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-rw-r--r--demos/3d/platformer/bullet.gd5
-rw-r--r--demos/3d/platformer/bullet.scnbin7303 -> 0 bytes
-rw-r--r--demos/3d/platformer/coin.gd11
-rw-r--r--demos/3d/platformer/coin.scnbin7785 -> 0 bytes
-rw-r--r--demos/3d/platformer/cutout.pngbin151310 -> 0 bytes
-rw-r--r--demos/3d/platformer/enemy.gd78
-rw-r--r--demos/3d/platformer/enemy.scnbin39181 -> 0 bytes
-rw-r--r--demos/3d/platformer/engine.cfg28
-rw-r--r--demos/3d/platformer/follow_camera.gd80
-rw-r--r--demos/3d/platformer/icon.pngbin8736 -> 0 bytes
-rw-r--r--demos/3d/platformer/osb_down.pngbin1398 -> 0 bytes
-rw-r--r--demos/3d/platformer/osb_fire.pngbin2233 -> 0 bytes
-rw-r--r--demos/3d/platformer/osb_jump.pngbin1374 -> 0 bytes
-rw-r--r--demos/3d/platformer/osb_left.pngbin1366 -> 0 bytes
-rw-r--r--demos/3d/platformer/osb_right.pngbin1368 -> 0 bytes
-rw-r--r--demos/3d/platformer/osb_up.pngbin1386 -> 0 bytes
-rw-r--r--demos/3d/platformer/player.gd211
-rw-r--r--demos/3d/platformer/player.scnbin107922 -> 0 bytes
-rw-r--r--demos/3d/platformer/robotrigged.scnbin110973 -> 0 bytes
-rw-r--r--demos/3d/platformer/sb.cube7
-rw-r--r--demos/3d/platformer/sb_back.pngbin71888 -> 0 bytes
-rw-r--r--demos/3d/platformer/sb_bottom.pngbin1873 -> 0 bytes
-rw-r--r--demos/3d/platformer/sb_front.pngbin103495 -> 0 bytes
-rw-r--r--demos/3d/platformer/sb_left.pngbin75693 -> 0 bytes
-rw-r--r--demos/3d/platformer/sb_right.pngbin65121 -> 0 bytes
-rw-r--r--demos/3d/platformer/sb_top.pngbin1873 -> 0 bytes
-rw-r--r--demos/3d/platformer/shine.pngbin319 -> 0 bytes
-rw-r--r--demos/3d/platformer/sound_coin.wavbin63952 -> 0 bytes
-rw-r--r--demos/3d/platformer/sound_explode.wavbin75832 -> 0 bytes
-rw-r--r--demos/3d/platformer/sound_hit.wavbin71932 -> 0 bytes
-rw-r--r--demos/3d/platformer/sound_jump.wavbin82076 -> 0 bytes
-rw-r--r--demos/3d/platformer/sound_shoot.wavbin78888 -> 0 bytes
-rw-r--r--demos/3d/platformer/stage.scnbin17714 -> 0 bytes
-rw-r--r--demos/3d/platformer/texture.texbin18209 -> 0 bytes
-rw-r--r--demos/3d/platformer/tiles.resbin81631 -> 0 bytes
-rw-r--r--demos/3d/platformer/tiles.scnbin23305 -> 0 bytes
-rw-r--r--demos/3d/platformer/tiles.xcfbin34655 -> 0 bytes
37 files changed, 0 insertions, 420 deletions
diff --git a/demos/3d/platformer/bullet.gd b/demos/3d/platformer/bullet.gd
deleted file mode 100644
index 29219403bd..0000000000
--- a/demos/3d/platformer/bullet.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-var disabled = false
diff --git a/demos/3d/platformer/bullet.scn b/demos/3d/platformer/bullet.scn
deleted file mode 100644
index 54ceb50488..0000000000
--- a/demos/3d/platformer/bullet.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/coin.gd b/demos/3d/platformer/coin.gd
deleted file mode 100644
index bd2eea81e2..0000000000
--- a/demos/3d/platformer/coin.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-
-extends Area
-
-# Member variables
-var taken = false
-
-
-func _on_coin_body_enter(body):
- if (not taken and body extends preload("res://player.gd")):
- get_node("anim").play("take")
- taken = true
diff --git a/demos/3d/platformer/coin.scn b/demos/3d/platformer/coin.scn
deleted file mode 100644
index 238150788b..0000000000
--- a/demos/3d/platformer/coin.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/cutout.png b/demos/3d/platformer/cutout.png
deleted file mode 100644
index f88a25cbc2..0000000000
--- a/demos/3d/platformer/cutout.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd
deleted file mode 100644
index 55c79e4858..0000000000
--- a/demos/3d/platformer/enemy.gd
+++ /dev/null
@@ -1,78 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-const STATE_WALKING = 0
-const STATE_DYING = 1
-
-var prev_advance = false
-var deaccel = 20.0
-var accel = 5
-var max_speed = 2
-var rot_dir = 4
-var rot_speed = 1
-
-var dying = false
-
-
-func _integrate_forces(state):
- var delta = state.get_step()
- var lv = state.get_linear_velocity()
- var g = state.get_total_gravity()
-
- lv += g*delta # Apply gravity
- var up = -g.normalized()
-
- if (dying):
- state.set_linear_velocity(lv)
- return
-
- for i in range(state.get_contact_count()):
- var cc = state.get_contact_collider_object(i)
- var dp = state.get_contact_local_normal(i)
-
- if (cc):
- if (cc extends preload("res://bullet.gd") and not cc.disabled):
- set_mode(MODE_RIGID)
- dying = true
- #lv = s.get_contact_local_normal(i)*400
- state.set_angular_velocity(-dp.cross(up).normalized()*33.0)
- get_node("AnimationPlayer").play("impact")
- get_node("AnimationPlayer").queue("explode")
- set_friction(1)
- cc.disabled = true
- get_node("sound").play("hit")
- return
-
- var col_floor = get_node("Armature/ray_floor").is_colliding()
- var col_wall = get_node("Armature/ray_wall").is_colliding()
-
- var advance = not col_wall and col_floor
-
- var dir = get_node("Armature").get_transform().basis[2].normalized()
- var deaccel_dir = dir
-
- if (advance):
- if (dir.dot(lv) < max_speed):
- lv += dir*accel*delta
- deaccel_dir = dir.cross(g).normalized()
- else:
- if (prev_advance):
- rot_dir = 1 # randf()*2.0 - 1.0
-
- dir = Matrix3(up, rot_dir*rot_speed*delta).xform(dir)
- get_node("Armature").set_transform(Transform().looking_at(-dir, up))
-
- var dspeed = deaccel_dir.dot(lv)
- dspeed -= deaccel*delta
- if (dspeed < 0):
- dspeed = 0
-
- lv = lv - deaccel_dir*deaccel_dir.dot(lv) + deaccel_dir*dspeed
-
- state.set_linear_velocity(lv)
- prev_advance = advance
-
-
-func _die():
- queue_free()
diff --git a/demos/3d/platformer/enemy.scn b/demos/3d/platformer/enemy.scn
deleted file mode 100644
index dd62692b7f..0000000000
--- a/demos/3d/platformer/enemy.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/engine.cfg b/demos/3d/platformer/engine.cfg
deleted file mode 100644
index 84a7e8f597..0000000000
--- a/demos/3d/platformer/engine.cfg
+++ /dev/null
@@ -1,28 +0,0 @@
-[application]
-
-name="Platformer 3D"
-main_scene="res://stage.scn"
-icon="res://icon.png"
-
-[display]
-
-height=720
-stretch_2d=true
-
-[input]
-
-move_forward=[key(Up)]
-move_backwards=[key(Down)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-jump=[key(Space)]
-shoot=[key(Z)]
-
-[rasterizer]
-
-max_shadow_buffer_size=1024
-framebuffer_shrink=1
-shadow_filter=3
-debug_shadow_maps=false
-fp16_framebuffer=true
-debug_hdr=false
diff --git a/demos/3d/platformer/follow_camera.gd b/demos/3d/platformer/follow_camera.gd
deleted file mode 100644
index d0d531b9a5..0000000000
--- a/demos/3d/platformer/follow_camera.gd
+++ /dev/null
@@ -1,80 +0,0 @@
-
-extends Camera
-
-# Member variables
-var collision_exception = []
-export var min_distance = 0.5
-export var max_distance = 4.0
-export var angle_v_adjust = 0.0
-export var autoturn_ray_aperture = 25
-export var autoturn_speed = 50
-var max_height = 2.0
-var min_height = 0
-
-func _fixed_process(dt):
- var target = get_parent().get_global_transform().origin
- var pos = get_global_transform().origin
- var up = Vector3(0, 1, 0)
-
- var delta = pos - target
-
- # Regular delta follow
-
- # Check ranges
- if (delta.length() < min_distance):
- delta = delta.normalized()*min_distance
- elif (delta.length() > max_distance):
- delta = delta.normalized()*max_distance
-
- # Check upper and lower height
- if (delta.y > max_height):
- delta.y = max_height
- if (delta.y < min_height):
- delta.y = min_height
-
- # Check autoturn
- var ds = PhysicsServer.space_get_direct_state(get_world().get_space())
-
- var col_left = ds.intersect_ray(target, target + Matrix3(up, deg2rad(autoturn_ray_aperture)).xform(delta), collision_exception)
- var col = ds.intersect_ray(target, target + delta, collision_exception)
- var col_right = ds.intersect_ray(target, target + Matrix3(up, deg2rad(-autoturn_ray_aperture)).xform(delta), collision_exception)
-
- if (!col.empty()):
- # If main ray was occluded, get camera closer, this is the worst case scenario
- delta = col.position - target
- elif (!col_left.empty() and col_right.empty()):
- # If only left ray is occluded, turn the camera around to the right
- delta = Matrix3(up, deg2rad(-dt*autoturn_speed)).xform(delta)
- elif (col_left.empty() and !col_right.empty()):
- # If only right ray is occluded, turn the camera around to the left
- delta = Matrix3(up, deg2rad(dt*autoturn_speed)).xform(delta)
- else:
- # Do nothing otherwise, left and right are occluded but center is not, so do not autoturn
- pass
-
- # Apply lookat
- if (delta == Vector3()):
- delta = (pos - target).normalized()*0.0001
-
- pos = target + delta
-
- look_at_from_pos(pos, target, up)
-
- # Turn a little up or down
- var t = get_transform()
- t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis
- set_transform(t)
-
-
-func _ready():
- # Find collision exceptions for ray
- var node = self
- while(node):
- if (node extends RigidBody):
- collision_exception.append(node.get_rid())
- break
- else:
- node = node.get_parent()
- set_fixed_process(true)
- # This detaches the camera transform from the parent spatial node
- set_as_toplevel(true)
diff --git a/demos/3d/platformer/icon.png b/demos/3d/platformer/icon.png
deleted file mode 100644
index b2206e4592..0000000000
--- a/demos/3d/platformer/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_down.png b/demos/3d/platformer/osb_down.png
deleted file mode 100644
index 9666832863..0000000000
--- a/demos/3d/platformer/osb_down.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_fire.png b/demos/3d/platformer/osb_fire.png
deleted file mode 100644
index 6f914cfe49..0000000000
--- a/demos/3d/platformer/osb_fire.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_jump.png b/demos/3d/platformer/osb_jump.png
deleted file mode 100644
index 72ba032daa..0000000000
--- a/demos/3d/platformer/osb_jump.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_left.png b/demos/3d/platformer/osb_left.png
deleted file mode 100644
index b8e08c2ce7..0000000000
--- a/demos/3d/platformer/osb_left.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_right.png b/demos/3d/platformer/osb_right.png
deleted file mode 100644
index 0e5cbb0d54..0000000000
--- a/demos/3d/platformer/osb_right.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/osb_up.png b/demos/3d/platformer/osb_up.png
deleted file mode 100644
index 5c229d30ee..0000000000
--- a/demos/3d/platformer/osb_up.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd
deleted file mode 100644
index 7471460538..0000000000
--- a/demos/3d/platformer/player.gd
+++ /dev/null
@@ -1,211 +0,0 @@
-
-extends RigidBody
-
-# Member variables
-const ANIM_FLOOR = 0
-const ANIM_AIR_UP = 1
-const ANIM_AIR_DOWN = 2
-
-const SHOOT_TIME = 1.5
-const SHOOT_SCALE = 2
-
-const CHAR_SCALE = Vector3(0.3, 0.3, 0.3)
-
-var facing_dir = Vector3(1, 0, 0)
-var movement_dir = Vector3()
-
-var jumping = false
-
-var turn_speed = 40
-var keep_jump_inertia = true
-var air_idle_deaccel = false
-var accel = 19.0
-var deaccel = 14.0
-var sharp_turn_threshold = 140
-
-var max_speed = 3.1
-var on_floor = false
-
-var prev_shoot = false
-
-var last_floor_velocity = Vector3()
-
-var shoot_blend = 0
-
-
-func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn):
- var n = p_target # Normal
- var t = n.cross(current_gn).normalized()
-
- var x = n.dot(p_facing)
- var y = t.dot(p_facing)
-
- var ang = atan2(y,x)
-
- if (abs(ang) < 0.001): # Too small
- return p_facing
-
- var s = sign(ang)
- ang = ang*s
- var turn = ang*p_adjust_rate*p_step
- var a
- if (ang < turn):
- a = ang
- else:
- a = turn
- ang = (ang - a)*s
-
- return (n*cos(ang) + t*sin(ang))*p_facing.length()
-
-
-func _integrate_forces(state):
- var lv = state.get_linear_velocity() # Linear velocity
- var g = state.get_total_gravity()
- var delta = state.get_step()
-# var d = 1.0 - delta*state.get_total_density()
-# if (d < 0):
-# d = 0
- lv += g*delta # Apply gravity
-
- var anim = ANIM_FLOOR
-
- var up = -g.normalized() # (up is against gravity)
- var vv = up.dot(lv) # Vertical velocity
- var hv = lv - up*vv # Horizontal velocity
-
- var hdir = hv.normalized() # Horizontal direction
- var hspeed = hv.length() # Horizontal speed
-
- var floor_velocity
- var onfloor = false
-
- if (state.get_contact_count() == 0):
- floor_velocity = last_floor_velocity
- else:
- for i in range(state.get_contact_count()):
- if (state.get_contact_local_shape(i) != 1):
- continue
-
- onfloor = true
- floor_velocity = state.get_contact_collider_velocity_at_pos(i)
- break
-
- var dir = Vector3() # Where does the player intend to walk to
- var cam_xform = get_node("target/camera").get_global_transform()
-
- if (Input.is_action_pressed("move_forward")):
- dir += -cam_xform.basis[2]
- if (Input.is_action_pressed("move_backwards")):
- dir += cam_xform.basis[2]
- if (Input.is_action_pressed("move_left")):
- dir += -cam_xform.basis[0]
- if (Input.is_action_pressed("move_right")):
- dir += cam_xform.basis[0]
-
- var jump_attempt = Input.is_action_pressed("jump")
- var shoot_attempt = Input.is_action_pressed("shoot")
-
- var target_dir = (dir - up*dir.dot(up)).normalized()
-
- if (onfloor):
- var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshold
-
- if (dir.length() > 0.1 and !sharp_turn):
- if (hspeed > 0.001):
- #linear_dir = linear_h_velocity/linear_vel
- #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir) < -cos(Math::deg2rad(brake_angular_limit)))
- # brake = true
- #else
- hdir = adjust_facing(hdir, target_dir, delta, 1.0/hspeed*turn_speed, up)
- facing_dir = hdir
- else:
- hdir = target_dir
-
- if (hspeed < max_speed):
- hspeed += accel*delta
- else:
- hspeed -= deaccel*delta
- if (hspeed < 0):
- hspeed = 0
-
- hv = hdir*hspeed
-
- var mesh_xform = get_node("Armature").get_transform()
- var facing_mesh = -mesh_xform.basis[0].normalized()
- facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized()
- facing_mesh = adjust_facing(facing_mesh, target_dir, delta, 1.0/hspeed*turn_speed, up)
- var m3 = Matrix3(-facing_mesh, up, -facing_mesh.cross(up).normalized()).scaled(CHAR_SCALE)
-
- get_node("Armature").set_transform(Transform(m3, mesh_xform.origin))
-
- if (not jumping and jump_attempt):
- vv = 7.0
- jumping = true
- get_node("sfx").play("jump")
- else:
- if (vv > 0):
- anim = ANIM_AIR_UP
- else:
- anim = ANIM_AIR_DOWN
-
- var hs
- if (dir.length() > 0.1):
- hv += target_dir*(accel*0.2)*delta
- if (hv.length() > max_speed):
- hv = hv.normalized()*max_speed
- else:
- if (air_idle_deaccel):
- hspeed = hspeed - (deaccel*0.2)*delta
- if (hspeed < 0):
- hspeed = 0
-
- hv = hdir*hspeed
-
- if (jumping and vv < 0):
- jumping = false
-
- lv = hv + up*vv
-
- if (onfloor):
- movement_dir = lv
- #lv += floor_velocity
- last_floor_velocity = floor_velocity
- else:
- if (on_floor):
- #if (keep_jump_inertia):
- # lv += last_floor_velocity
- pass
-
- last_floor_velocity = Vector3()
- movement_dir = lv
-
- on_floor = onfloor
-
- state.set_linear_velocity(lv)
-
- if (shoot_blend > 0):
- shoot_blend -= delta*SHOOT_SCALE
- if (shoot_blend < 0):
- shoot_blend = 0
-
- if (shoot_attempt and not prev_shoot):
- shoot_blend = SHOOT_TIME
- var bullet = preload("res://bullet.scn").instance()
- bullet.set_transform(get_node("Armature/bullet").get_global_transform().orthonormalized())
- get_parent().add_child(bullet)
- bullet.set_linear_velocity(get_node("Armature/bullet").get_global_transform().basis[2].normalized()*20)
- PS.body_add_collision_exception(bullet.get_rid(), get_rid()) # Add it to bullet
- get_node("sfx").play("shoot")
-
- prev_shoot = shoot_attempt
-
- if (onfloor):
- get_node("AnimationTreePlayer").blend2_node_set_amount("walk", hspeed/max_speed)
-
- get_node("AnimationTreePlayer").transition_node_set_current("state", anim)
- get_node("AnimationTreePlayer").blend2_node_set_amount("gun", min(shoot_blend, 1.0))
-# state.set_angular_velocity(Vector3())
-
-
-func _ready():
- get_node("AnimationTreePlayer").set_active(true)
diff --git a/demos/3d/platformer/player.scn b/demos/3d/platformer/player.scn
deleted file mode 100644
index 3b24da94ec..0000000000
--- a/demos/3d/platformer/player.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/robotrigged.scn b/demos/3d/platformer/robotrigged.scn
deleted file mode 100644
index 68af0cfe47..0000000000
--- a/demos/3d/platformer/robotrigged.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb.cube b/demos/3d/platformer/sb.cube
deleted file mode 100644
index c5e4acbcd4..0000000000
--- a/demos/3d/platformer/sb.cube
+++ /dev/null
@@ -1,7 +0,0 @@
-sb_left.png
-sb_right.png
-sb_bottom.png
-sb_top.png
-sb_back.png
-sb_front.png
-
diff --git a/demos/3d/platformer/sb_back.png b/demos/3d/platformer/sb_back.png
deleted file mode 100644
index 85ba234654..0000000000
--- a/demos/3d/platformer/sb_back.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_bottom.png b/demos/3d/platformer/sb_bottom.png
deleted file mode 100644
index 46cb8fd765..0000000000
--- a/demos/3d/platformer/sb_bottom.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_front.png b/demos/3d/platformer/sb_front.png
deleted file mode 100644
index 0ddaede187..0000000000
--- a/demos/3d/platformer/sb_front.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_left.png b/demos/3d/platformer/sb_left.png
deleted file mode 100644
index a548d7ef13..0000000000
--- a/demos/3d/platformer/sb_left.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_right.png b/demos/3d/platformer/sb_right.png
deleted file mode 100644
index 36ac03db3a..0000000000
--- a/demos/3d/platformer/sb_right.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sb_top.png b/demos/3d/platformer/sb_top.png
deleted file mode 100644
index af7274447e..0000000000
--- a/demos/3d/platformer/sb_top.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/shine.png b/demos/3d/platformer/shine.png
deleted file mode 100644
index 5c722219ec..0000000000
--- a/demos/3d/platformer/shine.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_coin.wav b/demos/3d/platformer/sound_coin.wav
deleted file mode 100644
index e78579f461..0000000000
--- a/demos/3d/platformer/sound_coin.wav
+++ /dev/null
Binary files differ
diff --git a/demos/3d/platformer/sound_explode.wav b/demos/3d/platformer/sound_explode.wav
deleted file mode 100644
index 229c85399c..0000000000
--- a/demos/3d/platformer/sound_explode.wav
+++ /dev/null
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