diff options
Diffstat (limited to 'demos/gui')
23 files changed, 144 insertions, 0 deletions
diff --git a/demos/gui/drag_and_drop/engine.cfg b/demos/gui/drag_and_drop/engine.cfg index 448939c61d..49b9b93512 100644 --- a/demos/gui/drag_and_drop/engine.cfg +++ b/demos/gui/drag_and_drop/engine.cfg @@ -2,3 +2,4 @@ name="Drag & Drop (GUI)" main_scene="res://drag_and_drop.scn" +icon="res://icon.png" diff --git a/demos/gui/drag_and_drop/icon.png b/demos/gui/drag_and_drop/icon.png Binary files differnew file mode 100644 index 0000000000..f900d8d4a3 --- /dev/null +++ b/demos/gui/drag_and_drop/icon.png diff --git a/demos/gui/input_mapping/controls.gd b/demos/gui/input_mapping/controls.gd new file mode 100644 index 0000000000..6ca059c812 --- /dev/null +++ b/demos/gui/input_mapping/controls.gd @@ -0,0 +1,49 @@ +# Note for the reader: +# +# This demo conveniently uses the same names for actions and for the container nodes +# that hold each remapping button. This allow to get back to the button based simply +# on the name of the corresponding action, but it might not be so simple in your project. +# +# A better approach for large-scale input remapping might be to do the connections between +# buttons and wait_for_input through the code, passing as arguments both the name of the +# action and the node, e.g.: +# button.connect("pressed", self, "wait_for_input", [ button, action ]) + +extends Control + +var player_actions = [ "move_up", "move_down", "move_left", "move_right", "jump" ] +var action # To register the action the UI is currently handling +var button # Button node corresponding to the above action + +func wait_for_input(action_bind): + action = action_bind + # See note at the beginning of the script + button = get_node("bindings").get_node(action).get_node("Button") + get_node("contextual_help").set_text("Press a key to assign to the '" + action + "' action.") + set_process_input(true) + +func _input(event): + # Handle the first pressed key + if (event.type == InputEvent.KEY): + # Register the event as handled and stop polling + get_tree().set_input_as_handled() + set_process_input(false) + # Reinitialise the contextual help label + get_node("contextual_help").set_text("Click a key binding to reassign it, or press the Cancel action.") + if (not event.is_action("ui_cancel")): + # Display the string corresponding to the pressed key + button.set_text(OS.get_scancode_string(event.scancode)) + # Start by removing previously key binding(s) + for old_event in InputMap.get_action_list(action): + InputMap.action_erase_event(action, old_event) + # Add the new key binding + InputMap.action_add_event(action, event) + +func _ready(): + # Initialise each button with the default key binding from InputMap + var input_event + for action in player_actions: + # We assume that the key binding that we want is the first one (0), if there are several + input_event = InputMap.get_action_list(action)[0] + # See note at the beginning of the script + get_node("bindings").get_node(action).get_node("Button").set_text(OS.get_scancode_string(input_event.scancode)) diff --git a/demos/gui/input_mapping/controls.scn b/demos/gui/input_mapping/controls.scn Binary files differnew file mode 100644 index 0000000000..276712ba22 --- /dev/null +++ b/demos/gui/input_mapping/controls.scn diff --git a/demos/gui/input_mapping/engine.cfg b/demos/gui/input_mapping/engine.cfg new file mode 100644 index 0000000000..811635ce25 --- /dev/null +++ b/demos/gui/input_mapping/engine.cfg @@ -0,0 +1,18 @@ +[application] + +name="Input Mapping GUI" +main_scene="res://controls.scn" +icon="res://icon.png" + +[display] + +width=640 +height=480 + +[input] + +move_up=[key(Up)] +move_down=[key(Down)] +move_left=[key(Left)] +move_right=[key(Right)] +jump=[key(Space)] diff --git a/demos/gui/input_mapping/icon.png b/demos/gui/input_mapping/icon.png Binary files differnew file mode 100644 index 0000000000..5a1abf4f58 --- /dev/null +++ b/demos/gui/input_mapping/icon.png diff --git a/demos/gui/rich_text_bbcode/engine.cfg b/demos/gui/rich_text_bbcode/engine.cfg index e0ea296f6d..5f68b6a0e6 100644 --- a/demos/gui/rich_text_bbcode/engine.cfg +++ b/demos/gui/rich_text_bbcode/engine.cfg @@ -2,3 +2,4 @@ name="Rich Text Label (BBCode)" main_scene="res://rich_text_bbcode.scn" +icon="res://icon.png" diff --git a/demos/gui/rich_text_bbcode/icon.png b/demos/gui/rich_text_bbcode/icon.png Binary files differnew file mode 100644 index 0000000000..6db48a3a9b --- /dev/null +++ b/demos/gui/rich_text_bbcode/icon.png diff --git a/demos/gui/translation/controls.gd b/demos/gui/translation/controls.gd new file mode 100644 index 0000000000..f8403f49a7 --- /dev/null +++ b/demos/gui/translation/controls.gd @@ -0,0 +1,20 @@ + +extends Panel + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + pass + + + + +func _on_back_pressed(): + var s = load("res://main.scn") + var si = s.instance() + get_parent().add_child(si) + queue_free() + pass # replace with function body diff --git a/demos/gui/translation/controls.scn b/demos/gui/translation/controls.scn Binary files differnew file mode 100644 index 0000000000..66e6d47702 --- /dev/null +++ b/demos/gui/translation/controls.scn diff --git a/demos/gui/translation/engine.cfg b/demos/gui/translation/engine.cfg new file mode 100644 index 0000000000..dcd3d1983d --- /dev/null +++ b/demos/gui/translation/engine.cfg @@ -0,0 +1,10 @@ +[application] + +name="Translation Demo" +main_scene="res://main.scn" +icon="res://icon.png" + +[locale] + +translations=["res://translations/text.en.xl", "res://translations/text.es.xl", "res://translations/text.ja.xl"] +translation_remaps={"res://flag_uk.png":["res://flag_spain.png:es", "res://flag_japan.png:ja"]} diff --git a/demos/gui/translation/flag_japan.png b/demos/gui/translation/flag_japan.png Binary files differnew file mode 100644 index 0000000000..4cc8267a5c --- /dev/null +++ b/demos/gui/translation/flag_japan.png diff --git a/demos/gui/translation/flag_spain.png b/demos/gui/translation/flag_spain.png Binary files differnew file mode 100644 index 0000000000..4d00f93593 --- /dev/null +++ b/demos/gui/translation/flag_spain.png diff --git a/demos/gui/translation/flag_uk.png b/demos/gui/translation/flag_uk.png Binary files differnew file mode 100644 index 0000000000..53fbef3d67 --- /dev/null +++ b/demos/gui/translation/flag_uk.png diff --git a/demos/gui/translation/icon.png b/demos/gui/translation/icon.png Binary files differnew file mode 100644 index 0000000000..4be5ac1127 --- /dev/null +++ b/demos/gui/translation/icon.png diff --git a/demos/gui/translation/main.gd b/demos/gui/translation/main.gd new file mode 100644 index 0000000000..bf3c0c0840 --- /dev/null +++ b/demos/gui/translation/main.gd @@ -0,0 +1,42 @@ + +extends Panel + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + pass + + + +func _goto_scene(): + var s = load("res://controls.scn") + var si = s.instance() + get_parent().add_child(si) + queue_free() + pass + + +func _on_system_pressed(): + #will autodetect based on system, then fall back + #to english if not found + _goto_scene() + +#NOTE: Changling locale will not change the text in the controls, +# The scene must be reloaded for changes to take effect. + +func _on_english_pressed(): + TranslationServer.set_locale("en") + _goto_scene() + + +func _on_spanish_pressed(): + TranslationServer.set_locale("es") + _goto_scene() + + +func _on_japanese_pressed(): + TranslationServer.set_locale("ja") + _goto_scene() diff --git a/demos/gui/translation/main.scn b/demos/gui/translation/main.scn Binary files differnew file mode 100644 index 0000000000..76c9ba7b45 --- /dev/null +++ b/demos/gui/translation/main.scn diff --git a/demos/gui/translation/noto.fnt b/demos/gui/translation/noto.fnt Binary files differnew file mode 100644 index 0000000000..e019615f41 --- /dev/null +++ b/demos/gui/translation/noto.fnt diff --git a/demos/gui/translation/notosans.otf b/demos/gui/translation/notosans.otf Binary files differnew file mode 100644 index 0000000000..6443f9023e --- /dev/null +++ b/demos/gui/translation/notosans.otf diff --git a/demos/gui/translation/text.csv b/demos/gui/translation/text.csv new file mode 100644 index 0000000000..0f4c148b95 --- /dev/null +++ b/demos/gui/translation/text.csv @@ -0,0 +1,3 @@ +,en,es,ja +KEY_HELLO,Hello!,Hola!,こんにちは +KEY_PUSH,Push Me!,Aprétame!,私をプッシュ
\ No newline at end of file diff --git a/demos/gui/translation/translations/text.en.xl b/demos/gui/translation/translations/text.en.xl Binary files differnew file mode 100644 index 0000000000..7bcba63e71 --- /dev/null +++ b/demos/gui/translation/translations/text.en.xl diff --git a/demos/gui/translation/translations/text.es.xl b/demos/gui/translation/translations/text.es.xl Binary files differnew file mode 100644 index 0000000000..4474d955d5 --- /dev/null +++ b/demos/gui/translation/translations/text.es.xl diff --git a/demos/gui/translation/translations/text.ja.xl b/demos/gui/translation/translations/text.ja.xl Binary files differnew file mode 100644 index 0000000000..b3d1f0bf60 --- /dev/null +++ b/demos/gui/translation/translations/text.ja.xl |