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-rw-r--r--demos/viewport/gui_in_3d/gui_3d.gd49
1 files changed, 25 insertions, 24 deletions
diff --git a/demos/viewport/gui_in_3d/gui_3d.gd b/demos/viewport/gui_in_3d/gui_3d.gd
index 5309db9acb..c2a9df0069 100644
--- a/demos/viewport/gui_in_3d/gui_3d.gd
+++ b/demos/viewport/gui_in_3d/gui_3d.gd
@@ -7,38 +7,39 @@ extends Spatial
var prev_pos=null
-func _input(ev):
- if (ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION]):
- var pos = ev.pos
- var rfrom = get_node("camera").project_ray_origin(pos)
- var rnorm = get_node("camera").project_ray_normal(pos)
+
+func _input( ev ):
+ #all other (non-mouse) events
+ if (not ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION,InputEvent.SCREEN_DRAG,InputEvent.SCREEN_TOUCH]):
+ get_node("viewport").input(ev)
- #simple collision test against aligned plane
- #for game UIs of this kind consider more complex collision against plane
- var p = Plane(Vector3(0,0,1),0).intersects_ray(rfrom,rnorm)
- if (p==null):
- return
-
- pos.x=(p.x+1.5)*100
- pos.y=(-p.y+0.75)*100
- ev.pos=pos
- ev.global_pos=pos
- if (prev_pos==null):
- prev_pos=pos
- if (ev.type==InputEvent.MOUSE_MOTION):
- ev.relative_pos=pos-prev_pos
+
+#mouse events for area
+func _on_area_input_event( camera, ev, click_pos, click_normal, shape_idx ):
+
+ #use click pos (click in 3d space, convert to area space
+ var pos = get_node("area").get_global_transform().affine_inverse() * click_pos
+ #convert to 2D
+ pos = Vector2(pos.x,pos.y)
+ #convert to viewport coordinate system
+ pos.x=(pos.x+1.5)*100
+ pos.y=(-pos.y+0.75)*100
+ #set to event
+ ev.pos=pos
+ ev.global_pos=pos
+ if (prev_pos==null):
prev_pos=pos
+ if (ev.type==InputEvent.MOUSE_MOTION):
+ ev.relative_pos=pos-prev_pos
+ prev_pos=pos
get_node("viewport").input(ev)
-
-
+
func _ready():
# Initalization here
- get_node("quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
+ get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
set_process_input(true)
-
pass
-