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-rw-r--r--demos/3d/kinematic_char/follow_camera.gd62
1 files changed, 25 insertions, 37 deletions
diff --git a/demos/3d/kinematic_char/follow_camera.gd b/demos/3d/kinematic_char/follow_camera.gd
index cf7172d7bb..37a1402053 100644
--- a/demos/3d/kinematic_char/follow_camera.gd
+++ b/demos/3d/kinematic_char/follow_camera.gd
@@ -1,69 +1,57 @@
extends Camera
-# member variables here, example:
-# var a=2
-# var b="textvar"
-
-var collision_exception=[]
-export var min_distance=0.5
-export var max_distance=4.0
-export var angle_v_adjust=0.0
-export var autoturn_ray_aperture=25
-export var autoturn_speed=50
+# Member variables
+var collision_exception = []
+export var min_distance = 0.5
+export var max_distance = 4.0
+export var angle_v_adjust = 0.0
+export var autoturn_ray_aperture = 25
+export var autoturn_speed = 50
var max_height = 2.0
var min_height = 0
+
func _fixed_process(dt):
- var target = get_parent().get_global_transform().origin
+ var target = get_parent().get_global_transform().origin
var pos = get_global_transform().origin
- var up = Vector3(0,1,0)
+ var up = Vector3(0, 1, 0)
var delta = pos - target
- #regular delta follow
+ # Regular delta follow
- #check ranges
-
+ # Check ranges
if (delta.length() < min_distance):
- delta = delta.normalized() * min_distance
+ delta = delta.normalized()*min_distance
elif (delta.length() > max_distance):
- delta = delta.normalized() * max_distance
+ delta = delta.normalized()*max_distance
- #check upper and lower height
- if ( delta.y > max_height):
+ # Check upper and lower height
+ if (delta.y > max_height):
delta.y = max_height
- if ( delta.y < min_height):
+ if (delta.y < min_height):
delta.y = min_height
-
+
pos = target + delta
- look_at_from_pos(pos,target,up)
+ look_at_from_pos(pos, target, up)
- #turn a little up or down
+ # Turn a little up or down
var t = get_transform()
- t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis
+ t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis
set_transform(t)
-
-
-func _ready():
-#find collision exceptions for ray
+func _ready():
+ # Find collision exceptions for ray
var node = self
while(node):
if (node extends RigidBody):
collision_exception.append(node.get_rid())
break
else:
- node=node.get_parent()
- # Initalization here
+ node = node.get_parent()
set_fixed_process(true)
- #this detaches the camera transform from the parent spatial node
+ # This detaches the camera transform from the parent spatial node
set_as_toplevel(true)
-
-
-
-
-
-