diff options
Diffstat (limited to 'demos/misc/window_management/observer/observer.gd')
-rw-r--r-- | demos/misc/window_management/observer/observer.gd | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/demos/misc/window_management/observer/observer.gd b/demos/misc/window_management/observer/observer.gd new file mode 100644 index 0000000000..d27912a670 --- /dev/null +++ b/demos/misc/window_management/observer/observer.gd @@ -0,0 +1,79 @@ + +extends Spatial + +var r_pos = Vector2() +var state + +const STATE_MENU=0 +const STATE_GRAB=1 + +func direction(vector): + var v = get_node("Camera").get_global_transform().basis * vector + v = v.normalized() + + return v + + +func impulse(event, action): + if(event.is_action(action) && event.is_pressed() && !event.is_echo()): + return true + else: + return false + + +func _fixed_process(delta): + + if(state != STATE_GRAB): + return + + if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED): + Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + + var dir = Vector3() + var cam = get_global_transform() + var org = get_translation() + + if (Input.is_action_pressed("move_forward")): + dir += direction(Vector3(0,0,-1)) + if (Input.is_action_pressed("move_backwards")): + dir += direction(Vector3(0,0,1)) + if (Input.is_action_pressed("move_left")): + dir += direction(Vector3(-1,0,0)) + if (Input.is_action_pressed("move_right")): + dir += direction(Vector3(1,0,0)) + + dir = dir.normalized() + + move(dir * 10 * delta) + var d = delta * 0.1 + + var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x) + set_transform(yaw) + + var cam = get_node("Camera") + var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y) + cam.set_transform(pitch) + + r_pos.x = 0.0 + r_pos.y = 0.0 + + +func _input( event ): + if(event.type == InputEvent.MOUSE_MOTION): + r_pos = event.relative_pos + + if(impulse(event, "ui_cancel")): + if(state == STATE_GRAB): + Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) + state = STATE_MENU + else: + Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + state = STATE_GRAB + + +func _ready(): + set_fixed_process(true) + set_process_input(true) + + state = STATE_MENU + |