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-rw-r--r--demos/viewport/2d_in_3d/pong.gd74
-rw-r--r--demos/viewport/2d_in_3d/pong.scnbin0 -> 1417 bytes
-rw-r--r--demos/viewport/2d_in_3d/pong.xml183
-rw-r--r--demos/viewport/2d_in_3d/pong3d.gd8
-rw-r--r--demos/viewport/2d_in_3d/pong3d.scnbin3412 -> 5236 bytes
-rw-r--r--demos/viewport/3d_in_2d/main.scnbin1438 -> 1685 bytes
-rw-r--r--demos/viewport/3d_in_2d/player.scnbin105180 -> 107246 bytes
-rw-r--r--demos/viewport/3d_in_2d/player.xml1736
-rw-r--r--demos/viewport/3d_in_2d/player_2d.scnbin1576 -> 1834 bytes
-rw-r--r--demos/viewport/3d_in_2d/player_3d.scnbin1448 -> 1688 bytes
-rw-r--r--demos/viewport/gui_in_3d/gui.scnbin3267 -> 2579 bytes
-rw-r--r--demos/viewport/gui_in_3d/gui_3d.gd69
-rw-r--r--demos/viewport/gui_in_3d/gui_3d.scnbin4668 -> 6137 bytes
-rw-r--r--demos/viewport/screen_capture/screen_capture.gd19
-rw-r--r--demos/viewport/screen_capture/screen_capture.scnbin1977 -> 3482 bytes
15 files changed, 70 insertions, 2019 deletions
diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd
index bfffdcf0d8..113c1cd44e 100644
--- a/demos/viewport/2d_in_3d/pong.gd
+++ b/demos/viewport/2d_in_3d/pong.gd
@@ -1,73 +1,67 @@
extends Node2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
+# member variables
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
-#default ball direction
+# default ball direction
var direction = Vector2(-1,0)
var pad_size = Vector2(8,32)
const PAD_SPEED = 150
func _process(delta):
-
-
- # get ball positio and pad rectangles
+ # get ball position and pad rectangles
var ball_pos = get_node("ball").get_pos()
- var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
- var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
+ var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size)
+ var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size)
- #integrate new ball postion
- ball_pos+=direction*ball_speed*delta
+ # integrate new ball postion
+ ball_pos += direction*ball_speed*delta
- #flip when touching roof or floor
- if ( (ball_pos.y<0 and direction.y <0) or (ball_pos.y>screen_size.y and direction.y>0)):
+ # flip when touching roof or floor
+ if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)):
direction.y = -direction.y
-
- #flip, change direction and increase speed when touching pads
- if ( (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
- direction.x=-direction.x
- ball_speed*=1.1
- direction.y=randf()*2.0-1
+
+ # flip, change direction and increase speed when touching pads
+ if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
+ direction.x = -direction.x
+ ball_speed *= 1.1
+ direction.y = randf()*2.0 - 1
direction = direction.normalized()
-
- #check gameover
- if (ball_pos.x<0 or ball_pos.x>screen_size.x):
- ball_pos=screen_size*0.5
- ball_speed=INITIAL_BALL_SPEED
- direction=Vector2(-1,0)
-
-
+
+ # check gameover
+ if (ball_pos.x < 0 or ball_pos.x > screen_size.x):
+ ball_pos = screen_size*0.5
+ ball_speed = INITIAL_BALL_SPEED
+ direction = Vector2(-1,0)
+
get_node("ball").set_pos(ball_pos)
-
- #move left pad
+
+ # move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
- left_pos.y+=-PAD_SPEED*delta
+ left_pos.y += -PAD_SPEED*delta
if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
- left_pos.y+=PAD_SPEED*delta
-
+ left_pos.y += PAD_SPEED*delta
+
get_node("left").set_pos(left_pos)
-
- #move right pad
+
+ # move right pad
var right_pos = get_node("right").get_pos()
if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
- right_pos.y+=-PAD_SPEED*delta
+ right_pos.y += -PAD_SPEED*delta
if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
- right_pos.y+=PAD_SPEED*delta
-
- get_node("right").set_pos(right_pos)
+ right_pos.y += PAD_SPEED*delta
-
+ get_node("right").set_pos(right_pos)
+
func _ready():
+ # Initalization here
screen_size = get_viewport_rect().size # get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)
-
diff --git a/demos/viewport/2d_in_3d/pong.scn b/demos/viewport/2d_in_3d/pong.scn
new file mode 100644
index 0000000000..559e2f96bc
--- /dev/null
+++ b/demos/viewport/2d_in_3d/pong.scn
Binary files differ
diff --git a/demos/viewport/2d_in_3d/pong.xml b/demos/viewport/2d_in_3d/pong.xml
deleted file mode 100644
index cf47a8db9f..0000000000
--- a/demos/viewport/2d_in_3d/pong.xml
+++ /dev/null
@@ -1,183 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="6" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
- <ext_resource path="res://pong.*" type="GDScript"></ext_resource>
- <ext_resource path="res://separator.*" type="ImageTexture"></ext_resource>
- <ext_resource path="res://left_pallete.*" type="ImageTexture"></ext_resource>
- <ext_resource path="res://right_pallete.*" type="ImageTexture"></ext_resource>
- <ext_resource path="res://ball.*" type="ImageTexture"></ext_resource>
- <main_resource>
- <dictionary name="_bundled" shared="false">
- <string> "names" </string>
- <string_array len="27">
- <string> "game" </string>
- <string> "Node2D" </string>
- <string> "visibility/visible" </string>
- <string> "visibility/opacity" </string>
- <string> "visibility/self_opacity" </string>
- <string> "visibility/on_top" </string>
- <string> "transform/pos" </string>
- <string> "transform/rot" </string>
- <string> "transform/scale" </string>
- <string> "script/script" </string>
- <string> "__meta__" </string>
- <string> "left" </string>
- <string> "Sprite" </string>
- <string> "texture" </string>
- <string> "centered" </string>
- <string> "offset" </string>
- <string> "flip_h" </string>
- <string> "flip_v" </string>
- <string> "vframes" </string>
- <string> "hframes" </string>
- <string> "frame" </string>
- <string> "modulate" </string>
- <string> "region" </string>
- <string> "region_rect" </string>
- <string> "right" </string>
- <string> "separator" </string>
- <string> "ball" </string>
- </string_array>
- <string> "version" </string>
- <int> 1 </int>
- <string> "conn_count" </string>
- <int> 0 </int>
- <string> "node_count" </string>
- <int> 5 </int>
- <string> "variants" </string>
- <array len="20" shared="false">
- <bool> True </bool>
- <real> 1 </real>
- <vector2> 0, 0 </vector2>
- <real> 0 </real>
- <vector2> 1, 1 </vector2>
- <resource resource_type="GDScript" path="res://pong.*"> </resource>
- <dictionary shared="false">
- <string> "__editor_plugin_states__" </string>
- <dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="1" shared="false">
- <string> "res://pong.gd" </string>
- </array>
- </dictionary>
- <string> "2D" </string>
- <dictionary shared="false">
- <string> "pixel_snap" </string>
- <bool> True </bool>
- <string> "zoom" </string>
- <real> 1.108033 </real>
- <string> "ofs" </string>
- <vector2> -54.59, -36.0052 </vector2>
- </dictionary>
- <string> "3D" </string>
- <dictionary shared="false">
- <string> "zfar" </string>
- <real> 500 </real>
- <string> "fov" </string>
- <real> 45 </real>
- <string> "viewports" </string>
- <array len="4" shared="false">
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- </array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
- <string> "show_origin" </string>
- <bool> True </bool>
- <string> "znear" </string>
- <real> 0.1 </real>
- </dictionary>
- </dictionary>
- <string> "__editor_run_settings__" </string>
- <dictionary shared="false">
- <string> "custom_args" </string>
- <string> "-l $scene" </string>
- <string> "run_mode" </string>
- <int> 0 </int>
- </dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "Script" </string>
- </dictionary>
- <vector2> 67.6875, 183.208 </vector2>
- <resource resource_type="ImageTexture" path="res://left_pallete.*"> </resource>
- <bool> False </bool>
- <int> 1 </int>
- <int> 0 </int>
- <color> 1, 1, 1, 1 </color>
- <rect2> 0, 0, 0, 0 </rect2>
- <vector2> 577, 187 </vector2>
- <resource resource_type="ImageTexture" path="res://right_pallete.*"> </resource>
- <vector2> 320, 200 </vector2>
- <resource resource_type="ImageTexture" path="res://separator.*"> </resource>
- <vector2> 320.283, 188 </vector2>
- <resource resource_type="ImageTexture" path="res://ball.*"> </resource>
- </array>
- <string> "nodes" </string>
- <int_array len="197"> -1, -1, 1, 0, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 0, 0, 0, 12, 11, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 7, 7, 3, 8, 4, 13, 8, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 24, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 14, 7, 3, 8, 4, 13, 15, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 25, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 16, 7, 3, 8, 4, 13, 17, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 26, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 18, 7, 3, 8, 4, 13, 19, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0 </int_array>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
- </dictionary>
-
- </main_resource>
-</resource_file> \ No newline at end of file
diff --git a/demos/viewport/2d_in_3d/pong3d.gd b/demos/viewport/2d_in_3d/pong3d.gd
index 046d4dd859..9e5e5b28c5 100644
--- a/demos/viewport/2d_in_3d/pong3d.gd
+++ b/demos/viewport/2d_in_3d/pong3d.gd
@@ -1,14 +1,8 @@
extends Spatial
-# member variables here, example:
-# var a=2
-# var b="textvar"
func _ready():
# Initalization here
var tex = get_node("Viewport").get_render_target_texture()
- get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE,tex)
- pass
-
-
+ get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex)
diff --git a/demos/viewport/2d_in_3d/pong3d.scn b/demos/viewport/2d_in_3d/pong3d.scn
index 58fd1513c0..2e60764a88 100644
--- a/demos/viewport/2d_in_3d/pong3d.scn
+++ b/demos/viewport/2d_in_3d/pong3d.scn
Binary files differ
diff --git a/demos/viewport/3d_in_2d/main.scn b/demos/viewport/3d_in_2d/main.scn
index ad371b4417..d6c4deea42 100644
--- a/demos/viewport/3d_in_2d/main.scn
+++ b/demos/viewport/3d_in_2d/main.scn
Binary files differ
diff --git a/demos/viewport/3d_in_2d/player.scn b/demos/viewport/3d_in_2d/player.scn
index d6e6ddc461..7f490237fb 100644
--- a/demos/viewport/3d_in_2d/player.scn
+++ b/demos/viewport/3d_in_2d/player.scn
Binary files differ
diff --git a/demos/viewport/3d_in_2d/player.xml b/demos/viewport/3d_in_2d/player.xml
deleted file mode 100644
index 5730336107..0000000000
--- a/demos/viewport/3d_in_2d/player.xml
+++ /dev/null
@@ -1,1736 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
- <resource type="CapsuleShape" path="local://1">
- <real name="radius"> 0.4 </real>
- <real name="height"> 0.4 </real>
-
- </resource>
- <resource type="RayShape" path="local://2">
- <real name="length"> 1 </real>
-
- </resource>
- <resource type="FixedMaterial" path="local://3">
- <bool name="flags/visible"> True </bool>
- <bool name="flags/double_sided"> True </bool>
- <bool name="flags/invert_faces"> False </bool>
- <bool name="flags/unshaded"> False </bool>
- <bool name="flags/on_top"> False </bool>
- <bool name="flags/wireframe"> False </bool>
- <bool name="flags/billboard_sw"> False </bool>
- <bool name="hints/decal"> False </bool>
- <bool name="hints/opaque_pre_zpass"> False </bool>
- <bool name="hints/no_shadow"> False </bool>
- <bool name="hints/no_depth_draw"> False </bool>
- <int name="params/blend_mode"> 0 </int>
- <real name="params/line_width"> 0 </real>
- <bool name="fixed_flags/use_alpha"> False </bool>
- <bool name="fixed_flags/use_color_array"> False </bool>
- <bool name="fixed_flags/use_point_size"> False </bool>
- <color name="params/diffuse"> 0.702475, 0.707942, 0.727015, 1 </color>
- <color name="params/specular"> 0.351321, 0.35466, 0.377071, 1 </color>
- <color name="params/emission"> 0, 0, 0, 1 </color>
- <real name="params/specular_exp"> 34.20256 </real>
- <int name="params/detail_blend"> 0 </int>
- <real name="params/detail_mix"> 1 </real>
- <int name="params/normal_depth"> 1 </int>
- <real name="params/shade_param"> 0.5 </real>
- <int name="params/glow"> 0 </int>
- <real name="params/point_size"> 1 </real>
- <transform name="uv_xform"> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 </transform>
- <resource name="textures/diffuse"></resource> <int name="textures/diffuse_tc"> 0 </int>
- <resource name="textures/detail"></resource> <int name="textures/detail_tc"> 0 </int>
- <resource name="textures/specular"></resource> <int name="textures/specular_tc"> 0 </int>
- <resource name="textures/emission"></resource> <int name="textures/emission_tc"> 0 </int>
- <resource name="textures/specular_exp"></resource> <int name="textures/specular_exp_tc"> 0 </int>
- <resource name="textures/glow"></resource> <int name="textures/glow_tc"> 0 </int>
- <resource name="textures/normal"></resource> <int name="textures/normal_tc"> 0 </int>
- <resource name="textures/shade_param"></resource> <int name="textures/shade_param_tc"> 0 </int>
-
- </resource>
- <resource type="FixedMaterial" path="local://4">
- <bool name="flags/visible"> True </bool>
- <bool name="flags/double_sided"> True </bool>
- <bool name="flags/invert_faces"> False </bool>
- <bool name="flags/unshaded"> False </bool>
- <bool name="flags/on_top"> False </bool>
- <bool name="flags/wireframe"> False </bool>
- <bool name="flags/billboard_sw"> False </bool>
- <bool name="hints/decal"> False </bool>
- <bool name="hints/opaque_pre_zpass"> False </bool>
- <bool name="hints/no_shadow"> False </bool>
- <bool name="hints/no_depth_draw"> False </bool>
- <int name="params/blend_mode"> 0 </int>
- <real name="params/line_width"> 0 </real>
- <bool name="fixed_flags/use_alpha"> False </bool>
- <bool name="fixed_flags/use_color_array"> False </bool>
- <bool name="fixed_flags/use_point_size"> False </bool>
- <color name="params/diffuse"> 0.0616188, 0.431354, 0.64, 1 </color>
- <color name="params/specular"> 0.5, 0.5, 0.5, 1 </color>
- <color name="params/emission"> 0.0196078, 0.235675, 0.675973, 1 </color>
- <real name="params/specular_exp"> 50 </real>
- <int name="params/detail_blend"> 0 </int>
- <real name="params/detail_mix"> 1 </real>
- <int name="params/normal_depth"> 1 </int>
- <real name="params/shade_param"> 0.5 </real>
- <real name="params/glow"> 0.4 </real>
- <real name="params/point_size"> 1 </real>
- <transform name="uv_xform"> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 </transform>
- <resource name="textures/diffuse"></resource> <int name="textures/diffuse_tc"> 0 </int>
- <resource name="textures/detail"></resource> <int name="textures/detail_tc"> 0 </int>
- <resource name="textures/specular"></resource> <int name="textures/specular_tc"> 0 </int>
- <resource name="textures/emission"></resource> <int name="textures/emission_tc"> 0 </int>
- <resource name="textures/specular_exp"></resource> <int name="textures/specular_exp_tc"> 0 </int>
- <resource name="textures/glow"></resource> <int name="textures/glow_tc"> 0 </int>
- <resource name="textures/normal"></resource> <int name="textures/normal_tc"> 0 </int>
- <resource name="textures/shade_param"></resource> <int name="textures/shade_param_tc"> 0 </int>
-
- </resource>
- <resource type="Mesh" path="local://5">
- <string name="resource/name"> "Cube.002" </string>
- <dictionary name="surfaces/0" shared="false">
- <string> "alphasort" </string>
- <bool> False </bool>
- <string> "material" </string>
- <resource resource_type="FixedMaterial" path="local://3"> </resource>
- <string> "morph_arrays" </string>
- <array len="0" shared="false">
- </array>
- <string> "primitive" </string>
- <int> 4 </int>
- <string> "arrays" </string>
- <array len="9" shared="false">
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- </array>
- </dictionary>
- <dictionary name="surfaces/1" shared="false">
- <string> "alphasort" </string>
- <bool> False </bool>
- <string> "material" </string>
- <resource resource_type="FixedMaterial" path="local://4"> </resource>
- <string> "morph_arrays" </string>
- <array len="0" shared="false">
- </array>
- <string> "primitive" </string>
- <int> 4 </int>
- <string> "arrays" </string>
- <array len="9" shared="false">
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624, 621, 489, 488, 621, 624, 489 </int_array>
- </array>
- </dictionary>
-
- </resource>
- <resource type="SampleLibrary" path="local://6">
- </resource>
- <resource type="Animation" path="local://7">
- <string name="resource/name"> "idle" </string>
- <real name="length"> 1.25 </real>
- <bool name="loop"> True </bool>
- <real name="step"> 0.1 </real>
- <string name="tracks/0/type"> "transform" </string>
- <node_path name="tracks/0/path"> "Armature/Skeleton:r-arm" </node_path>
- <int name="tracks/0/interp"> 1 </int>
- <real_array name="tracks/0/keys" len="180"> 0, 1, 1.01328e-06, -8.34465e-07, 1.07288e-06, -0.0255728, 0.138077, -0.259039, 0.955604, 1, 1, 1, 0.05, 1, 5.96046e-07, -2.38419e-07, 3.8743e-07, -0.0264725, 0.139277, -0.25962, 0.955248, 1, 1, 1, 0.1, 1, 5.36442e-07, -2.38419e-07, 3.8743e-07, -0.028916, 0.142508, -0.261183, 0.954274, 1, 1, 1, 0.15, 1, 1.19209e-07, 1.19209e-07, 5.96046e-08, -0.0326835, 0.14736, -0.26354, 0.952766, 1, 1, 1, 0.25, 1, 5.96046e-08, 1.19209e-07, 0, -0.0433083, 0.158072, -0.268982, 0.949098, 1, 1, 1, 0.3, 1, 8.9407e-07, -3.57628e-07, 5.96046e-07, -0.0481632, 0.16058, -0.27034, 0.948056, 1, 1, 1, 0.35, 1, 7.15256e-07, -3.57628e-07, 5.36442e-07, -0.0515519, 0.159894, -0.270034, 0.948081, 1, 1, 1, 0.4, 1, 6.25849e-07, -3.57628e-07, 5.06639e-07, -0.0529994, 0.155917, -0.267946, 0.949256, 1, 1, 1, 0.85, 1, 8.04663e-07, -5.96046e-07, 8.34465e-07, -0.01551, 0.114246, -0.235933, 0.964906, 1, 1, 1, 0.9, 1, 7.15256e-07, -4.76837e-07, 7.15256e-07, -0.0133439, 0.115591, -0.236366, 0.964672, 1, 1, 1, 0.95, 1, 5.06639e-07, -3.57628e-07, 4.76837e-07, -0.0142794, 0.118993, -0.239276, 0.963527, 1, 1, 1, 1.1, 1, 6.55651e-07, -3.57628e-07, 5.36442e-07, -0.0224776, 0.132362, -0.25315, 0.958066, 1, 1, 1, 1.15, 1, 7.45058e-07, -2.38419e-07, 4.17233e-07, -0.0241962, 0.135447, -0.25637, 0.956736, 1, 1, 1, 1.2, 1, 7.15256e-07, -2.38419e-07, 5.06639e-07, -0.0252313, 0.137384, -0.258343, 0.955902, 1, 1, 1, 1.25, 1, 1.01328e-06, -8.34465e-07, 1.07288e-06, -0.0255726, 0.138077, -0.259039, 0.955604, 1, 1, 1 </real_array>
- <string name="tracks/1/type"> "transform" </string>
- <node_path name="tracks/1/path"> "Armature/Skeleton:r-forearm" </node_path>
- <int name="tracks/1/interp"> 1 </int>
- <real_array name="tracks/1/keys" len="204"> 0, 1, 2.38419e-07, -8.34465e-07, -4.76837e-07, -0.218168, -0.120735, -0.0116329, 0.968344, 1, 1, 1, 0.05, 1, 2.98023e-08, -5.96046e-07, -2.38419e-07, -0.218633, -0.120967, -0.0119311, 0.968207, 1, 1, 1, 0.1, 1, 1.78814e-07, -7.7486e-07, -4.76837e-07, -0.219848, -0.121646, -0.0127373, 0.967836, 1, 1, 1, 0.15, 1, -5.96046e-08, -6.25849e-07, -4.76837e-07, -0.221585, -0.122891, -0.0139574, 0.967266, 1, 1, 1, 0.2, 1, -2.98023e-08, -9.83477e-07, -1.78814e-07, -0.223801, -0.125062, -0.0151597, 0.966459, 1, 1, 1, 0.25, 1, 1.49012e-07, -5.66244e-07, -2.38419e-07, -0.225991, -0.128733, -0.0159408, 0.965454, 1, 1, 1, 0.3, 1, 0, -1.04308e-06, -2.38419e-07, -0.227229, -0.134329, -0.0159913, 0.9644, 1, 0.999999, 1, 0.55, 1, 2.98023e-08, -5.66244e-07, -3.57628e-07, -0.218159, -0.170756, -0.00658222, 0.960836, 1, 1, 1, 0.6, 1, 1.49012e-07, -5.36442e-07, -2.98023e-07, -0.214746, -0.174272, -0.00460497, 0.960985, 1, 1, 1, 0.65, 1, 2.38419e-07, -2.08616e-07, -3.57628e-07, -0.21128, -0.17607, -0.0030008, 0.961432, 1, 1, 1, 0.7, 1, 1.49012e-07, -4.47035e-07, -2.38419e-07, -0.207961, -0.17612, -0.00179697, 0.962149, 1, 1, 1, 0.75, 1, -2.38419e-07, -6.55651e-07, -3.57628e-07, -0.204984, -0.174339, -0.000935222, 0.963113, 1, 1, 1, 0.8, 1, 8.9407e-08, -2.98023e-08, -1.19209e-07, -0.202542, -0.170485, -0.000499965, 0.964319, 1, 0.999999, 1, 0.85, 1, 8.9407e-08, -8.64267e-07, -4.17233e-07, -0.200954, -0.164989, -0.000498206, 0.965607, 1, 0.999999, 1, 1.15, 1, 1.19209e-07, -6.85453e-07, -2.98023e-07, -0.216378, -0.124725, -0.0104075, 0.968254, 1, 1, 1, 1.2, 1, -2.98023e-08, 2.98023e-08, -1.78814e-07, -0.217708, -0.121801, -0.0113103, 0.968318, 1, 1, 1, 1.25, 1, 2.38419e-07, -8.34465e-07, -4.76837e-07, -0.218168, -0.120734, -0.0116329, 0.968344, 1, 1, 1 </real_array>
- <string name="tracks/2/type"> "transform" </string>
- <node_path name="tracks/2/path"> "Armature/Skeleton:l-arm" </node_path>
- <int name="tracks/2/interp"> 1 </int>
- <real_array name="tracks/2/keys" len="180"> 0, 1, -1.01328e-06, -8.34465e-07, 1.07288e-06, -0.0255728, -0.138077, 0.25904, 0.955604, 1, 1, 1, 0.05, 1, -5.96046e-07, -2.38419e-07, 3.8743e-07, -0.0264725, -0.139277, 0.25962, 0.955248, 1, 1, 1, 0.1, 1, -5.36442e-07, -2.38419e-07, 3.8743e-07, -0.028916, -0.142508, 0.261183, 0.954274, 1, 1, 1, 0.15, 1, -1.19209e-07, 1.19209e-07, 5.96046e-08, -0.0326835, -0.14736, 0.26354, 0.952766, 1, 1, 1, 0.25, 1, -5.96046e-08, 1.19209e-07, 0, -0.0433083, -0.158072, 0.268982, 0.949098, 1, 1, 1, 0.3, 1, -8.9407e-07, -3.57628e-07, 5.96046e-07, -0.0481632, -0.16058, 0.27034, 0.948056, 1, 1, 1, 0.35, 1, -7.15256e-07, -3.57628e-07, 5.36442e-07, -0.0515519, -0.159894, 0.270034, 0.948081, 1, 1, 1, 0.4, 1, -6.25849e-07, -3.57628e-07, 5.06639e-07, -0.0529994, -0.155917, 0.267946, 0.949256, 1, 1, 1, 0.85, 1, -8.04663e-07, -5.96046e-07, 8.34465e-07, -0.01551, -0.114246, 0.235933, 0.964906, 1, 1, 1, 0.9, 1, -7.15256e-07, -4.76837e-07, 7.15256e-07, -0.0133439, -0.115591, 0.236367, 0.964672, 1, 1, 1, 0.95, 1, -5.06639e-07, -3.57628e-07, 4.76837e-07, -0.0142794, -0.118993, 0.239276, 0.963527, 1, 1, 1, 1.1, 1, -6.55651e-07, -3.57628e-07, 5.36442e-07, -0.0224776, -0.132362, 0.25315, 0.958066, 1, 1, 1, 1.15, 1, -7.45058e-07, -2.38419e-07, 4.17233e-07, -0.0241962, -0.135447, 0.25637, 0.956736, 1, 1, 1, 1.2, 1, -7.15256e-07, -2.38419e-07, 5.06639e-07, -0.0252313, -0.137384, 0.258343, 0.955902, 1, 1, 1, 1.25, 1, -1.01328e-06, -8.34465e-07, 1.07288e-06, -0.0255726, -0.138077, 0.259039, 0.955604, 1, 1, 1 </real_array>
- <string name="tracks/3/type"> "transform" </string>
- <node_path name="tracks/3/path"> "Armature/Skeleton:l-forearm" </node_path>
- <int name="tracks/3/interp"> 1 </int>
- <real_array name="tracks/3/keys" len="204"> 0, 1, -2.38419e-07, -8.34465e-07, -4.76837e-07, -0.218168, 0.120735, 0.0116329, 0.968344, 1, 1, 1, 0.05, 1, -5.96046e-08, -8.04663e-07, -3.57628e-07, -0.218633, 0.120966, 0.0119311, 0.968207, 1, 1, 1, 0.1, 1, -3.57628e-07, -7.45058e-07, -4.17233e-07, -0.219848, 0.121646, 0.0127373, 0.967836, 1, 1, 1, 0.15, 1, -1.49012e-07, -6.25849e-07, -3.57628e-07, -0.221585, 0.122891, 0.0139575, 0.967266, 1, 1, 1, 0.2, 1, 0, -9.53674e-07, -1.19209e-07, -0.223801, 0.125062, 0.0151597, 0.966459, 1, 1, 1, 0.25, 1, -1.49012e-07, -5.66244e-07, -2.38419e-07, -0.225991, 0.128733, 0.0159408, 0.965454, 1, 1, 1, 0.3, 1, 0, -1.04308e-06, -2.38419e-07, -0.227229, 0.134329, 0.0159913, 0.9644, 1, 0.999999, 1, 0.55, 1, -2.98023e-08, -5.66244e-07, -3.57628e-07, -0.218159, 0.170756, 0.00658222, 0.960836, 1, 1, 1, 0.6, 1, -1.49012e-07, -5.36442e-07, -2.98023e-07, -0.214746, 0.174272, 0.00460497, 0.960985, 1, 1, 1, 0.65, 1, -2.38419e-07, -2.08616e-07, -3.57628e-07, -0.21128, 0.17607, 0.0030008, 0.961432, 1, 1, 1, 0.7, 1, -1.49012e-07, -4.47035e-07, -2.38419e-07, -0.207961, 0.17612, 0.00179697, 0.962149, 1, 1, 1, 0.75, 1, 2.38419e-07, -6.55651e-07, -3.57628e-07, -0.204984, 0.174339, 0.000935222, 0.963113, 1, 1, 1, 0.8, 1, -2.98023e-08, 0, -1.19209e-07, -0.202542, 0.170485, 0.000499968, 0.964319, 1, 1, 1, 0.85, 1, 1.49012e-07, -8.34465e-07, -4.17233e-07, -0.200954, 0.164989, 0.000498198, 0.965606, 1, 1, 1, 1.15, 1, -2.38419e-07, -8.04663e-07, -6.55651e-07, -0.216378, 0.124725, 0.0104075, 0.968254, 1, 1, 1, 1.2, 1, -2.08616e-07, 2.08616e-07, -2.98023e-07, -0.217708, 0.121801, 0.0113103, 0.968318, 1, 1, 1, 1.25, 1, -2.38419e-07, -8.34465e-07, -4.76837e-07, -0.218168, 0.120734, 0.0116329, 0.968344, 1, 1, 1 </real_array>
- <string name="tracks/4/type"> "transform" </string>
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- <transform> -0.859542, -0.0564943, -0.507934, -0.107631, -0.951571, 0.287973, -0.499604, 0.302194, 0.811834, -2.38419e-07, -4.76837e-07, -0.935513 </transform>
- <string> "r-thigh" </string>
- <transform> 0.994883, -0.0545632, -0.085028, -0.0580629, -0.997541, -0.0392442, -0.0826777, 0.0439804, -0.995605, 0.349652, 0.0628238, -0.163877 </transform>
- <string> "r-leg" </string>
- <int> 12 </int>
- <transform> -0.999508, -0.031366, -0.000870243, 0.0312939, -0.994411, -0.100835, 0.00229738, -0.100812, 0.994903, 5.96046e-08, 5.96046e-08, -0.644636 </transform>
- <string> "r-foot" </string>
- <int> 13 </int>
- <transform> 0.996208, -0.0766666, -0.0411273, -0.0442384, -0.0393329, -0.998246, 0.0749145, 0.996281, -0.0425754, -5.96046e-08, 4.19095e-09, -1.43073 </transform>
- <string> "l-thigh" </string>
- <transform> 0.994883, 0.0545632, 0.085028, 0.0580633, -0.997541, -0.0392452, 0.0826776, 0.0439813, -0.995606, -0.349652, 0.0628238, -0.163877 </transform>
- <string> "l-leg" </string>
- <int> 15 </int>
- <transform> -0.999508, 0.0313662, 0.000870456, -0.0312941, -0.994411, -0.100836, -0.00229725, -0.100814, 0.994903, 0, 1.49012e-08, -0.644636 </transform>
- <string> "l-foot" </string>
- <int> 16 </int>
- <transform> 0.996208, 0.0766668, 0.0411275, 0.0442386, -0.0393327, -0.998246, -0.0749147, 0.996281, -0.0425752, 0, -8.3819e-09, -1.43073 </transform>
- <string> "HEAD" </string>
- <transform> 1, -1.50996e-07, -0, -1.50996e-07, -1, 0, 0, 0, -1, 5.68434e-14, -5.79659, 6.35228 </transform>
- <string> "r-LEGCONTROL" </string>
- <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.518863, 3.72276e-07, 0.204768 </transform>
- <string> "l-LEGCONTROL" </string>
- <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.518863, 3.72276e-07, 0.204768 </transform>
- <string> "r-LEGORIENT" </string>
- <transform> -1, -1.50996e-07, -5.03577e-15, -3.75647e-14, 2.15429e-07, 1, -1.50996e-07, 1, -2.15429e-07, 0.411677, -0.66395, 1.62881 </transform>
- <string> "l-LEGORIENT" </string>
- <transform> -1, -1.50996e-07, -5.03577e-15, -3.75647e-14, 2.15429e-07, 1, -1.50996e-07, 1, -2.15429e-07, -0.411677, -0.66395, 1.62881 </transform>
- <string> "r-ARMCONTROL" </string>
- <transform> 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 2.62535, -0.186879, 2.59016 </transform>
- <string> "l-ARMCONTROL" </string>
- <transform> 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, -2.62535, -0.186879, 2.59016 </transform>
- <string> "r-ARMORIENT" </string>
- <transform> 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 1.57185, 0.510255, 3.44768 </transform>
- <string> "l-ARMORIENT" </string>
- <transform> 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, -1.57185, 0.510255, 3.44768 </transform>
- <resource resource_type="Mesh" path="local://5"> </resource>
- <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.94071, 3.64079, 3.3802 </transform>
- <real> 180 </real>
- <real> -6 </real>
- <resource resource_type="SampleLibrary" path="local://6"> </resource>
- <node_path> ".." </node_path>
- <resource resource_type="Animation" path="local://7"> </resource>
- <resource resource_type="Animation" path="local://8"> </resource>
- <resource resource_type="Animation" path="local://9"> </resource>
- <resource resource_type="Animation" path="local://10"> </resource>
- <resource resource_type="Animation" path="local://11"> </resource>
- <resource resource_type="Animation" path="local://12"> </resource>
- <resource resource_type="Animation" path="local://13"> </resource>
- <resource resource_type="Animation" path="local://14"> </resource>
- <string> "" </string>
- <node_path> "../AnimationPlayer" </node_path>
- <dictionary shared="false">
- <string> "connections" </string>
- <array len="27" shared="false">
- <string> "walk" </string>
- <string> "scale" </string>
- <int> 0 </int>
- <string> "scale" </string>
- <string> "state" </string>
- <int> 0 </int>
- <string> "anim 3" </string>
- <string> "state" </string>
- <int> 1 </int>
- <string> "anim 4" </string>
- <string> "state" </string>
- <int> 2 </int>
- <string> "gun" </string>
- <string> "out" </string>
- <int> 0 </int>
- <string> "state" </string>
- <string> "gun" </string>
- <int> 0 </int>
- <string> "anim 5" </string>
- <string> "gun" </string>
- <int> 1 </int>
- <string> "anim" </string>
- <string> "walk" </string>
- <int> 0 </int>
- <string> "anim 2" </string>
- <string> "walk" </string>
- <int> 1 </int>
- </array>
- <string> "master" </string>
- <node_path> "../AnimationPlayer" </node_path>
- <string> "active" </string>
- <bool> True </bool>
- <string> "nodes" </string>
- <array len="10" shared="false">
- <dictionary shared="false">
- <string> "id" </string>
- <string> "scale" </string>
- <string> "scale" </string>
- <real> 1.2 </real>
- <string> "pos" </string>
- <vector2> 247, 68 </vector2>
- <string> "type" </string>
- <string> "timescale" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "id" </string>
- <string> "state" </string>
- <string> "transitions" </string>
- <array len="3" shared="false">
- <dictionary shared="false">
- <string> "auto_advance" </string>
- <bool> False </bool>
- </dictionary>
- <dictionary shared="false">
- <string> "auto_advance" </string>
- <bool> False </bool>
- </dictionary>
- <dictionary shared="false">
- <string> "auto_advance" </string>
- <bool> False </bool>
- </dictionary>
- </array>
- <string> "xfade" </string>
- <real> 0.1 </real>
- <string> "type" </string>
- <string> "transition" </string>
- <string> "pos" </string>
- <vector2> 359, 132 </vector2>
- </dictionary>
- <dictionary shared="false">
- <string> "from" </string>
- <string> "idle" </string>
- <string> "id" </string>
- <string> "anim" </string>
- <string> "pos" </string>
- <vector2> 7, 70 </vector2>
- <string> "type" </string>
- <string> "animation" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "id" </string>
- <string> "out" </string>
- <string> "type" </string>
- <string> "output" </string>
- <string> "pos" </string>
- <vector2> 579, 114 </vector2>
- </dictionary>
- <dictionary shared="false">
- <string> "from" </string>
- <string> "jump-up-cycle" </string>
- <string> "id" </string>
- <string> "anim 3" </string>
- <string> "pos" </string>
- <vector2> 143, 144 </vector2>
- <string> "type" </string>
- <string> "animation" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "from" </string>
- <string> "shooting_standing" </string>
- <string> "id" </string>
- <string> "anim 5" </string>
- <string> "pos" </string>
- <vector2> 331, 242 </vector2>
- <string> "type" </string>
- <string> "animation" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "from" </string>
- <string> "walk-cycle" </string>
- <string> "id" </string>
- <string> "anim 2" </string>
- <string> "pos" </string>
- <vector2> 7, 152 </vector2>
- <string> "type" </string>
- <string> "animation" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "id" </string>
- <string> "gun" </string>
- <string> "blend" </string>
- <real> 1 </real>
- <string> "filter" </string>
- <array len="22" shared="false">
- <node_path> "Armature/Skeleton:MASTER" </node_path>
- <node_path> "Armature/Skeleton:l-thigh" </node_path>
- <node_path> "Armature/Skeleton:headtracker" </node_path>
- <node_path> "Armature/Skeleton:r-leg" </node_path>
- <node_path> "Armature/Skeleton:r-foot" </node_path>
- <node_path> "Armature/Skeleton:r-LEGORIENT" </node_path>
- <node_path> "Armature/Skeleton:r-LEGCONTROL" </node_path>
- <node_path> "Armature/Skeleton:r-ARMORIENT" </node_path>
- <node_path> "Armature/Skeleton:r-ARMCONTROL" </node_path>
- <node_path> "Armature/Skeleton:waist" </node_path>
- <node_path> "Armature/Skeleton:neck" </node_path>
- <node_path> "Armature/Skeleton:l-leg" </node_path>
- <node_path> "Armature/Skeleton:l-foot" </node_path>
- <node_path> "Armature/Skeleton:hip" </node_path>
- <node_path> "Armature/Skeleton:head" </node_path>
- <node_path> "Armature/Skeleton:HEAD" </node_path>
- <node_path> "Armature/Skeleton:l-LEGORIENT" </node_path>
- <node_path> "Armature/Skeleton:l-LEGCONTROL" </node_path>
- <node_path> "Armature/Skeleton:l-ARMORIENT" </node_path>
- <node_path> "Armature/Skeleton:l-ARMCONTROL" </node_path>
- <node_path> "Armature" </node_path>
- <node_path> "Armature/Skeleton:r-thigh" </node_path>
- </array>
- <string> "type" </string>
- <string> "blend2" </string>
- <string> "pos" </string>
- <vector2> 469, 127 </vector2>
- </dictionary>
- <dictionary shared="false">
- <string> "from" </string>
- <string> "falling-cycle" </string>
- <string> "id" </string>
- <string> "anim 4" </string>
- <string> "pos" </string>
- <vector2> 141, 230 </vector2>
- <string> "type" </string>
- <string> "animation" </string>
- </dictionary>
- <dictionary shared="false">
- <string> "id" </string>
- <string> "walk" </string>
- <string> "blend" </string>
- <real> 1 </real>
- <string> "filter" </string>
- <array len="0" shared="false">
- </array>
- <string> "type" </string>
- <string> "blend2" </string>
- <string> "pos" </string>
- <vector2> 148, 46 </vector2>
- </dictionary>
- </array>
- </dictionary>
- <vector2> 72, 301 </vector2>
- <vector2> 1, 1 </vector2>
- <resource resource_type="ImageTexture" path="res://osb_up.*"> </resource>
- <string> "move_forward" </string>
- <vector2> 72, 365 </vector2>
- <resource resource_type="ImageTexture" path="res://osb_down.*"> </resource>
- <string> "move_backwards" </string>
- <vector2> 29, 332 </vector2>
- <resource resource_type="ImageTexture" path="res://osb_left.*"> </resource>
- <string> "move_left" </string>
- <vector2> 108, 327 </vector2>
- <resource resource_type="ImageTexture" path="res://osb_right.*"> </resource>
- <string> "move_right" </string>
- </array>
- <string> "nodes" </string>
- <int_array len="662"> -1, -1, 1, 0, -1, 21, 2, 0, 3, 1, 4, 2, 5, 3, 6, 4, 7, 5, 8, 3, 9, 0, 10, 6, 11, 7, 12, 7, 13, 8, 14, 3, 15, 9, 16, 8, 17, 8, 18, 8, 19, 10, 20, 10, 21, 11, 22, 12, 0, 0, 0, 24, 23, -1, 3, 25, 2, 26, 1, 27, 3, 0, 0, 0, 24, 28, -1, 3, 25, 5, 26, 4, 27, 3, 0, 0, 0, 30, 29, -1, 1, 25, 13, 0, 3, 0, 32, 31, -1, 15, 25, 14, 33, 15, 34, 16, 35, 17, 36, 18, 37, 3, 38, 3, 39, 19, 40, 20, 21, 21, 41, 6, 42, 22, 43, 7, 44, 23, 45, 24, 0, 0, 0, 30, 46, -1, 1, 25, 25, 0, 5, 0, 47, 47, -1, 135, 48, 26, 49, 19, 50, 27, 51, 8, 52, 28, 53, 29, 54, 15, 55, 30, 56, 8, 57, 28, 58, 31, 59, 32, 60, 33, 61, 8, 62, 28, 63, 34, 64, 0, 65, 35, 66, 8, 67, 28, 68, 36, 69, 9, 70, 37, 71, 8, 72, 28, 73, 38, 74, 39, 75, 40, 76, 8, 77, 28, 78, 41, 79, 42, 80, 43, 81, 8, 82, 28, 83, 44, 84, 45, 85, 46, 86, 8, 87, 28, 88, 47, 89, 9, 90, 48, 91, 8, 92, 28, 93, 49, 94, 50, 95, 51, 96, 8, 97, 28, 98, 52, 99, 9, 100, 53, 101, 8, 102, 28, 103, 54, 104, 55, 105, 56, 106, 8, 107, 28, 108, 57, 109, 32, 110, 58, 111, 8, 112, 28, 113, 59, 114, 60, 115, 61, 116, 8, 117, 28, 118, 62, 119, 63, 120, 64, 121, 8, 122, 28, 123, 65, 124, 32, 125, 66, 126, 8, 127, 28, 128, 67, 129, 68, 130, 69, 131, 8, 132, 28, 133, 70, 134, 71, 135, 72, 136, 8, 137, 28, 138, 73, 139, 15, 140, 74, 141, 8, 142, 28, 143, 75, 144, 15, 145, 76, 146, 8, 147, 28, 148, 77, 149, 15, 150, 78, 151, 8, 152, 28, 153, 79, 154, 15, 155, 80, 156, 8, 157, 28, 158, 81, 159, 15, 160, 82, 161, 8, 162, 28, 163, 83, 164, 15, 165, 84, 166, 8, 167, 28, 168, 85, 169, 15, 170, 86, 171, 8, 172, 28, 173, 87, 174, 15, 175, 88, 176, 8, 177, 28, 178, 89, 179, 15, 180, 90, 181, 8, 182, 28, 0, 6, 0, 184, 183, -1, 12, 185, 32, 186, 8, 187, 20, 188, 8, 189, 8, 190, 7, 191, 7, 192, 3, 193, 3, 194, 3, 195, 3, 196, 91, 0, 5, 0, 198, 197, -1, 1, 25, 92, 0, 0, 0, 200, 199, -1, 9, 201, 7, 202, 6, 203, 6, 204, 18, 205, 6, 206, 93, 207, 94, 208, 32, 209, 95, 0, 0, 0, 210, 210, -1, 14, 211, 32, 212, 7, 213, 96, 214, 6, 215, 97, 216, 98, 217, 99, 218, 100, 219, 101, 220, 102, 221, 103, 222, 104, 223, 28, 224, 105, 0, 0, 0, 225, 225, -1, 4, 226, 8, 227, 96, 228, 106, 229, 107, 0, 0, 0, 231, 230, -1, 14, 232, 8, 233, 8, 234, 6, 235, 6, 236, 8, 237, 108, 238, 7, 239, 109, 240, 110, 241, 20, 242, 20, 243, 8, 244, 111, 245, 32, 0, 0, 0, 231, 246, -1, 14, 232, 8, 233, 8, 234, 6, 235, 6, 236, 8, 237, 112, 238, 7, 239, 109, 240, 113, 241, 20, 242, 20, 243, 8, 244, 114, 245, 32, 0, 0, 0, 231, 247, -1, 14, 232, 8, 233, 8, 234, 6, 235, 6, 236, 8, 237, 115, 238, 7, 239, 109, 240, 116, 241, 20, 242, 20, 243, 8, 244, 117, 245, 32, 0, 0, 0, 231, 248, -1, 14, 232, 8, 233, 8, 234, 6, 235, 6, 236, 8, 237, 118, 238, 7, 239, 109, 240, 119, 241, 20, 242, 20, 243, 8, 244, 120, 245, 32, 0 </int_array>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
- </dictionary>
-
- </main_resource>
-</resource_file> \ No newline at end of file
diff --git a/demos/viewport/3d_in_2d/player_2d.scn b/demos/viewport/3d_in_2d/player_2d.scn
index eb6a09ae82..edb6c080c1 100644
--- a/demos/viewport/3d_in_2d/player_2d.scn
+++ b/demos/viewport/3d_in_2d/player_2d.scn
Binary files differ
diff --git a/demos/viewport/3d_in_2d/player_3d.scn b/demos/viewport/3d_in_2d/player_3d.scn
index 1dfd35adf4..c8bba5e460 100644
--- a/demos/viewport/3d_in_2d/player_3d.scn
+++ b/demos/viewport/3d_in_2d/player_3d.scn
Binary files differ
diff --git a/demos/viewport/gui_in_3d/gui.scn b/demos/viewport/gui_in_3d/gui.scn
index 5e8c04754e..d7daa30340 100644
--- a/demos/viewport/gui_in_3d/gui.scn
+++ b/demos/viewport/gui_in_3d/gui.scn
Binary files differ
diff --git a/demos/viewport/gui_in_3d/gui_3d.gd b/demos/viewport/gui_in_3d/gui_3d.gd
index c2a9df0069..8b9e352682 100644
--- a/demos/viewport/gui_in_3d/gui_3d.gd
+++ b/demos/viewport/gui_in_3d/gui_3d.gd
@@ -1,45 +1,38 @@
extends Spatial
-# member variables here, example:
-# var a=2
-# var b="textvar"
-
-var prev_pos=null
-
-
-func _input( ev ):
- #all other (non-mouse) events
- if (not ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION,InputEvent.SCREEN_DRAG,InputEvent.SCREEN_TOUCH]):
- get_node("viewport").input(ev)
-
-
-#mouse events for area
-func _on_area_input_event( camera, ev, click_pos, click_normal, shape_idx ):
-
- #use click pos (click in 3d space, convert to area space
- var pos = get_node("area").get_global_transform().affine_inverse() * click_pos
- #convert to 2D
- pos = Vector2(pos.x,pos.y)
- #convert to viewport coordinate system
- pos.x=(pos.x+1.5)*100
- pos.y=(-pos.y+0.75)*100
- #set to event
- ev.pos=pos
- ev.global_pos=pos
- if (prev_pos==null):
- prev_pos=pos
- if (ev.type==InputEvent.MOUSE_MOTION):
- ev.relative_pos=pos-prev_pos
- prev_pos=pos
-
- get_node("viewport").input(ev)
-
-
+# member variables
+var prev_pos = null
+
+
+func _input(event):
+ # all other (non-mouse) events
+ if (not event.type in [InputEvent.MOUSE_BUTTON, InputEvent.MOUSE_MOTION, InputEvent.SCREEN_DRAG, InputEvent.SCREEN_TOUCH]):
+ get_node("viewport").input(event)
+
+
+# mouse events for area
+func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
+ # use click pos (click in 3d space, convert to area space)
+ var pos = get_node("area").get_global_transform().affine_inverse()*click_pos
+ # convert to 2D
+ pos = Vector2(pos.x, pos.y)
+ # convert to viewport coordinate system
+ pos.x = (pos.x + 1.5)*100
+ pos.y = (-pos.y + 0.75)*100
+ # set to event
+ event.pos = pos
+ event.global_pos = pos
+ if (prev_pos == null):
+ prev_pos = pos
+ if (event.type == InputEvent.MOUSE_MOTION):
+ event.relative_pos = pos - prev_pos
+ prev_pos = pos
+ # sned the event to the viewport
+ get_node("viewport").input(event)
+
func _ready():
# Initalization here
- get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
+ get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture())
set_process_input(true)
- pass
-
diff --git a/demos/viewport/gui_in_3d/gui_3d.scn b/demos/viewport/gui_in_3d/gui_3d.scn
index c69d4dc73f..0541e7b142 100644
--- a/demos/viewport/gui_in_3d/gui_3d.scn
+++ b/demos/viewport/gui_in_3d/gui_3d.scn
Binary files differ
diff --git a/demos/viewport/screen_capture/screen_capture.gd b/demos/viewport/screen_capture/screen_capture.gd
index 69f16fa498..393efb60b6 100644
--- a/demos/viewport/screen_capture/screen_capture.gd
+++ b/demos/viewport/screen_capture/screen_capture.gd
@@ -1,27 +1,16 @@
extends Control
-# member variables here, example:
-# var a=2
-# var b="textvar"
-
-func _ready():
- # Initialization here
- pass
-
-
-
func _on_button_pressed():
get_viewport().queue_screen_capture()
- #let two frames pass to make sure the screen was aptured
+ # let two frames pass to make sure the screen was captured
yield(get_tree(),"idle_frame")
yield(get_tree(),"idle_frame")
- #retrieve the captured image
+ # retrieve the captured image
var img = get_viewport().get_screen_capture()
- #create a texture for it
+ # create a texture for it
var tex = ImageTexture.new()
tex.create_from_image(img)
- #set it to the capture node
+ # set it to the capture node
get_node("capture").set_texture(tex)
- pass # replace with function body
diff --git a/demos/viewport/screen_capture/screen_capture.scn b/demos/viewport/screen_capture/screen_capture.scn
index d204e3b67e..ee847fbe62 100644
--- a/demos/viewport/screen_capture/screen_capture.scn
+++ b/demos/viewport/screen_capture/screen_capture.scn
Binary files differ