diff options
Diffstat (limited to 'demos/viewport/2d_in_3d')
-rw-r--r-- | demos/viewport/2d_in_3d/pong.gd | 74 | ||||
-rw-r--r-- | demos/viewport/2d_in_3d/pong.scn | bin | 0 -> 1417 bytes | |||
-rw-r--r-- | demos/viewport/2d_in_3d/pong.xml | 183 | ||||
-rw-r--r-- | demos/viewport/2d_in_3d/pong3d.gd | 8 | ||||
-rw-r--r-- | demos/viewport/2d_in_3d/pong3d.scn | bin | 3412 -> 5236 bytes |
5 files changed, 35 insertions, 230 deletions
diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd index bfffdcf0d8..113c1cd44e 100644 --- a/demos/viewport/2d_in_3d/pong.gd +++ b/demos/viewport/2d_in_3d/pong.gd @@ -1,73 +1,67 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" +# member variables const INITIAL_BALL_SPEED = 80 var ball_speed = INITIAL_BALL_SPEED var screen_size = Vector2(640,400) -#default ball direction +# default ball direction var direction = Vector2(-1,0) var pad_size = Vector2(8,32) const PAD_SPEED = 150 func _process(delta): - - - # get ball positio and pad rectangles + # get ball position and pad rectangles var ball_pos = get_node("ball").get_pos() - var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size ) - var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size ) + var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size) + var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size) - #integrate new ball postion - ball_pos+=direction*ball_speed*delta + # integrate new ball postion + ball_pos += direction*ball_speed*delta - #flip when touching roof or floor - if ( (ball_pos.y<0 and direction.y <0) or (ball_pos.y>screen_size.y and direction.y>0)): + # flip when touching roof or floor + if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)): direction.y = -direction.y - - #flip, change direction and increase speed when touching pads - if ( (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): - direction.x=-direction.x - ball_speed*=1.1 - direction.y=randf()*2.0-1 + + # flip, change direction and increase speed when touching pads + if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): + direction.x = -direction.x + ball_speed *= 1.1 + direction.y = randf()*2.0 - 1 direction = direction.normalized() - - #check gameover - if (ball_pos.x<0 or ball_pos.x>screen_size.x): - ball_pos=screen_size*0.5 - ball_speed=INITIAL_BALL_SPEED - direction=Vector2(-1,0) - - + + # check gameover + if (ball_pos.x < 0 or ball_pos.x > screen_size.x): + ball_pos = screen_size*0.5 + ball_speed = INITIAL_BALL_SPEED + direction = Vector2(-1,0) + get_node("ball").set_pos(ball_pos) - - #move left pad + + # move left pad var left_pos = get_node("left").get_pos() if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")): - left_pos.y+=-PAD_SPEED*delta + left_pos.y += -PAD_SPEED*delta if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")): - left_pos.y+=PAD_SPEED*delta - + left_pos.y += PAD_SPEED*delta + get_node("left").set_pos(left_pos) - - #move right pad + + # move right pad var right_pos = get_node("right").get_pos() if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")): - right_pos.y+=-PAD_SPEED*delta + right_pos.y += -PAD_SPEED*delta if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")): - right_pos.y+=PAD_SPEED*delta - - get_node("right").set_pos(right_pos) + right_pos.y += PAD_SPEED*delta - + get_node("right").set_pos(right_pos) + func _ready(): + # Initalization here screen_size = get_viewport_rect().size # get actual size pad_size = get_node("left").get_texture().get_size() set_process(true) - diff --git a/demos/viewport/2d_in_3d/pong.scn b/demos/viewport/2d_in_3d/pong.scn Binary files differnew file mode 100644 index 0000000000..559e2f96bc --- /dev/null +++ b/demos/viewport/2d_in_3d/pong.scn diff --git a/demos/viewport/2d_in_3d/pong.xml b/demos/viewport/2d_in_3d/pong.xml deleted file mode 100644 index cf47a8db9f..0000000000 --- a/demos/viewport/2d_in_3d/pong.xml +++ /dev/null @@ -1,183 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="6" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <ext_resource path="res://pong.*" type="GDScript"></ext_resource> - <ext_resource path="res://separator.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://left_pallete.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://right_pallete.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://ball.*" type="ImageTexture"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "names" </string> - <string_array len="27"> - <string> "game" </string> - <string> "Node2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "left" </string> - <string> "Sprite" </string> - <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> - <string> "right" </string> - <string> "separator" </string> - <string> "ball" </string> - </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> - <string> "node_count" </string> - <int> 5 </int> - <string> "variants" </string> - <array len="20" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <resource resource_type="GDScript" path="res://pong.*"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://pong.gd" </string> - </array> - </dictionary> - <string> "2D" </string> - <dictionary shared="false"> - <string> "pixel_snap" </string> - <bool> True </bool> - <string> "zoom" </string> - <real> 1.108033 </real> - <string> "ofs" </string> - <vector2> -54.59, -36.0052 </vector2> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> - </dictionary> - <vector2> 67.6875, 183.208 </vector2> - <resource resource_type="ImageTexture" path="res://left_pallete.*"> </resource> - <bool> False </bool> - <int> 1 </int> - <int> 0 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> - <vector2> 577, 187 </vector2> - <resource resource_type="ImageTexture" path="res://right_pallete.*"> </resource> - <vector2> 320, 200 </vector2> - <resource resource_type="ImageTexture" path="res://separator.*"> </resource> - <vector2> 320.283, 188 </vector2> - <resource resource_type="ImageTexture" path="res://ball.*"> </resource> - </array> - <string> "nodes" </string> - <int_array len="197"> -1, -1, 1, 0, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 0, 0, 0, 12, 11, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 7, 7, 3, 8, 4, 13, 8, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 24, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 14, 7, 3, 8, 4, 13, 15, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 25, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 16, 7, 3, 8, 4, 13, 17, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 26, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 18, 7, 3, 8, 4, 13, 19, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/viewport/2d_in_3d/pong3d.gd b/demos/viewport/2d_in_3d/pong3d.gd index 046d4dd859..9e5e5b28c5 100644 --- a/demos/viewport/2d_in_3d/pong3d.gd +++ b/demos/viewport/2d_in_3d/pong3d.gd @@ -1,14 +1,8 @@ extends Spatial -# member variables here, example: -# var a=2 -# var b="textvar" func _ready(): # Initalization here var tex = get_node("Viewport").get_render_target_texture() - get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE,tex) - pass - - + get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex) diff --git a/demos/viewport/2d_in_3d/pong3d.scn b/demos/viewport/2d_in_3d/pong3d.scn Binary files differindex 58fd1513c0..2e60764a88 100644 --- a/demos/viewport/2d_in_3d/pong3d.scn +++ b/demos/viewport/2d_in_3d/pong3d.scn |