diff options
Diffstat (limited to 'demos/3d')
46 files changed, 398 insertions, 3114 deletions
diff --git a/demos/3d/fixed_materials/fixed_materials.scn b/demos/3d/fixed_materials/fixed_materials.scn Binary files differindex de14ccdb15..94809b9a5e 100644 --- a/demos/3d/fixed_materials/fixed_materials.scn +++ b/demos/3d/fixed_materials/fixed_materials.scn diff --git a/demos/3d/kinematic_char/cubio.gd b/demos/3d/kinematic_char/cubio.gd index 058b919d05..769ada3bca 100644 --- a/demos/3d/kinematic_char/cubio.gd +++ b/demos/3d/kinematic_char/cubio.gd @@ -1,10 +1,7 @@ extends KinematicBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# Member variables var g = -9.8 var vel = Vector3() const MAX_SPEED = 5 @@ -13,83 +10,77 @@ const ACCEL= 2 const DEACCEL= 4 const MAX_SLOPE_ANGLE = 30 -func _fixed_process(delta): - var dir = Vector3() #where does the player intend to walk to +func _fixed_process(delta): + var dir = Vector3() # Where does the player intend to walk to var cam_xform = get_node("target/camera").get_global_transform() if (Input.is_action_pressed("move_forward")): - dir+=-cam_xform.basis[2] + dir += -cam_xform.basis[2] if (Input.is_action_pressed("move_backwards")): - dir+=cam_xform.basis[2] + dir += cam_xform.basis[2] if (Input.is_action_pressed("move_left")): - dir+=-cam_xform.basis[0] + dir += -cam_xform.basis[0] if (Input.is_action_pressed("move_right")): - dir+=cam_xform.basis[0] - - dir.y=0 - dir=dir.normalized() - - vel.y+=delta*g + dir += cam_xform.basis[0] + + dir.y = 0 + dir = dir.normalized() + + vel.y += delta*g var hvel = vel - hvel.y=0 + hvel.y = 0 var target = dir*MAX_SPEED var accel - if (dir.dot(hvel) >0): - accel=ACCEL + if (dir.dot(hvel) > 0): + accel = ACCEL else: - accel=DEACCEL - - hvel = hvel.linear_interpolate(target,accel*delta) + accel = DEACCEL + + hvel = hvel.linear_interpolate(target, accel*delta) + + vel.x = hvel.x + vel.z = hvel.z - vel.x=hvel.x; - vel.z=hvel.z - var motion = move(vel*delta) - + var on_floor = false var original_vel = vel - - - var floor_velocity=Vector3() - - var attempts=4 + var floor_velocity = Vector3() + var attempts = 4 while(is_colliding() and attempts): - var n=get_collision_normal() - - if ( rad2deg(acos(n.dot( Vector3(0,1,0)))) < MAX_SLOPE_ANGLE ): - #if angle to the "up" vectors is < angle tolerance - #char is on floor - floor_velocity=get_collider_velocity() - on_floor=true + var n = get_collision_normal() + + if (rad2deg(acos(n.dot(Vector3(0, 1, 0)))) < MAX_SLOPE_ANGLE): + # If angle to the "up" vectors is < angle tolerance, + # char is on floor + floor_velocity = get_collider_velocity() + on_floor = true motion = n.slide(motion) vel = n.slide(vel) if (original_vel.dot(vel) > 0): - #do not allow to slide towads the opposite direction we were coming from + # Do not allow to slide towads the opposite direction we were coming from motion=move(motion) - if (motion.length()<0.001): + if (motion.length() < 0.001): break - attempts-=1 - - if (on_floor and floor_velocity!=Vector3()): - move(floor_velocity*delta) + attempts -= 1 + + if (on_floor and floor_velocity != Vector3()): + move(floor_velocity*delta) if (on_floor and Input.is_action_pressed("jump")): - vel.y=JUMP_SPEED - + vel.y = JUMP_SPEED + var crid = get_node("../elevator1").get_rid() -# print(crid," : ",PS.body_get_state(crid,PS.BODY_STATE_TRANSFORM)) + func _ready(): - # Initalization here set_fixed_process(true) - pass -func _on_tcube_body_enter( body ): +func _on_tcube_body_enter(body): get_node("../ty").show() - pass # replace with function body diff --git a/demos/3d/kinematic_char/follow_camera.gd b/demos/3d/kinematic_char/follow_camera.gd index cf7172d7bb..37a1402053 100644 --- a/demos/3d/kinematic_char/follow_camera.gd +++ b/demos/3d/kinematic_char/follow_camera.gd @@ -1,69 +1,57 @@ extends Camera -# member variables here, example: -# var a=2 -# var b="textvar" - -var collision_exception=[] -export var min_distance=0.5 -export var max_distance=4.0 -export var angle_v_adjust=0.0 -export var autoturn_ray_aperture=25 -export var autoturn_speed=50 +# Member variables +var collision_exception = [] +export var min_distance = 0.5 +export var max_distance = 4.0 +export var angle_v_adjust = 0.0 +export var autoturn_ray_aperture = 25 +export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 + func _fixed_process(dt): - var target = get_parent().get_global_transform().origin + var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin - var up = Vector3(0,1,0) + var up = Vector3(0, 1, 0) var delta = pos - target - #regular delta follow + # Regular delta follow - #check ranges - + # Check ranges if (delta.length() < min_distance): - delta = delta.normalized() * min_distance + delta = delta.normalized()*min_distance elif (delta.length() > max_distance): - delta = delta.normalized() * max_distance + delta = delta.normalized()*max_distance - #check upper and lower height - if ( delta.y > max_height): + # Check upper and lower height + if (delta.y > max_height): delta.y = max_height - if ( delta.y < min_height): + if (delta.y < min_height): delta.y = min_height - + pos = target + delta - look_at_from_pos(pos,target,up) + look_at_from_pos(pos, target, up) - #turn a little up or down + # Turn a little up or down var t = get_transform() - t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis + t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis set_transform(t) - - -func _ready(): -#find collision exceptions for ray +func _ready(): + # Find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: - node=node.get_parent() - # Initalization here + node = node.get_parent() set_fixed_process(true) - #this detaches the camera transform from the parent spatial node + # This detaches the camera transform from the parent spatial node set_as_toplevel(true) - - - - - - diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn Binary files differindex 8be64c61c0..0082f55f43 100644 --- a/demos/3d/kinematic_char/level.scn +++ b/demos/3d/kinematic_char/level.scn diff --git a/demos/3d/kinematic_char/purplecube.scn b/demos/3d/kinematic_char/purplecube.scn Binary files differindex ab758366fd..e3ed1bf84b 100644 --- a/demos/3d/kinematic_char/purplecube.scn +++ b/demos/3d/kinematic_char/purplecube.scn diff --git a/demos/3d/mousepick_test/mousepick.gd b/demos/3d/mousepick_test/mousepick.gd index c96091b650..674ec7ff6f 100644 --- a/demos/3d/mousepick_test/mousepick.gd +++ b/demos/3d/mousepick_test/mousepick.gd @@ -1,15 +1,12 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# Member variables var gray_mat = FixedMaterial.new() +var selected = false -var selected=false -func _input_event(camera,event,pos,normal,shape): +func _input_event(camera, event, pos, normal, shape): if (event.type==InputEvent.MOUSE_BUTTON and event.pressed): if (not selected): get_node("mesh").set_material_override(gray_mat) @@ -17,16 +14,11 @@ func _input_event(camera,event,pos,normal,shape): get_node("mesh").set_material_override(null) selected = not selected - -func _mouse_enter(): - get_node("mesh").set_scale( Vector3(1.1,1.1,1.1) ) -func _mouse_exit(): - get_node("mesh").set_scale( Vector3(1,1,1) ) - -func _ready(): - # Initalization here - pass +func _mouse_enter(): + get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1)) +func _mouse_exit(): + get_node("mesh").set_scale(Vector3(1, 1, 1)) diff --git a/demos/3d/mousepick_test/mousepick.scn b/demos/3d/mousepick_test/mousepick.scn Binary files differindex 7ecac46a86..0b6c33c119 100644 --- a/demos/3d/mousepick_test/mousepick.scn +++ b/demos/3d/mousepick_test/mousepick.scn diff --git a/demos/3d/navmesh/navmesh.gd b/demos/3d/navmesh/navmesh.gd index b5dc488ec3..30b8cfb32a 100644 --- a/demos/3d/navmesh/navmesh.gd +++ b/demos/3d/navmesh/navmesh.gd @@ -1,61 +1,54 @@ extends Navigation -# member variables here, example: -# var a=2 -# var b="textvar" +# Member variables +const SPEED = 4.0 -const SPEED=4.0 +var camrot = 0.0 -var camrot=0.0 - -var begin=Vector3() -var end=Vector3() +var begin = Vector3() +var end = Vector3() var m = FixedMaterial.new() -var path=[] - -func _process(delta): +var path = [] +var draw_path = false - if (path.size()>1): - +func _process(delta): + if (path.size() > 1): var to_walk = delta*SPEED - var to_watch = Vector3(0,1,0) - while(to_walk>0 and path.size()>=2): - var pfrom = path[path.size()-1] - var pto = path[path.size()-2] + var to_watch = Vector3(0, 1, 0) + while(to_walk > 0 and path.size() >= 2): + var pfrom = path[path.size() - 1] + var pto = path[path.size() - 2] to_watch = (pto - pfrom).normalized() var d = pfrom.distance_to(pto) - if (d<=to_walk): - path.remove(path.size()-1) - to_walk-=d + if (d <= to_walk): + path.remove(path.size() - 1) + to_walk -= d else: - path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d) - to_walk=0 - - var atpos = path[path.size()-1] + path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d) + to_walk = 0 + + var atpos = path[path.size() - 1] var atdir = to_watch - atdir.y=0 + atdir.y = 0 var t = Transform() - t.origin=atpos - t=t.looking_at(atpos+atdir,Vector3(0,1,0)) + t.origin = atpos + t=t.looking_at(atpos + atdir, Vector3(0, 1, 0)) get_node("robot_base").set_transform(t) - if (path.size()<2): - path=[] + if (path.size() < 2): + path = [] set_process(false) - else: set_process(false) -var draw_path=false func _update_path(): - - var p = get_simple_path(begin,end,true) - path=Array(p) # Vector3array to complex to use, convert to regular array + var p = get_simple_path(begin, end, true) + path = Array(p) # Vector3array too complex to use, convert to regular array path.invert() set_process(true) @@ -63,48 +56,40 @@ func _update_path(): var im = get_node("draw") im.set_material_override(m) im.clear() - im.begin(Mesh.PRIMITIVE_POINTS,null) + im.begin(Mesh.PRIMITIVE_POINTS, null) im.add_vertex(begin) im.add_vertex(end) im.end() - im.begin(Mesh.PRIMITIVE_LINE_STRIP,null) + im.begin(Mesh.PRIMITIVE_LINE_STRIP, null) for x in p: im.add_vertex(x) im.end() -func _input(ev): - if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==BUTTON_LEFT and ev.pressed): - - var from = get_node("cambase/Camera").project_ray_origin(ev.pos) - var to = from+get_node("cambase/Camera").project_ray_normal(ev.pos)*100 - var p = get_closest_point_to_segment(from,to) - - begin=get_closest_point(get_node("robot_base").get_translation()) - end=p +func _input(event): + if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.pressed): + var from = get_node("cambase/Camera").project_ray_origin(event.pos) + var to = from + get_node("cambase/Camera").project_ray_normal(event.pos)*100 + var p = get_closest_point_to_segment(from, to) + + begin = get_closest_point(get_node("robot_base").get_translation()) + end = p _update_path() - - if (ev.type==InputEvent.MOUSE_MOTION): - if (ev.button_mask&BUTTON_MASK_MIDDLE): - - camrot+=ev.relative_x*0.005 - get_node("cambase").set_rotation(Vector3(0,camrot,0)) + + if (event.type == InputEvent.MOUSE_MOTION): + if (event.button_mask&BUTTON_MASK_MIDDLE): + camrot += event.relative_x*0.005 + get_node("cambase").set_rotation(Vector3(0, camrot, 0)) print("camrot ", camrot) - func _ready(): - # Initalization here set_process_input(true) m.set_line_width(3) m.set_point_size(3) - m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE,true) - m.set_flag(Material.FLAG_UNSHADED,true) + m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE, true) + m.set_flag(Material.FLAG_UNSHADED, true) #begin = get_closest_point(get_node("start").get_translation()) #end = get_closest_point(get_node("end").get_translation()) #call_deferred("_update_path") - - pass - - diff --git a/demos/3d/navmesh/navmesh.scn b/demos/3d/navmesh/navmesh.scn Binary files differindex 1202985dec..33183781ad 100644 --- a/demos/3d/navmesh/navmesh.scn +++ b/demos/3d/navmesh/navmesh.scn diff --git a/demos/3d/platformer/bullet.gd b/demos/3d/platformer/bullet.gd index 842e6874e9..29219403bd 100644 --- a/demos/3d/platformer/bullet.gd +++ b/demos/3d/platformer/bullet.gd @@ -1,14 +1,5 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - -var disabled=false - -func _ready(): - # Initalization here - pass - - +# Member variables +var disabled = false diff --git a/demos/3d/platformer/bullet.scn b/demos/3d/platformer/bullet.scn Binary files differindex da90dba1a5..54ceb50488 100644 --- a/demos/3d/platformer/bullet.scn +++ b/demos/3d/platformer/bullet.scn diff --git a/demos/3d/platformer/coin.gd b/demos/3d/platformer/coin.gd index 8bf1a3460d..bd2eea81e2 100644 --- a/demos/3d/platformer/coin.gd +++ b/demos/3d/platformer/coin.gd @@ -1,23 +1,11 @@ extends Area -# member variables here, example: -# var a=2 -# var b="textvar" - - +# Member variables var taken = false -func _on_coin_body_enter( body ): +func _on_coin_body_enter(body): if (not taken and body extends preload("res://player.gd")): get_node("anim").play("take") - taken=true - - -func _ready(): - # Initalization here - pass - - - + taken = true diff --git a/demos/3d/platformer/coin.scn b/demos/3d/platformer/coin.scn Binary files differindex a4148b4060..238150788b 100644 --- a/demos/3d/platformer/coin.scn +++ b/demos/3d/platformer/coin.scn diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd index 9b2e95a96d..55c79e4858 100644 --- a/demos/3d/platformer/enemy.gd +++ b/demos/3d/platformer/enemy.gd @@ -1,14 +1,10 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# Member variables const STATE_WALKING = 0 const STATE_DYING = 1 - var prev_advance = false var deaccel = 20.0 var accel = 5 @@ -16,80 +12,67 @@ var max_speed = 2 var rot_dir = 4 var rot_speed = 1 -var dying=false - -func _integrate_forces(state): +var dying = false - +func _integrate_forces(state): var delta = state.get_step() var lv = state.get_linear_velocity() var g = state.get_total_gravity() - lv += g * delta #apply gravity + lv += g*delta # Apply gravity var up = -g.normalized() - + if (dying): state.set_linear_velocity(lv) return - + for i in range(state.get_contact_count()): var cc = state.get_contact_collider_object(i) var dp = state.get_contact_local_normal(i) - + if (cc): if (cc extends preload("res://bullet.gd") and not cc.disabled): set_mode(MODE_RIGID) - dying=true - #lv=s.get_contact_local_normal(i)*400 - state.set_angular_velocity( -dp.cross(up).normalized() *33.0) + dying = true + #lv = s.get_contact_local_normal(i)*400 + state.set_angular_velocity(-dp.cross(up).normalized()*33.0) get_node("AnimationPlayer").play("impact") get_node("AnimationPlayer").queue("explode") set_friction(1) - cc.disabled=true + cc.disabled = true get_node("sound").play("hit") return - - - - var col_floor = get_node("Armature/ray_floor").is_colliding() var col_wall = get_node("Armature/ray_wall").is_colliding() var advance = not col_wall and col_floor var dir = get_node("Armature").get_transform().basis[2].normalized() - - var deaccel_dir = dir if (advance): if (dir.dot(lv) < max_speed): - lv+=dir * accel * delta + lv += dir*accel*delta deaccel_dir = dir.cross(g).normalized() else: if (prev_advance): - rot_dir = 1 #randf() * 2.0 -1.0 - - dir = Matrix3(up,rot_dir * rot_speed * delta).xform(dir) - get_node("Armature").set_transform( Transform().looking_at(-dir,up) ) - + rot_dir = 1 # randf()*2.0 - 1.0 + dir = Matrix3(up, rot_dir*rot_speed*delta).xform(dir) + get_node("Armature").set_transform(Transform().looking_at(-dir, up)) + var dspeed = deaccel_dir.dot(lv) - dspeed -= deaccel * delta - if (dspeed<0): - dspeed=0 + dspeed -= deaccel*delta + if (dspeed < 0): + dspeed = 0 lv = lv - deaccel_dir*deaccel_dir.dot(lv) + deaccel_dir*dspeed - state.set_linear_velocity(lv) - prev_advance=advance + prev_advance = advance -func _ready(): - # Initalization here - pass func _die(): queue_free() diff --git a/demos/3d/platformer/enemy.scn b/demos/3d/platformer/enemy.scn Binary files differindex 083582a85a..dd62692b7f 100644 --- a/demos/3d/platformer/enemy.scn +++ b/demos/3d/platformer/enemy.scn diff --git a/demos/3d/platformer/engine.cfg b/demos/3d/platformer/engine.cfg index 793ac36364..84a7e8f597 100644 --- a/demos/3d/platformer/engine.cfg +++ b/demos/3d/platformer/engine.cfg @@ -1,12 +1,12 @@ [application] name="Platformer 3D" -main_scene="res://stage.xml" +main_scene="res://stage.scn" icon="res://icon.png" [display] -height=450 +height=720 stretch_2d=true [input] diff --git a/demos/3d/platformer/follow_camera.gd b/demos/3d/platformer/follow_camera.gd index 3d18327df0..d0d531b9a5 100644 --- a/demos/3d/platformer/follow_camera.gd +++ b/demos/3d/platformer/follow_camera.gd @@ -1,95 +1,80 @@ extends Camera -# member variables here, example: -# var a=2 -# var b="textvar" - -var collision_exception=[] -export var min_distance=0.5 -export var max_distance=4.0 -export var angle_v_adjust=0.0 -export var autoturn_ray_aperture=25 -export var autoturn_speed=50 +# Member variables +var collision_exception = [] +export var min_distance = 0.5 +export var max_distance = 4.0 +export var angle_v_adjust = 0.0 +export var autoturn_ray_aperture = 25 +export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 func _fixed_process(dt): - var target = get_parent().get_global_transform().origin + var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin - var up = Vector3(0,1,0) + var up = Vector3(0, 1, 0) var delta = pos - target - #regular delta follow - - #check ranges + # Regular delta follow + # Check ranges if (delta.length() < min_distance): - delta = delta.normalized() * min_distance + delta = delta.normalized()*min_distance elif (delta.length() > max_distance): - delta = delta.normalized() * max_distance + delta = delta.normalized()*max_distance - #check upper and lower height - if ( delta.y > max_height): + # Check upper and lower height + if (delta.y > max_height): delta.y = max_height - if ( delta.y < min_height): + if (delta.y < min_height): delta.y = min_height - #check autoturn - - var ds = PhysicsServer.space_get_direct_state( get_world().get_space() ) - + # Check autoturn + var ds = PhysicsServer.space_get_direct_state(get_world().get_space()) - var col_left = ds.intersect_ray(target,target+Matrix3(up,deg2rad(autoturn_ray_aperture)).xform(delta),collision_exception) - var col = ds.intersect_ray(target,target+delta,collision_exception) - var col_right = ds.intersect_ray(target,target+Matrix3(up,deg2rad(-autoturn_ray_aperture)).xform(delta),collision_exception) + var col_left = ds.intersect_ray(target, target + Matrix3(up, deg2rad(autoturn_ray_aperture)).xform(delta), collision_exception) + var col = ds.intersect_ray(target, target + delta, collision_exception) + var col_right = ds.intersect_ray(target, target + Matrix3(up, deg2rad(-autoturn_ray_aperture)).xform(delta), collision_exception) if (!col.empty()): - #if main ray was occluded, get camera closer, this is the worst case scenario + # If main ray was occluded, get camera closer, this is the worst case scenario delta = col.position - target elif (!col_left.empty() and col_right.empty()): - #if only left ray is occluded, turn the camera around to the right - delta = Matrix3(up,deg2rad(-dt*autoturn_speed)).xform(delta) + # If only left ray is occluded, turn the camera around to the right + delta = Matrix3(up, deg2rad(-dt*autoturn_speed)).xform(delta) elif (col_left.empty() and !col_right.empty()): - #if only right ray is occluded, turn the camera around to the left - delta = Matrix3(up,deg2rad(dt*autoturn_speed)).xform(delta) + # If only right ray is occluded, turn the camera around to the left + delta = Matrix3(up, deg2rad(dt*autoturn_speed)).xform(delta) else: - #do nothing otherwise, left and right are occluded but center is not, so do not autoturn + # Do nothing otherwise, left and right are occluded but center is not, so do not autoturn pass - #apply lookat - if (delta==Vector3()): - delta = (pos - target).normalized() * 0.0001 + # Apply lookat + if (delta == Vector3()): + delta = (pos - target).normalized()*0.0001 pos = target + delta - look_at_from_pos(pos,target,up) + look_at_from_pos(pos, target, up) - #turn a little up or down + # Turn a little up or down var t = get_transform() - t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis + t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis set_transform(t) - - -func _ready(): -#find collision exceptions for ray +func _ready(): + # Find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: - node=node.get_parent() - # Initalization here + node = node.get_parent() set_fixed_process(true) - #this detaches the camera transform from the parent spatial node + # This detaches the camera transform from the parent spatial node set_as_toplevel(true) - - - - - - diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd index 76cf2861bf..7471460538 100644 --- a/demos/3d/platformer/player.gd +++ b/demos/3d/platformer/player.gd @@ -1,12 +1,7 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - -#var dir=Vector3() - +# Member variables const ANIM_FLOOR = 0 const ANIM_AIR_UP = 1 const ANIM_AIR_DOWN = 2 @@ -14,21 +9,21 @@ const ANIM_AIR_DOWN = 2 const SHOOT_TIME = 1.5 const SHOOT_SCALE = 2 -const CHAR_SCALE = Vector3(0.3,0.3,0.3) +const CHAR_SCALE = Vector3(0.3, 0.3, 0.3) var facing_dir = Vector3(1, 0, 0) var movement_dir = Vector3() -var jumping=false +var jumping = false -var turn_speed=40 +var turn_speed = 40 var keep_jump_inertia = true var air_idle_deaccel = false -var accel=19.0 -var deaccel=14.0 -var sharp_turn_threshhold = 140 +var accel = 19.0 +var deaccel = 14.0 +var sharp_turn_threshold = 140 -var max_speed=3.1 +var max_speed = 3.1 var on_floor = false var prev_shoot = false @@ -37,9 +32,9 @@ var last_floor_velocity = Vector3() var shoot_blend = 0 -func adjust_facing(p_facing, p_target,p_step, p_adjust_rate,current_gn): - var n = p_target # normal +func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn): + var n = p_target # Normal var t = n.cross(current_gn).normalized() var x = n.dot(p_facing) @@ -47,47 +42,43 @@ func adjust_facing(p_facing, p_target,p_step, p_adjust_rate,current_gn): var ang = atan2(y,x) - if (abs(ang)<0.001): # too small + if (abs(ang) < 0.001): # Too small return p_facing var s = sign(ang) - ang = ang * s - var turn = ang * p_adjust_rate * p_step + ang = ang*s + var turn = ang*p_adjust_rate*p_step var a - if (ang<turn): - a=ang + if (ang < turn): + a = ang else: - a=turn - ang = (ang - a) * s + a = turn + ang = (ang - a)*s - return ((n * cos(ang)) + (t * sin(ang))) * p_facing.length() - - + return (n*cos(ang) + t*sin(ang))*p_facing.length() -func _integrate_forces( state ): - var lv = state.get_linear_velocity() # linear velocity +func _integrate_forces(state): + var lv = state.get_linear_velocity() # Linear velocity var g = state.get_total_gravity() var delta = state.get_step() # var d = 1.0 - delta*state.get_total_density() -# if (d<0): -# d=0 - lv += g * delta #apply gravity - +# if (d < 0): +# d = 0 + lv += g*delta # Apply gravity + var anim = ANIM_FLOOR - + var up = -g.normalized() # (up is against gravity) - var vv = up.dot(lv) # vertical velocity - var hv = lv - (up*vv) # horizontal velocity - - - - var hdir = hv.normalized() # horizontal direction - var hspeed = hv.length() #horizontal speed - + var vv = up.dot(lv) # Vertical velocity + var hv = lv - up*vv # Horizontal velocity + + var hdir = hv.normalized() # Horizontal direction + var hspeed = hv.length() # Horizontal speed + var floor_velocity var onfloor = false - + if (state.get_contact_count() == 0): floor_velocity = last_floor_velocity else: @@ -98,104 +89,89 @@ func _integrate_forces( state ): onfloor = true floor_velocity = state.get_contact_collider_velocity_at_pos(i) break - - - var dir = Vector3() #where does the player intend to walk to + + var dir = Vector3() # Where does the player intend to walk to var cam_xform = get_node("target/camera").get_global_transform() if (Input.is_action_pressed("move_forward")): - dir+=-cam_xform.basis[2] + dir += -cam_xform.basis[2] if (Input.is_action_pressed("move_backwards")): - dir+=cam_xform.basis[2] + dir += cam_xform.basis[2] if (Input.is_action_pressed("move_left")): - dir+=-cam_xform.basis[0] + dir += -cam_xform.basis[0] if (Input.is_action_pressed("move_right")): - dir+=cam_xform.basis[0] - + dir += cam_xform.basis[0] + var jump_attempt = Input.is_action_pressed("jump") var shoot_attempt = Input.is_action_pressed("shoot") - + var target_dir = (dir - up*dir.dot(up)).normalized() if (onfloor): - - var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshhold - - if (dir.length()>0.1 and !sharp_turn) : - if (hspeed > 0.001) : - + var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshold + + if (dir.length() > 0.1 and !sharp_turn): + if (hspeed > 0.001): #linear_dir = linear_h_velocity/linear_vel - #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir)<-cos(Math::deg2rad(brake_angular_limit))) - # brake=true + #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir) < -cos(Math::deg2rad(brake_angular_limit))) + # brake = true #else - hdir = adjust_facing(hdir,target_dir,delta,1.0/hspeed*turn_speed,up) + hdir = adjust_facing(hdir, target_dir, delta, 1.0/hspeed*turn_speed, up) facing_dir = hdir else: - hdir = target_dir - if (hspeed<max_speed): - hspeed+=accel*delta - + if (hspeed < max_speed): + hspeed += accel*delta else: - hspeed-=deaccel*delta - if (hspeed<0): - hspeed=0 + hspeed -= deaccel*delta + if (hspeed < 0): + hspeed = 0 hv = hdir*hspeed - var mesh_xform = get_node("Armature").get_transform() - var facing_mesh=-mesh_xform.basis[0].normalized() + var mesh_xform = get_node("Armature").get_transform() + var facing_mesh = -mesh_xform.basis[0].normalized() facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized() - facing_mesh = adjust_facing(facing_mesh,target_dir,delta,1.0/hspeed*turn_speed,up) - var m3 = Matrix3(-facing_mesh,up,-facing_mesh.cross(up).normalized()).scaled( CHAR_SCALE ) + facing_mesh = adjust_facing(facing_mesh, target_dir, delta, 1.0/hspeed*turn_speed, up) + var m3 = Matrix3(-facing_mesh, up, -facing_mesh.cross(up).normalized()).scaled(CHAR_SCALE) + + get_node("Armature").set_transform(Transform(m3, mesh_xform.origin)) - get_node("Armature").set_transform(Transform(m3,mesh_xform.origin)) - if (not jumping and jump_attempt): vv = 7.0 - jumping = true + jumping = true get_node("sfx").play("jump") else: - - if (vv>0): - anim=ANIM_AIR_UP + if (vv > 0): + anim = ANIM_AIR_UP else: - anim=ANIM_AIR_DOWN - + anim = ANIM_AIR_DOWN + var hs - if (dir.length()>0.1): - - hv += target_dir * (accel * 0.2) * delta + if (dir.length() > 0.1): + hv += target_dir*(accel*0.2)*delta if (hv.length() > max_speed): - hv = hv.normalized() * max_speed - + hv = hv.normalized()*max_speed else: - if (air_idle_deaccel): - hspeed = hspeed - (deaccel * 0.2) * delta - if (hspeed<0): - hspeed=0 - + hspeed = hspeed - (deaccel*0.2)*delta + if (hspeed < 0): + hspeed = 0 + hv = hdir*hspeed - - + if (jumping and vv < 0): - jumping=false - - lv = hv+up*vv + jumping = false + lv = hv + up*vv - if (onfloor): - movement_dir = lv #lv += floor_velocity last_floor_velocity = floor_velocity else: - - if (on_floor) : - + if (on_floor): #if (keep_jump_inertia): # lv += last_floor_velocity pass @@ -204,40 +180,32 @@ func _integrate_forces( state ): movement_dir = lv on_floor = onfloor - + state.set_linear_velocity(lv) - if (shoot_blend>0): - shoot_blend -= delta * SHOOT_SCALE - if (shoot_blend<0): - shoot_blend=0 + if (shoot_blend > 0): + shoot_blend -= delta*SHOOT_SCALE + if (shoot_blend < 0): + shoot_blend = 0 if (shoot_attempt and not prev_shoot): - shoot_blend = SHOOT_TIME + shoot_blend = SHOOT_TIME var bullet = preload("res://bullet.scn").instance() - bullet.set_transform( get_node("Armature/bullet").get_global_transform().orthonormalized() ) - get_parent().add_child( bullet ) - bullet.set_linear_velocity( get_node("Armature/bullet").get_global_transform().basis[2].normalized() * 20 ) - PS.body_add_collision_exception( bullet.get_rid(), get_rid() ) #add it to bullet + bullet.set_transform(get_node("Armature/bullet").get_global_transform().orthonormalized()) + get_parent().add_child(bullet) + bullet.set_linear_velocity(get_node("Armature/bullet").get_global_transform().basis[2].normalized()*20) + PS.body_add_collision_exception(bullet.get_rid(), get_rid()) # Add it to bullet get_node("sfx").play("shoot") - + prev_shoot = shoot_attempt if (onfloor): - get_node("AnimationTreePlayer").blend2_node_set_amount("walk",hspeed / max_speed) - - get_node("AnimationTreePlayer").transition_node_set_current("state",anim) - get_node("AnimationTreePlayer").blend2_node_set_amount("gun",min(shoot_blend,1.0)) -# state.set_angular_velocity(Vector3()) - + get_node("AnimationTreePlayer").blend2_node_set_amount("walk", hspeed/max_speed) + get_node("AnimationTreePlayer").transition_node_set_current("state", anim) + get_node("AnimationTreePlayer").blend2_node_set_amount("gun", min(shoot_blend, 1.0)) +# state.set_angular_velocity(Vector3()) func _ready(): - - - # Initalization here get_node("AnimationTreePlayer").set_active(true) - pass - - diff --git a/demos/3d/platformer/player.scn b/demos/3d/platformer/player.scn Binary files differnew file mode 100644 index 0000000000..3b24da94ec --- /dev/null +++ b/demos/3d/platformer/player.scn diff --git a/demos/3d/platformer/player.xml b/demos/3d/platformer/player.xml deleted file mode 100644 index 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"pitch" </string> - <real> 1 </real> - <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_shoot.wav"> </resource> - </dictionary> - - </resource> - <resource type="Animation" path="local://7"> - <string name="resource/name"> "idle" </string> - <real name="length"> 1.25 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.1 </real> - <string name="tracks/0/type"> "transform" </string> - <node_path name="tracks/0/path"> "Armature/Skeleton:r-arm" </node_path> - <int name="tracks/0/interp"> 1 </int> - <real_array name="tracks/0/keys" len="180"> 0, 1, 1.01328e-06, -8.34465e-07, 1.07288e-06, -0.0255728, 0.138077, -0.259039, 0.955604, 1, 1, 1, 0.05, 1, 5.96046e-07, -2.38419e-07, 3.8743e-07, -0.0264725, 0.139277, -0.25962, 0.955248, 1, 1, 1, 0.1, 1, 5.36442e-07, -2.38419e-07, 3.8743e-07, -0.028916, 0.142508, -0.261183, 0.954274, 1, 1, 1, 0.15, 1, 1.19209e-07, 1.19209e-07, 5.96046e-08, -0.0326835, 0.14736, -0.26354, 0.952766, 1, 1, 1, 0.25, 1, 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-1.78814e-07, 1.30385e-08, 0.224057, -0.0957887, 0.0192787, 0.969665, 1, 1, 1, 0.25, 1, -3.91156e-08, 1.19209e-07, -4.79631e-08, 0.233664, -0.0955615, 0.0202274, 0.967399, 1, 1, 1, 0.35, 1, -3.35279e-09, -3.27826e-07, -4.61005e-08, 0.274341, -0.0944949, 0.024241, 0.956671, 1, 1, 1, 0.4, 1, -1.67641e-09, -2.68221e-07, -8.21892e-08, 0.285395, -0.0941665, 0.0253304, 0.953436, 1, 1, 1, 0.45, 1, 1.02445e-08, -4.47035e-07, -1.05007e-07, 0.287287, -0.0941088, 0.0255168, 0.952869, 1, 1, 1, 1.25, 1, 1.02445e-08, -4.47035e-07, -1.05007e-07, 0.287287, -0.0941088, 0.0255168, 0.952869, 1, 1, 1 </real_array> - <string name="tracks/25/type"> "transform" </string> - <node_path name="tracks/25/path"> "Armature/Skeleton:head" </node_path> - <int name="tracks/25/interp"> 1 </int> - <real_array name="tracks/25/keys" len="24"> 0, 1, -7.74519e-09, -9.56934e-08, 3.16533e-07, 7.45058e-09, 3.37575e-10, -1.99442e-09, 1, 1, 1, 1, 1.25, 1, -7.74519e-09, -9.56934e-08, 3.16533e-07, 7.45058e-09, 3.37575e-10, -1.99442e-09, 1, 1, 1, 1 </real_array> - <string name="tracks/26/type"> "transform" </string> - <node_path name="tracks/26/path"> "Armature/Skeleton:vent" </node_path> - <int name="tracks/26/interp"> 1 </int> - <real_array name="tracks/26/keys" len="24"> 0, 1, 3.38022e-08, 0.00292349, 0.20433, 6.98492e-10, 2.45226e-11, 6.71222e-11, 1, 1, 1, 1, 1.25, 1, 3.38022e-08, 0.00292349, 0.20433, 6.98492e-10, 2.45226e-11, 6.71222e-11, 1, 1, 1, 1 </real_array> - - </resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "names" </string> - <string_array len="248"> - <string> "player" </string> - <string> "RigidBody" </string> - <string> "shape_count" </string> - <string> "shapes/0/shape" </string> - <string> "shapes/0/transform" </string> - <string> "shapes/0/trigger" </string> - <string> "shapes/1/shape" </string> - <string> "shapes/1/transform" </string> - <string> "shapes/1/trigger" </string> - <string> "mode" </string> - <string> "mass" </string> - <string> "friction" </string> - <string> "bounce" </string> - <string> "custom_integrator" </string> - <string> "continuous_cd" </string> - <string> "contacts_reported" </string> - <string> "contact_monitor" </string> - <string> "active" </string> - <string> "can_sleep" </string> - <string> "velocity/linear" </string> - <string> "velocity/angular" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "collision_capsule" </string> - <string> "CollisionShape" </string> - <string> "transform/local" </string> - <string> "shape" </string> - <string> "trigger" </string> - <string> "collision_ray" </string> - <string> "target" </string> - <string> "Spatial" </string> - <string> "camera" </string> - <string> "Camera" </string> - <string> "projection" </string> - <string> "fov" </string> - <string> "near" </string> - <string> "far" </string> - <string> "vaspect" </string> - <string> "current" </string> - <string> "visible_layers" </string> - <string> "environment" </string> - <string> "min_distance" </string> - <string> "max_distance" </string> - <string> "angle_v_adjust" </string> - <string> "autoturn_ray_aperture" </string> - <string> "autoturn_speed" </string> - <string> "Armature" </string> - <string> "Skeleton" </string> - <string> "bones/0/name" </string> - <string> "bones/0/parent" </string> - <string> "bones/0/rest" </string> - <string> "bones/0/enabled" </string> - <string> "bones/0/bound_childs" </string> - <string> "bones/1/name" </string> - <string> "bones/1/parent" </string> - <string> "bones/1/rest" </string> - <string> "bones/1/enabled" </string> - <string> "bones/1/bound_childs" </string> - <string> "bones/2/name" </string> - <string> "bones/2/parent" </string> - <string> "bones/2/rest" </string> - <string> "bones/2/enabled" </string> - <string> "bones/2/bound_childs" </string> - <string> "bones/3/name" </string> - <string> "bones/3/parent" </string> - <string> "bones/3/rest" </string> - <string> "bones/3/enabled" </string> - <string> "bones/3/bound_childs" </string> - <string> "bones/4/name" </string> - <string> "bones/4/parent" </string> - <string> "bones/4/rest" </string> - <string> "bones/4/enabled" </string> - <string> "bones/4/bound_childs" </string> - <string> "bones/5/name" </string> - <string> "bones/5/parent" </string> - <string> "bones/5/rest" </string> - <string> "bones/5/enabled" </string> - <string> "bones/5/bound_childs" </string> - <string> "bones/6/name" </string> - <string> "bones/6/parent" </string> - <string> "bones/6/rest" </string> - <string> "bones/6/enabled" </string> - <string> "bones/6/bound_childs" </string> - <string> "bones/7/name" </string> - <string> "bones/7/parent" </string> - <string> "bones/7/rest" </string> - <string> "bones/7/enabled" </string> - <string> "bones/7/bound_childs" </string> - <string> "bones/8/name" </string> - <string> "bones/8/parent" </string> - <string> "bones/8/rest" </string> - <string> "bones/8/enabled" </string> - <string> "bones/8/bound_childs" </string> - <string> "bones/9/name" </string> - <string> "bones/9/parent" </string> - <string> "bones/9/rest" </string> - <string> "bones/9/enabled" </string> - <string> "bones/9/bound_childs" </string> - <string> "bones/10/name" </string> - <string> "bones/10/parent" </string> - <string> "bones/10/rest" </string> - <string> "bones/10/enabled" </string> - <string> "bones/10/bound_childs" </string> - <string> "bones/11/name" </string> - <string> "bones/11/parent" </string> - <string> "bones/11/rest" </string> - <string> "bones/11/enabled" </string> - <string> "bones/11/bound_childs" </string> - <string> "bones/12/name" </string> - <string> "bones/12/parent" </string> - <string> "bones/12/rest" </string> - <string> "bones/12/enabled" </string> - <string> "bones/12/bound_childs" </string> - <string> "bones/13/name" </string> - <string> "bones/13/parent" </string> - <string> "bones/13/rest" </string> - <string> "bones/13/enabled" </string> - <string> "bones/13/bound_childs" </string> - <string> "bones/14/name" </string> - <string> "bones/14/parent" </string> - <string> "bones/14/rest" </string> - <string> "bones/14/enabled" </string> - <string> "bones/14/bound_childs" </string> - <string> "bones/15/name" </string> - <string> "bones/15/parent" </string> - <string> "bones/15/rest" </string> - <string> "bones/15/enabled" </string> - <string> "bones/15/bound_childs" </string> - <string> "bones/16/name" </string> - <string> "bones/16/parent" </string> - <string> "bones/16/rest" </string> - <string> "bones/16/enabled" </string> - <string> "bones/16/bound_childs" </string> - <string> "bones/17/name" </string> - <string> "bones/17/parent" </string> - <string> "bones/17/rest" </string> - <string> "bones/17/enabled" </string> - <string> "bones/17/bound_childs" </string> - <string> "bones/18/name" </string> - <string> "bones/18/parent" </string> - <string> "bones/18/rest" </string> - <string> "bones/18/enabled" </string> - <string> "bones/18/bound_childs" </string> - <string> "bones/19/name" </string> - <string> "bones/19/parent" </string> - <string> "bones/19/rest" </string> - <string> "bones/19/enabled" </string> - <string> "bones/19/bound_childs" </string> - <string> "bones/20/name" </string> - <string> "bones/20/parent" </string> - <string> "bones/20/rest" </string> - <string> "bones/20/enabled" </string> - <string> "bones/20/bound_childs" </string> - <string> "bones/21/name" </string> - <string> "bones/21/parent" </string> - <string> "bones/21/rest" </string> - <string> "bones/21/enabled" </string> - <string> "bones/21/bound_childs" </string> - <string> "bones/22/name" </string> - <string> "bones/22/parent" </string> - <string> "bones/22/rest" </string> - <string> "bones/22/enabled" </string> - <string> "bones/22/bound_childs" </string> - <string> "bones/23/name" </string> - <string> "bones/23/parent" </string> - <string> "bones/23/rest" </string> - <string> "bones/23/enabled" </string> - <string> "bones/23/bound_childs" </string> - <string> "bones/24/name" </string> - <string> "bones/24/parent" </string> - <string> "bones/24/rest" </string> - <string> "bones/24/enabled" </string> - <string> "bones/24/bound_childs" </string> - <string> "bones/25/name" </string> - <string> "bones/25/parent" </string> - <string> "bones/25/rest" </string> - <string> "bones/25/enabled" </string> - <string> "bones/25/bound_childs" </string> - <string> "bones/26/name" </string> - <string> "bones/26/parent" </string> - <string> "bones/26/rest" </string> - <string> "bones/26/enabled" </string> - <string> "bones/26/bound_childs" </string> - <string> "robot" </string> - <string> "MeshInstance" </string> - <string> "layers" </string> - <string> "geometry/visible" </string> - <string> "geometry/material_override" </string> - <string> "geometry/cast_shadow" </string> - <string> "geometry/receive_shadows" </string> - <string> "geometry/range_begin" </string> - <string> "geometry/range_end" </string> - <string> "geometry/billboard" </string> - <string> "geometry/billboard_y" </string> - <string> "geometry/depth_scale" </string> - <string> "geometry/visible_in_all_rooms" </string> - <string> "mesh/mesh" </string> - <string> "bullet" </string> - <string> "Position3D" </string> - <string> "sfx" </string> - <string> "SpatialSamplePlayer" </string> - <string> "params/volume_db" </string> - <string> "params/pitch_scale" </string> - <string> "params/attenuation/min_distance" </string> - <string> "params/attenuation/max_distance" </string> - <string> "params/attenuation/distance_exp" </string> - <string> "params/emission_cone/degrees" </string> - <string> "params/emission_cone/attenuation_db" </string> - <string> "config/polyphony" </string> - <string> "config/samples" </string> - <string> "AnimationPlayer" </string> - <string> "playback/process_mode" </string> - <string> "playback/default_blend_time" </string> - <string> "root/root" </string> - <string> "anims/idle" </string> - <string> "anims/shooting" </string> - <string> "anims/falling-cycle" </string> - <string> "anims/default" </string> - <string> "anims/run-cycle" </string> - <string> "anims/walk-cycle" </string> - <string> "anims/shooting_standing" </string> - <string> "anims/jump-up-cycle" </string> - <string> "playback/active" </string> - <string> "playback/speed" </string> - <string> "blend_times" </string> - <string> "autoplay" </string> - <string> "AnimationTreePlayer" </string> - <string> "base_path" </string> - <string> "master_player" </string> - <string> "data" </string> - <string> "fwd" </string> - <string> "TouchScreenButton" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/behind_parent" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "normal" </string> - <string> "pressed" </string> - <string> "bitmask" </string> - <string> "passby_press" 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"use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> -0.415811, 0.486899, 0.089334 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "3D" </string> - </dictionary> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 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"coin 3 7" </string> - <string> "coin 4 5 4 3" </string> - <string> "coin 9" </string> - <string> "coin 4 4 6" </string> - <string> "coin 4 8" </string> - <string> "coin 4 5 6" </string> - <string> "coin 3 5 5" </string> - <string> "coin 6 5" </string> - <string> "coin 3 8" </string> - <string> "coin 4 5 4 4" </string> - <string> "enemies" </string> - <string> "enemy" </string> - <string> "RigidBody" </string> - <string> "enemy 2" </string> - <string> "enemy 3" </string> - <string> "enemy 4" </string> - <string> "player" </string> - </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> - <string> "node_count" </string> - <int> 55 </int> - <string> "variants" </string> - <array len="82" shared="false"> - <node_path> "" </node_path> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 </transform> - <bool> True </bool> - <dictionary shared="false"> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 1 </real> - <string> "use_snap" </string> - <bool> False </bool> - <string> "ofs" </string> - <vector2> 1, 1 </vector2> - <string> "snap" </string> - <int> 10 </int> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "zfar" </string> - <real> 500 </real> - <string> "fov" </string> - <real> 179 </real> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 9.009935 </real> - <string> "x_rot" </string> - <real> 0.458294 </real> - <string> "y_rot" </string> - <real> -1.2 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 13.4535, 5.75047, 13.8175 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> False </bool> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "znear" </string> - <real> 0.1 </real> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> 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</string> - <int> 0 </int> - </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "3D" </string> - </dictionary> - </array> - <string> "nodes" </string> - <int_array len="873"> -1, -1, 1, 0, -1, 4, 2, 0, 3, 1, 4, 2, 5, 3, 0, 0, 0, 6, 6, -1, 14, 2, 0, 3, 1, 4, 2, 7, 4, 8, 5, 9, 5, 10, 6, 11, 7, 12, 2, 13, 2, 14, 2, 15, 8, 16, 9, 5, 10, 0, 0, 0, 17, 17, -1, 23, 2, 0, 3, 1, 18, 11, 4, 2, 19, 12, 20, 2, 21, 5, 22, 13, 23, 14, 24, 15, 25, 15, 26, 2, 27, 16, 28, 17, 29, 18, 30, 19, 31, 20, 32, 21, 33, 13, 34, 22, 35, 23, 36, 24, 37, 6, 0, 0, 0, 39, 38, -1, 4, 2, 0, 3, 1, 4, 2, 38, 25, 0, 0, 0, 41, 40, -1, 2, 2, 0, 5, 26, 0, 4, 0, 43, 42, 27, 4, 2, 0, 3, 1, 18, 28, 5, 29, 0, 4, 0, 43, 44, 27, 4, 2, 0, 3, 1, 18, 30, 5, 29, 0, 4, 0, 43, 45, 27, 4, 2, 0, 3, 1, 18, 31, 5, 29, 0, 4, 0, 43, 46, 27, 4, 2, 0, 3, 1, 18, 32, 5, 29, 0, 4, 0, 43, 47, 27, 4, 2, 0, 3, 1, 18, 33, 5, 29, 0, 4, 0, 43, 48, 27, 4, 2, 0, 3, 1, 18, 34, 5, 29, 0, 4, 0, 43, 49, 27, 4, 2, 0, 3, 1, 18, 35, 5, 29, 0, 4, 0, 43, 50, 27, 4, 2, 0, 3, 1, 18, 36, 5, 29, 0, 4, 0, 43, 51, 27, 4, 2, 0, 3, 1, 18, 37, 5, 29, 0, 4, 0, 43, 52, 27, 4, 2, 0, 3, 1, 18, 38, 5, 29, 0, 4, 0, 43, 53, 27, 4, 2, 0, 3, 1, 18, 39, 5, 29, 0, 4, 0, 43, 54, 27, 4, 2, 0, 3, 1, 18, 40, 5, 29, 0, 4, 0, 43, 55, 27, 4, 2, 0, 3, 1, 18, 41, 5, 29, 0, 4, 0, 43, 56, 27, 4, 2, 0, 3, 1, 18, 42, 5, 29, 0, 4, 0, 43, 57, 27, 4, 2, 0, 3, 1, 18, 43, 5, 29, 0, 4, 0, 43, 58, 27, 4, 2, 0, 3, 1, 18, 44, 5, 29, 0, 4, 0, 43, 59, 27, 4, 2, 0, 3, 1, 18, 45, 5, 29, 0, 4, 0, 43, 60, 27, 4, 2, 0, 3, 1, 18, 46, 5, 29, 0, 4, 0, 43, 61, 27, 4, 2, 0, 3, 1, 18, 47, 5, 29, 0, 4, 0, 43, 62, 27, 4, 2, 0, 3, 1, 18, 48, 5, 29, 0, 4, 0, 43, 63, 27, 4, 2, 0, 3, 1, 18, 49, 5, 29, 0, 4, 0, 43, 64, 27, 4, 2, 0, 3, 1, 18, 50, 5, 29, 0, 4, 0, 43, 65, 27, 4, 2, 0, 3, 1, 18, 51, 5, 29, 0, 4, 0, 43, 66, 27, 4, 2, 0, 3, 1, 18, 52, 5, 29, 0, 4, 0, 43, 67, 27, 4, 2, 0, 3, 1, 18, 53, 5, 29, 0, 4, 0, 43, 68, 27, 4, 2, 0, 3, 1, 18, 54, 5, 29, 0, 4, 0, 43, 69, 27, 4, 2, 0, 3, 1, 18, 55, 5, 29, 0, 4, 0, 43, 70, 27, 4, 2, 0, 3, 1, 18, 56, 5, 29, 0, 4, 0, 43, 71, 27, 4, 2, 0, 3, 1, 18, 57, 5, 29, 0, 4, 0, 43, 72, 27, 4, 2, 0, 3, 1, 18, 58, 5, 29, 0, 4, 0, 43, 73, 27, 4, 2, 0, 3, 1, 18, 59, 5, 29, 0, 4, 0, 43, 74, 27, 4, 2, 0, 3, 1, 18, 60, 5, 29, 0, 4, 0, 43, 75, 27, 4, 2, 0, 3, 1, 18, 61, 5, 29, 0, 4, 0, 43, 76, 27, 4, 2, 0, 3, 1, 18, 62, 5, 29, 0, 4, 0, 43, 77, 27, 4, 2, 0, 3, 1, 18, 63, 5, 29, 0, 4, 0, 43, 78, 27, 4, 2, 0, 3, 1, 18, 64, 5, 29, 0, 4, 0, 43, 79, 27, 4, 2, 0, 3, 1, 18, 65, 5, 29, 0, 4, 0, 43, 80, 27, 4, 2, 0, 3, 1, 18, 66, 5, 29, 0, 4, 0, 43, 81, 27, 4, 2, 0, 3, 1, 18, 67, 5, 29, 0, 4, 0, 43, 82, 27, 4, 2, 0, 3, 1, 18, 68, 5, 29, 0, 4, 0, 43, 83, 27, 4, 2, 0, 3, 1, 18, 69, 5, 29, 0, 4, 0, 43, 84, 27, 4, 2, 0, 3, 1, 18, 70, 5, 29, 0, 4, 0, 43, 85, 27, 4, 2, 0, 3, 1, 18, 71, 5, 29, 0, 4, 0, 43, 86, 27, 4, 2, 0, 3, 1, 18, 72, 5, 29, 0, 0, 0, 41, 87, -1, 1, 2, 0, 0, 49, 0, 89, 88, 73, 4, 2, 0, 3, 1, 18, 74, 5, 75, 0, 49, 0, 89, 90, 73, 4, 2, 0, 3, 1, 18, 76, 5, 75, 0, 49, 0, 89, 91, 73, 4, 2, 0, 3, 1, 18, 77, 5, 75, 0, 49, 0, 89, 92, 73, 4, 2, 0, 3, 1, 18, 78, 5, 75, 0, 0, 0, 89, 93, 79, 4, 2, 0, 3, 1, 18, 80, 5, 81, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/3d/platformer/tiles.scn b/demos/3d/platformer/tiles.scn Binary files differindex ca804d2d09..4c3442dbeb 100644 --- a/demos/3d/platformer/tiles.scn +++ b/demos/3d/platformer/tiles.scn diff --git a/demos/3d/polygon_path_finder/engine.cfg b/demos/3d/polygon_path_finder/engine.cfg new file mode 100644 index 0000000000..47450408af --- /dev/null +++ b/demos/3d/polygon_path_finder/engine.cfg @@ -0,0 +1,5 @@ +[application] + +name="Polygon Pathfinder" +main_scene="res://poly_with_holes.scn" +icon="res://icon.png" diff --git a/demos/3d/polygon_path_finder/icon.png b/demos/3d/polygon_path_finder/icon.png Binary files differnew file mode 100644 index 0000000000..643f5595ee --- /dev/null +++ b/demos/3d/polygon_path_finder/icon.png diff --git a/demos/3d/polygon_path_finder/poly_with_holes.scn b/demos/3d/polygon_path_finder/poly_with_holes.scn Binary files differnew file mode 100644 index 0000000000..6b340377b7 --- /dev/null +++ b/demos/3d/polygon_path_finder/poly_with_holes.scn diff --git a/demos/3d/polygon_path_finder/polygonpathfinder.gd b/demos/3d/polygon_path_finder/polygonpathfinder.gd new file mode 100644 index 0000000000..1e843043da --- /dev/null +++ b/demos/3d/polygon_path_finder/polygonpathfinder.gd @@ -0,0 +1,77 @@ + +extends Spatial + + +func _ready(): + var pf = PolygonPathFinder.new() + + var points = Vector2Array() + var connections = IntArray() + + # Poly 1 + points.push_back(Vector2(0, 0)) # 0 + points.push_back(Vector2(10, 0)) # 1 + points.push_back(Vector2(10, 10)) # 2 + points.push_back(Vector2(0, 10)) # 3 + + connections.push_back(0) # Connect vertex 0... + connections.push_back(1) # ... to 1 + drawLine(points[0], points[1], get_node("/root/Spatial/Polys")) + connections.push_back(1) # Connect vertex 1... + connections.push_back(2) # ... to 2 + drawLine(points[1], points[2], get_node("/root/Spatial/Polys")) + connections.push_back(2) # Etc. + connections.push_back(3) + drawLine(points[2], points[3], get_node("/root/Spatial/Polys")) + connections.push_back(3) # Connect vertex 3... + connections.push_back(0) # ... back to vertex 0, to close the polygon + drawLine(points[3], points[0], get_node("/root/Spatial/Polys")) + + # Poly 2, as obstacle inside poly 1 + points.push_back(Vector2(2, 0.5)) # 4 + points.push_back(Vector2(4, 0.5)) # 5 + points.push_back(Vector2(4, 9.5)) # 6 + points.push_back(Vector2(2, 9.5)) # 7 + + connections.push_back(4) + connections.push_back(5) + drawLine(points[4], points[5], get_node("/root/Spatial/Polys")) + connections.push_back(5) + connections.push_back(6) + drawLine(points[5], points[6], get_node("/root/Spatial/Polys")) + connections.push_back(6) + connections.push_back(7) + drawLine(points[6], points[7], get_node("/root/Spatial/Polys")) + connections.push_back(7) + connections.push_back(4) + drawLine(points[7], points[4], get_node("/root/Spatial/Polys")) + + print("points: ", points) + print("connections: ", connections) + + pf.setup(points, connections) + + var path = pf.find_path(Vector2(1, 5), Vector2(8, 5)) + + var lastStep = null + print("path: ", path) + for step in path: + print("step: ", step) + if (lastStep != null): + var currPathSegment = Vector2Array() + drawLine(lastStep, step, get_node("/root/Spatial/Path")) + lastStep = step + + +func drawLine(pointA, pointB, immediateGeo): + var drawPosY = 0.1 + var im = immediateGeo + + im.begin(Mesh.PRIMITIVE_POINTS, null) + im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y)) + im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y)) + im.end() + im.begin(Mesh.PRIMITIVE_LINE_STRIP, null) + im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y)) + im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y)) + im.end() diff --git a/demos/3d/sat_test/box.scn b/demos/3d/sat_test/box.scn Binary files differindex 8b02826ea7..f9c15839a2 100644 --- a/demos/3d/sat_test/box.scn +++ b/demos/3d/sat_test/box.scn diff --git a/demos/3d/sat_test/capsule.scn b/demos/3d/sat_test/capsule.scn Binary files differindex a4fe2b2b3f..db8ff43116 100644 --- a/demos/3d/sat_test/capsule.scn +++ b/demos/3d/sat_test/capsule.scn diff --git a/demos/3d/sat_test/convex.scn b/demos/3d/sat_test/convex.scn Binary files differindex 5f62beccaf..93e05338eb 100644 --- a/demos/3d/sat_test/convex.scn +++ b/demos/3d/sat_test/convex.scn diff --git a/demos/3d/sat_test/engine.cfg b/demos/3d/sat_test/engine.cfg index 82c688635d..e21c9b1eff 100644 --- a/demos/3d/sat_test/engine.cfg +++ b/demos/3d/sat_test/engine.cfg @@ -1,5 +1,5 @@ [application] name="SAT Collision Test" -main_scene="res://sat_test.xml" +main_scene="res://sat_test.scn" icon="res://icon.png" diff --git a/demos/3d/sat_test/sat_test.scn b/demos/3d/sat_test/sat_test.scn Binary files differnew file mode 100644 index 0000000000..0b25431202 --- /dev/null +++ b/demos/3d/sat_test/sat_test.scn diff --git a/demos/3d/sat_test/sat_test.xml b/demos/3d/sat_test/sat_test.xml deleted file mode 100644 index f11dec3292..0000000000 --- a/demos/3d/sat_test/sat_test.xml +++ /dev/null @@ -1,179 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <ext_resource path="res://box.*" type="PackedScene"></ext_resource> - <ext_resource path="res://sphere.*" type="PackedScene"></ext_resource> - <ext_resource path="res://capsule.*" type="PackedScene"></ext_resource> - <ext_resource path="res://convex.*" type="PackedScene"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "names" </string> - <string_array len="30"> - <string> "Node" </string> - <string> "__meta__" </string> - <string> "sphere" </string> - <string> "Spatial" </string> - <string> "transform/local" </string> - <string> "box" </string> - <string> "convex" </string> - <string> "Camera" </string> - <string> "projection" </string> - <string> "fov" </string> - <string> "near" </string> - <string> "far" </string> - <string> "vaspect" </string> - <string> "current" </string> - <string> "visible_layers" </string> - <string> "environment" </string> - <string> "OmniLight" </string> - <string> "layers" </string> - <string> "params/energy" </string> - <string> "colors/ambient" </string> - <string> "colors/diffuse" </string> - <string> "colors/specular" </string> - <string> "shadow/shadow" </string> - <string> "shadow/darkening" </string> - <string> "shadow/z_offset" </string> - <string> "shadow/z_slope_scale" </string> - <string> "projector" </string> - <string> "operator" </string> - <string> "params/radius" </string> - <string> "params/attenuation" </string> - </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> - <string> "node_count" </string> - <int> 7 </int> - <string> "variants" </string> - <array len="26" shared="false"> - <dictionary shared="false"> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "zoom" </string> - <real> 1 </real> - <string> "ofs" </string> - <vector2> 1, 1 </vector2> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> - <string> "fov" </string> - <real> 400 </real> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 34.508423 </real> - <string> "x_rot" </string> - <real> 0.7 </real> - <string> "y_rot" </string> - <real> 1.262503 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 13.3659, 3.22136, 2.27417 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> False </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "3D" </string> - </dictionary> - <resource resource_type="PackedScene" path="res://sphere.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.93877 </transform> - <resource resource_type="PackedScene" path="res://box.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5356, 0, -3.40082 </transform> - <resource resource_type="PackedScene" path="res://convex.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 22.8626, 0, -2.50073 </transform> - <resource resource_type="PackedScene" path="res://capsule.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 28.4061, 0, -2.76809 </transform> - <transform> 1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 14.482, 11.1225, 20.5858 </transform> - <int> 0 </int> - <real> 60 </real> - <real> 0.1 </real> - <real> 100 </real> - <bool> False </bool> - <int> -1 </int> - <resource name=""></resource> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 66.4797, 0, 10.4696 </transform> - <int> 1 </int> - <real> 1.5 </real> - <color> 0.355828, 0.346354, 0.329995, 1 </color> - <color> 1, 1, 1, 1 </color> - <real> 0 </real> - <real> 0.05 </real> - <real> 500 </real> - <real> 0.535887 </real> - </array> - <string> "nodes" </string> - <int_array len="105"> -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0, 3, 2, 1, 1, 4, 2, 0, 0, 0, 3, 5, 3, 1, 4, 4, 0, 0, 0, 3, 6, 5, 1, 4, 6, 0, 0, 0, 3, 3, 7, 1, 4, 8, 0, 0, 0, 7, 7, -1, 9, 4, 9, 8, 10, 9, 11, 10, 12, 11, 13, 12, 14, 13, 14, 14, 15, 15, 16, 0, 0, 0, 16, 16, -1, 14, 4, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 21, 22, 14, 23, 22, 24, 23, 25, 22, 26, 16, 27, 10, 28, 24, 29, 25, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/3d/sat_test/shapes.scn b/demos/3d/sat_test/shapes.scn Binary files differindex 584237b89d..bf10be0a59 100644 --- a/demos/3d/sat_test/shapes.scn +++ b/demos/3d/sat_test/shapes.scn diff --git a/demos/3d/sat_test/sphere.scn b/demos/3d/sat_test/sphere.scn Binary files differindex dd49c914b3..e40c3bd42d 100644 --- a/demos/3d/sat_test/sphere.scn +++ b/demos/3d/sat_test/sphere.scn diff --git a/demos/3d/shader_materials/shader_materials.scn b/demos/3d/shader_materials/shader_materials.scn Binary files differindex 243c6c8f06..7eb43cda0d 100644 --- a/demos/3d/shader_materials/shader_materials.scn +++ b/demos/3d/shader_materials/shader_materials.scn diff --git a/demos/3d/truck_town/car_base.scn b/demos/3d/truck_town/car_base.scn Binary files differindex d62c8dcb29..acfbfae162 100644 --- a/demos/3d/truck_town/car_base.scn +++ b/demos/3d/truck_town/car_base.scn diff --git a/demos/3d/truck_town/car_select.gd b/demos/3d/truck_town/car_select.gd index 00b4d853b8..4efcf63426 100644 --- a/demos/3d/truck_town/car_select.gd +++ b/demos/3d/truck_town/car_select.gd @@ -1,40 +1,30 @@ extends Control -# member variables here, example: -# var a=2 -# var b="textvar" - -func _ready(): - # Initalization here - pass - -var town=null +# Member variables +var town = null func _back(): - town.queue_free() show() - -func _load_scene(car): +func _load_scene(car): var tt = load(car).instance() tt.set_name("car") town = load("res://truck_scene.scn").instance() town.get_node("instance_pos").add_child(tt) - town.get_node("back").connect("pressed",self,"_back") + town.get_node("back").connect("pressed", self, "_back") get_parent().add_child(town) hide() -func _on_van_1_pressed(): +func _on_van_1_pressed(): _load_scene("res://car_base.scn") func _on_van_2_pressed(): - _load_scene("res://trailer_truck.scn") diff --git a/demos/3d/truck_town/car_select.scn b/demos/3d/truck_town/car_select.scn Binary files differindex 024adf1423..d838e995b2 100644 --- a/demos/3d/truck_town/car_select.scn +++ b/demos/3d/truck_town/car_select.scn diff --git a/demos/3d/truck_town/crane.scn b/demos/3d/truck_town/crane.scn Binary files differindex 2c4645af69..dfddd97882 100644 --- a/demos/3d/truck_town/crane.scn +++ b/demos/3d/truck_town/crane.scn diff --git a/demos/3d/truck_town/follow_camera.gd b/demos/3d/truck_town/follow_camera.gd index cf7172d7bb..7c6a0a2ba6 100644 --- a/demos/3d/truck_town/follow_camera.gd +++ b/demos/3d/truck_town/follow_camera.gd @@ -1,69 +1,57 @@ extends Camera -# member variables here, example: -# var a=2 -# var b="textvar" - -var collision_exception=[] -export var min_distance=0.5 -export var max_distance=4.0 -export var angle_v_adjust=0.0 -export var autoturn_ray_aperture=25 -export var autoturn_speed=50 +# Member variables +var collision_exception = [] +export var min_distance = 0.5 +export var max_distance = 4.0 +export var angle_v_adjust = 0.0 +export var autoturn_ray_aperture = 25 +export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 + func _fixed_process(dt): - var target = get_parent().get_global_transform().origin + var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin - var up = Vector3(0,1,0) + var up = Vector3(0, 1, 0) var delta = pos - target - #regular delta follow + # Regular delta follow - #check ranges - + # Check ranges if (delta.length() < min_distance): - delta = delta.normalized() * min_distance + delta = delta.normalized()*min_distance elif (delta.length() > max_distance): - delta = delta.normalized() * max_distance + delta = delta.normalized()*max_distance - #check upper and lower height + # Check upper and lower height if ( delta.y > max_height): delta.y = max_height if ( delta.y < min_height): delta.y = min_height - + pos = target + delta - look_at_from_pos(pos,target,up) + look_at_from_pos(pos, target, up) - #turn a little up or down + # Turn a little up or down var t = get_transform() - t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis + t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis set_transform(t) - - -func _ready(): -#find collision exceptions for ray +func _ready(): + # Find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: - node=node.get_parent() - # Initalization here + node = node.get_parent() set_fixed_process(true) - #this detaches the camera transform from the parent spatial node + # This detaches the camera transform from the parent spatial node set_as_toplevel(true) - - - - - - diff --git a/demos/3d/truck_town/trailer_truck.scn b/demos/3d/truck_town/trailer_truck.scn Binary files differindex 0131e9e3a2..6fcf83e270 100644 --- a/demos/3d/truck_town/trailer_truck.scn +++ b/demos/3d/truck_town/trailer_truck.scn diff --git a/demos/3d/truck_town/truck_scene.scn b/demos/3d/truck_town/truck_scene.scn Binary files differindex a02ce259c1..0c1be13ce2 100644 --- a/demos/3d/truck_town/truck_scene.scn +++ b/demos/3d/truck_town/truck_scene.scn diff --git a/demos/3d/truck_town/trucktown.scn b/demos/3d/truck_town/trucktown.scn Binary files differindex 57a84315ee..4a8f7e7e52 100644 --- a/demos/3d/truck_town/trucktown.scn +++ b/demos/3d/truck_town/trucktown.scn diff --git a/demos/3d/truck_town/vehicle.gd b/demos/3d/truck_town/vehicle.gd index 1aa7f0faa2..c4224577c6 100644 --- a/demos/3d/truck_town/vehicle.gd +++ b/demos/3d/truck_town/vehicle.gd @@ -1,54 +1,45 @@ extends VehicleBody -# member variables here, example: -# var a=2 -# var b="textvar" +# Member variables +const STEER_SPEED = 1 +const STEER_LIMIT = 0.4 +var steer_angle = 0 +var steer_target = 0 -const STEER_SPEED=1 -const STEER_LIMIT=0.4 +export var engine_force = 40 -var steer_angle=0 -var steer_target=0 - - -export var engine_force=40 func _fixed_process(delta): - - if (Input.is_action_pressed("ui_left")): - steer_target=-STEER_LIMIT + steer_target = -STEER_LIMIT elif (Input.is_action_pressed("ui_right")): - steer_target=STEER_LIMIT + steer_target = STEER_LIMIT else: - steer_target=0 - + steer_target = 0 + if (Input.is_action_pressed("ui_up")): set_engine_force(engine_force) else: set_engine_force(0) - + if (Input.is_action_pressed("ui_down")): set_brake(1) else: set_brake(0.0) - - + if (steer_target < steer_angle): steer_angle -= STEER_SPEED*delta if (steer_target > steer_angle): - steer_angle=steer_target + steer_angle = steer_target elif (steer_target > steer_angle): steer_angle += STEER_SPEED*delta if (steer_target < steer_angle): - steer_angle=steer_target - + steer_angle = steer_target + set_steering(steer_angle) -func _ready(): - # Initalization here - set_fixed_process(true) - pass +func _ready(): + set_fixed_process(true) |