Binary files differdeleted file mode 100644 index 94809b9a5e..0000000000 --- a/demos/3d/fixed_materials/fixed_materials.scn +++ /dev/null diff --git a/demos/3d/fixed_materials/icon.png b/demos/3d/fixed_materials/icon.png Binary files differdeleted file mode 100644 index 031c4822e8..0000000000 --- a/demos/3d/fixed_materials/icon.png +++ /dev/null diff --git a/demos/3d/fixed_materials/refmap.png b/demos/3d/fixed_materials/refmap.png Binary files differdeleted file mode 100644 index cb8d0fb6ec..0000000000 --- a/demos/3d/fixed_materials/refmap.png +++ /dev/null diff --git a/demos/3d/fixed_materials/rim.png b/demos/3d/fixed_materials/rim.png Binary files differdeleted file mode 100644 index 9282e9aa52..0000000000 --- a/demos/3d/fixed_materials/rim.png +++ /dev/null diff --git a/demos/3d/fixed_materials/rocky_specular.png b/demos/3d/fixed_materials/rocky_specular.png Binary files differdeleted file mode 100644 index ae210c4974..0000000000 --- a/demos/3d/fixed_materials/rocky_specular.png +++ /dev/null diff --git a/demos/3d/fixed_materials/s.xml b/demos/3d/fixed_materials/s.xml deleted file mode 100644 index f974234e05..0000000000 --- a/demos/3d/fixed_materials/s.xml +++ /dev/null @@ -1,72 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="Mesh" 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482, 474, 478, 483, 482, 479, 484, 476, 479, 485, 484, 465, 483, 478, 465, 486, 483, 467, 485, 479, 467, 487, 485, 466, 486, 465, 466, 488, 486, 468, 487, 467, 468, 489, 487, 469, 488, 466, 469, 490, 488, 470, 489, 468, 470, 491, 489, 471, 490, 469, 471, 492, 490, 472, 491, 470, 472, 493, 491, 473, 492, 471, 473, 480, 492, 474, 493, 472, 474, 482, 493, 476, 494, 475, 476, 484, 494, 495, 13, 12, 9, 10, 496, 10, 42, 496, 495, 497, 13, 495, 498, 497, 42, 49, 496, 49, 499, 496, 495, 500, 498, 495, 501, 500, 499, 502, 496, 495, 503, 501, 502, 504, 496, 504, 145, 496, 495, 148, 503, 495, 149, 148, 145, 146, 496, 146, 154, 496, 495, 156, 149, 154, 174, 496, 495, 176, 156, 495, 194, 176, 174, 193, 496, 193, 201, 496, 495, 203, 194, 201, 220, 496, 495, 222, 203, 495, 226, 222, 220, 239, 496, 239, 246, 496, 495, 248, 226, 246, 265, 496, 495, 267, 248, 495, 271, 267, 265, 284, 496, 284, 291, 496, 495, 293, 271, 291, 311, 496, 495, 313, 293, 495, 320, 313, 311, 317, 496, 317, 338, 496, 495, 340, 320, 495, 359, 340, 338, 357, 496, 495, 366, 359, 357, 364, 496, 364, 383, 496, 495, 385, 366, 495, 404, 385, 383, 402, 496, 495, 411, 404, 402, 409, 496, 409, 428, 496, 495, 430, 411, 495, 449, 430, 428, 448, 496, 448, 455, 496, 495, 457, 449, 455, 475, 496, 495, 477, 457, 495, 481, 477, 475, 494, 496, 492, 26, 490, 492, 1, 26, 493, 28, 491, 493, 5, 28, 496, 494, 9, 480, 1, 492, 480, 0, 1, 482, 5, 493, 482, 4, 5, 9, 484, 8, 9, 494, 484, 481, 0, 480, 481, 12, 0, 483, 4, 482, 483, 14, 4, 485, 8, 484, 485, 16, 8, 495, 12, 481, 486, 14, 483, 486, 18, 14, 487, 16, 485, 487, 20, 16, 488, 18, 486, 488, 22, 18, 489, 20, 487, 489, 24, 20, 490, 22, 488, 490, 26, 22, 491, 24, 489, 491, 28, 24, 505, 507, 506, 505, 508, 507, 509, 511, 510, 509, 512, 511, 513, 515, 514, 513, 516, 515, 517, 519, 518, 517, 520, 519, 521, 523, 522, 521, 524, 523, 525, 527, 526, 525, 528, 527 </int_array> - </array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/3d/fixed_materials/tournesol.png b/demos/3d/fixed_materials/tournesol.png Binary files differdeleted file mode 100644 index 54b391fc36..0000000000 --- a/demos/3d/fixed_materials/tournesol.png +++ /dev/null diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res Binary files differdeleted file mode 100644 index 130b9529fe..0000000000 --- a/demos/3d/kinematic_char/cubelib.res +++ /dev/null diff --git a/demos/3d/kinematic_char/cubio.gd b/demos/3d/kinematic_char/cubio.gd deleted file mode 100644 index 769ada3bca..0000000000 --- a/demos/3d/kinematic_char/cubio.gd +++ /dev/null @@ -1,86 +0,0 @@ - -extends KinematicBody - -# Member variables -var g = -9.8 -var vel = Vector3() -const MAX_SPEED = 5 -const JUMP_SPEED = 7 -const ACCEL= 2 -const DEACCEL= 4 -const MAX_SLOPE_ANGLE = 30 - - -func _fixed_process(delta): - var dir = Vector3() # Where does the player intend to walk to - var cam_xform = get_node("target/camera").get_global_transform() - - if (Input.is_action_pressed("move_forward")): - dir += -cam_xform.basis[2] - if (Input.is_action_pressed("move_backwards")): - dir += cam_xform.basis[2] - if (Input.is_action_pressed("move_left")): - dir += -cam_xform.basis[0] - if (Input.is_action_pressed("move_right")): - dir += cam_xform.basis[0] - - dir.y = 0 - dir = dir.normalized() - - vel.y += delta*g - - var hvel = vel - hvel.y = 0 - - var target = dir*MAX_SPEED - var accel - if (dir.dot(hvel) > 0): - accel = ACCEL - else: - accel = DEACCEL - - hvel = hvel.linear_interpolate(target, accel*delta) - - vel.x = hvel.x - vel.z = hvel.z - - var motion = move(vel*delta) - - var on_floor = false - var original_vel = vel - var floor_velocity = Vector3() - var attempts = 4 - - while(is_colliding() and attempts): - var n = get_collision_normal() - - if (rad2deg(acos(n.dot(Vector3(0, 1, 0)))) < MAX_SLOPE_ANGLE): - # If angle to the "up" vectors is < angle tolerance, - # char is on floor - floor_velocity = get_collider_velocity() - on_floor = true - - motion = n.slide(motion) - vel = n.slide(vel) - if (original_vel.dot(vel) > 0): - # Do not allow to slide towads the opposite direction we were coming from - motion=move(motion) - if (motion.length() < 0.001): - break - attempts -= 1 - - if (on_floor and floor_velocity != Vector3()): - move(floor_velocity*delta) - - if (on_floor and Input.is_action_pressed("jump")): - vel.y = JUMP_SPEED - - var crid = get_node("../elevator1").get_rid() - - -func _ready(): - set_fixed_process(true) - - -func _on_tcube_body_enter(body): - get_node("../ty").show() diff --git a/demos/3d/kinematic_char/engine.cfg b/demos/3d/kinematic_char/engine.cfg deleted file mode 100644 index b3060b65e0..0000000000 --- a/demos/3d/kinematic_char/engine.cfg +++ /dev/null @@ -1,17 +0,0 @@ -[application] - -name="Kinematic Character 3D" -main_scene="res://level.scn" -icon="res://kinebody3d.png" - -[input] - -move_forward=[key(Up)] -move_left=[key(Left)] -move_right=[key(Right)] -move_backwards=[key(Down)] -jump=[key(Space)] - -[rasterizer] - -shadow_filter=3 diff --git a/demos/3d/kinematic_char/follow_camera.gd b/demos/3d/kinematic_char/follow_camera.gd deleted file mode 100644 index 37a1402053..0000000000 --- a/demos/3d/kinematic_char/follow_camera.gd +++ /dev/null @@ -1,57 +0,0 @@ - -extends Camera - -# Member variables -var collision_exception = [] -export var min_distance = 0.5 -export var max_distance = 4.0 -export var angle_v_adjust = 0.0 -export var autoturn_ray_aperture = 25 -export var autoturn_speed = 50 -var max_height = 2.0 -var min_height = 0 - - -func _fixed_process(dt): - var target = get_parent().get_global_transform().origin - var pos = get_global_transform().origin - var up = Vector3(0, 1, 0) - - var delta = pos - target - - # Regular delta follow - - # Check ranges - if (delta.length() < min_distance): - delta = delta.normalized()*min_distance - elif (delta.length() > max_distance): - delta = delta.normalized()*max_distance - - # Check upper and lower height - if (delta.y > max_height): - delta.y = max_height - if (delta.y < min_height): - delta.y = min_height - - pos = target + delta - - look_at_from_pos(pos, target, up) - - # Turn a little up or down - var t = get_transform() - t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis - set_transform(t) - - -func _ready(): - # Find collision exceptions for ray - var node = self - while(node): - if (node extends RigidBody): - collision_exception.append(node.get_rid()) - break - else: - node = node.get_parent() - set_fixed_process(true) - # This detaches the camera transform from the parent spatial node - set_as_toplevel(true) diff --git a/demos/3d/kinematic_char/kinebody3d.png b/demos/3d/kinematic_char/kinebody3d.png Binary files differdeleted file mode 100644 index 41f0edb246..0000000000 --- a/demos/3d/kinematic_char/kinebody3d.png +++ /dev/null diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn Binary files differdeleted file mode 100644 index 0082f55f43..0000000000 --- a/demos/3d/kinematic_char/level.scn +++ /dev/null diff --git a/demos/3d/kinematic_char/purple_wood.tex b/demos/3d/kinematic_char/purple_wood.tex Binary files differdeleted file mode 100644 index cdf0f810f1..0000000000 --- a/demos/3d/kinematic_char/purple_wood.tex +++ /dev/null diff --git a/demos/3d/kinematic_char/purplecube.scn b/demos/3d/kinematic_char/purplecube.scn Binary files differdeleted file mode 100644 index e3ed1bf84b..0000000000 --- a/demos/3d/kinematic_char/purplecube.scn +++ /dev/null diff --git a/demos/3d/kinematic_char/twood.tex b/demos/3d/kinematic_char/twood.tex Binary files differdeleted file mode 100644 index 65c1bd043c..0000000000 --- a/demos/3d/kinematic_char/twood.tex +++ /dev/null diff --git a/demos/3d/kinematic_char/white_wood.tex b/demos/3d/kinematic_char/white_wood.tex Binary files differdeleted file mode 100644 index e003442e70..0000000000 --- a/demos/3d/kinematic_char/white_wood.tex +++ /dev/null diff --git a/demos/3d/mousepick_test/engine.cfg b/demos/3d/mousepick_test/engine.cfg deleted file mode 100644 index 093999a87a..0000000000 --- a/demos/3d/mousepick_test/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="3D Mouse Picking Test" -main_scene="res://mousepick.scn" -icon="res://icon.png" diff --git a/demos/3d/mousepick_test/icon.png b/demos/3d/mousepick_test/icon.png Binary files differdeleted file mode 100644 index 264f991e15..0000000000 --- a/demos/3d/mousepick_test/icon.png +++ /dev/null diff --git a/demos/3d/mousepick_test/mousepick.gd b/demos/3d/mousepick_test/mousepick.gd deleted file mode 100644 index 674ec7ff6f..0000000000 --- a/demos/3d/mousepick_test/mousepick.gd +++ /dev/null @@ -1,24 +0,0 @@ - -extends RigidBody - -# Member variables -var gray_mat = FixedMaterial.new() -var selected = false - - -func _input_event(camera, event, pos, normal, shape): - if (event.type==InputEvent.MOUSE_BUTTON and event.pressed): - if (not selected): - get_node("mesh").set_material_override(gray_mat) - else: - get_node("mesh").set_material_override(null) - - selected = not selected - - -func _mouse_enter(): - get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1)) - - -func _mouse_exit(): - get_node("mesh").set_scale(Vector3(1, 1, 1)) diff --git a/demos/3d/mousepick_test/mousepick.scn b/demos/3d/mousepick_test/mousepick.scn Binary files differdeleted file mode 100644 index 0b6c33c119..0000000000 --- a/demos/3d/mousepick_test/mousepick.scn +++ /dev/null diff --git a/demos/3d/navmesh/engine.cfg b/demos/3d/navmesh/engine.cfg deleted file mode 100644 index 30af6ce5a5..0000000000 --- a/demos/3d/navmesh/engine.cfg +++ /dev/null @@ -1,9 +0,0 @@ -[application] - -name="Navmesh Demo" -main_scene="res://navmesh.scn" -icon="res://icon.png" - -[rasterizer] - -shadow_filter=3 diff --git a/demos/3d/navmesh/icon.png b/demos/3d/navmesh/icon.png Binary files differdeleted file mode 100644 index 51fef7b2df..0000000000 --- a/demos/3d/navmesh/icon.png +++ /dev/null diff --git a/demos/3d/navmesh/navmesh.gd b/demos/3d/navmesh/navmesh.gd deleted file mode 100644 index 30b8cfb32a..0000000000 --- a/demos/3d/navmesh/navmesh.gd +++ /dev/null @@ -1,95 +0,0 @@ - -extends Navigation - -# Member variables -const SPEED = 4.0 - -var camrot = 0.0 - -var begin = Vector3() -var end = Vector3() -var m = FixedMaterial.new() - -var path = [] -var draw_path = false - - -func _process(delta): - if (path.size() > 1): - var to_walk = delta*SPEED - var to_watch = Vector3(0, 1, 0) - while(to_walk > 0 and path.size() >= 2): - var pfrom = path[path.size() - 1] - var pto = path[path.size() - 2] - to_watch = (pto - pfrom).normalized() - var d = pfrom.distance_to(pto) - if (d <= to_walk): - path.remove(path.size() - 1) - to_walk -= d - else: - path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d) - to_walk = 0 - - var atpos = path[path.size() - 1] - var atdir = to_watch - atdir.y = 0 - - var t = Transform() - t.origin = atpos - t=t.looking_at(atpos + atdir, Vector3(0, 1, 0)) - get_node("robot_base").set_transform(t) - - if (path.size() < 2): - path = [] - set_process(false) - else: - set_process(false) - - -func _update_path(): - var p = get_simple_path(begin, end, true) - path = Array(p) # Vector3array too complex to use, convert to regular array - path.invert() - set_process(true) - - if (draw_path): - var im = get_node("draw") - im.set_material_override(m) - im.clear() - im.begin(Mesh.PRIMITIVE_POINTS, null) - im.add_vertex(begin) - im.add_vertex(end) - im.end() - im.begin(Mesh.PRIMITIVE_LINE_STRIP, null) - for x in p: - im.add_vertex(x) - im.end() - - -func _input(event): - if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.pressed): - var from = get_node("cambase/Camera").project_ray_origin(event.pos) - var to = from + get_node("cambase/Camera").project_ray_normal(event.pos)*100 - var p = get_closest_point_to_segment(from, to) - - begin = get_closest_point(get_node("robot_base").get_translation()) - end = p - - _update_path() - - if (event.type == InputEvent.MOUSE_MOTION): - if (event.button_mask&BUTTON_MASK_MIDDLE): - camrot += event.relative_x*0.005 - get_node("cambase").set_rotation(Vector3(0, camrot, 0)) - print("camrot ", camrot) - - -func _ready(): - set_process_input(true) - m.set_line_width(3) - m.set_point_size(3) - m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE, true) - m.set_flag(Material.FLAG_UNSHADED, true) - #begin = get_closest_point(get_node("start").get_translation()) - #end = get_closest_point(get_node("end").get_translation()) - #call_deferred("_update_path") diff --git a/demos/3d/navmesh/navmesh.scn b/demos/3d/navmesh/navmesh.scn Binary files differdeleted file mode 100644 index 33183781ad..0000000000 --- a/demos/3d/navmesh/navmesh.scn +++ /dev/null diff --git a/demos/3d/navmesh/particle.png b/demos/3d/navmesh/particle.png Binary files differdeleted file mode 100644 index 18851c8c9d..0000000000 --- a/demos/3d/navmesh/particle.png +++ /dev/null diff --git a/demos/3d/platformer/bullet.gd b/demos/3d/platformer/bullet.gd deleted file mode 100644 index 29219403bd..0000000000 --- a/demos/3d/platformer/bullet.gd +++ /dev/null @@ -1,5 +0,0 @@ - -extends RigidBody - -# Member variables -var disabled = false diff --git a/demos/3d/platformer/bullet.scn b/demos/3d/platformer/bullet.scn Binary files differdeleted file mode 100644 index 54ceb50488..0000000000 --- a/demos/3d/platformer/bullet.scn +++ /dev/null diff --git a/demos/3d/platformer/coin.gd b/demos/3d/platformer/coin.gd deleted file mode 100644 index bd2eea81e2..0000000000 --- a/demos/3d/platformer/coin.gd +++ /dev/null @@ -1,11 +0,0 @@ - -extends Area - -# Member variables -var taken = false - - -func _on_coin_body_enter(body): - if (not taken and body extends preload("res://player.gd")): - get_node("anim").play("take") - taken = true diff --git a/demos/3d/platformer/coin.scn b/demos/3d/platformer/coin.scn Binary files differdeleted file mode 100644 index 238150788b..0000000000 --- a/demos/3d/platformer/coin.scn +++ /dev/null diff --git a/demos/3d/platformer/cutout.png b/demos/3d/platformer/cutout.png Binary files differdeleted file mode 100644 index f88a25cbc2..0000000000 --- a/demos/3d/platformer/cutout.png +++ /dev/null diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd deleted file mode 100644 index 55c79e4858..0000000000 --- a/demos/3d/platformer/enemy.gd +++ /dev/null @@ -1,78 +0,0 @@ - -extends RigidBody - -# Member variables -const STATE_WALKING = 0 -const STATE_DYING = 1 - -var prev_advance = false -var deaccel = 20.0 -var accel = 5 -var max_speed = 2 -var rot_dir = 4 -var rot_speed = 1 - -var dying = false - - -func _integrate_forces(state): - var delta = state.get_step() - var lv = state.get_linear_velocity() - var g = state.get_total_gravity() - - lv += g*delta # Apply gravity - var up = -g.normalized() - - if (dying): - state.set_linear_velocity(lv) - return - - for i in range(state.get_contact_count()): - var cc = state.get_contact_collider_object(i) - var dp = state.get_contact_local_normal(i) - - if (cc): - if (cc extends preload("res://bullet.gd") and not cc.disabled): - set_mode(MODE_RIGID) - dying = true - #lv = s.get_contact_local_normal(i)*400 - state.set_angular_velocity(-dp.cross(up).normalized()*33.0) - get_node("AnimationPlayer").play("impact") - get_node("AnimationPlayer").queue("explode") - set_friction(1) - cc.disabled = true - get_node("sound").play("hit") - return - - var col_floor = get_node("Armature/ray_floor").is_colliding() - var col_wall = get_node("Armature/ray_wall").is_colliding() - - var advance = not col_wall and col_floor - - var dir = get_node("Armature").get_transform().basis[2].normalized() - var deaccel_dir = dir - - if (advance): - if (dir.dot(lv) < max_speed): - lv += dir*accel*delta - deaccel_dir = dir.cross(g).normalized() - else: - if (prev_advance): - rot_dir = 1 # randf()*2.0 - 1.0 - - dir = Matrix3(up, rot_dir*rot_speed*delta).xform(dir) - get_node("Armature").set_transform(Transform().looking_at(-dir, up)) - - var dspeed = deaccel_dir.dot(lv) - dspeed -= deaccel*delta - if (dspeed < 0): - dspeed = 0 - - lv = lv - deaccel_dir*deaccel_dir.dot(lv) + deaccel_dir*dspeed - - state.set_linear_velocity(lv) - prev_advance = advance - - -func _die(): - queue_free() diff --git a/demos/3d/platformer/enemy.scn b/demos/3d/platformer/enemy.scn Binary files differdeleted file mode 100644 index dd62692b7f..0000000000 --- a/demos/3d/platformer/enemy.scn +++ /dev/null diff --git a/demos/3d/platformer/engine.cfg b/demos/3d/platformer/engine.cfg deleted file mode 100644 index 84a7e8f597..0000000000 --- a/demos/3d/platformer/engine.cfg +++ /dev/null @@ -1,28 +0,0 @@ -[application] - -name="Platformer 3D" -main_scene="res://stage.scn" -icon="res://icon.png" - -[display] - -height=720 -stretch_2d=true - -[input] - -move_forward=[key(Up)] -move_backwards=[key(Down)] -move_left=[key(Left)] -move_right=[key(Right)] -jump=[key(Space)] -shoot=[key(Z)] - -[rasterizer] - -max_shadow_buffer_size=1024 -framebuffer_shrink=1 -shadow_filter=3 -debug_shadow_maps=false -fp16_framebuffer=true -debug_hdr=false diff --git a/demos/3d/platformer/follow_camera.gd b/demos/3d/platformer/follow_camera.gd deleted file mode 100644 index d0d531b9a5..0000000000 --- a/demos/3d/platformer/follow_camera.gd +++ /dev/null @@ -1,80 +0,0 @@ - -extends Camera - -# Member variables -var collision_exception = [] -export var min_distance = 0.5 -export var max_distance = 4.0 -export var angle_v_adjust = 0.0 -export var autoturn_ray_aperture = 25 -export var autoturn_speed = 50 -var max_height = 2.0 -var min_height = 0 - -func _fixed_process(dt): - var target = get_parent().get_global_transform().origin - var pos = get_global_transform().origin - var up = Vector3(0, 1, 0) - - var delta = pos - target - - # Regular delta follow - - # Check ranges - if (delta.length() < min_distance): - delta = delta.normalized()*min_distance - elif (delta.length() > max_distance): - delta = delta.normalized()*max_distance - - # Check upper and lower height - if (delta.y > max_height): - delta.y = max_height - if (delta.y < min_height): - delta.y = min_height - - # Check autoturn - var ds = PhysicsServer.space_get_direct_state(get_world().get_space()) - - var col_left = ds.intersect_ray(target, target + Matrix3(up, deg2rad(autoturn_ray_aperture)).xform(delta), collision_exception) - var col = ds.intersect_ray(target, target + delta, collision_exception) - var col_right = ds.intersect_ray(target, target + Matrix3(up, deg2rad(-autoturn_ray_aperture)).xform(delta), collision_exception) - - if (!col.empty()): - # If main ray was occluded, get camera closer, this is the worst case scenario - delta = col.position - target - elif (!col_left.empty() and col_right.empty()): - # If only left ray is occluded, turn the camera around to the right - delta = Matrix3(up, deg2rad(-dt*autoturn_speed)).xform(delta) - elif (col_left.empty() and !col_right.empty()): - # If only right ray is occluded, turn the camera around to the left - delta = Matrix3(up, deg2rad(dt*autoturn_speed)).xform(delta) - else: - # Do nothing otherwise, left and right are occluded but center is not, so do not autoturn - pass - - # Apply lookat - if (delta == Vector3()): - delta = (pos - target).normalized()*0.0001 - - pos = target + delta - - look_at_from_pos(pos, target, up) - - # Turn a little up or down - var t = get_transform() - t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis - set_transform(t) - - -func _ready(): - # Find collision exceptions for ray - var node = self - while(node): - if (node extends RigidBody): - collision_exception.append(node.get_rid()) - break - else: - node = node.get_parent() - set_fixed_process(true) - # This detaches the camera transform from the parent spatial node - set_as_toplevel(true) diff --git a/demos/3d/platformer/icon.png b/demos/3d/platformer/icon.png Binary files differdeleted file mode 100644 index b2206e4592..0000000000 --- a/demos/3d/platformer/icon.png +++ /dev/null diff --git a/demos/3d/platformer/osb_down.png b/demos/3d/platformer/osb_down.png Binary files differdeleted file mode 100644 index 9666832863..0000000000 --- a/demos/3d/platformer/osb_down.png +++ /dev/null diff --git a/demos/3d/platformer/osb_fire.png b/demos/3d/platformer/osb_fire.png Binary files differdeleted file mode 100644 index 6f914cfe49..0000000000 --- a/demos/3d/platformer/osb_fire.png +++ /dev/null diff --git a/demos/3d/platformer/osb_jump.png b/demos/3d/platformer/osb_jump.png Binary files differdeleted file mode 100644 index 72ba032daa..0000000000 --- a/demos/3d/platformer/osb_jump.png +++ /dev/null diff --git a/demos/3d/platformer/osb_left.png b/demos/3d/platformer/osb_left.png Binary files differdeleted file mode 100644 index b8e08c2ce7..0000000000 --- a/demos/3d/platformer/osb_left.png +++ /dev/null diff --git a/demos/3d/platformer/osb_right.png b/demos/3d/platformer/osb_right.png Binary files differdeleted file mode 100644 index 0e5cbb0d54..0000000000 --- a/demos/3d/platformer/osb_right.png +++ /dev/null diff --git a/demos/3d/platformer/osb_up.png b/demos/3d/platformer/osb_up.png Binary files differdeleted file mode 100644 index 5c229d30ee..0000000000 --- a/demos/3d/platformer/osb_up.png +++ /dev/null diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd deleted file mode 100644 index 7471460538..0000000000 --- a/demos/3d/platformer/player.gd +++ /dev/null @@ -1,211 +0,0 @@ - -extends RigidBody - -# Member variables -const ANIM_FLOOR = 0 -const ANIM_AIR_UP = 1 -const ANIM_AIR_DOWN = 2 - -const SHOOT_TIME = 1.5 -const SHOOT_SCALE = 2 - -const CHAR_SCALE = Vector3(0.3, 0.3, 0.3) - -var facing_dir = Vector3(1, 0, 0) -var movement_dir = Vector3() - -var jumping = false - -var turn_speed = 40 -var keep_jump_inertia = true -var air_idle_deaccel = false -var accel = 19.0 -var deaccel = 14.0 -var sharp_turn_threshold = 140 - -var max_speed = 3.1 -var on_floor = false - -var prev_shoot = false - -var last_floor_velocity = Vector3() - -var shoot_blend = 0 - - -func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn): - var n = p_target # Normal - var t = n.cross(current_gn).normalized() - - var x = n.dot(p_facing) - var y = t.dot(p_facing) - - var ang = atan2(y,x) - - if (abs(ang) < 0.001): # Too small - return p_facing - - var s = sign(ang) - ang = ang*s - var turn = ang*p_adjust_rate*p_step - var a - if (ang < turn): - a = ang - else: - a = turn - ang = (ang - a)*s - - return (n*cos(ang) + t*sin(ang))*p_facing.length() - - -func _integrate_forces(state): - var lv = state.get_linear_velocity() # Linear velocity - var g = state.get_total_gravity() - var delta = state.get_step() -# var d = 1.0 - delta*state.get_total_density() -# if (d < 0): -# d = 0 - lv += g*delta # Apply gravity - - var anim = ANIM_FLOOR - - var up = -g.normalized() # (up is against gravity) - var vv = up.dot(lv) # Vertical velocity - var hv = lv - up*vv # Horizontal velocity - - var hdir = hv.normalized() # Horizontal direction - var hspeed = hv.length() # Horizontal speed - - var floor_velocity - var onfloor = false - - if (state.get_contact_count() == 0): - floor_velocity = last_floor_velocity - else: - for i in range(state.get_contact_count()): - if (state.get_contact_local_shape(i) != 1): - continue - - onfloor = true - floor_velocity = state.get_contact_collider_velocity_at_pos(i) - break - - var dir = Vector3() # Where does the player intend to walk to - var cam_xform = get_node("target/camera").get_global_transform() - - if (Input.is_action_pressed("move_forward")): - dir += -cam_xform.basis[2] - if (Input.is_action_pressed("move_backwards")): - dir += cam_xform.basis[2] - if (Input.is_action_pressed("move_left")): - dir += -cam_xform.basis[0] - if (Input.is_action_pressed("move_right")): - dir += cam_xform.basis[0] - - var jump_attempt = Input.is_action_pressed("jump") - var shoot_attempt = Input.is_action_pressed("shoot") - - var target_dir = (dir - up*dir.dot(up)).normalized() - - if (onfloor): - var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshold - - if (dir.length() > 0.1 and !sharp_turn): - if (hspeed > 0.001): - #linear_dir = linear_h_velocity/linear_vel - #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir) < -cos(Math::deg2rad(brake_angular_limit))) - # brake = true - #else - hdir = adjust_facing(hdir, target_dir, delta, 1.0/hspeed*turn_speed, up) - facing_dir = hdir - else: - hdir = target_dir - - if (hspeed < max_speed): - hspeed += accel*delta - else: - hspeed -= deaccel*delta - if (hspeed < 0): - hspeed = 0 - - hv = hdir*hspeed - - var mesh_xform = get_node("Armature").get_transform() - var facing_mesh = -mesh_xform.basis[0].normalized() - facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized() - facing_mesh = adjust_facing(facing_mesh, target_dir, delta, 1.0/hspeed*turn_speed, up) - var m3 = Matrix3(-facing_mesh, up, -facing_mesh.cross(up).normalized()).scaled(CHAR_SCALE) - - get_node("Armature").set_transform(Transform(m3, mesh_xform.origin)) - - if (not jumping and jump_attempt): - vv = 7.0 - jumping = true - get_node("sfx").play("jump") - else: - if (vv > 0): - anim = ANIM_AIR_UP - else: - anim = ANIM_AIR_DOWN - - var hs - if (dir.length() > 0.1): - hv += target_dir*(accel*0.2)*delta - if (hv.length() > max_speed): - hv = hv.normalized()*max_speed - else: - if (air_idle_deaccel): - hspeed = hspeed - (deaccel*0.2)*delta - if (hspeed < 0): - hspeed = 0 - - hv = hdir*hspeed - - if (jumping and vv < 0): - jumping = false - - lv = hv + up*vv - - if (onfloor): - movement_dir = lv - #lv += floor_velocity - last_floor_velocity = floor_velocity - else: - if (on_floor): - #if (keep_jump_inertia): - # lv += last_floor_velocity - pass - - last_floor_velocity = Vector3() - movement_dir = lv - - on_floor = onfloor - - state.set_linear_velocity(lv) - - if (shoot_blend > 0): - shoot_blend -= delta*SHOOT_SCALE - if (shoot_blend < 0): - shoot_blend = 0 - - if (shoot_attempt and not prev_shoot): - shoot_blend = SHOOT_TIME - var bullet = preload("res://bullet.scn").instance() - bullet.set_transform(get_node("Armature/bullet").get_global_transform().orthonormalized()) - get_parent().add_child(bullet) - bullet.set_linear_velocity(get_node("Armature/bullet").get_global_transform().basis[2].normalized()*20) - PS.body_add_collision_exception(bullet.get_rid(), get_rid()) # Add it to bullet - get_node("sfx").play("shoot") - - prev_shoot = shoot_attempt - - if (onfloor): - get_node("AnimationTreePlayer").blend2_node_set_amount("walk", hspeed/max_speed) - - get_node("AnimationTreePlayer").transition_node_set_current("state", anim) - get_node("AnimationTreePlayer").blend2_node_set_amount("gun", min(shoot_blend, 1.0)) -# state.set_angular_velocity(Vector3()) - - -func _ready(): - get_node("AnimationTreePlayer").set_active(true) diff --git a/demos/3d/platformer/player.scn b/demos/3d/platformer/player.scn Binary files differdeleted file mode 100644 index 3b24da94ec..0000000000 --- a/demos/3d/platformer/player.scn +++ /dev/null diff --git a/demos/3d/platformer/robotrigged.scn b/demos/3d/platformer/robotrigged.scn Binary files differdeleted file mode 100644 index 68af0cfe47..0000000000 --- a/demos/3d/platformer/robotrigged.scn +++ /dev/null diff --git a/demos/3d/platformer/sb.cube b/demos/3d/platformer/sb.cube deleted file mode 100644 index c5e4acbcd4..0000000000 --- a/demos/3d/platformer/sb.cube +++ /dev/null @@ -1,7 +0,0 @@ -sb_left.png -sb_right.png -sb_bottom.png -sb_top.png -sb_back.png -sb_front.png - diff --git a/demos/3d/platformer/sb_back.png b/demos/3d/platformer/sb_back.png Binary files differdeleted file mode 100644 index 85ba234654..0000000000 --- a/demos/3d/platformer/sb_back.png +++ /dev/null diff --git a/demos/3d/platformer/sb_bottom.png b/demos/3d/platformer/sb_bottom.png Binary files differdeleted file mode 100644 index 46cb8fd765..0000000000 --- a/demos/3d/platformer/sb_bottom.png +++ /dev/null diff --git a/demos/3d/platformer/sb_front.png b/demos/3d/platformer/sb_front.png Binary files differdeleted file mode 100644 index 0ddaede187..0000000000 --- a/demos/3d/platformer/sb_front.png +++ /dev/null diff --git a/demos/3d/platformer/sb_left.png b/demos/3d/platformer/sb_left.png Binary files differdeleted file mode 100644 index a548d7ef13..0000000000 --- a/demos/3d/platformer/sb_left.png +++ /dev/null diff --git a/demos/3d/platformer/sb_right.png b/demos/3d/platformer/sb_right.png Binary files differdeleted file mode 100644 index 36ac03db3a..0000000000 --- a/demos/3d/platformer/sb_right.png +++ /dev/null diff --git a/demos/3d/platformer/sb_top.png b/demos/3d/platformer/sb_top.png Binary files differdeleted file mode 100644 index af7274447e..0000000000 --- a/demos/3d/platformer/sb_top.png +++ /dev/null diff --git a/demos/3d/platformer/shine.png b/demos/3d/platformer/shine.png Binary files differdeleted file mode 100644 index 5c722219ec..0000000000 --- a/demos/3d/platformer/shine.png +++ /dev/null diff --git a/demos/3d/platformer/sound_coin.wav b/demos/3d/platformer/sound_coin.wav Binary files differdeleted file mode 100644 index e78579f461..0000000000 --- a/demos/3d/platformer/sound_coin.wav +++ /dev/null diff --git a/demos/3d/platformer/sound_explode.wav b/demos/3d/platformer/sound_explode.wav Binary files differdeleted file mode 100644 index 229c85399c..0000000000 --- a/demos/3d/platformer/sound_explode.wav +++ /dev/null diff --git a/demos/3d/platformer/sound_hit.wav b/demos/3d/platformer/sound_hit.wav Binary files differdeleted file mode 100644 index 4fb3b13812..0000000000 --- a/demos/3d/platformer/sound_hit.wav +++ /dev/null diff --git a/demos/3d/platformer/sound_jump.wav b/demos/3d/platformer/sound_jump.wav Binary files differdeleted file mode 100644 index e9942e65e6..0000000000 --- a/demos/3d/platformer/sound_jump.wav +++ /dev/null diff --git a/demos/3d/platformer/sound_shoot.wav b/demos/3d/platformer/sound_shoot.wav Binary files differdeleted file mode 100644 index ad74f328cb..0000000000 --- a/demos/3d/platformer/sound_shoot.wav +++ /dev/null diff --git a/demos/3d/platformer/stage.scn b/demos/3d/platformer/stage.scn Binary files differdeleted file mode 100644 index 7eafda5888..0000000000 --- a/demos/3d/platformer/stage.scn +++ /dev/null diff --git a/demos/3d/platformer/texture.tex b/demos/3d/platformer/texture.tex Binary files differdeleted file mode 100644 index d9181b7ffa..0000000000 --- a/demos/3d/platformer/texture.tex +++ /dev/null diff --git a/demos/3d/platformer/tiles.res b/demos/3d/platformer/tiles.res Binary files differdeleted file mode 100644 index d4fb779ff1..0000000000 --- a/demos/3d/platformer/tiles.res +++ /dev/null diff --git a/demos/3d/platformer/tiles.scn b/demos/3d/platformer/tiles.scn Binary files differdeleted file mode 100644 index 4c3442dbeb..0000000000 --- a/demos/3d/platformer/tiles.scn +++ /dev/null diff --git a/demos/3d/platformer/tiles.xcf b/demos/3d/platformer/tiles.xcf Binary files differdeleted file mode 100644 index 1cf5197598..0000000000 --- a/demos/3d/platformer/tiles.xcf +++ /dev/null diff --git a/demos/3d/sat_test/box.scn b/demos/3d/sat_test/box.scn Binary files differdeleted file mode 100644 index f9c15839a2..0000000000 --- a/demos/3d/sat_test/box.scn +++ /dev/null diff --git a/demos/3d/sat_test/capsule.scn b/demos/3d/sat_test/capsule.scn Binary files differdeleted file mode 100644 index db8ff43116..0000000000 --- a/demos/3d/sat_test/capsule.scn +++ /dev/null diff --git a/demos/3d/sat_test/convex.scn b/demos/3d/sat_test/convex.scn Binary files differdeleted file mode 100644 index 93e05338eb..0000000000 --- a/demos/3d/sat_test/convex.scn +++ /dev/null diff --git a/demos/3d/sat_test/engine.cfg b/demos/3d/sat_test/engine.cfg deleted file mode 100644 index e21c9b1eff..0000000000 --- a/demos/3d/sat_test/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="SAT Collision Test" -main_scene="res://sat_test.scn" -icon="res://icon.png" diff --git a/demos/3d/sat_test/icon.png b/demos/3d/sat_test/icon.png Binary files differdeleted file mode 100644 index 194456e10f..0000000000 --- a/demos/3d/sat_test/icon.png +++ /dev/null diff --git a/demos/3d/sat_test/sat_test.scn b/demos/3d/sat_test/sat_test.scn Binary files differdeleted file mode 100644 index 0b25431202..0000000000 --- a/demos/3d/sat_test/sat_test.scn +++ /dev/null diff --git a/demos/3d/sat_test/shapes.dae b/demos/3d/sat_test/shapes.dae deleted file mode 100644 index 534dd260c9..0000000000 --- a/demos/3d/sat_test/shapes.dae +++ /dev/null @@ -1,368 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> -<asset> - <contributor> - <author> Anonymous </author> - <authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky 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+++ /dev/null diff --git a/demos/3d/shader_materials/brick_detail_emission.png b/demos/3d/shader_materials/brick_detail_emission.png Binary files differdeleted file mode 100644 index 4f11f6d920..0000000000 --- a/demos/3d/shader_materials/brick_detail_emission.png +++ /dev/null diff --git a/demos/3d/shader_materials/brick_detail_glow.png b/demos/3d/shader_materials/brick_detail_glow.png Binary files differdeleted file mode 100644 index be833564fa..0000000000 --- a/demos/3d/shader_materials/brick_detail_glow.png +++ /dev/null diff --git a/demos/3d/shader_materials/brick_emission.png b/demos/3d/shader_materials/brick_emission.png Binary files differdeleted file mode 100644 index 4de915f56b..0000000000 --- a/demos/3d/shader_materials/brick_emission.png +++ /dev/null diff --git a/demos/3d/shader_materials/brick_normal.png b/demos/3d/shader_materials/brick_normal.png Binary files differdeleted file mode 100644 index 54d3e0288d..0000000000 --- a/demos/3d/shader_materials/brick_normal.png +++ 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496, 495, 500, 498, 495, 501, 500, 499, 502, 496, 495, 503, 501, 502, 504, 496, 504, 145, 496, 495, 148, 503, 495, 149, 148, 145, 146, 496, 146, 154, 496, 495, 156, 149, 154, 174, 496, 495, 176, 156, 495, 194, 176, 174, 193, 496, 193, 201, 496, 495, 203, 194, 201, 220, 496, 495, 222, 203, 495, 226, 222, 220, 239, 496, 239, 246, 496, 495, 248, 226, 246, 265, 496, 495, 267, 248, 495, 271, 267, 265, 284, 496, 284, 291, 496, 495, 293, 271, 291, 311, 496, 495, 313, 293, 495, 320, 313, 311, 317, 496, 317, 338, 496, 495, 340, 320, 495, 359, 340, 338, 357, 496, 495, 366, 359, 357, 364, 496, 364, 383, 496, 495, 385, 366, 495, 404, 385, 383, 402, 496, 495, 411, 404, 402, 409, 496, 409, 428, 496, 495, 430, 411, 495, 449, 430, 428, 448, 496, 448, 455, 496, 495, 457, 449, 455, 475, 496, 495, 477, 457, 495, 481, 477, 475, 494, 496, 492, 26, 490, 492, 1, 26, 493, 28, 491, 493, 5, 28, 496, 494, 9, 480, 1, 492, 480, 0, 1, 482, 5, 493, 482, 4, 5, 9, 484, 8, 9, 494, 484, 481, 0, 480, 481, 12, 0, 483, 4, 482, 483, 14, 4, 485, 8, 484, 485, 16, 8, 495, 12, 481, 486, 14, 483, 486, 18, 14, 487, 16, 485, 487, 20, 16, 488, 18, 486, 488, 22, 18, 489, 20, 487, 489, 24, 20, 490, 22, 488, 490, 26, 22, 491, 24, 489, 491, 28, 24, 505, 507, 506, 505, 508, 507, 509, 511, 510, 509, 512, 511, 513, 515, 514, 513, 516, 515, 517, 519, 518, 517, 520, 519, 521, 523, 522, 521, 524, 523, 525, 527, 526, 525, 528, 527 </int_array> - </array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/3d/shader_materials/sb.cube b/demos/3d/shader_materials/sb.cube deleted file mode 100644 index c5e4acbcd4..0000000000 --- a/demos/3d/shader_materials/sb.cube +++ /dev/null @@ -1,7 +0,0 @@ -sb_left.png -sb_right.png -sb_bottom.png -sb_top.png -sb_back.png -sb_front.png - diff --git a/demos/3d/shader_materials/sb_back.png b/demos/3d/shader_materials/sb_back.png Binary files differdeleted file mode 100644 index 85ba234654..0000000000 --- a/demos/3d/shader_materials/sb_back.png +++ /dev/null diff --git a/demos/3d/shader_materials/sb_bottom.png b/demos/3d/shader_materials/sb_bottom.png Binary files differdeleted file mode 100644 index 46cb8fd765..0000000000 --- a/demos/3d/shader_materials/sb_bottom.png +++ /dev/null diff --git a/demos/3d/shader_materials/sb_front.png b/demos/3d/shader_materials/sb_front.png Binary files differdeleted file mode 100644 index 0ddaede187..0000000000 --- a/demos/3d/shader_materials/sb_front.png +++ /dev/null diff --git a/demos/3d/shader_materials/sb_left.png b/demos/3d/shader_materials/sb_left.png Binary files differdeleted file mode 100644 index a548d7ef13..0000000000 --- a/demos/3d/shader_materials/sb_left.png +++ /dev/null diff --git a/demos/3d/shader_materials/sb_right.png b/demos/3d/shader_materials/sb_right.png Binary files differdeleted file mode 100644 index 36ac03db3a..0000000000 --- a/demos/3d/shader_materials/sb_right.png +++ /dev/null diff --git a/demos/3d/shader_materials/sb_top.png b/demos/3d/shader_materials/sb_top.png Binary files differdeleted file mode 100644 index af7274447e..0000000000 --- a/demos/3d/shader_materials/sb_top.png +++ /dev/null diff --git a/demos/3d/shader_materials/shader_materials.scn b/demos/3d/shader_materials/shader_materials.scn Binary files differdeleted file mode 100644 index 7eb43cda0d..0000000000 --- a/demos/3d/shader_materials/shader_materials.scn +++ /dev/null diff --git a/demos/3d/shader_materials/tournesol.png b/demos/3d/shader_materials/tournesol.png Binary files differdeleted file mode 100644 index 54b391fc36..0000000000 --- a/demos/3d/shader_materials/tournesol.png +++ /dev/null diff --git a/demos/3d/truck_town/car_base.scn b/demos/3d/truck_town/car_base.scn Binary files differdeleted file mode 100644 index acfbfae162..0000000000 --- a/demos/3d/truck_town/car_base.scn +++ /dev/null diff --git a/demos/3d/truck_town/car_select.gd b/demos/3d/truck_town/car_select.gd deleted file mode 100644 index 4efcf63426..0000000000 --- a/demos/3d/truck_town/car_select.gd +++ /dev/null @@ -1,32 +0,0 @@ - -extends Control - -# Member variables -var town = null - - -func _back(): - town.queue_free() - show() - - -func _load_scene(car): - var tt = load(car).instance() - tt.set_name("car") - town = load("res://truck_scene.scn").instance() - town.get_node("instance_pos").add_child(tt) - town.get_node("back").connect("pressed", self, "_back") - get_parent().add_child(town) - hide() - - -func _on_van_1_pressed(): - _load_scene("res://car_base.scn") - - -func _on_van_2_pressed(): - _load_scene("res://trailer_truck.scn") - - -func _on_van_3_pressed(): - _load_scene("res://crane.scn") diff --git a/demos/3d/truck_town/car_select.scn b/demos/3d/truck_town/car_select.scn Binary files differdeleted file mode 100644 index d838e995b2..0000000000 --- a/demos/3d/truck_town/car_select.scn +++ /dev/null diff --git a/demos/3d/truck_town/cement.tex b/demos/3d/truck_town/cement.tex Binary files differdeleted file mode 100644 index a80cde6464..0000000000 --- a/demos/3d/truck_town/cement.tex +++ /dev/null diff --git a/demos/3d/truck_town/choose_tow.png b/demos/3d/truck_town/choose_tow.png Binary files differdeleted file mode 100644 index 8f92833450..0000000000 --- a/demos/3d/truck_town/choose_tow.png +++ /dev/null diff --git a/demos/3d/truck_town/choose_trailer.png b/demos/3d/truck_town/choose_trailer.png Binary files differdeleted file mode 100644 index ead3330296..0000000000 --- a/demos/3d/truck_town/choose_trailer.png +++ /dev/null diff --git a/demos/3d/truck_town/choose_van.png b/demos/3d/truck_town/choose_van.png Binary files differdeleted file mode 100644 index 1ecdd54372..0000000000 --- a/demos/3d/truck_town/choose_van.png +++ /dev/null diff --git a/demos/3d/truck_town/crane.scn b/demos/3d/truck_town/crane.scn Binary files differdeleted file mode 100644 index dfddd97882..0000000000 --- a/demos/3d/truck_town/crane.scn +++ /dev/null diff --git a/demos/3d/truck_town/engine.cfg b/demos/3d/truck_town/engine.cfg deleted file mode 100644 index b2a463e1e2..0000000000 --- a/demos/3d/truck_town/engine.cfg +++ /dev/null @@ -1,14 +0,0 @@ -[application] - -name="Truck Town" -main_scene="res://car_select.scn" -icon="res://icon.png" - -[display] - -width=1280 -height=720 - -[rasterizer] - -shadow_filter=3 diff --git a/demos/3d/truck_town/follow_camera.gd b/demos/3d/truck_town/follow_camera.gd deleted file mode 100644 index 7c6a0a2ba6..0000000000 --- a/demos/3d/truck_town/follow_camera.gd +++ /dev/null @@ -1,57 +0,0 @@ - -extends Camera - -# Member variables -var collision_exception = [] -export var min_distance = 0.5 -export var max_distance = 4.0 -export var angle_v_adjust = 0.0 -export var autoturn_ray_aperture = 25 -export var autoturn_speed = 50 -var max_height = 2.0 -var min_height = 0 - - -func _fixed_process(dt): - var target = get_parent().get_global_transform().origin - var pos = get_global_transform().origin - var up = Vector3(0, 1, 0) - - var delta = pos - target - - # Regular delta follow - - # Check ranges - if (delta.length() < min_distance): - delta = delta.normalized()*min_distance - elif (delta.length() > max_distance): - delta = delta.normalized()*max_distance - - # Check upper and lower height - if ( delta.y > max_height): - delta.y = max_height - if ( delta.y < min_height): - delta.y = min_height - - pos = target + delta - - look_at_from_pos(pos, target, up) - - # Turn a little up or down - var t = get_transform() - t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis - set_transform(t) - - -func _ready(): - # Find collision exceptions for ray - var node = self - while(node): - if (node extends RigidBody): - collision_exception.append(node.get_rid()) - break - else: - node = node.get_parent() - set_fixed_process(true) - # This detaches the camera transform from the parent spatial node - set_as_toplevel(true) diff --git a/demos/3d/truck_town/grass.tex b/demos/3d/truck_town/grass.tex Binary files differdeleted file mode 100644 index c28d060697..0000000000 --- a/demos/3d/truck_town/grass.tex +++ /dev/null diff --git a/demos/3d/truck_town/icon.png b/demos/3d/truck_town/icon.png Binary files differdeleted file mode 100644 index 7d7bd42116..0000000000 --- a/demos/3d/truck_town/icon.png +++ /dev/null diff --git a/demos/3d/truck_town/trailer_truck.scn b/demos/3d/truck_town/trailer_truck.scn Binary files differdeleted file mode 100644 index 6fcf83e270..0000000000 --- a/demos/3d/truck_town/trailer_truck.scn +++ /dev/null diff --git a/demos/3d/truck_town/truck_scene.scn b/demos/3d/truck_town/truck_scene.scn Binary files differdeleted file mode 100644 index 0c1be13ce2..0000000000 --- a/demos/3d/truck_town/truck_scene.scn +++ /dev/null diff --git a/demos/3d/truck_town/trucktown.scn b/demos/3d/truck_town/trucktown.scn Binary files differdeleted file mode 100644 index 4a8f7e7e52..0000000000 --- a/demos/3d/truck_town/trucktown.scn +++ /dev/null diff --git a/demos/3d/truck_town/vehicle.gd b/demos/3d/truck_town/vehicle.gd deleted file mode 100644 index c4224577c6..0000000000 --- a/demos/3d/truck_town/vehicle.gd +++ /dev/null @@ -1,45 +0,0 @@ - -extends VehicleBody - -# Member variables -const STEER_SPEED = 1 -const STEER_LIMIT = 0.4 - -var steer_angle = 0 -var steer_target = 0 - -export var engine_force = 40 - - -func _fixed_process(delta): - if (Input.is_action_pressed("ui_left")): - steer_target = -STEER_LIMIT - elif (Input.is_action_pressed("ui_right")): - steer_target = STEER_LIMIT - else: - steer_target = 0 - - if (Input.is_action_pressed("ui_up")): - set_engine_force(engine_force) - else: - set_engine_force(0) - - if (Input.is_action_pressed("ui_down")): - set_brake(1) - else: - set_brake(0.0) - - if (steer_target < steer_angle): - steer_angle -= STEER_SPEED*delta - if (steer_target > steer_angle): - steer_angle = steer_target - elif (steer_target > steer_angle): - steer_angle += STEER_SPEED*delta - if (steer_target < steer_angle): - steer_angle = steer_target - - set_steering(steer_angle) - - -func _ready(): - set_fixed_process(true) diff --git a/demos/gui/drag_and_drop/drag_and_drop.scn b/demos/gui/drag_and_drop/drag_and_drop.scn Binary files differdeleted file mode 100644 index 9dec254ef7..0000000000 --- a/demos/gui/drag_and_drop/drag_and_drop.scn +++ /dev/null diff --git a/demos/gui/drag_and_drop/drag_drop_script.gd b/demos/gui/drag_and_drop/drag_drop_script.gd deleted file mode 100644 index 719c42fe8f..0000000000 --- a/demos/gui/drag_and_drop/drag_drop_script.gd +++ /dev/null @@ -1,20 +0,0 @@ - -extends ColorPickerButton - - -func get_drag_data(pos): - # Use another colorpicker as drag preview - var cpb = ColorPickerButton.new() - cpb.set_color(get_color()) - cpb.set_size(Vector2(50, 50)) - set_drag_preview(cpb) - # Return color as drag data - return get_color() - - -func can_drop_data(pos, data): - return typeof(data) == TYPE_COLOR - - -func drop_data(pos, data): - set_color(data) diff --git a/demos/gui/drag_and_drop/engine.cfg b/demos/gui/drag_and_drop/engine.cfg deleted file mode 100644 index 49b9b93512..0000000000 --- a/demos/gui/drag_and_drop/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Drag & Drop (GUI)" -main_scene="res://drag_and_drop.scn" -icon="res://icon.png" diff --git a/demos/gui/drag_and_drop/icon.png b/demos/gui/drag_and_drop/icon.png Binary files differdeleted file mode 100644 index f900d8d4a3..0000000000 --- a/demos/gui/drag_and_drop/icon.png +++ /dev/null diff --git a/demos/gui/input_mapping/controls.gd b/demos/gui/input_mapping/controls.gd deleted file mode 100644 index 3cee6e6871..0000000000 --- a/demos/gui/input_mapping/controls.gd +++ /dev/null @@ -1,54 +0,0 @@ - -extends Control - -# Note for the reader: -# -# This demo conveniently uses the same names for actions and for the container nodes -# that hold each remapping button. This allow to get back to the button based simply -# on the name of the corresponding action, but it might not be so simple in your project. -# -# A better approach for large-scale input remapping might be to do the connections between -# buttons and wait_for_input through the code, passing as arguments both the name of the -# action and the node, e.g.: -# button.connect("pressed", self, "wait_for_input", [ button, action ]) - -# Member variables -var player_actions = [ "move_up", "move_down", "move_left", "move_right", "jump" ] -var action # To register the action the UI is currently handling -var button # Button node corresponding to the above action - - -func wait_for_input(action_bind): - action = action_bind - # See note at the beginning of the script - button = get_node("bindings").get_node(action).get_node("Button") - get_node("contextual_help").set_text("Press a key to assign to the '" + action + "' action.") - set_process_input(true) - - -func _input(event): - # Handle the first pressed key - if (event.type == InputEvent.KEY): - # Register the event as handled and stop polling - get_tree().set_input_as_handled() - set_process_input(false) - # Reinitialise the contextual help label - get_node("contextual_help").set_text("Click a key binding to reassign it, or press the Cancel action.") - if (not event.is_action("ui_cancel")): - # Display the string corresponding to the pressed key - button.set_text(OS.get_scancode_string(event.scancode)) - # Start by removing previously key binding(s) - for old_event in InputMap.get_action_list(action): - InputMap.action_erase_event(action, old_event) - # Add the new key binding - InputMap.action_add_event(action, event) - - -func _ready(): - # Initialise each button with the default key binding from InputMap - var input_event - for action in player_actions: - # We assume that the key binding that we want is the first one (0), if there are several - input_event = InputMap.get_action_list(action)[0] - # See note at the beginning of the script - get_node("bindings").get_node(action).get_node("Button").set_text(OS.get_scancode_string(input_event.scancode)) diff --git a/demos/gui/input_mapping/controls.scn b/demos/gui/input_mapping/controls.scn Binary files differdeleted file mode 100644 index 98cbbca464..0000000000 --- a/demos/gui/input_mapping/controls.scn +++ /dev/null diff --git a/demos/gui/input_mapping/engine.cfg b/demos/gui/input_mapping/engine.cfg deleted file mode 100644 index 811635ce25..0000000000 --- a/demos/gui/input_mapping/engine.cfg +++ /dev/null @@ -1,18 +0,0 @@ -[application] - -name="Input Mapping GUI" -main_scene="res://controls.scn" -icon="res://icon.png" - -[display] - -width=640 -height=480 - -[input] - -move_up=[key(Up)] -move_down=[key(Down)] -move_left=[key(Left)] -move_right=[key(Right)] -jump=[key(Space)] diff --git a/demos/gui/input_mapping/icon.png b/demos/gui/input_mapping/icon.png Binary files differdeleted file mode 100644 index 5a1abf4f58..0000000000 --- a/demos/gui/input_mapping/icon.png +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/OFL.txt b/demos/gui/rich_text_bbcode/OFL.txt deleted file mode 100644 index 723d4560b9..0000000000 --- a/demos/gui/rich_text_bbcode/OFL.txt +++ /dev/null @@ -1,92 +0,0 @@ -Copyright (c) 2009-2011 by Accademia di Belle Arti di Urbino and students of MA course of Visual design. Some rights reserved.
-This Font Software is licensed under the SIL Open Font License, Version 1.1.
-This license is copied below, and is also available with a FAQ at:
-http://scripts.sil.org/OFL
-
-
------------------------------------------------------------
-SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
------------------------------------------------------------
-
-PREAMBLE
-The goals of the Open Font License (OFL) are to stimulate worldwide
-development of collaborative font projects, to support the font creation
-efforts of academic and linguistic communities, and to provide a free and
-open framework in which fonts may be shared and improved in partnership
-with others.
-
-The OFL allows the licensed fonts to be used, studied, modified and
-redistributed freely as long as they are not sold by themselves. The
-fonts, including any derivative works, can be bundled, embedded,
-redistributed and/or sold with any software provided that any reserved
-names are not used by derivative works. The fonts and derivatives,
-however, cannot be released under any other type of license. The
-requirement for fonts to remain under this license does not apply
-to any document created using the fonts or their derivatives.
-
-DEFINITIONS
-"Font Software" refers to the set of files released by the Copyright
-Holder(s) under this license and clearly marked as such. This may
-include source files, build scripts and documentation.
-
-"Reserved Font Name" refers to any names specified as such after the
-copyright statement(s).
-
-"Original Version" refers to the collection of Font Software components as
-distributed by the Copyright Holder(s).
-
-"Modified Version" refers to any derivative made by adding to, deleting,
-or substituting -- in part or in whole -- any of the components of the
-Original Version, by changing formats or by porting the Font Software to a
-new environment.
-
-"Author" refers to any designer, engineer, programmer, technical
-writer or other person who contributed to the Font Software.
-
-PERMISSION & CONDITIONS
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of the Font Software, to use, study, copy, merge, embed, modify,
-redistribute, and sell modified and unmodified copies of the Font
-Software, subject to the following conditions:
-
-1) Neither the Font Software nor any of its individual components,
-in Original or Modified Versions, may be sold by itself.
-
-2) Original or Modified Versions of the Font Software may be bundled,
-redistributed and/or sold with any software, provided that each copy
-contains the above copyright notice and this license. These can be
-included either as stand-alone text files, human-readable headers or
-in the appropriate machine-readable metadata fields within text or
-binary files as long as those fields can be easily viewed by the user.
-
-3) No Modified Version of the Font Software may use the Reserved Font
-Name(s) unless explicit written permission is granted by the corresponding
-Copyright Holder. This restriction only applies to the primary font name as
-presented to the users.
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-4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
-Software shall not be used to promote, endorse or advertise any
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-Copyright Holder(s) and the Author(s) or with their explicit written
-permission.
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-5) The Font Software, modified or unmodified, in part or in whole,
-must be distributed entirely under this license, and must not be
-distributed under any other license. The requirement for fonts to
-remain under this license does not apply to any document created
-using the Font Software.
-
-TERMINATION
-This license becomes null and void if any of the above conditions are
-not met.
-
-DISCLAIMER
-THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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-OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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-DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-OTHER DEALINGS IN THE FONT SOFTWARE.
diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf Binary files differdeleted file mode 100644 index 0af0fe7d27..0000000000 --- a/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf Binary files differdeleted file mode 100644 index 77425eaab6..0000000000 --- a/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf Binary files differdeleted file mode 100644 index 42f2c10f18..0000000000 --- a/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf Binary files differdeleted file mode 100644 index 6da821935d..0000000000 --- a/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/engine.cfg b/demos/gui/rich_text_bbcode/engine.cfg deleted file mode 100644 index 5f68b6a0e6..0000000000 --- a/demos/gui/rich_text_bbcode/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Rich Text Label (BBCode)" -main_scene="res://rich_text_bbcode.scn" -icon="res://icon.png" diff --git a/demos/gui/rich_text_bbcode/icon.png b/demos/gui/rich_text_bbcode/icon.png Binary files differdeleted file mode 100644 index 6db48a3a9b..0000000000 --- a/demos/gui/rich_text_bbcode/icon.png +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd b/demos/gui/rich_text_bbcode/rich_text_bbcode.gd deleted file mode 100644 index 79a08c1303..0000000000 --- a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd +++ /dev/null @@ -1,6 +0,0 @@ - -extends Panel - - -func _on_RichTextLabel_meta_clicked(meta): - OS.shell_open(meta) diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn b/demos/gui/rich_text_bbcode/rich_text_bbcode.scn Binary files differdeleted file mode 100644 index c908d44dc3..0000000000 --- a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/titilium-bold.fnt b/demos/gui/rich_text_bbcode/titilium-bold.fnt Binary files differdeleted file mode 100644 index 7920ca743d..0000000000 --- a/demos/gui/rich_text_bbcode/titilium-bold.fnt +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt b/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt Binary files differdeleted file mode 100644 index cc2d650d08..0000000000 --- a/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/titilium-italic.fnt b/demos/gui/rich_text_bbcode/titilium-italic.fnt Binary files differdeleted file mode 100644 index f2e8edf2c2..0000000000 --- a/demos/gui/rich_text_bbcode/titilium-italic.fnt +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/titilium-regular.fnt b/demos/gui/rich_text_bbcode/titilium-regular.fnt Binary files differdeleted file mode 100644 index fc3b789e11..0000000000 --- a/demos/gui/rich_text_bbcode/titilium-regular.fnt +++ /dev/null diff --git a/demos/gui/rich_text_bbcode/unicorn_icon.png b/demos/gui/rich_text_bbcode/unicorn_icon.png Binary files differdeleted file mode 100644 index a14517e12b..0000000000 --- a/demos/gui/rich_text_bbcode/unicorn_icon.png +++ /dev/null diff --git a/demos/gui/translation/controls.gd b/demos/gui/translation/controls.gd deleted file mode 100644 index ae2e26362b..0000000000 --- a/demos/gui/translation/controls.gd +++ /dev/null @@ -1,9 +0,0 @@ - -extends Panel - - -func _on_back_pressed(): - var s = load("res://main.scn") - var si = s.instance() - get_parent().add_child(si) - queue_free() diff --git a/demos/gui/translation/controls.scn b/demos/gui/translation/controls.scn Binary files differdeleted file mode 100644 index 055ac90b9b..0000000000 --- a/demos/gui/translation/controls.scn +++ /dev/null diff --git a/demos/gui/translation/engine.cfg b/demos/gui/translation/engine.cfg deleted file mode 100644 index dcd3d1983d..0000000000 --- a/demos/gui/translation/engine.cfg +++ /dev/null @@ -1,10 +0,0 @@ -[application] - -name="Translation Demo" -main_scene="res://main.scn" -icon="res://icon.png" - -[locale] - -translations=["res://translations/text.en.xl", "res://translations/text.es.xl", "res://translations/text.ja.xl"] -translation_remaps={"res://flag_uk.png":["res://flag_spain.png:es", "res://flag_japan.png:ja"]} diff --git a/demos/gui/translation/flag_japan.png b/demos/gui/translation/flag_japan.png Binary files differdeleted file mode 100644 index 4cc8267a5c..0000000000 --- a/demos/gui/translation/flag_japan.png +++ /dev/null diff --git a/demos/gui/translation/flag_spain.png b/demos/gui/translation/flag_spain.png Binary files differdeleted file mode 100644 index 4d00f93593..0000000000 --- a/demos/gui/translation/flag_spain.png +++ /dev/null diff --git a/demos/gui/translation/flag_uk.png b/demos/gui/translation/flag_uk.png Binary files differdeleted file mode 100644 index 53fbef3d67..0000000000 --- a/demos/gui/translation/flag_uk.png +++ /dev/null diff --git a/demos/gui/translation/icon.png b/demos/gui/translation/icon.png Binary files differdeleted file mode 100644 index 4be5ac1127..0000000000 --- a/demos/gui/translation/icon.png +++ /dev/null diff --git a/demos/gui/translation/main.gd b/demos/gui/translation/main.gd deleted file mode 100644 index c3e788f82b..0000000000 --- a/demos/gui/translation/main.gd +++ /dev/null @@ -1,32 +0,0 @@ - -extends Panel - - -func _goto_scene(): - var s = load("res://controls.scn") - var si = s.instance() - get_parent().add_child(si) - queue_free() - - -func _on_system_pressed(): - # Will autodetect based on system, then fall back - # to english if not found - _goto_scene() - -# NOTE: Changing locale will not change the text in the controls, -# The scene must be reloaded for changes to take effect. - -func _on_english_pressed(): - TranslationServer.set_locale("en") - _goto_scene() - - -func _on_spanish_pressed(): - TranslationServer.set_locale("es") - _goto_scene() - - -func _on_japanese_pressed(): - TranslationServer.set_locale("ja") - _goto_scene() diff --git a/demos/gui/translation/main.scn b/demos/gui/translation/main.scn Binary files differdeleted file mode 100644 index be833fcdb8..0000000000 --- a/demos/gui/translation/main.scn +++ /dev/null diff --git a/demos/gui/translation/noto.fnt b/demos/gui/translation/noto.fnt Binary files differdeleted file mode 100644 index e019615f41..0000000000 --- a/demos/gui/translation/noto.fnt +++ /dev/null diff --git a/demos/gui/translation/text.csv b/demos/gui/translation/text.csv deleted file mode 100644 index 0f4c148b95..0000000000 --- a/demos/gui/translation/text.csv +++ /dev/null @@ -1,3 +0,0 @@ -,en,es,ja -KEY_HELLO,Hello!,Hola!,こんにちは -KEY_PUSH,Push Me!,Aprétame!,私をプッシュ
\ No newline at end of file diff --git a/demos/gui/translation/translations/text.en.xl b/demos/gui/translation/translations/text.en.xl Binary files differdeleted file mode 100644 index 7bcba63e71..0000000000 --- a/demos/gui/translation/translations/text.en.xl +++ /dev/null diff --git a/demos/gui/translation/translations/text.es.xl b/demos/gui/translation/translations/text.es.xl Binary files differdeleted file mode 100644 index 4474d955d5..0000000000 --- a/demos/gui/translation/translations/text.es.xl +++ /dev/null diff --git a/demos/gui/translation/translations/text.ja.xl b/demos/gui/translation/translations/text.ja.xl Binary files differdeleted file mode 100644 index b3d1f0bf60..0000000000 --- a/demos/gui/translation/translations/text.ja.xl +++ /dev/null diff --git a/demos/misc/autoload/engine.cfg b/demos/misc/autoload/engine.cfg deleted file mode 100644 index c6ad023013..0000000000 --- a/demos/misc/autoload/engine.cfg +++ /dev/null @@ -1,8 +0,0 @@ -[application] - -name="Autoload (Singletons)" -main_scene="res://scene_a.scn" - -[autoload] - -global="res://global.gd" diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd deleted file mode 100644 index 735995e806..0000000000 --- a/demos/misc/autoload/global.gd +++ /dev/null @@ -1,36 +0,0 @@ -extends Node - - -# Changing scenes is most easily done using the functions `change_scene` -# and `change_scene_to` of the SceneTree. This script demonstrates how to -# change scenes without those helpers. - - -func goto_scene(path): - # This function will usually be called from a signal callback, - # or some other function from the running scene. - # Deleting the current scene at this point might be - # a bad idea, because it may be inside of a callback or function of it. - # The worst case will be a crash or unexpected behavior. - - # The way around this is deferring the load to a later time, when - # it is ensured that no code from the current scene is running: - - call_deferred("_deferred_goto_scene",path) - - -func _deferred_goto_scene(path): - # Immediately free the current scene, there is no risk here. - get_tree().get_current_scene().free() - - # Load new scene - var packed_scene = ResourceLoader.load(path) - - # Instance the new scene - var instanced_scene = packed_scene.instance() - - # Add it to the scene tree, as direct child of root - get_tree().get_root().add_child(instanced_scene) - - # Set it as the current scene, only after it has been added to the tree - get_tree().set_current_scene(instanced_scene) diff --git a/demos/misc/autoload/scene_a.gd b/demos/misc/autoload/scene_a.gd deleted file mode 100644 index 03da86d9a0..0000000000 --- a/demos/misc/autoload/scene_a.gd +++ /dev/null @@ -1,5 +0,0 @@ -extends Panel - - -func _on_goto_scene_pressed(): - get_node("/root/global").goto_scene("res://scene_b.scn") diff --git a/demos/misc/autoload/scene_a.scn b/demos/misc/autoload/scene_a.scn Binary files differdeleted file mode 100644 index eff314e29d..0000000000 --- a/demos/misc/autoload/scene_a.scn +++ /dev/null diff --git a/demos/misc/autoload/scene_b.gd b/demos/misc/autoload/scene_b.gd deleted file mode 100644 index dea8c4623f..0000000000 --- a/demos/misc/autoload/scene_b.gd +++ /dev/null @@ -1,5 +0,0 @@ -extends Panel - - -func _on_goto_scene_pressed(): - get_node("/root/global").goto_scene("res://scene_a.scn") diff --git a/demos/misc/autoload/scene_b.scn b/demos/misc/autoload/scene_b.scn Binary files differdeleted file mode 100644 index 4cdb03e90e..0000000000 --- a/demos/misc/autoload/scene_b.scn +++ /dev/null diff --git a/demos/misc/instancing/ball.scn b/demos/misc/instancing/ball.scn Binary files differdeleted file mode 100644 index 4d6367885e..0000000000 --- a/demos/misc/instancing/ball.scn +++ /dev/null diff --git a/demos/misc/instancing/bowling_ball.png b/demos/misc/instancing/bowling_ball.png Binary files differdeleted file mode 100644 index 9443cda882..0000000000 --- a/demos/misc/instancing/bowling_ball.png +++ /dev/null diff --git a/demos/misc/instancing/container.png b/demos/misc/instancing/container.png Binary files differdeleted file mode 100644 index 8e1363ae4c..0000000000 --- a/demos/misc/instancing/container.png +++ /dev/null diff --git a/demos/misc/instancing/container.scn b/demos/misc/instancing/container.scn Binary files differdeleted file mode 100644 index 0f65daa2ca..0000000000 --- a/demos/misc/instancing/container.scn +++ /dev/null diff --git a/demos/misc/instancing/engine.cfg b/demos/misc/instancing/engine.cfg deleted file mode 100644 index 76b0c97721..0000000000 --- a/demos/misc/instancing/engine.cfg +++ /dev/null @@ -1,9 +0,0 @@ -[application] - -name="Scene Instancing Demo" -main_scene="res://container.scn" -icon="res://icon.png" - -[physics_2d] - -default_gravity=300 diff --git a/demos/misc/instancing/icon.png b/demos/misc/instancing/icon.png Binary files differdeleted file mode 100644 index 79a4283de7..0000000000 --- a/demos/misc/instancing/icon.png +++ /dev/null diff --git a/demos/misc/joysticks/diagram.png b/demos/misc/joysticks/diagram.png Binary files differdeleted file mode 100644 index 3f8ba1f973..0000000000 --- a/demos/misc/joysticks/diagram.png +++ /dev/null diff --git a/demos/misc/joysticks/engine.cfg b/demos/misc/joysticks/engine.cfg deleted file mode 100644 index 79cda1eeb4..0000000000 --- a/demos/misc/joysticks/engine.cfg +++ /dev/null @@ -1,10 +0,0 @@ -[application] - -name="Joysticks" -main_scene="res://joysticks.scn" -icon="res://icon.png" - -[display] - -width=550 -height=300 diff --git a/demos/misc/joysticks/icon.png b/demos/misc/joysticks/icon.png Binary files differdeleted file mode 100644 index 06b0d7532d..0000000000 --- a/demos/misc/joysticks/icon.png +++ /dev/null diff --git a/demos/misc/joysticks/indicators.png b/demos/misc/joysticks/indicators.png Binary files differdeleted file mode 100644 index 90fee48498..0000000000 --- a/demos/misc/joysticks/indicators.png +++ /dev/null diff --git a/demos/misc/joysticks/joysticks.gd b/demos/misc/joysticks/joysticks.gd deleted file mode 100644 index f5466012e6..0000000000 --- a/demos/misc/joysticks/joysticks.gd +++ /dev/null @@ -1,62 +0,0 @@ - -extends Node2D - -# Joysticks demo, written by Dana Olson <dana@shineuponthee.com> -# -# This is a demo of joystick support, and doubles as a testing application -# inspired by and similar to jstest-gtk. -# -# Licensed under the MIT license - -# Member variables -var joy_num -var cur_joy -var axis_value -var btn_state - -const DEADZONE = 0.2 - -func _fixed_process(delta): - # Get the joystick device number from the spinbox - joy_num = get_node("joy_num").get_value() - - # Display the name of the joystick if we haven't already - if joy_num != cur_joy: - cur_joy = joy_num - get_node("joy_name").set_text(Input.get_joy_name(joy_num)) - - # Loop through the axes and show their current values - for axis in range(0, 8): - axis_value = Input.get_joy_axis(joy_num, axis) - get_node("axis_prog" + str(axis)).set_value(100*axis_value) - get_node("axis_val" + str(axis)).set_text(str(axis_value)) - if (axis < 4): - if (abs(axis_value) < DEADZONE): - get_node("diagram/axes/" + str(axis) + "+").hide() - get_node("diagram/axes/" + str(axis) + "-").hide() - elif (axis_value > 0): - get_node("diagram/axes/" + str(axis) + "+").show() - else: - get_node("diagram/axes/" + str(axis) + "-").show() - - # Loop through the buttons and highlight the ones that are pressed - for btn in range(0, 16): - btn_state = 1 - if (Input.is_joy_button_pressed(joy_num, btn)): - get_node("btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1)) - get_node("diagram/buttons/" + str(btn)).show() - else: - get_node("btn" + str(btn)).add_color_override("font_color", Color(0.2, 0.1, 0.3, 1)) - get_node("diagram/buttons/" + str(btn)).hide() - -func _ready(): - set_fixed_process(true) - Input.connect("joy_connection_changed", self, "_on_joy_connection_changed") - -#Called whenever a joystick has been connected or disconnected. -func _on_joy_connection_changed(device_id, connected): - if device_id == cur_joy: - if connected: - get_node("joy_name").set_text(Input.get_joy_name(device_id)) - else: - get_node("joy_name").set_text("") diff --git a/demos/misc/joysticks/joysticks.scn b/demos/misc/joysticks/joysticks.scn Binary files differdeleted file mode 100644 index 7fc283ca69..0000000000 --- a/demos/misc/joysticks/joysticks.scn +++ /dev/null diff --git a/demos/misc/joysticks/jsdiagram.xscn b/demos/misc/joysticks/jsdiagram.xscn deleted file mode 100644 index 537ad30278..0000000000 --- a/demos/misc/joysticks/jsdiagram.xscn +++ /dev/null @@ -1,115 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - 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<vector2> -67.5308, 164.422 </vector2> - <vector2> 75.8825, 167.363 </vector2> - <vector2> -46.6707, 52.702 </vector2> - <vector2> 0.810497, 0.57205 </vector2> - <vector2> 56.2581, 54.4382 </vector2> - <vector2> -139.402, 46.8295 </vector2> - <rect2> 50, 0, 54, 14 </rect2> - <vector2> -139.838, 115.789 </vector2> - <vector2> -172.262, 81.8793 </vector2> - <rect2> 50, 0, 14, 54 </rect2> - <vector2> -105.085, 81.0326 </vector2> - <vector2> -94.4295, 164.932 </vector2> - <vector2> -40.3475, 164.509 </vector2> - <vector2> -67.6802, 137.926 </vector2> - <vector2> -67.4618, 192.915 </vector2> - <vector2> 76.6557, 140.986 </vector2> - <vector2> 76.0009, 195.339 </vector2> - <vector2> 48.8152, 167.145 </vector2> - <vector2> 102.899, 167.857 </vector2> - </array> - <string> "version" </string> - <int> 2 </int> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/misc/pause/engine.cfg b/demos/misc/pause/engine.cfg deleted file mode 100644 index a5cb20cc7f..0000000000 --- a/demos/misc/pause/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Pause" -main_scene="res://spinpause.scn" -icon="res://icon.png" diff --git a/demos/misc/pause/icon.png b/demos/misc/pause/icon.png Binary files differdeleted file mode 100644 index 49b3fd4053..0000000000 --- a/demos/misc/pause/icon.png +++ /dev/null diff --git a/demos/misc/pause/spinpause.gd b/demos/misc/pause/spinpause.gd deleted file mode 100644 index ea5617c06f..0000000000 --- a/demos/misc/pause/spinpause.gd +++ /dev/null @@ -1,13 +0,0 @@ - -extends Spatial - - -func _on_pause_pressed(): - get_node("pause_popup").set_exclusive(true) - get_node("pause_popup").popup() - get_tree().set_pause(true) - - -func _on_unpause_pressed(): - get_node("pause_popup").hide() - get_tree().set_pause(false) diff --git a/demos/misc/pause/spinpause.scn b/demos/misc/pause/spinpause.scn Binary files differdeleted file mode 100644 index 2cbe85ec9a..0000000000 --- a/demos/misc/pause/spinpause.scn +++ /dev/null diff --git a/demos/misc/regex/engine.cfg b/demos/misc/regex/engine.cfg deleted file mode 100644 index ef5483e096..0000000000 --- a/demos/misc/regex/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="RegEx" -main_scene="res://regex.scn" -icon="res://icon.png" diff --git a/demos/misc/regex/icon.png b/demos/misc/regex/icon.png Binary files differdeleted file mode 100644 index 7a5232ec4b..0000000000 --- a/demos/misc/regex/icon.png +++ /dev/null diff --git a/demos/misc/regex/regex.gd b/demos/misc/regex/regex.gd deleted file mode 100644 index 98e5ca8828..0000000000 --- a/demos/misc/regex/regex.gd +++ /dev/null @@ -1,28 +0,0 @@ - -extends VBoxContainer - -# Member variables -var regex = RegEx.new() - - -func update_expression(text): - regex.compile(text) - update_text() - - -func update_text(): - var text = get_node("Text").get_text() - var list = get_node("List") - for child in list.get_children(): - child.queue_free() - if regex.is_valid(): - regex.find(text) - for res in regex.get_captures(): - var label = Label.new() - label.set_text(res) - list.add_child(label) - - -func _ready(): - get_node("Text").set_text("They asked me \"What's going on \\\"in the manor\\\"?\"") - update_expression(get_node("Expression").get_text()) diff --git a/demos/misc/regex/regex.scn b/demos/misc/regex/regex.scn Binary files differdeleted file mode 100644 index debd55504f..0000000000 --- a/demos/misc/regex/regex.scn +++ /dev/null diff --git a/demos/misc/scene_changer/engine.cfg b/demos/misc/scene_changer/engine.cfg deleted file mode 100644 index 1ba1a41167..0000000000 --- a/demos/misc/scene_changer/engine.cfg +++ /dev/null @@ -1,4 +0,0 @@ -[application] - -name="Scene Changer" -main_scene="res://scene_a.scn" diff --git a/demos/misc/scene_changer/scene_a.gd b/demos/misc/scene_changer/scene_a.gd deleted file mode 100644 index 0e80395e84..0000000000 --- a/demos/misc/scene_changer/scene_a.gd +++ /dev/null @@ -1,16 +0,0 @@ - -extends Panel - -# Member variables here, example: -# var a=2 -# var b="textvar" - - -func _ready(): - # Initalization here - pass - - -func _on_goto_scene_pressed(): - get_tree().change_scene("res://scene_b.scn") - pass # Replace with function body diff --git a/demos/misc/scene_changer/scene_a.scn b/demos/misc/scene_changer/scene_a.scn Binary files differdeleted file mode 100644 index 9a4b6434be..0000000000 --- a/demos/misc/scene_changer/scene_a.scn +++ /dev/null diff --git a/demos/misc/scene_changer/scene_b.gd b/demos/misc/scene_changer/scene_b.gd deleted file mode 100644 index 9ed13cf26b..0000000000 --- a/demos/misc/scene_changer/scene_b.gd +++ /dev/null @@ -1,16 +0,0 @@ - -extends Panel - -# Member variables here, example: -# var a=2 -# var b="textvar" - - -func _ready(): - # Initalization here - pass - - -func _on_goto_scene_pressed(): - get_tree().change_scene("res://scene_a.scn") - pass # Replace with function body diff --git a/demos/misc/scene_changer/scene_b.scn b/demos/misc/scene_changer/scene_b.scn Binary files differdeleted file mode 100644 index 4cdb03e90e..0000000000 --- a/demos/misc/scene_changer/scene_b.scn +++ /dev/null diff --git a/demos/misc/threads/engine.cfg b/demos/misc/threads/engine.cfg deleted file mode 100644 index 6f19936c9d..0000000000 --- a/demos/misc/threads/engine.cfg +++ /dev/null @@ -1,4 +0,0 @@ -[application] - -name="Loading in a Thread" -main_scene="res://thread.scn" diff --git a/demos/misc/threads/mona.png b/demos/misc/threads/mona.png Binary files differdeleted file mode 100644 index 0bcda570b4..0000000000 --- a/demos/misc/threads/mona.png +++ /dev/null diff --git a/demos/misc/threads/thread.gd b/demos/misc/threads/thread.gd deleted file mode 100644 index 1ef67e403c..0000000000 --- a/demos/misc/threads/thread.gd +++ /dev/null @@ -1,31 +0,0 @@ - -extends Node2D - -# Member variables -var thread = Thread.new() - - -# This function runs in a thread! -# Threads always take one userdata argument -func _bg_load(path): - print("THREAD FUNC!") - # Load the resource - var tex = ResourceLoader.load(path) - # Call _bg_load_done on main thread - call_deferred("_bg_load_done") - return tex # return it - - -func _bg_load_done(): - # Wait for the thread to complete, get the returned value - var tex = thread.wait_to_finish() - # Set to the sprite - get_node("sprite").set_texture(tex) - - -func _on_load_pressed(): - if (thread.is_active()): - # Already working - return - print("START THREAD!") - thread.start(self, "_bg_load", "res://mona.png") diff --git a/demos/misc/threads/thread.scn b/demos/misc/threads/thread.scn Binary files differdeleted file mode 100644 index eea93615c7..0000000000 --- a/demos/misc/threads/thread.scn +++ /dev/null diff --git a/demos/misc/tween/engine.cfg b/demos/misc/tween/engine.cfg deleted file mode 100644 index 1d87303015..0000000000 --- a/demos/misc/tween/engine.cfg +++ /dev/null @@ -1,11 +0,0 @@ -[application] - -name="Tween Demo" -main_scene="res://main.scn" -icon="res://icon.png" -target_fps=60 - -[display] - -stretch_mode="2d" -stretch_aspect="keep_width" diff --git a/demos/misc/tween/icon.png b/demos/misc/tween/icon.png Binary files differdeleted file mode 100644 index ed55c24140..0000000000 --- a/demos/misc/tween/icon.png +++ /dev/null diff --git a/demos/misc/tween/main.gd b/demos/misc/tween/main.gd deleted file mode 100644 index 512271311e..0000000000 --- a/demos/misc/tween/main.gd +++ /dev/null @@ -1,165 +0,0 @@ - -extends Control - -# Member variables -var trans = ["linear", "sine", "quint", "quart", "quad", "expo", "elastic", "cubic", "circ", "bounce", "back"] -var eases = ["in", "out", "in_out", "out_in"] -var modes = ["move", "color", "scale", "rotate", "callback", "follow", "repeat", "pause"] - -var state = { - trans = Tween.TRANS_LINEAR, - eases = Tween.EASE_IN, -} - - -func _ready(): - for index in range(trans.size()): - var name = trans[index] - get_node("trans/" + name).connect("pressed", self, "on_trans_changed", [name, index]) - - for index in range(eases.size()): - var name = eases[index] - get_node("eases/" + name).connect("pressed", self, "on_eases_changed", [name, index]) - - for index in range(modes.size()): - var name = modes[index] - get_node("modes/" + name).connect("pressed", self, "on_modes_changed", [name]) - - get_node("color/color_from").set_color(Color(1, 0, 0, 1)) - get_node("color/color_from").connect("color_changed", self, "on_color_changed") - - get_node("color/color_to").set_color(Color(0, 1, 1, 1)) - get_node("color/color_to").connect("color_changed", self, "on_color_changed") - - get_node("trans/linear").set_pressed(true) - get_node("eases/in").set_pressed(true) - get_node("modes/move").set_pressed(true) - get_node("modes/repeat").set_pressed(true) - - reset_tween() - - -func on_trans_changed(name, index): - for index in range(trans.size()): - var pressed = trans[index] == name - var btn = get_node("trans/" + trans[index]) - - btn.set_pressed(pressed) - btn.set_ignore_mouse(pressed) - - state.trans = index - reset_tween() - - -func on_eases_changed(name, index): - for index in range(eases.size()): - var pressed = eases[index] == name - var btn = get_node("eases/" + eases[index]) - - btn.set_pressed(pressed) - btn.set_ignore_mouse(pressed) - - state.eases = index - reset_tween() - - -func on_modes_changed(name): - var tween = get_node("tween") - if name == "pause": - if get_node("modes/pause").is_pressed(): - tween.stop_all() - get_node("timeline").set_ignore_mouse(false) - else: - tween.resume_all() - get_node("timeline").set_ignore_mouse(true) - else: - reset_tween() - - -func on_color_changed(color): - reset_tween() - - -func reset_tween(): - var tween = get_node("tween") - var pos = tween.tell() - tween.reset_all() - tween.remove_all() - - var sprite = get_node("tween/area/sprite") - var follow = get_node("tween/area/follow") - var follow_2 = get_node("tween/area/follow_2") - var size = get_node("tween/area").get_size() - - if get_node("modes/move").is_pressed(): - tween.interpolate_method(sprite, "set_pos", Vector2(0, 0), Vector2(size.width, size.height), 2, state.trans, state.eases) - tween.interpolate_property(sprite, "transform/pos", Vector2(size.width, size.height), Vector2(0, 0), 2, state.trans, state.eases, 2) - - if get_node("modes/color").is_pressed(): - tween.interpolate_method(sprite, "set_modulate", get_node("color/color_from").get_color(), get_node("color/color_to").get_color(), 2, state.trans, state.eases) - tween.interpolate_property(sprite, "modulate", get_node("color/color_to").get_color(), get_node("color/color_from").get_color(), 2, state.trans, state.eases, 2) - else: - sprite.set_modulate(Color(1,1,1,1)) - - if get_node("modes/scale").is_pressed(): - tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases) - tween.interpolate_property(sprite, "transform/scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2) - else: - sprite.set_scale(Vector2(1,1)) - - if get_node("modes/rotate").is_pressed(): - tween.interpolate_method(sprite, "_set_rotd", 0, 360, 2, state.trans, state.eases) - tween.interpolate_property(sprite, "transform/rot", 360, 0, 2, state.trans, state.eases, 2) - - if get_node("modes/callback").is_pressed(): - tween.interpolate_callback(self, 0.5, "on_callback", "0.5 second's after") - tween.interpolate_callback(self, 0.2, "on_callback", "1.2 second's after") - - if get_node("modes/follow").is_pressed(): - follow.show() - follow_2.show() - - tween.follow_method(follow, "set_pos", Vector2(0, size.height), sprite, "get_pos", 2, state.trans, state.eases) - tween.targeting_method(follow, "set_pos", sprite, "get_pos", Vector2(0, size.height), 2, state.trans, state.eases, 2) - - tween.targeting_property(follow_2, "transform/pos", sprite, "transform/pos", Vector2(size.width, 0), 2, state.trans, state.eases) - tween.follow_property(follow_2, "transform/pos", Vector2(size.width, 0), sprite, "transform/pos", 2, state.trans, state.eases, 2) - else: - follow.hide() - follow_2.hide() - - tween.set_repeat(get_node("modes/repeat").is_pressed()) - tween.start() - tween.seek(pos) - - if get_node("modes/pause").is_pressed(): - tween.stop_all() - get_node("timeline").set_ignore_mouse(false) - get_node("timeline").set_value(0) - else: - tween.resume_all() - get_node("timeline").set_ignore_mouse(true) - - -func _on_tween_step(object, key, elapsed, value): - var timeline = get_node("timeline") - - var tween = get_node("tween") - var runtime = tween.get_runtime() - - var ratio = 100*(elapsed/runtime) - timeline.set_value(ratio) - - -func _on_timeline_value_changed(value): - if !get_node("modes/pause").is_pressed(): - return - - var tween = get_node("tween") - var runtime = tween.get_runtime() - tween.seek(runtime*value/100) - - -func on_callback(arg): - var label = get_node("tween/area/label") - label.add_text("on_callback -> " + arg + "\n") diff --git a/demos/misc/tween/main.scn b/demos/misc/tween/main.scn Binary files differdeleted file mode 100644 index 3f25bfd75c..0000000000 --- a/demos/misc/tween/main.scn +++ /dev/null diff --git a/demos/misc/udp_chat/chat.gd b/demos/misc/udp_chat/chat.gd deleted file mode 100644 index b60afa9ded..0000000000 --- a/demos/misc/udp_chat/chat.gd +++ /dev/null @@ -1,66 +0,0 @@ - -extends Panel - -# Really simple UDP chat client, not intended as a comprehensive chat implementation. -# (UDP can lose packets and you won't normally find out, so don't do a chat this way) -# This is just a demo that shows how to use the UDP class. - -# Member variables -var udp = PacketPeerUDP.new() - - -func _process(delta): - if (not udp.is_listening()): - return - - while(udp.get_available_packet_count() > 0): - var packet = udp.get_var() - if (typeof(packet) == TYPE_STRING): - var host = udp.get_packet_ip() - var port = udp.get_packet_port() - get_node("chat/text").add_text("(" + host + ":" + str(port) + ":) " + packet) - get_node("chat/text").newline() - - -func _ready(): - get_node("chat").add_style_override("panel", get_stylebox("bg", "Tree")) - set_process(true) - - -func send_message(text): - if (udp.is_listening()): - udp.put_var(text) - - -func _on_connect_toggled(pressed): - if (pressed): - var err = udp.listen(get_node("listen_port").get_val()) - if (err != OK): - get_node("status").set_text("Error:\nCan't listen.") - get_node("connect").set_pressed(false) - else: - get_node("status").set_text("Connected.") - get_node("connect").set_text("Disconnect") - err = udp.set_send_address(get_node("remote_host").get_text(),get_node("remote_port").get_val()) - if (err != OK): - get_node("status").set_text("Error:\nCan't resolve.") - get_node("connect").set_pressed(false) - else: - send_message("* " + get_node("user_name").get_text() + " entered chat.") - else: - udp.close() - get_node("status").set_text("Disconnected.") - get_node("connect").set_text("Connect") - - -func _on_entry_line_text_entered(text): - _on_entry_button_pressed() - - -func _on_entry_button_pressed(): - var msg = get_node("entry_line").get_text() - if (msg == ""): - return - send_message(get_node("user_name").get_text() + "> " + msg) - - get_node("entry_line").set_text("") diff --git a/demos/misc/udp_chat/chat.scn b/demos/misc/udp_chat/chat.scn Binary files differdeleted file mode 100644 index fe38e9da72..0000000000 --- a/demos/misc/udp_chat/chat.scn +++ /dev/null diff --git a/demos/misc/udp_chat/engine.cfg b/demos/misc/udp_chat/engine.cfg deleted file mode 100644 index 584841ea83..0000000000 --- a/demos/misc/udp_chat/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="UDP Chat" -main_scene="res://chat.scn" -icon="res://icon.png" diff --git a/demos/misc/udp_chat/icon.png b/demos/misc/udp_chat/icon.png Binary files differdeleted file mode 100644 index db6e21cce1..0000000000 --- a/demos/misc/udp_chat/icon.png +++ /dev/null diff --git a/demos/misc/window_management/control.gd b/demos/misc/window_management/control.gd deleted file mode 100644 index cd8e0e185b..0000000000 --- a/demos/misc/window_management/control.gd +++ /dev/null @@ -1,186 +0,0 @@ - -extends Control - -# Member variables -var mousepos - - -func _fixed_process(delta): - var modetext = "Mode:\n" - - if(OS.is_window_fullscreen()): - modetext += "Fullscreen\n" - else: - modetext += "Windowed\n" - - if(!OS.is_window_resizable()): - modetext += "FixedSize\n" - - if(OS.is_window_minimized()): - modetext += "Minimized\n" - - if(OS.is_window_maximized()): - modetext += "Maximized\n" - - if(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED): - modetext += "MouseGrab\n" - get_node("Label_MouseGrab_KeyInfo").show() - else: - get_node("Label_MouseGrab_KeyInfo").hide() - - get_node("Label_Mode").set_text(modetext) - - get_node("Label_Position").set_text(str("Position:\n", OS.get_window_position())) - - get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size())) - - get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos)) - - get_node("Label_Screen_Count").set_text(str("Screen_Count:\n", OS.get_screen_count())) - - get_node("Label_Screen_Current").set_text(str("Screen:\n", OS.get_current_screen())) - - get_node("Label_Screen0_Resolution").set_text(str("Screen0 Resolution:\n", OS.get_screen_size())) - - get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n", OS.get_screen_position())) - - if(OS.get_screen_count() > 1): - get_node("Button_Screen0").show() - get_node("Button_Screen1").show() - get_node("Label_Screen1_Resolution").show() - get_node("Label_Screen1_Position").show() - get_node("Label_Screen1_Resolution").set_text(str("Screen1 Resolution:\n", OS.get_screen_size(1))) - get_node("Label_Screen1_Position").set_text(str("Screen1 Position:\n", OS.get_screen_position(1))) - else: - get_node("Button_Screen0").hide() - get_node("Button_Screen1").hide() - get_node("Label_Screen1_Resolution").hide() - get_node("Label_Screen1_Position").hide() - - get_node("Button_Fullscreen").set_pressed(OS.is_window_fullscreen()) - get_node("Button_FixedSize").set_pressed(!OS.is_window_resizable()) - get_node("Button_Minimized").set_pressed(OS.is_window_minimized()) - get_node("Button_Maximized").set_pressed(OS.is_window_maximized()) - get_node("Button_Mouse_Grab").set_pressed(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED) - - -func check_wm_api(): - var s = "" - if(!OS.has_method("get_screen_count")): - s += " - get_screen_count()\n" - - if(!OS.has_method("get_current_screen")): - s += " - get_current_screen()\n" - - if(!OS.has_method("set_current_screen")): - s += " - set_current_screen()\n" - - if(!OS.has_method("get_screen_position")): - s += " - get_screen_position()\n" - - if(!OS.has_method("get_screen_size")): - s += " - get_screen_size()\n" - - if(!OS.has_method("get_window_position")): - s += " - get_window_position()\n" - - if(!OS.has_method("set_window_position")): - s += " - set_window_position()\n" - - if(!OS.has_method("get_window_size")): - s += " - get_window_size()\n" - - if(!OS.has_method("set_window_size")): - s += " - set_window_size()\n" - - if(!OS.has_method("set_window_fullscreen")): - s += " - set_window_fullscreen()\n" - - if(!OS.has_method("is_window_fullscreen")): - s += " - is_window_fullscreen()\n" - - if(!OS.has_method("set_window_resizable")): - s += " - set_window_resizable()\n" - - if(!OS.has_method("is_window_resizable")): - s += " - is_window_resizable()\n" - - if(!OS.has_method("set_window_minimized")): - s += " - set_window_minimized()\n" - - if(!OS.has_method("is_window_minimized")): - s += " - is_window_minimized()\n" - - if(!OS.has_method("set_window_maximized")): - s += " - set_window_maximized()\n" - - if(!OS.has_method("is_window_maximized")): - s += " - is_window_maximized()\n" - - if(s.length() == 0): - return true - else: - var text = get_node("ImplementationDialog/Text").get_text() - get_node("ImplementationDialog/Text").set_text(text + s) - get_node("ImplementationDialog").show() - return false - - -func _ready(): - if(check_wm_api()): - set_fixed_process(true) - set_process_input(true) - - -func _input(event): - if (event.type == InputEvent.MOUSE_MOTION): - mousepos = event.pos - - -func _on_Button_MoveTo_pressed(): - OS.set_window_position(Vector2(100, 100)) - - -func _on_Button_Resize_pressed(): - OS.set_window_size(Vector2(1024, 768)) - - -func _on_Button_Screen0_pressed(): - OS.set_current_screen(0) - - -func _on_Button_Screen1_pressed(): - OS.set_current_screen(1) - - -func _on_Button_Fullscreen_pressed(): - if(OS.is_window_fullscreen()): - OS.set_window_fullscreen(false) - else: - OS.set_window_fullscreen(true) - - -func _on_Button_FixedSize_pressed(): - if(OS.is_window_resizable()): - OS.set_window_resizable(false) - else: - OS.set_window_resizable(true) - - -func _on_Button_Minimized_pressed(): - if(OS.is_window_minimized()): - OS.set_window_minimized(false) - else: - OS.set_window_minimized(true) - - -func _on_Button_Maximized_pressed(): - if(OS.is_window_maximized()): - OS.set_window_maximized(false) - else: - OS.set_window_maximized(true) - - -func _on_Button_Mouse_Grab_pressed(): - var observer = get_node("../Observer") - observer.state = observer.STATE_GRAB diff --git a/demos/misc/window_management/engine.cfg b/demos/misc/window_management/engine.cfg deleted file mode 100644 index 911d3fd4a1..0000000000 --- a/demos/misc/window_management/engine.cfg +++ /dev/null @@ -1,19 +0,0 @@ -[application] - -name="Window Management" -main_scene="res://window_management.scn" -icon="res://icon.png" - -[display] - -fullscreen=false -resizable=true -width=800 -height=600 - -[input] - -move_forward=[key(W)] -move_backwards=[key(S)] -move_left=[key(A)] -move_right=[key(D)] diff --git a/demos/misc/window_management/icon.png b/demos/misc/window_management/icon.png Binary files differdeleted file mode 100644 index ec5c7891f9..0000000000 --- a/demos/misc/window_management/icon.png +++ /dev/null diff --git a/demos/misc/window_management/observer/observer.gd b/demos/misc/window_management/observer/observer.gd deleted file mode 100644 index f100811859..0000000000 --- a/demos/misc/window_management/observer/observer.gd +++ /dev/null @@ -1,78 +0,0 @@ - -extends Spatial - -# Member variables -var r_pos = Vector2() -var state - -const STATE_MENU = 0 -const STATE_GRAB = 1 - - -func direction(vector): - var v = get_node("Camera").get_global_transform().basis*vector - v = v.normalized() - return v - - -func impulse(event, action): - if(event.is_action(action) && event.is_pressed() && !event.is_echo()): - return true - else: - return false - - -func _fixed_process(delta): - if(state != STATE_GRAB): - return - - if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED): - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - - var dir = Vector3() - var cam = get_global_transform() - var org = get_translation() - - if (Input.is_action_pressed("move_forward")): - dir += direction(Vector3(0, 0, -1)) - if (Input.is_action_pressed("move_backwards")): - dir += direction(Vector3(0, 0, 1)) - if (Input.is_action_pressed("move_left")): - dir += direction(Vector3(-1, 0, 0)) - if (Input.is_action_pressed("move_right")): - dir += direction(Vector3(1, 0, 0)) - - dir = dir.normalized() - - move(dir*10*delta) - var d = delta*0.1 - - var yaw = get_transform().rotated(Vector3(0, 1, 0), d*r_pos.x) - set_transform(yaw) - - var cam = get_node("Camera") - var pitch = cam.get_transform().rotated(Vector3(1, 0, 0), d*r_pos.y) - cam.set_transform(pitch) - - r_pos.x = 0.0 - r_pos.y = 0.0 - - -func _input(event): - if(event.type == InputEvent.MOUSE_MOTION): - r_pos = event.relative_pos - - if(impulse(event, "ui_cancel")): - if(state == STATE_GRAB): - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - state = STATE_MENU - else: - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - state = STATE_GRAB - - -func _ready(): - set_fixed_process(true) - set_process_input(true) - - state = STATE_MENU diff --git a/demos/misc/window_management/observer/observer.scn b/demos/misc/window_management/observer/observer.scn Binary files differdeleted file mode 100644 index 813d7d4587..0000000000 --- a/demos/misc/window_management/observer/observer.scn +++ /dev/null diff --git a/demos/misc/window_management/window_management.scn b/demos/misc/window_management/window_management.scn Binary files differdeleted file mode 100644 index 35662871f1..0000000000 --- a/demos/misc/window_management/window_management.scn +++ /dev/null diff --git a/demos/plugins/custom_dock/custom_dock.scn b/demos/plugins/custom_dock/custom_dock.scn Binary files differdeleted file mode 100644 index 0e32ece264..0000000000 --- a/demos/plugins/custom_dock/custom_dock.scn +++ /dev/null diff --git a/demos/plugins/custom_dock/dock_plugin.gd b/demos/plugins/custom_dock/dock_plugin.gd deleted file mode 100644 index ce8a3bcd09..0000000000 --- a/demos/plugins/custom_dock/dock_plugin.gd +++ /dev/null @@ -1,23 +0,0 @@ -tool -extends EditorPlugin - -var dock = null - -func _enter_tree(): - # When this plugin node enters tree, add the custom type - - dock = preload("res://addons/custom_dock/custom_dock.scn").instance() - - add_control_to_dock( DOCK_SLOT_LEFT_UL, dock ) - -func _exit_tree(): - - # Remove from docks (must be called so layout is updated and saved) - remove_control_from_docks(dock) - # Remove the node - dock.free() - - - - -
\ No newline at end of file diff --git a/demos/plugins/custom_dock/plugin.cfg b/demos/plugins/custom_dock/plugin.cfg deleted file mode 100644 index e295384c25..0000000000 --- a/demos/plugins/custom_dock/plugin.cfg +++ /dev/null @@ -1,14 +0,0 @@ -[plugin] - -name="Custom Dock" -description="Adds a new Customizable Dock" -author="Juan Linietsky" -version="1.0" -script="dock_plugin.gd" - - - - - - - diff --git a/demos/plugins/custom_import_plugin/import_plugin.gd b/demos/plugins/custom_import_plugin/import_plugin.gd deleted file mode 100644 index 2cf8a0302f..0000000000 --- a/demos/plugins/custom_import_plugin/import_plugin.gd +++ /dev/null @@ -1,81 +0,0 @@ -tool - -extends EditorImportPlugin - - -# Simple plugin that imports a text file with extension .mtxt -# which contains 3 integers in format R,G,B (0-255) -# (see example .mtxt in this folder) -# Imported file is converted to a material - -var dialog = null - -func get_name(): - return "silly_material" - -func get_visible_name(): - return "Silly Material" - -func import_dialog(path): - var md = null - if (path!=""): - md = ResourceLoader.load_import_metadata(path) - dialog.configure(self,path,md) - dialog.popup_centered() - -func import(path,metadata): - - assert(metadata.get_source_count() == 1) - - var source = metadata.get_source_path(0) - var use_red_anyway = metadata.get_option("use_red_anyway") - - var f = File.new() - var err = f.open(source,File.READ) - if (err!=OK): - return ERR_CANT_OPEN - - var l = f.get_line() - - f.close() - - var channels = l.split(",") - if (channels.size()!=3): - return ERR_PARSE_ERROR - - var color = Color8(int(channels[0]),int(channels[1]),int(channels[2])) - - var material - - if (ResourceLoader.has(path)): - # Material is in use, update it - material = ResourceLoader.load(path) - else: - # Material not in use, create - material = FixedMaterial.new() - - if (use_red_anyway): - color=Color8(255,0,0) - - material.set_parameter(FixedMaterial.PARAM_DIFFUSE,color) - - # Make sure import metadata links to this plugin - - metadata.set_editor("silly_material") - - # Update the import metadata - - material.set_import_metadata(metadata) - - - # Save - err = ResourceSaver.save(path,material) - - return err - - -func config(base_control): - - dialog = preload("res://addons/custom_import_plugin/material_dialog.tscn").instance() - base_control.add_child(dialog) - diff --git a/demos/plugins/custom_import_plugin/material_dialog.gd b/demos/plugins/custom_import_plugin/material_dialog.gd deleted file mode 100644 index 1022743254..0000000000 --- a/demos/plugins/custom_import_plugin/material_dialog.gd +++ /dev/null @@ -1,67 +0,0 @@ -tool -extends ConfirmationDialog - -var src_fs -var dst_fs -var import_plugin - -func configure(p_import_plugin,path,metadata): - import_plugin=p_import_plugin - if (metadata): - # metadata from previous import exists, fill in fields - assert( metadata.get_source_count() > 0 ) - # Always expand the source paths - var src_path = import_plugin.expand_source_path( metadata.get_source_path(0) ) - get_node("src_file").set_text(src_path) - get_node("dst_file").set_text(path) - # Fill in from metadata options - get_node("use_red_anyway").set_pressed( metadata.get_option("use_red_anyway") ) - - -func _ready(): - - src_fs = FileDialog.new() - src_fs.set_mode(FileDialog.MODE_OPEN_FILE) - src_fs.set_access(FileDialog.ACCESS_FILESYSTEM) #access all filesystem, not only res:// - src_fs.add_filter("*.mtxt") - src_fs.connect("file_selected",self,"_on_src_selected") - - add_child(src_fs) - - dst_fs = EditorFileDialog.new() - dst_fs.set_mode(EditorFileDialog.MODE_SAVE_FILE) - dst_fs.add_filter("*.mtl") # Use binary extension always, text can't save metadata - dst_fs.connect("file_selected",self,"_on_dst_selected") - - add_child(dst_fs) - - set_hide_on_ok(true) - get_ok().set_text("Import!") - - -func _on_src_browse_pressed(): - src_fs.popup_centered_ratio() - -func _on_dst_browse_pressed(): - dst_fs.popup_centered_ratio() - -func _on_src_selected(path): - get_node("src_file").set_text(path) - -func _on_dst_selected(path): - get_node("dst_file").set_text(path) - -func _on_MaterialImport_confirmed(): - # Create an import metadata - var imd = ResourceImportMetadata.new() - # Add the source files, always validate the source path - imd.add_source( import_plugin.validate_source_path( get_node("src_file").get_text() )) - # Add the options - imd.set_option( "use_red_anyway", get_node("use_red_anyway").is_pressed() ) - # Perform regular import - var err = import_plugin.import( get_node("dst_file").get_text(), imd ) - # Warn if error - if (err!=OK): - get_node("error").set_text("Error Importing!") - get_node("error").popup_centered_minsize() - diff --git a/demos/plugins/custom_import_plugin/material_dialog.tscn b/demos/plugins/custom_import_plugin/material_dialog.tscn deleted file mode 100644 index 9ad6f492fd..0000000000 --- a/demos/plugins/custom_import_plugin/material_dialog.tscn +++ /dev/null @@ -1,111 +0,0 @@ -[gd_scene load_steps=2 format=1] - -[ext_resource path="res://addons/custom_import_plugin/material_dialog.gd" type="Script" id=1] - -[node name="MaterialImport" type="ConfirmationDialog"] - -margin/right = 276.0 -margin/bottom = 154.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -popup/exclusive = false -window/title = "Silly Material Import" -dialog/hide_on_ok = true -script/script = ExtResource( 1 ) -__meta__ = { "__editor_plugin_screen__":"Script" } - -[node name="src_file" type="LineEdit" parent="."] - -margin/left = 19.0 -margin/top = 6.0 -margin/right = 190.0 -margin/bottom = 29.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -text = "" -max_length = 0 -editable = true -secret = false - -[node name="src_browse" type="Button" parent="."] - -margin/left = 195.0 -margin/top = 7.0 -margin/right = 249.0 -margin/bottom = 29.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -toggle_mode = false -text = "browse" -flat = false - -[node name="dst_browse" type="Button" parent="."] - -margin/left = 195.0 -margin/top = 47.0 -margin/right = 249.0 -margin/bottom = 69.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -toggle_mode = false -text = "browse" -flat = false - -[node name="dst_file" type="LineEdit" parent="."] - -margin/left = 19.0 -margin/top = 46.0 -margin/right = 190.0 -margin/bottom = 69.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -text = "" -max_length = 0 -editable = true -secret = false - -[node name="use_red_anyway" type="CheckBox" parent="."] - -margin/left = 20.0 -margin/top = 84.0 -margin/right = 144.0 -margin/bottom = 106.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -toggle_mode = true -text = "Use Red Anyway" -flat = false -align = 0 - -[node name="error" type="AcceptDialog" parent="."] - -visibility/visible = false -margin/right = 40.0 -margin/bottom = 40.0 -focus/ignore_mouse = false -focus/stop_mouse = true -size_flags/horizontal = 2 -size_flags/vertical = 2 -popup/exclusive = false -window/title = "Alert!" -dialog/hide_on_ok = true - -[connection signal="confirmed" from="." to="." method="_on_MaterialImport_confirmed"] - -[connection signal="pressed" from="src_browse" to="." method="_on_src_browse_pressed"] - -[connection signal="pressed" from="dst_browse" to="." method="_on_dst_browse_pressed"] - - diff --git a/demos/plugins/custom_import_plugin/material_import.gd b/demos/plugins/custom_import_plugin/material_import.gd deleted file mode 100644 index f9859251af..0000000000 --- a/demos/plugins/custom_import_plugin/material_import.gd +++ /dev/null @@ -1,22 +0,0 @@ -tool -extends EditorPlugin - -var import_plugin - -func _enter_tree(): - - import_plugin = preload("res://addons/custom_import_plugin/import_plugin.gd").new() - - # pass the GUI base control, so the dialog has a parent node - import_plugin.config( get_base_control() ) - - add_import_plugin( import_plugin) - -func _exit_tree(): - - remove_import_plugin( import_plugin ) - - - - -
\ No newline at end of file diff --git a/demos/plugins/custom_import_plugin/plugin.cfg b/demos/plugins/custom_import_plugin/plugin.cfg deleted file mode 100644 index a002ad680d..0000000000 --- a/demos/plugins/custom_import_plugin/plugin.cfg +++ /dev/null @@ -1,14 +0,0 @@ -[plugin] - -name="Silly Material Importer" -description="Imports a 3D Material from an external text file" -author="Juan Linietsky" -version="1.0" -script="material_import.gd" - - - - - - - diff --git a/demos/plugins/custom_import_plugin/test.mtxt b/demos/plugins/custom_import_plugin/test.mtxt deleted file mode 100644 index 546ea2af20..0000000000 --- a/demos/plugins/custom_import_plugin/test.mtxt +++ /dev/null @@ -1 +0,0 @@ -0,0,255 diff --git a/demos/plugins/custom_node/heart.gd b/demos/plugins/custom_node/heart.gd deleted file mode 100644 index d53c92d800..0000000000 --- a/demos/plugins/custom_node/heart.gd +++ /dev/null @@ -1,12 +0,0 @@ -tool -extends Node2D - - -var heart = preload("res://addons/custom_node/heart.png") - -func _draw(): - draw_texture(heart,-heart.get_size()/2) - -func _get_item_rect(): - #override - return Rect2(-heart.get_size()/2,heart.get_size()) diff --git a/demos/plugins/custom_node/heart.png b/demos/plugins/custom_node/heart.png Binary files differdeleted file mode 100644 index 1dfd14a456..0000000000 --- a/demos/plugins/custom_node/heart.png +++ /dev/null diff --git a/demos/plugins/custom_node/heart_icon.png b/demos/plugins/custom_node/heart_icon.png Binary files differdeleted file mode 100644 index 2eb819aa24..0000000000 --- a/demos/plugins/custom_node/heart_icon.png +++ /dev/null diff --git a/demos/plugins/custom_node/heart_plugin.gd b/demos/plugins/custom_node/heart_plugin.gd deleted file mode 100644 index 01a6177c9b..0000000000 --- a/demos/plugins/custom_node/heart_plugin.gd +++ /dev/null @@ -1,18 +0,0 @@ -tool -extends EditorPlugin - - -func _enter_tree(): - # When this plugin node enters tree, add the custom type - - add_custom_type("Heart","Node2D",preload("res://addons/custom_node/heart.gd"),preload("res://addons/custom_node/heart_icon.png")) - -func _exit_tree(): - # When the plugin node exits the tree, remove the custom type - - remove_custom_type("Heart") - - - - -
\ No newline at end of file diff --git a/demos/plugins/custom_node/plugin.cfg b/demos/plugins/custom_node/plugin.cfg deleted file mode 100644 index ebb4b56499..0000000000 --- a/demos/plugins/custom_node/plugin.cfg +++ /dev/null @@ -1,14 +0,0 @@ -[plugin] - -name="Heart" -description="Adds a new Heart node in 2D" -author="Juan Linietsky" -version="1.0" -script="heart_plugin.gd" - - - - - - - diff --git a/demos/plugins/readme.txt b/demos/plugins/readme.txt deleted file mode 100644 index 963850dcbb..0000000000 --- a/demos/plugins/readme.txt +++ /dev/null @@ -1,13 +0,0 @@ - -To install these, copy each of these folders to a folder: - -addons/ - -inside your projects, example: - -addons/custom_node - -To distribute and install from UI, make a zip that contains the folder, -example: - -zip -r custom_node.zip custom_node/*
\ No newline at end of file diff --git a/demos/viewport/2d_in_3d/ball.png b/demos/viewport/2d_in_3d/ball.png Binary files differdeleted file mode 100644 index c0f6da4f6f..0000000000 --- a/demos/viewport/2d_in_3d/ball.png +++ /dev/null diff --git a/demos/viewport/2d_in_3d/engine.cfg b/demos/viewport/2d_in_3d/engine.cfg deleted file mode 100644 index fc586dcaf3..0000000000 --- a/demos/viewport/2d_in_3d/engine.cfg +++ /dev/null @@ -1,22 +0,0 @@ -[application] - -name="Pong 2D in 3D" -main_scene="res://pong3d.scn" -icon="res://icon.png" - -[display] - -width=640 -height=400 -stretch_2d=true - -[input] - -left_move_up=[key(A)] -left_move_down=[key(Z)] -right_move_up=[key(Up)] -right_move_down=[key(Down)] - -[render] - -default_clear_color=#ff000000 diff --git a/demos/viewport/2d_in_3d/icon.png b/demos/viewport/2d_in_3d/icon.png Binary files differdeleted file mode 100644 index eab34de53d..0000000000 --- a/demos/viewport/2d_in_3d/icon.png +++ /dev/null diff --git a/demos/viewport/2d_in_3d/left_pallete.png b/demos/viewport/2d_in_3d/left_pallete.png Binary files differdeleted file mode 100644 index f0d4b549d0..0000000000 --- a/demos/viewport/2d_in_3d/left_pallete.png +++ /dev/null diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd deleted file mode 100644 index ac3457453b..0000000000 --- a/demos/viewport/2d_in_3d/pong.gd +++ /dev/null @@ -1,66 +0,0 @@ - -extends Node2D - -# Member variables -const INITIAL_BALL_SPEED = 80 -var ball_speed = INITIAL_BALL_SPEED -var screen_size = Vector2(640, 400) -# Default ball direction -var direction = Vector2(-1, 0) -var pad_size = Vector2(8, 32) -const PAD_SPEED = 150 - - -func _process(delta): - # Get ball position and pad rectangles - var ball_pos = get_node("ball").get_pos() - var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size) - var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size) - - # Integrate new ball postion - ball_pos += direction*ball_speed*delta - - # Flip when touching roof or floor - if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)): - direction.y = -direction.y - - # Flip, change direction and increase speed when touching pads - if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): - direction.x = -direction.x - ball_speed *= 1.1 - direction.y = randf()*2.0 - 1 - direction = direction.normalized() - - # Check gameover - if (ball_pos.x < 0 or ball_pos.x > screen_size.x): - ball_pos = screen_size*0.5 - ball_speed = INITIAL_BALL_SPEED - direction = Vector2(-1, 0) - - get_node("ball").set_pos(ball_pos) - - # Move left pad - var left_pos = get_node("left").get_pos() - - if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")): - left_pos.y += -PAD_SPEED*delta - if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")): - left_pos.y += PAD_SPEED*delta - - get_node("left").set_pos(left_pos) - - # Move right pad - var right_pos = get_node("right").get_pos() - - if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")): - right_pos.y += -PAD_SPEED*delta - if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")): - right_pos.y += PAD_SPEED*delta - - get_node("right").set_pos(right_pos) - - -func _ready(): - screen_size = get_viewport_rect().size # Get actual size - pad_size = get_node("left").get_texture().get_size() - set_process(true) diff --git a/demos/viewport/2d_in_3d/pong.scn b/demos/viewport/2d_in_3d/pong.scn Binary files differdeleted file mode 100644 index 559e2f96bc..0000000000 --- a/demos/viewport/2d_in_3d/pong.scn +++ /dev/null diff --git a/demos/viewport/2d_in_3d/pong3d.gd b/demos/viewport/2d_in_3d/pong3d.gd deleted file mode 100644 index 79a7a36801..0000000000 --- a/demos/viewport/2d_in_3d/pong3d.gd +++ /dev/null @@ -1,7 +0,0 @@ - -extends Spatial - - -func _ready(): - var tex = get_node("Viewport").get_render_target_texture() - get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex) diff --git a/demos/viewport/2d_in_3d/pong3d.scn b/demos/viewport/2d_in_3d/pong3d.scn Binary files differdeleted file mode 100644 index 2e60764a88..0000000000 --- a/demos/viewport/2d_in_3d/pong3d.scn +++ /dev/null diff --git a/demos/viewport/2d_in_3d/right_pallete.png b/demos/viewport/2d_in_3d/right_pallete.png Binary files differdeleted file mode 100644 index 3cdb673a5b..0000000000 --- a/demos/viewport/2d_in_3d/right_pallete.png +++ /dev/null diff --git a/demos/viewport/2d_in_3d/separator.png b/demos/viewport/2d_in_3d/separator.png Binary files differdeleted file mode 100644 index 56874a59cb..0000000000 --- a/demos/viewport/2d_in_3d/separator.png +++ /dev/null diff --git a/demos/viewport/3d_in_2d/engine.cfg b/demos/viewport/3d_in_2d/engine.cfg deleted file mode 100644 index 6d456d7bd4..0000000000 --- a/demos/viewport/3d_in_2d/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="3D in 2D" -main_scene="res://main.scn" -icon="res://icon.png" diff --git a/demos/viewport/3d_in_2d/icon.png b/demos/viewport/3d_in_2d/icon.png Binary files differdeleted file mode 100644 index d8a332c18f..0000000000 --- a/demos/viewport/3d_in_2d/icon.png +++ /dev/null diff --git a/demos/viewport/3d_in_2d/main.scn b/demos/viewport/3d_in_2d/main.scn Binary files differdeleted file mode 100644 index d6c4deea42..0000000000 --- a/demos/viewport/3d_in_2d/main.scn +++ /dev/null diff --git a/demos/viewport/3d_in_2d/player.scn b/demos/viewport/3d_in_2d/player.scn Binary files differdeleted file mode 100644 index 7f490237fb..0000000000 --- a/demos/viewport/3d_in_2d/player.scn +++ /dev/null diff --git a/demos/viewport/3d_in_2d/player_2d.scn b/demos/viewport/3d_in_2d/player_2d.scn Binary files differdeleted file mode 100644 index edb6c080c1..0000000000 --- a/demos/viewport/3d_in_2d/player_2d.scn +++ /dev/null diff --git a/demos/viewport/3d_in_2d/player_3d.scn b/demos/viewport/3d_in_2d/player_3d.scn Binary files differdeleted file mode 100644 index c8bba5e460..0000000000 --- a/demos/viewport/3d_in_2d/player_3d.scn +++ /dev/null diff --git a/demos/viewport/3d_in_2d/robot_demo.png b/demos/viewport/3d_in_2d/robot_demo.png Binary files differdeleted file mode 100644 index bba8c63874..0000000000 --- a/demos/viewport/3d_in_2d/robot_demo.png +++ /dev/null diff --git a/demos/viewport/gui_in_3d/engine.cfg b/demos/viewport/gui_in_3d/engine.cfg deleted file mode 100644 index 252e53ca33..0000000000 --- a/demos/viewport/gui_in_3d/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="GUI in 3D" -main_scene="res://gui_3d.scn" -icon="res://icon.png" diff --git a/demos/viewport/gui_in_3d/gui.scn b/demos/viewport/gui_in_3d/gui.scn Binary files differdeleted file mode 100644 index d7daa30340..0000000000 --- a/demos/viewport/gui_in_3d/gui.scn +++ /dev/null diff --git a/demos/viewport/gui_in_3d/gui_3d.gd b/demos/viewport/gui_in_3d/gui_3d.gd deleted file mode 100644 index b93c17521d..0000000000 --- a/demos/viewport/gui_in_3d/gui_3d.gd +++ /dev/null @@ -1,37 +0,0 @@ - -extends Spatial - -# Member variables -var prev_pos = null - - -func _input(event): - # All other (non-mouse) events - if (not event.type in [InputEvent.MOUSE_BUTTON, InputEvent.MOUSE_MOTION, InputEvent.SCREEN_DRAG, InputEvent.SCREEN_TOUCH]): - get_node("viewport").input(event) - - -# Mouse events for Area -func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx): - # Use click pos (click in 3d space, convert to area space) - var pos = get_node("area").get_global_transform().affine_inverse()*click_pos - # Convert to 2D - pos = Vector2(pos.x, pos.y) - # Convert to viewport coordinate system - pos.x = (pos.x + 1.5)*100 - pos.y = (-pos.y + 0.75)*100 - # Set to event - event.pos = pos - event.global_pos = pos - if (prev_pos == null): - prev_pos = pos - if (event.type == InputEvent.MOUSE_MOTION): - event.relative_pos = pos - prev_pos - prev_pos = pos - # Send the event to the viewport - get_node("viewport").input(event) - - -func _ready(): - get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture()) - set_process_input(true) diff --git a/demos/viewport/gui_in_3d/gui_3d.scn b/demos/viewport/gui_in_3d/gui_3d.scn Binary files differdeleted file mode 100644 index 0541e7b142..0000000000 --- a/demos/viewport/gui_in_3d/gui_3d.scn +++ /dev/null diff --git a/demos/viewport/gui_in_3d/icon.png b/demos/viewport/gui_in_3d/icon.png Binary files differdeleted file mode 100644 index 22bdd791bb..0000000000 --- a/demos/viewport/gui_in_3d/icon.png +++ /dev/null diff --git a/demos/viewport/screen_capture/engine.cfg b/demos/viewport/screen_capture/engine.cfg deleted file mode 100644 index a843242720..0000000000 --- a/demos/viewport/screen_capture/engine.cfg +++ /dev/null @@ -1,9 +0,0 @@ -[application] - -name="Screen Capturing" -main_scene="res://screen_capture.scn" -icon="res://icon.png" - -[display] - -stretch_mode="2d" diff --git a/demos/viewport/screen_capture/icon.png b/demos/viewport/screen_capture/icon.png Binary files differdeleted file mode 100644 index a696824775..0000000000 --- a/demos/viewport/screen_capture/icon.png +++ /dev/null diff --git a/demos/viewport/screen_capture/mountains.png b/demos/viewport/screen_capture/mountains.png Binary files differdeleted file mode 100644 index b8435bb1a8..0000000000 --- a/demos/viewport/screen_capture/mountains.png +++ /dev/null diff --git a/demos/viewport/screen_capture/screen_capture.gd b/demos/viewport/screen_capture/screen_capture.gd deleted file mode 100644 index 9867d95452..0000000000 --- a/demos/viewport/screen_capture/screen_capture.gd +++ /dev/null @@ -1,16 +0,0 @@ - -extends Control - - -func _on_button_pressed(): - get_viewport().queue_screen_capture() - # Let two frames pass to make sure the screen was captured - yield(get_tree(), "idle_frame") - yield(get_tree(), "idle_frame") - # Retrieve the captured image - var img = get_viewport().get_screen_capture() - # Create a texture for it - var tex = ImageTexture.new() - tex.create_from_image(img) - # Set it to the capture node - get_node("capture").set_texture(tex) diff --git a/demos/viewport/screen_capture/screen_capture.scn b/demos/viewport/screen_capture/screen_capture.scn Binary files differdeleted file mode 100644 index ee847fbe62..0000000000 --- a/demos/viewport/screen_capture/screen_capture.scn +++ /dev/null |