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-rw-r--r--demos/misc/udp_chat/chat.gd45
1 files changed, 20 insertions, 25 deletions
diff --git a/demos/misc/udp_chat/chat.gd b/demos/misc/udp_chat/chat.gd
index 3270eebbfe..a2d52bf126 100644
--- a/demos/misc/udp_chat/chat.gd
+++ b/demos/misc/udp_chat/chat.gd
@@ -1,72 +1,67 @@
extends Panel
-# Really simple UDP chat client, not intended as a chat example!!
+# Really simple UDP chat client, not intended as a comprehensive chat implementation.
# (UDP can lose packets and you won't normally find out, so don't do a chat this way)
# This is just a demo that shows how to use the UDP class.
+# member variables
var udp = PacketPeerUDP.new()
-func _process(delta):
+func _process(delta):
if (not udp.is_listening()):
return
-
- while(udp.get_available_packet_count()>0):
+
+ while(udp.get_available_packet_count() > 0):
var packet = udp.get_var()
- if (typeof(packet)==TYPE_STRING):
+ if (typeof(packet) == TYPE_STRING):
var host = udp.get_packet_ip()
var port = udp.get_packet_port()
- get_node("chat/text").add_text("("+host+":"+str(port)+":) "+packet)
+ get_node("chat/text").add_text("(" + host + ":" + str(port) + ":) " + packet)
get_node("chat/text").newline()
-
-
+
func _ready():
# Initalization here
- get_node("chat").add_style_override("panel",get_stylebox("bg","Tree"))
+ get_node("chat").add_style_override("panel", get_stylebox("bg", "Tree"))
set_process(true)
-
func send_message(text):
if (udp.is_listening()):
udp.put_var(text)
-
-
-func _on_connect_toggled( pressed ):
+func _on_connect_toggled(pressed):
if (pressed):
- var err = udp.listen( get_node("listen_port").get_val() )
- if (err!=OK):
- get_node("status").set_text("Error:\nCan't Listen.")
+ var err = udp.listen(get_node("listen_port").get_val())
+ if (err != OK):
+ get_node("status").set_text("Error:\nCan't listen.")
get_node("connect").set_pressed(false)
else:
get_node("status").set_text("Connected.")
get_node("connect").set_text("Disconnect")
err = udp.set_send_address(get_node("remote_host").get_text(),get_node("remote_port").get_val())
- if (err!=OK):
- get_node("status").set_text("Error:\nCan't Resolve.")
+ if (err != OK):
+ get_node("status").set_text("Error:\nCan't resolve.")
get_node("connect").set_pressed(false)
else:
- send_message("* "+get_node("user_name").get_text()+" entered chat.")
+ send_message("* " + get_node("user_name").get_text() + " entered chat.")
else:
-
udp.close()
get_node("status").set_text("Disconnected.")
get_node("connect").set_text("Connect")
-
+func _on_entry_line_text_entered(text):
+ _on_entry_button_pressed()
-func _on_entry_line_text_entered( text ):
- _on_entry_button_pressed();
func _on_entry_button_pressed():
var msg = get_node("entry_line").get_text()
- if (msg==""):
+ if (msg == ""):
return
- send_message(get_node("user_name").get_text()+"> "+msg)
+ send_message(get_node("user_name").get_text() + "> " + msg)
get_node("entry_line").set_text("")