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-rw-r--r--demos/2d/fog_of_war/.fscache11
-rw-r--r--demos/2d/motion/engine.cfg3
-rw-r--r--demos/2d/space_shooter/game_state.gd2
-rw-r--r--demos/2d/space_shooter/level_tiles.scnbin2148 -> 2168 bytes
-rw-r--r--demos/2d/space_shooter/rail.gd1
-rw-r--r--demos/2d/space_shooter/shot.gd1
-rw-r--r--demos/2d/space_shooter/shot.scnbin3990 -> 4079 bytes
7 files changed, 2 insertions, 16 deletions
diff --git a/demos/2d/fog_of_war/.fscache b/demos/2d/fog_of_war/.fscache
deleted file mode 100644
index ba5e3995f3..0000000000
--- a/demos/2d/fog_of_war/.fscache
+++ /dev/null
@@ -1,11 +0,0 @@
-::res://::1422910453
-floor.png::ImageTexture::1422910453::
-fog.gd::GDScript::1422910025::
-fog.png::ImageTexture::1422908128::
-fog.scn::PackedScene::1422909435::
-fog.xml::TileSet::1422909324::
-icon.png::ImageTexture::1422811193::
-tile_edit.scn::PackedScene::1422909313::
-troll.gd::GDScript::1422909940::
-troll.png::ImageTexture::1418669358::
-troll.scn::PackedScene::1418669358::
diff --git a/demos/2d/motion/engine.cfg b/demos/2d/motion/engine.cfg
index 29c4d0da20..261111904c 100644
--- a/demos/2d/motion/engine.cfg
+++ b/demos/2d/motion/engine.cfg
@@ -3,12 +3,9 @@
name="Motion Test"
main_scene="res://motion.scn"
-<<<<<<< HEAD
-=======
[display]
width=800
height=600
stretch_mode="2d"
stretch_aspect="keep"
->>>>>>> ab99671bb835a5fe24a092ec34afe1ad862ac254
diff --git a/demos/2d/space_shooter/game_state.gd b/demos/2d/space_shooter/game_state.gd
index 26ef086f14..f66d0fa8fa 100644
--- a/demos/2d/space_shooter/game_state.gd
+++ b/demos/2d/space_shooter/game_state.gd
@@ -8,12 +8,12 @@ var max_points = 0
func _ready():
var f = File.new()
#load high score
+
if (f.open("user://highscore",File.READ)==OK):
max_points=f.get_var()
-
func game_over():
if (points>max_points):
max_points=points
diff --git a/demos/2d/space_shooter/level_tiles.scn b/demos/2d/space_shooter/level_tiles.scn
index 3fb91d8cb3..4d1feea70f 100644
--- a/demos/2d/space_shooter/level_tiles.scn
+++ b/demos/2d/space_shooter/level_tiles.scn
Binary files differ
diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd
index 803a09fe84..22ebd02670 100644
--- a/demos/2d/space_shooter/rail.gd
+++ b/demos/2d/space_shooter/rail.gd
@@ -14,7 +14,6 @@ var offset=0
func _process(delta):
-
offset+=delta*SPEED
set_pos(Vector2(offset,0))
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd
index 813587d670..28b67bd26d 100644
--- a/demos/2d/space_shooter/shot.gd
+++ b/demos/2d/space_shooter/shot.gd
@@ -45,3 +45,4 @@ func _on_shot_body_enter( body ):
#hit the tilemap
_hit_something()
pass # replace with function body
+
diff --git a/demos/2d/space_shooter/shot.scn b/demos/2d/space_shooter/shot.scn
index 64c8c25ebe..86a20ffa47 100644
--- a/demos/2d/space_shooter/shot.scn
+++ b/demos/2d/space_shooter/shot.scn
Binary files differ