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-rw-r--r--demos/misc/autoload/global.gd20
-rw-r--r--demos/misc/autoload/scene_a.gd3
-rw-r--r--demos/misc/autoload/scene_a.scnbin1459 -> 1660 bytes
-rw-r--r--demos/misc/autoload/scene_b.gd3
-rw-r--r--demos/misc/autoload/scene_b.scnbin1448 -> 1639 bytes
5 files changed, 11 insertions, 15 deletions
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd
index d1bd45461f..126cbc0ab7 100644
--- a/demos/misc/autoload/global.gd
+++ b/demos/misc/autoload/global.gd
@@ -1,35 +1,33 @@
extends Node
-
+# member variables
var current_scene = null
func goto_scene(path):
-
# This function will usually be called from a signal callback,
# or some other function from the running scene.
# Deleting the current scene at this point might be
# a bad idea, because it may be inside of a callback or function of it.
# The worst case will be a crash or unexpected behavior.
-
+
# The way around this is deferring the load to a later time, when
# it is ensured that no code from the current scene is running:
-
+
call_deferred("_deferred_goto_scene",path)
func _deferred_goto_scene(path):
-
# Immediately free the current scene,
- # there is no risk here.
+ # there is no risk here.
current_scene.free()
-
+
# Load new scene
var s = ResourceLoader.load(path)
-
+
# Instance the new scene
current_scene = s.instance()
-
+
# Add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)
@@ -38,6 +36,6 @@ func _ready():
# Get the current scene, the first time.
# it is always the last child of root,
# after the autoloaded nodes.
-
+
var root = get_tree().get_root()
- current_scene = root.get_child( root.get_child_count() -1 )
+ current_scene = root.get_child(root.get_child_count() - 1)
diff --git a/demos/misc/autoload/scene_a.gd b/demos/misc/autoload/scene_a.gd
index 21a6a84eb9..b95ce7dc6e 100644
--- a/demos/misc/autoload/scene_a.gd
+++ b/demos/misc/autoload/scene_a.gd
@@ -5,13 +5,12 @@ extends Panel
# var a=2
# var b="textvar"
+
func _ready():
# Initalization here
pass
-
-
func _on_goto_scene_pressed():
get_node("/root/global").goto_scene("res://scene_b.scn")
pass # replace with function body
diff --git a/demos/misc/autoload/scene_a.scn b/demos/misc/autoload/scene_a.scn
index 61727a57ba..eff314e29d 100644
--- a/demos/misc/autoload/scene_a.scn
+++ b/demos/misc/autoload/scene_a.scn
Binary files differ
diff --git a/demos/misc/autoload/scene_b.gd b/demos/misc/autoload/scene_b.gd
index 4a88fddda9..599058848b 100644
--- a/demos/misc/autoload/scene_b.gd
+++ b/demos/misc/autoload/scene_b.gd
@@ -5,13 +5,12 @@ extends Panel
# var a=2
# var b="textvar"
+
func _ready():
# Initalization here
pass
-
-
func _on_goto_scene_pressed():
get_node("/root/global").goto_scene("res://scene_a.scn")
pass # replace with function body
diff --git a/demos/misc/autoload/scene_b.scn b/demos/misc/autoload/scene_b.scn
index ae09eeff88..4cdb03e90e 100644
--- a/demos/misc/autoload/scene_b.scn
+++ b/demos/misc/autoload/scene_b.scn
Binary files differ