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-rw-r--r--demos/misc/autoload/global.gd36
1 files changed, 27 insertions, 9 deletions
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd
index a0415c6ee0..5d81f9e649 100644
--- a/demos/misc/autoload/global.gd
+++ b/demos/misc/autoload/global.gd
@@ -3,21 +3,39 @@ extends Node
var current_scene = null
+func _deferred_goto_scene(path):
-func goto_scene(scene):
- #load new scene
- var s = ResourceLoader.load(scene)
- #queue erasing old (don't use free because that scene is calling this method)
- current_scene.queue_free()
- #instance the new scene
+ # Immediately free the current scene,
+ # there is no risk here.
+ current_scene.free()
+
+ # Load new scene
+ var s = ResourceLoader.load(path)
+
+ # Instance the new scene
current_scene = s.instance()
- #add it to the active scene, as child of root
+
+ # Add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)
+func goto_scene(path):
+
+ # This function will usually be called from a signal callback,
+ # or some other function from the running scene.
+ # Deleting the current scene at this point might be
+ # a bad idea, because it may be inside of a callback or function of it.
+ # The worst case will be a crash or unexpected behavior.
+
+ # The way around this is deferring the load to a later time, when
+ # it is ensured that no code from the current scene is running:
+
+ call_deferred("_deferred_goto_scene",path)
+
func _ready():
- # get the current scene
+ # Get the current scene, the first time.
# it is always the last child of root,
- # after the autoloaded nodes
+ # after the autoloaded nodes.
+
var root = get_tree().get_root()
current_scene = root.get_child( root.get_child_count() -1 )