diff options
Diffstat (limited to 'demos/2d')
-rw-r--r-- | demos/2d/kinematic_char/colworld.gd | 8 | ||||
-rw-r--r-- | demos/2d/kinematic_char/player.gd | 23 | ||||
-rw-r--r-- | demos/2d/platformer/stage.xml | 23 | ||||
-rw-r--r-- | demos/2d/pong/pong.gd | 12 |
4 files changed, 34 insertions, 32 deletions
diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd index efd1dab805..d13ff9236b 100644 --- a/demos/2d/kinematic_char/colworld.gd +++ b/demos/2d/kinematic_char/colworld.gd @@ -1,12 +1,12 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" +#member variables here, example: +#var a=2 +#var b="textvar" func _ready(): - # Initalization here + #Initalization here pass diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd index b35bbfa693..5c56477758 100644 --- a/demos/2d/kinematic_char/player.gd +++ b/demos/2d/kinematic_char/player.gd @@ -1,18 +1,18 @@ extends KinematicBody2D -# This is a simple collision demo showing how -# the kinematic cotroller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. +#This is a simple collision demo showing how +#the kinematic cotroller works. +#move() will allow to move the node, and will +#always move it to a non-colliding spot, +#as long as it starts from a non-colliding spot too. #pixels / second const GRAVITY = 500.0 -# Angle in degrees towards either side that the player can -# consider "floor". +#Angle in degrees towards either side that the player can +#consider "floor". const FLOOR_ANGLE_TOLERANCE = 40 const WALK_FORCE = 600 const WALK_MAX_SPEED = 200 @@ -68,7 +68,6 @@ func _fixed_process(delta): var motion = velocity * delta #move and consume motion -# motion = move(motion) @@ -85,9 +84,9 @@ func _fixed_process(delta): floor_velocity=get_collider_velocity() #velocity.y=0 - # But we were moving and our motion was interrupted, - # so try to complete the motion by "sliding" - # by the normal + #But we were moving and our motion was interrupted, + #so try to complete the motion by "sliding" + #by the normal motion = n.slide(motion) velocity = n.slide(velocity) @@ -109,7 +108,7 @@ func _fixed_process(delta): prev_jump_pressed=jump func _ready(): - # Initalization here + #Initalization here set_fixed_process(true) pass diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index 6a112e02aa..78d0f9ae2c 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,19 +1,20 @@ <?xml version="1.0" encoding="UTF-8" ?> <resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> + <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="119"> + <string_array len="122"> <string> "stage" </string> <string> "Node" </string> + <string> "_import_path" </string> <string> "__meta__" </string> <string> "tile_map" </string> <string> "TileMap" </string> @@ -28,7 +29,9 @@ <string> "quadrant_size" </string> <string> "tile_set" </string> <string> "tile_data" </string> - <string> "collision_layers" </string> + <string> "collision/friction" </string> + <string> "collision/bounce" </string> + <string> "collision/layers" </string> <string> "coins" </string> <string> "coin" </string> <string> "Area2D" </string> @@ -140,6 +143,7 @@ <int> 66 </int> <string> "variants" </string> <array len="96" shared="false"> + <node_path> "" </node_path> <dictionary shared="false"> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> @@ -164,7 +168,7 @@ <string> "use_snap" </string> <bool> False </bool> <string> "ofs" </string> - <vector2> 418.81, 615.088 </vector2> + <vector2> -177.089, 415.221 </vector2> <string> "snap" </string> <int> 10 </int> </dictionary> @@ -318,7 +322,7 @@ <vector2> 4236.75, 541.058 </vector2> <vector2> 4172.75, 541.058 </vector2> <resource resource_type="PackedScene" path="res://player.xml"> </resource> - <vector2> 236.879, 1051.15 </vector2> + <vector2> 251.684, 1045.6 </vector2> <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource> <vector2> 1451.86, 742.969 </vector2> <vector2> 0, 140 </vector2> @@ -349,16 +353,15 @@ <real> -202 </real> <real> 358 </real> <real> -10 </real> - <node_path> "" </node_path> <int> 2 </int> - <real> 14 </real> + <real> 7 </real> <real> 14.769231 </real> - <string> "This is a simple demo on how to make a platformer game with Godot. This version uses physics and the 2D physics engine for motion and collision. The demo also shows the benefits of using the scene system, where coins, enemies and the player are edited separatedly and instanced in the stage. To edit the base tiles for the tileset, open the tileset_edit.xml file and follow instructions. " </string> + <string> "This is a simple demo on how to make a platformer game with Godot.This version uses physics and the 2D physics engine for motion and collision.The demo also shows the benefits of using the scene system, where coins,enemies and the player are edited separatedly and instanced in the stage.To edit the base tiles for the tileset, open the tileset_edit.xml file and follow instructions." </string> <int> 0 </int> <real> -1 </real> </array> <string> "nodes" </string> - <int_array len="690"> -1, -1, 1, 0, -1, 1, 2, 0, 0, 0, 0, 4, 3, -1, 13, 5, 1, 6, 2, 7, 2, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 9, 15, 10, 16, 11, 2, 12, 0, 0, 0, 1, 17, -1, 1, 2, 13, 0, 2, 0, 19, 18, 14, 1, 9, 15, 0, 2, 0, 19, 20, 14, 1, 9, 16, 0, 2, 0, 19, 21, 14, 1, 9, 17, 0, 2, 0, 19, 22, 14, 1, 9, 18, 0, 2, 0, 19, 23, 14, 1, 9, 19, 0, 2, 0, 19, 24, 14, 1, 9, 20, 0, 2, 0, 19, 25, 14, 1, 9, 21, 0, 2, 0, 19, 26, 14, 1, 9, 22, 0, 2, 0, 19, 27, 14, 1, 9, 23, 0, 2, 0, 19, 28, 14, 1, 9, 24, 0, 2, 0, 19, 29, 14, 1, 9, 25, 0, 2, 0, 19, 30, 14, 1, 9, 26, 0, 2, 0, 19, 31, 14, 1, 9, 27, 0, 2, 0, 19, 32, 14, 1, 9, 28, 0, 2, 0, 19, 33, 14, 1, 9, 29, 0, 2, 0, 19, 34, 14, 1, 9, 30, 0, 2, 0, 19, 35, 14, 1, 9, 31, 0, 2, 0, 19, 36, 14, 1, 9, 32, 0, 2, 0, 19, 37, 14, 1, 9, 33, 0, 2, 0, 19, 38, 14, 1, 9, 34, 0, 2, 0, 19, 39, 14, 1, 9, 35, 0, 2, 0, 19, 40, 14, 1, 9, 36, 0, 2, 0, 19, 41, 14, 1, 9, 37, 0, 2, 0, 19, 42, 14, 1, 9, 38, 0, 2, 0, 19, 43, 14, 1, 9, 39, 0, 2, 0, 19, 44, 14, 1, 9, 40, 0, 2, 0, 19, 45, 14, 1, 9, 41, 0, 2, 0, 19, 46, 14, 1, 9, 42, 0, 2, 0, 19, 47, 14, 1, 9, 43, 0, 2, 0, 19, 48, 14, 1, 9, 44, 0, 2, 0, 19, 49, 14, 1, 9, 45, 0, 2, 0, 19, 50, 14, 1, 9, 46, 0, 2, 0, 19, 51, 14, 1, 9, 47, 0, 2, 0, 19, 52, 14, 1, 9, 48, 0, 2, 0, 19, 53, 14, 1, 9, 49, 0, 2, 0, 19, 54, 14, 1, 9, 50, 0, 2, 0, 19, 55, 14, 1, 9, 51, 0, 2, 0, 19, 56, 14, 1, 9, 52, 0, 2, 0, 19, 57, 14, 1, 9, 53, 0, 2, 0, 19, 58, 14, 1, 9, 54, 0, 2, 0, 19, 59, 14, 1, 9, 55, 0, 2, 0, 19, 60, 14, 1, 9, 56, 0, 0, 0, 62, 61, 57, 1, 9, 58, 0, 0, 0, 1, 63, -1, 0, 0, 46, 0, 65, 64, 59, 3, 9, 60, 66, 61, 67, 62, 0, 46, 0, 65, 68, 59, 3, 9, 63, 66, 64, 67, 65, 0, 46, 0, 65, 69, 59, 3, 9, 66, 66, 67, 67, 65, 0, 46, 0, 65, 70, 68, 1, 9, 69, 0, 0, 0, 72, 71, -1, 6, 73, 70, 74, 3, 75, 1, 76, 71, 77, 1, 78, 3, 0, 0, 0, 1, 79, -1, 0, 0, 52, 0, 62, 80, 72, 1, 9, 73, 0, 52, 0, 62, 81, 72, 1, 9, 74, 0, 52, 0, 62, 82, 72, 1, 9, 75, 0, 52, 0, 62, 83, 72, 1, 9, 76, 0, 52, 0, 62, 84, 72, 1, 9, 77, 0, 52, 0, 62, 85, 72, 1, 9, 78, 0, 52, 0, 62, 86, 72, 1, 9, 79, 0, 52, 0, 62, 87, 72, 1, 9, 80, 0, 52, 0, 62, 88, 72, 1, 9, 81, 0, 52, 0, 62, 89, 72, 1, 9, 82, 0, 52, 0, 62, 90, 72, 1, 9, 83, 0, 0, 0, 92, 91, 84, 0, 0, 0, 0, 93, 93, -1, 29, 5, 1, 6, 2, 7, 2, 8, 3, 94, 85, 95, 86, 96, 87, 97, 88, 98, 89, 99, 89, 100, 89, 101, 89, 102, 1, 103, 1, 104, 90, 105, 2, 106, 5, 107, 91, 108, 2, 109, 92, 110, 5, 111, 3, 112, 3, 113, 93, 114, 94, 115, 94, 116, 1, 117, 3, 118, 95, 0 </int_array> + <int_array len="708"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 16, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 9, 15, 10, 16, 11, 17, 3, 18, 6, 19, 12, 3, 13, 0, 0, 0, 1, 20, -1, 2, 2, 0, 3, 14, 0, 2, 0, 22, 21, 15, 1, 10, 16, 0, 2, 0, 22, 23, 15, 1, 10, 17, 0, 2, 0, 22, 24, 15, 1, 10, 18, 0, 2, 0, 22, 25, 15, 1, 10, 19, 0, 2, 0, 22, 26, 15, 1, 10, 20, 0, 2, 0, 22, 27, 15, 1, 10, 21, 0, 2, 0, 22, 28, 15, 1, 10, 22, 0, 2, 0, 22, 29, 15, 1, 10, 23, 0, 2, 0, 22, 30, 15, 1, 10, 24, 0, 2, 0, 22, 31, 15, 1, 10, 25, 0, 2, 0, 22, 32, 15, 1, 10, 26, 0, 2, 0, 22, 33, 15, 1, 10, 27, 0, 2, 0, 22, 34, 15, 1, 10, 28, 0, 2, 0, 22, 35, 15, 1, 10, 29, 0, 2, 0, 22, 36, 15, 1, 10, 30, 0, 2, 0, 22, 37, 15, 1, 10, 31, 0, 2, 0, 22, 38, 15, 1, 10, 32, 0, 2, 0, 22, 39, 15, 1, 10, 33, 0, 2, 0, 22, 40, 15, 1, 10, 34, 0, 2, 0, 22, 41, 15, 1, 10, 35, 0, 2, 0, 22, 42, 15, 1, 10, 36, 0, 2, 0, 22, 43, 15, 1, 10, 37, 0, 2, 0, 22, 44, 15, 1, 10, 38, 0, 2, 0, 22, 45, 15, 1, 10, 39, 0, 2, 0, 22, 46, 15, 1, 10, 40, 0, 2, 0, 22, 47, 15, 1, 10, 41, 0, 2, 0, 22, 48, 15, 1, 10, 42, 0, 2, 0, 22, 49, 15, 1, 10, 43, 0, 2, 0, 22, 50, 15, 1, 10, 44, 0, 2, 0, 22, 51, 15, 1, 10, 45, 0, 2, 0, 22, 52, 15, 1, 10, 46, 0, 2, 0, 22, 53, 15, 1, 10, 47, 0, 2, 0, 22, 54, 15, 1, 10, 48, 0, 2, 0, 22, 55, 15, 1, 10, 49, 0, 2, 0, 22, 56, 15, 1, 10, 50, 0, 2, 0, 22, 57, 15, 1, 10, 51, 0, 2, 0, 22, 58, 15, 1, 10, 52, 0, 2, 0, 22, 59, 15, 1, 10, 53, 0, 2, 0, 22, 60, 15, 1, 10, 54, 0, 2, 0, 22, 61, 15, 1, 10, 55, 0, 2, 0, 22, 62, 15, 1, 10, 56, 0, 2, 0, 22, 63, 15, 1, 10, 57, 0, 0, 0, 65, 64, 58, 1, 10, 59, 0, 0, 0, 1, 66, -1, 1, 2, 0, 0, 46, 0, 68, 67, 60, 3, 10, 61, 69, 62, 70, 63, 0, 46, 0, 68, 71, 60, 3, 10, 64, 69, 65, 70, 66, 0, 46, 0, 68, 72, 60, 3, 10, 67, 69, 68, 70, 66, 0, 46, 0, 68, 73, 69, 1, 10, 70, 0, 0, 0, 75, 74, -1, 7, 2, 0, 76, 71, 77, 4, 78, 2, 79, 72, 80, 2, 81, 4, 0, 0, 0, 1, 82, -1, 1, 2, 0, 0, 52, 0, 65, 83, 73, 1, 10, 74, 0, 52, 0, 65, 84, 73, 1, 10, 75, 0, 52, 0, 65, 85, 73, 1, 10, 76, 0, 52, 0, 65, 86, 73, 1, 10, 77, 0, 52, 0, 65, 87, 73, 1, 10, 78, 0, 52, 0, 65, 88, 73, 1, 10, 79, 0, 52, 0, 65, 89, 73, 1, 10, 80, 0, 52, 0, 65, 90, 73, 1, 10, 81, 0, 52, 0, 65, 91, 73, 1, 10, 82, 0, 52, 0, 65, 92, 73, 1, 10, 83, 0, 52, 0, 65, 93, 73, 1, 10, 84, 0, 0, 0, 95, 94, 85, 0, 0, 0, 0, 96, 96, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 97, 86, 98, 87, 99, 88, 100, 89, 101, 0, 102, 0, 103, 0, 104, 0, 105, 2, 106, 2, 107, 90, 108, 3, 109, 6, 110, 91, 111, 3, 112, 92, 113, 6, 114, 4, 115, 4, 116, 93, 117, 94, 118, 94, 119, 2, 120, 4, 121, 95, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/demos/2d/pong/pong.gd b/demos/2d/pong/pong.gd index bfffdcf0d8..cf6003c659 100644 --- a/demos/2d/pong/pong.gd +++ b/demos/2d/pong/pong.gd @@ -1,9 +1,9 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" +#member variables here, example: +#var a=2 +#var b="textvar" const INITIAL_BALL_SPEED = 80 var ball_speed = INITIAL_BALL_SPEED var screen_size = Vector2(640,400) @@ -16,7 +16,7 @@ const PAD_SPEED = 150 func _process(delta): - # get ball positio and pad rectangles + #get ball position and pad rectangles var ball_pos = get_node("ball").get_pos() var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size ) var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size ) @@ -44,7 +44,7 @@ func _process(delta): get_node("ball").set_pos(ball_pos) - #move left pad + #move left pad var left_pos = get_node("left").get_pos() if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")): @@ -67,7 +67,7 @@ func _process(delta): func _ready(): - screen_size = get_viewport_rect().size # get actual size + screen_size = get_viewport_rect().size #get actual size pad_size = get_node("left").get_texture().get_size() set_process(true) |