diff options
Diffstat (limited to 'demos/2d')
69 files changed, 352 insertions, 16 deletions
diff --git a/demos/2d/area_input/box_area.png b/demos/2d/area_input/box_area.png Binary files differnew file mode 100644 index 0000000000..ba7c37f7de --- /dev/null +++ b/demos/2d/area_input/box_area.png diff --git a/demos/2d/area_input/circle_area.png b/demos/2d/area_input/circle_area.png Binary files differnew file mode 100644 index 0000000000..3cc24c8a0c --- /dev/null +++ b/demos/2d/area_input/circle_area.png diff --git a/demos/2d/area_input/engine.cfg b/demos/2d/area_input/engine.cfg new file mode 100644 index 0000000000..3227e9278f --- /dev/null +++ b/demos/2d/area_input/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Area 2D Input Events" +main_scene="res://input.scn" diff --git a/demos/2d/area_input/input.gd b/demos/2d/area_input/input.gd new file mode 100644 index 0000000000..3f719fc853 --- /dev/null +++ b/demos/2d/area_input/input.gd @@ -0,0 +1,16 @@ + +extends Area2D + +#virtual from CollisionObject2D (also available as signal) +func _input_event(viewport, event, shape_idx): + #convert event to local coordinates + if (event.type==InputEvent.MOUSE_MOTION): + event = make_input_local( event ) + get_node("label").set_text(str(event.pos)) + +#virtual from CollisionObject2D (also available as signal) +func _mouse_exit(): + get_node("label").set_text("") + + + diff --git a/demos/2d/area_input/input.scn b/demos/2d/area_input/input.scn Binary files differnew file mode 100644 index 0000000000..1a2dcbc5f4 --- /dev/null +++ b/demos/2d/area_input/input.scn diff --git a/demos/2d/fog_of_war/.fscache b/demos/2d/fog_of_war/.fscache new file mode 100644 index 0000000000..ba5e3995f3 --- /dev/null +++ b/demos/2d/fog_of_war/.fscache @@ -0,0 +1,11 @@ +::res://::1422910453 +floor.png::ImageTexture::1422910453:: +fog.gd::GDScript::1422910025:: +fog.png::ImageTexture::1422908128:: +fog.scn::PackedScene::1422909435:: +fog.xml::TileSet::1422909324:: +icon.png::ImageTexture::1422811193:: +tile_edit.scn::PackedScene::1422909313:: +troll.gd::GDScript::1422909940:: +troll.png::ImageTexture::1418669358:: +troll.scn::PackedScene::1418669358:: diff --git a/demos/2d/fog_of_war/engine.cfg b/demos/2d/fog_of_war/engine.cfg new file mode 100644 index 0000000000..5c4307b5bc --- /dev/null +++ b/demos/2d/fog_of_war/engine.cfg @@ -0,0 +1,12 @@ +[application] + +name="Fog of War" +main_scene="res://fog.scn" +icon="icon.png" + +[input] + +move_up=[key(Up)] +move_bottom=[key(Down)] +move_left=[key(Left)] +move_right=[key(Right)] diff --git a/demos/2d/fog_of_war/floor.png b/demos/2d/fog_of_war/floor.png Binary files differnew file mode 100644 index 0000000000..07b4f8c98f --- /dev/null +++ b/demos/2d/fog_of_war/floor.png diff --git a/demos/2d/fog_of_war/fog.gd b/demos/2d/fog_of_war/fog.gd new file mode 100644 index 0000000000..9da5680e4d --- /dev/null +++ b/demos/2d/fog_of_war/fog.gd @@ -0,0 +1,86 @@ + +extends TileMap + +# member variables here, example: +# var a=2 +# var b="textvar" + +# boundarys for the fog rectangle +var x_min = -20 # left start tile +var x_max = 20 # right end tile +var y_min = -20 # top start tile +var y_max = 20 # bottom end tile + +var position # players position + +# iteration variables +var x +var y + +# variable to check if player moved +var x_old +var y_old + +# array to build up the visible area like a square +# first value determines the width/height of the tip +# here it would be 2*2 + 1 = 5 tiles wide/high +# second value determines the total squares size +# here it would be 5*2 + 1 = 10 tiles wide/high +var l = range(2,5) + +# process that runs in realtime +func _fixed_process(delta): + position = get_node("../troll").get_pos() + + # calculate the corresponding tile + # from the players position + x = int(position.x/get_cell_size().x) + # switching from positive to negative tile positions + # causes problems because of rounding problems + if position.x < 0: + x -= 1 # correct negative values + + y = int(position.y/get_cell_size().y) + if position.y < 0: + y -= 1 + + # check if the player moved one tile further + if (x_old != x) or (y_old != y): + + # create the transparent part (visited area) + var end = l.size()-1 + var start = 0 + for steps in range(l.size()): + for m in range(x-l[end]-1,x+l[end]+2): + for n in range(y-l[start]-1,y+l[start]+2): + if get_cell(m,n) != 0: + set_cell(m,n,1,0,0) + end -= 1 + start += 1 + + # create the actual and active visible part + var end = l.size()-1 + var start = 0 + for steps in range(l.size()): + for m in range(x-l[end],x+l[end]+1): + for n in range(y-l[start],y+l[start]+1): + set_cell(m,n,-1) + end -= 1 + start += 1 + + x_old = x + y_old = y + + pass + +func _ready(): + # Initalization here + + # create a square filled with the 100% opaque fog + for x in range(x_min,x_max): + for y in range(y_min,y_max): + set_cell(x,y,0,0,0) + set_fixed_process(true) + pass + + diff --git a/demos/2d/fog_of_war/fog.png b/demos/2d/fog_of_war/fog.png Binary files differnew file mode 100644 index 0000000000..56980c298d --- /dev/null +++ b/demos/2d/fog_of_war/fog.png diff --git a/demos/2d/fog_of_war/fog.scn b/demos/2d/fog_of_war/fog.scn Binary files differnew file mode 100644 index 0000000000..4987f1ead5 --- /dev/null +++ b/demos/2d/fog_of_war/fog.scn diff --git a/demos/2d/fog_of_war/fog.xml b/demos/2d/fog_of_war/fog.xml new file mode 100644 index 0000000000..ed08d84a1f --- /dev/null +++ b/demos/2d/fog_of_war/fog.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> + <ext_resource path="res://floor.png" type="Texture"></ext_resource> + <ext_resource path="res://fog.png" type="Texture"></ext_resource> + <main_resource> + <string name="0/name"> "fog opaque" </string> + <resource name="0/texture" resource_type="Texture" path="res://fog.png"> </resource> + <vector2 name="0/tex_offset"> -48, -48 </vector2> + <vector2 name="0/shape_offset"> 0, 0 </vector2> + <rect2 name="0/region"> 0, 0, 144, 144 </rect2> + <array name="0/shapes" len="0" shared="false"> + </array> + <string name="1/name"> "fog transparent" </string> + <resource name="1/texture" resource_type="Texture" path="res://fog.png"> </resource> + <vector2 name="1/tex_offset"> -48, -48 </vector2> + <vector2 name="1/shape_offset"> 0, 0 </vector2> + <rect2 name="1/region"> 144, 0, 144, 144 </rect2> + <array name="1/shapes" len="0" shared="false"> + </array> + <string name="2/name"> "floor" </string> + <resource name="2/texture" resource_type="Texture" path="res://floor.png"> </resource> + <vector2 name="2/tex_offset"> 0, 0 </vector2> + <vector2 name="2/shape_offset"> 0, 0 </vector2> + <rect2 name="2/region"> 0, 0, 0, 0 </rect2> + <array name="2/shapes" len="0" shared="false"> + </array> + + </main_resource> +</resource_file>
\ No newline at end of file diff --git a/demos/2d/fog_of_war/icon.png b/demos/2d/fog_of_war/icon.png Binary files differnew file mode 100644 index 0000000000..a483390048 --- /dev/null +++ b/demos/2d/fog_of_war/icon.png diff --git a/demos/2d/fog_of_war/icon.png.flags b/demos/2d/fog_of_war/icon.png.flags new file mode 100644 index 0000000000..dbef2209e8 --- /dev/null +++ b/demos/2d/fog_of_war/icon.png.flags @@ -0,0 +1 @@ +gen_mipmaps=true diff --git a/demos/2d/fog_of_war/tile_edit.scn b/demos/2d/fog_of_war/tile_edit.scn Binary files differnew file mode 100644 index 0000000000..aaca19d370 --- /dev/null +++ b/demos/2d/fog_of_war/tile_edit.scn diff --git a/demos/2d/fog_of_war/troll.gd b/demos/2d/fog_of_war/troll.gd new file mode 100644 index 0000000000..d118d3a2ba --- /dev/null +++ b/demos/2d/fog_of_war/troll.gd @@ -0,0 +1,43 @@ + +extends KinematicBody2D + +# This is a simple collision demo showing how +# the kinematic cotroller works. +# move() will allow to move the node, and will +# always move it to a non-colliding spot, +# as long as it starts from a non-colliding spot too. + + +#pixels / second +const MOTION_SPEED=160 + +func _fixed_process(delta): + + var motion = Vector2() + + if (Input.is_action_pressed("move_up")): + motion+=Vector2(0,-1) + if (Input.is_action_pressed("move_bottom")): + motion+=Vector2(0,1) + if (Input.is_action_pressed("move_left")): + motion+=Vector2(-1,0) + if (Input.is_action_pressed("move_right")): + motion+=Vector2(1,0) + + motion = motion.normalized() * MOTION_SPEED * delta + motion = move(motion) + + #make character slide nicely through the world + var slide_attempts = 4 + while(is_colliding() and slide_attempts>0): + motion = get_collision_normal().slide(motion) + motion=move(motion) + slide_attempts-=1 + + +func _ready(): + # Initalization here + set_fixed_process(true) + pass + + diff --git a/demos/2d/fog_of_war/troll.png b/demos/2d/fog_of_war/troll.png Binary files differnew file mode 100644 index 0000000000..69f195d034 --- /dev/null +++ b/demos/2d/fog_of_war/troll.png diff --git a/demos/2d/fog_of_war/troll.scn b/demos/2d/fog_of_war/troll.scn Binary files differnew file mode 100644 index 0000000000..f5d87c3631 --- /dev/null +++ b/demos/2d/fog_of_war/troll.scn diff --git a/demos/2d/hdr/beach_cave.gd b/demos/2d/hdr/beach_cave.gd new file mode 100644 index 0000000000..9dffbc4662 --- /dev/null +++ b/demos/2d/hdr/beach_cave.gd @@ -0,0 +1,26 @@ + +extends Node2D + +# member variables here, example: +# var a=2 +# var b="textvar" +const CAVE_LIMIT=1000 + +func _input(ev): + if (ev.type==InputEvent.MOUSE_MOTION and ev.button_mask&1): + var rel_x = ev.relative_x + var cavepos = get_node("cave").get_pos() + cavepos.x+=rel_x + if (cavepos.x<-CAVE_LIMIT): + cavepos.x=-CAVE_LIMIT + elif (cavepos.x>0): + cavepos.x=0 + get_node("cave").set_pos(cavepos) + + +func _ready(): + set_process_input(true) + # Initialization here + pass + + diff --git a/demos/2d/hdr/beach_cave.scn b/demos/2d/hdr/beach_cave.scn Binary files differnew file mode 100644 index 0000000000..4147a130ad --- /dev/null +++ b/demos/2d/hdr/beach_cave.scn diff --git a/demos/2d/hdr/engine.cfg b/demos/2d/hdr/engine.cfg new file mode 100644 index 0000000000..3d8b4222d5 --- /dev/null +++ b/demos/2d/hdr/engine.cfg @@ -0,0 +1,13 @@ +[application] + +name="HDR for 2D" +main_scene="res://beach_cave.scn" + +[display] + +width=1080 +height=720 + +[rasterizer] + +blur_buffer_size=128 diff --git a/demos/2d/hdr/ocean_beach.png b/demos/2d/hdr/ocean_beach.png Binary files differnew file mode 100644 index 0000000000..a873d4f61d --- /dev/null +++ b/demos/2d/hdr/ocean_beach.png diff --git a/demos/2d/hdr/ocean_beach.png.flags b/demos/2d/hdr/ocean_beach.png.flags new file mode 100644 index 0000000000..82127bd7d5 --- /dev/null +++ b/demos/2d/hdr/ocean_beach.png.flags @@ -0,0 +1 @@ +tolinear=true diff --git a/demos/2d/hdr/ocean_cave.png b/demos/2d/hdr/ocean_cave.png Binary files differnew file mode 100644 index 0000000000..8875499df3 --- /dev/null +++ b/demos/2d/hdr/ocean_cave.png diff --git a/demos/2d/hdr/ocean_cave.png.flags b/demos/2d/hdr/ocean_cave.png.flags new file mode 100644 index 0000000000..82127bd7d5 --- /dev/null +++ b/demos/2d/hdr/ocean_cave.png.flags @@ -0,0 +1 @@ +tolinear=true diff --git a/demos/2d/isometric/dungeon.scn b/demos/2d/isometric/dungeon.scn Binary files differindex 76532a44aa..58c530d5c5 100644 --- a/demos/2d/isometric/dungeon.scn +++ b/demos/2d/isometric/dungeon.scn diff --git a/demos/2d/isometric_light/cubio.scn b/demos/2d/isometric_light/cubio.scn Binary files differindex 29fa077389..c8ab7ddd4e 100644 --- a/demos/2d/isometric_light/cubio.scn +++ b/demos/2d/isometric_light/cubio.scn diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg index bd65a38921..0d9e432d5d 100644 --- a/demos/2d/isometric_light/engine.cfg +++ b/demos/2d/isometric_light/engine.cfg @@ -9,6 +9,10 @@ down=[key(S), key(Down)] left=[key(Left), key(A)] right=[key(Right), key(D)] +[rasterizer] + +shadow_filter=0 + [render] default_clear_color=#ff000000 diff --git a/demos/2d/isometric_light/faceNormal.png b/demos/2d/isometric_light/faceNormal.png Binary files differindex c6498dd1df..651f075fa1 100644 --- a/demos/2d/isometric_light/faceNormal.png +++ b/demos/2d/isometric_light/faceNormal.png diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res Binary files differindex d4fac5b933..446c71d227 100644 --- a/demos/2d/isometric_light/floor_shader.res +++ b/demos/2d/isometric_light/floor_shader.res diff --git a/demos/2d/isometric_light/light2.png b/demos/2d/isometric_light/light2.png Binary files differindex dd035e9911..cd473251aa 100644 --- a/demos/2d/isometric_light/light2.png +++ b/demos/2d/isometric_light/light2.png diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn Binary files differindex 10de40d4ac..c939a4b392 100644 --- a/demos/2d/isometric_light/map.scn +++ b/demos/2d/isometric_light/map.scn diff --git a/demos/2d/isometric_light/tileset_scene.scn b/demos/2d/isometric_light/tileset_scene.scn Binary files differindex e76a22c892..3d0773c9c5 100644 --- a/demos/2d/isometric_light/tileset_scene.scn +++ b/demos/2d/isometric_light/tileset_scene.scn diff --git a/demos/2d/isometric_light/torch.scn b/demos/2d/isometric_light/torch.scn Binary files differindex 2daa199e92..d1cb7fe7e6 100644 --- a/demos/2d/isometric_light/torch.scn +++ b/demos/2d/isometric_light/torch.scn diff --git a/demos/2d/isometric_light/torch_light.png b/demos/2d/isometric_light/torch_light.png Binary files differindex 60e5838043..a98113d36f 100644 --- a/demos/2d/isometric_light/torch_light.png +++ b/demos/2d/isometric_light/torch_light.png diff --git a/demos/2d/isometric_light/wall_shader.res b/demos/2d/isometric_light/wall_shader.res Binary files differindex a1318746a5..78c8fe57e1 100644 --- a/demos/2d/isometric_light/wall_shader.res +++ b/demos/2d/isometric_light/wall_shader.res diff --git a/demos/2d/light_mask/burano.png b/demos/2d/light_mask/burano.png Binary files differnew file mode 100644 index 0000000000..6eec09d585 --- /dev/null +++ b/demos/2d/light_mask/burano.png diff --git a/demos/2d/light_mask/engine.cfg b/demos/2d/light_mask/engine.cfg new file mode 100644 index 0000000000..8b0ae6f61d --- /dev/null +++ b/demos/2d/light_mask/engine.cfg @@ -0,0 +1,8 @@ +[application] + +name="Using Lights As Mask" +main_scene="res://lightmask.scn" + +[rasterizer] + +shadow_filter=3 diff --git a/demos/2d/light_mask/lightmask.scn b/demos/2d/light_mask/lightmask.scn Binary files differnew file mode 100644 index 0000000000..08805f44c6 --- /dev/null +++ b/demos/2d/light_mask/lightmask.scn diff --git a/demos/2d/light_mask/splat.png b/demos/2d/light_mask/splat.png Binary files differnew file mode 100644 index 0000000000..8c35f068a0 --- /dev/null +++ b/demos/2d/light_mask/splat.png diff --git a/demos/2d/lights_shadows/bg.png b/demos/2d/lights_shadows/bg.png Binary files differnew file mode 100644 index 0000000000..4a3376f484 --- /dev/null +++ b/demos/2d/lights_shadows/bg.png diff --git a/demos/2d/lights_shadows/caster.png b/demos/2d/lights_shadows/caster.png Binary files differnew file mode 100644 index 0000000000..bf53a4565b --- /dev/null +++ b/demos/2d/lights_shadows/caster.png diff --git a/demos/2d/lights_shadows/engine.cfg b/demos/2d/lights_shadows/engine.cfg new file mode 100644 index 0000000000..bb9d1ef256 --- /dev/null +++ b/demos/2d/lights_shadows/engine.cfg @@ -0,0 +1,8 @@ +[application] + +name="2D Lighting" +main_scene="res://light_shadows.scn" + +[rasterizer] + +shadow_filter=2 diff --git a/demos/2d/lights_shadows/light.png b/demos/2d/lights_shadows/light.png Binary files differnew file mode 100644 index 0000000000..936860de52 --- /dev/null +++ b/demos/2d/lights_shadows/light.png diff --git a/demos/2d/lights_shadows/light_shadows.scn b/demos/2d/lights_shadows/light_shadows.scn Binary files differnew file mode 100644 index 0000000000..a13e31376e --- /dev/null +++ b/demos/2d/lights_shadows/light_shadows.scn diff --git a/demos/2d/lights_shadows/spot.png b/demos/2d/lights_shadows/spot.png Binary files differnew file mode 100644 index 0000000000..9ab2d34963 --- /dev/null +++ b/demos/2d/lights_shadows/spot.png diff --git a/demos/2d/normalmaps/diffuse.jpg b/demos/2d/normalmaps/diffuse.jpg Binary files differnew file mode 100644 index 0000000000..87bc9cf158 --- /dev/null +++ b/demos/2d/normalmaps/diffuse.jpg diff --git a/demos/2d/normalmaps/diffuse.png b/demos/2d/normalmaps/diffuse.png Binary files differnew file mode 100644 index 0000000000..634d955f8d --- /dev/null +++ b/demos/2d/normalmaps/diffuse.png diff --git a/demos/2d/normalmaps/engine.cfg b/demos/2d/normalmaps/engine.cfg new file mode 100644 index 0000000000..3fc2048716 --- /dev/null +++ b/demos/2d/normalmaps/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="2D Normal Mapping" +main_scene="res://normalmap.scn" diff --git a/demos/2d/normalmaps/light.png b/demos/2d/normalmaps/light.png Binary files differnew file mode 100644 index 0000000000..9568298086 --- /dev/null +++ b/demos/2d/normalmaps/light.png diff --git a/demos/2d/normalmaps/normal.png b/demos/2d/normalmaps/normal.png Binary files differnew file mode 100644 index 0000000000..d5b3d53a24 --- /dev/null +++ b/demos/2d/normalmaps/normal.png diff --git a/demos/2d/normalmaps/normal_material.res b/demos/2d/normalmaps/normal_material.res Binary files differnew file mode 100644 index 0000000000..34129cccdc --- /dev/null +++ b/demos/2d/normalmaps/normal_material.res diff --git a/demos/2d/normalmaps/normalmap.scn b/demos/2d/normalmaps/normalmap.scn Binary files differnew file mode 100644 index 0000000000..ab737e83f3 --- /dev/null +++ b/demos/2d/normalmaps/normalmap.scn diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index 35517f747d..610057183b 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -2,16 +2,16 @@ <resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="127"> + <string_array len="130"> <string> "stage" </string> <string> "Node" </string> <string> "_import_path" </string> @@ -21,6 +21,7 @@ <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> + <string> "visibility/light_mask" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> @@ -32,7 +33,9 @@ <string> "cell/quadrant_size" </string> <string> "cell/custom_transform" </string> <string> "cell/half_offset" </string> - <string> "collision/body_mode" </string> + <string> "cell/tile_origin" </string> + <string> "cell/y_sort" </string> + <string> "collision/use_kinematic" </string> <string> "collision/friction" </string> <string> "collision/bounce" </string> <string> "collision/layers" </string> @@ -172,10 +175,10 @@ <real> 0.814506 </real> <string> "use_snap" </string> <bool> False </bool> + <string> "snap_vec" </string> + <vector2> 10, 10 </vector2> <string> "ofs" </string> - <vector2> -121.031, 464.121 </vector2> - <string> "snap" </string> - <int> 10 </int> + <vector2> 177.488, 709.633 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> @@ -278,10 +281,11 @@ <int> 0 </int> </dictionary> <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> + <string> "3D" </string> </dictionary> <bool> True </bool> <real> 1 </real> + <int> 1 </int> <vector2> 0, 0 </vector2> <real> 0 </real> <vector2> 1, 1 </vector2> @@ -291,7 +295,7 @@ <int> 8 </int> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> <int> 2 </int> - <int> 1 </int> + <bool> False </bool> <int_array len="1998"> 0, 2, 70, 536870914, 71, 10, 72, 10, 73, 10, 74, 10, 75, 10, 76, 10, 77, 10, 78, 10, 65536, 2, 65606, 536870914, 65607, 10, 65608, 10, 65609, 10, 65610, 10, 65611, 10, 65612, 10, 65613, 10, 65614, 10, 131072, 2, 131142, 536870914, 131143, 10, 131144, 10, 131145, 10, 131146, 10, 131147, 10, 131148, 10, 131149, 10, 131150, 10, 196608, 2, 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<dictionary shared="false"> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "zfar" </string> - <real> 500 </real> <string> "fov" </string> <real> 45 </real> + <string> "zfar" </string> + <real> 500 </real> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> @@ -556,6 +558,8 @@ <vector3> 0, 0, 0 </vector3> </dictionary> </array> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "default_light" </string> <bool> True </bool> <string> "viewport_mode" </string> @@ -806,7 +810,6 @@ <string> "2D" </string> </dictionary> <resource resource_type="AudioStream" path="res://music.ogg"> </resource> - <bool> False </bool> <real> 2 </real> <resource resource_type="PackedScene" path="res://enemy.xml"> </resource> <vector2> 834.664, 1309.6 </vector2> @@ -1000,7 +1003,7 @@ <real> -1 </real> </array> <string> "nodes" </string> - <int_array len="952"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 21, 2, 0, 6, 2, 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52, 3, 20, 0, 2, 0, 30, 63, 18, 3, 2, 0, 10, 53, 3, 20, 0, 2, 0, 30, 64, 18, 3, 2, 0, 10, 54, 3, 20, 0, 2, 0, 30, 65, 18, 3, 2, 0, 10, 55, 3, 20, 0, 2, 0, 30, 66, 18, 3, 2, 0, 10, 56, 3, 20, 0, 2, 0, 30, 67, 18, 3, 2, 0, 10, 57, 3, 20, 0, 2, 0, 30, 68, 18, 3, 2, 0, 10, 58, 3, 20, 0, 2, 0, 30, 69, 18, 3, 2, 0, 10, 59, 3, 20, 0, 2, 0, 30, 70, 18, 3, 2, 0, 10, 60, 3, 20, 0, 2, 0, 30, 71, 18, 3, 2, 0, 10, 61, 3, 20, 0, 0, 0, 73, 72, 62, 3, 2, 0, 10, 63, 3, 64, 0, 0, 0, 1, 74, -1, 1, 2, 0, 0, 46, 0, 76, 75, 65, 5, 2, 0, 10, 66, 3, 67, 77, 68, 78, 69, 0, 46, 0, 76, 79, 65, 5, 2, 0, 10, 70, 3, 67, 77, 71, 78, 72, 0, 46, 0, 76, 80, 65, 5, 2, 0, 10, 73, 3, 67, 77, 74, 78, 72, 0, 46, 0, 76, 81, 75, 3, 2, 0, 10, 76, 3, 77, 0, 0, 0, 83, 82, -1, 7, 2, 0, 84, 78, 85, 14, 86, 2, 87, 79, 88, 2, 89, 14, 0, 0, 0, 1, 90, -1, 1, 2, 0, 0, 52, 0, 73, 91, 80, 3, 2, 0, 10, 81, 3, 82, 0, 52, 0, 73, 92, 80, 3, 2, 0, 10, 83, 3, 82, 0, 52, 0, 73, 93, 80, 3, 2, 0, 10, 84, 3, 82, 0, 52, 0, 73, 94, 80, 3, 2, 0, 10, 85, 3, 82, 0, 52, 0, 73, 95, 80, 3, 2, 0, 10, 86, 3, 82, 0, 52, 0, 73, 96, 80, 3, 2, 0, 10, 87, 3, 82, 0, 52, 0, 73, 97, 80, 3, 2, 0, 10, 88, 3, 82, 0, 52, 0, 73, 98, 80, 3, 2, 0, 10, 89, 3, 82, 0, 52, 0, 73, 99, 80, 3, 2, 0, 10, 90, 3, 82, 0, 52, 0, 73, 100, 80, 3, 2, 0, 10, 91, 3, 82, 0, 52, 0, 73, 101, 80, 3, 2, 0, 10, 92, 3, 82, 0, 0, 0, 103, 102, 93, 2, 2, 0, 3, 94, 0, 0, 0, 104, 104, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 105, 95, 106, 96, 107, 97, 108, 98, 109, 0, 110, 0, 111, 0, 112, 0, 113, 2, 114, 2, 115, 13, 116, 3, 117, 6, 118, 99, 119, 3, 120, 100, 121, 6, 122, 14, 123, 14, 124, 101, 125, 8, 126, 8, 127, 2, 128, 14, 129, 102, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/demos/2d/sdf_font/KaushanScript-Regular.otf b/demos/2d/sdf_font/KaushanScript-Regular.otf Binary files differnew file mode 100644 index 0000000000..bd29502100 --- /dev/null +++ b/demos/2d/sdf_font/KaushanScript-Regular.otf diff --git a/demos/2d/sdf_font/engine.cfg b/demos/2d/sdf_font/engine.cfg new file mode 100644 index 0000000000..bdf26ce741 --- /dev/null +++ b/demos/2d/sdf_font/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Signed Distance Field Font" +main_scene="res://sdf.scn" diff --git a/demos/2d/sdf_font/font.fnt b/demos/2d/sdf_font/font.fnt Binary files differnew file mode 100644 index 0000000000..c2b6b0177d --- /dev/null +++ b/demos/2d/sdf_font/font.fnt diff --git a/demos/2d/sdf_font/sdf.scn b/demos/2d/sdf_font/sdf.scn Binary files differnew file mode 100644 index 0000000000..89d6245bf0 --- /dev/null +++ b/demos/2d/sdf_font/sdf.scn diff --git a/demos/2d/sprite_shaders/cubio.png b/demos/2d/sprite_shaders/cubio.png Binary files differnew file mode 100644 index 0000000000..6f76220225 --- /dev/null +++ b/demos/2d/sprite_shaders/cubio.png diff --git a/demos/2d/sprite_shaders/engine.cfg b/demos/2d/sprite_shaders/engine.cfg new file mode 100644 index 0000000000..09f9a59566 --- /dev/null +++ b/demos/2d/sprite_shaders/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="2D Shaders for Sprites" +main_scene="res://sprite_shaders.scn" diff --git a/demos/2d/sprite_shaders/sprite_shaders.scn b/demos/2d/sprite_shaders/sprite_shaders.scn Binary files differnew file mode 100644 index 0000000000..7c36f2137c --- /dev/null +++ b/demos/2d/sprite_shaders/sprite_shaders.scn diff --git a/demos/2d/texscreen/OpenCV_Chessboard.png b/demos/2d/texscreen/OpenCV_Chessboard.png Binary files differnew file mode 100644 index 0000000000..31b7f8ccd8 --- /dev/null +++ b/demos/2d/texscreen/OpenCV_Chessboard.png diff --git a/demos/2d/texscreen/bubble.png b/demos/2d/texscreen/bubble.png Binary files differnew file mode 100644 index 0000000000..021abba601 --- /dev/null +++ b/demos/2d/texscreen/bubble.png diff --git a/demos/2d/texscreen/bubbles.gd b/demos/2d/texscreen/bubbles.gd new file mode 100644 index 0000000000..2ee227a928 --- /dev/null +++ b/demos/2d/texscreen/bubbles.gd @@ -0,0 +1,17 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +const MAX_BUBBLES=10 + +func _ready(): + # Initialization here + for i in range(MAX_BUBBLES): + var bubble = preload("res://lens.scn").instance() + add_child(bubble) + pass + + diff --git a/demos/2d/texscreen/bubbles.scn b/demos/2d/texscreen/bubbles.scn Binary files differnew file mode 100644 index 0000000000..779cba6930 --- /dev/null +++ b/demos/2d/texscreen/bubbles.scn diff --git a/demos/2d/texscreen/burano.png b/demos/2d/texscreen/burano.png Binary files differnew file mode 100644 index 0000000000..6eec09d585 --- /dev/null +++ b/demos/2d/texscreen/burano.png diff --git a/demos/2d/texscreen/engine.cfg b/demos/2d/texscreen/engine.cfg new file mode 100644 index 0000000000..58193c8c4a --- /dev/null +++ b/demos/2d/texscreen/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Glass Bubbles (Texscreen)" +main_scene="res://bubbles.scn" diff --git a/demos/2d/texscreen/lens.gd b/demos/2d/texscreen/lens.gd new file mode 100644 index 0000000000..2ccbfba497 --- /dev/null +++ b/demos/2d/texscreen/lens.gd @@ -0,0 +1,37 @@ + +extends BackBufferCopy + +# member variables here, example: +# var a=2 +# var b="textvar" +const MOTION_SPEED=150 + +var vsize; +var dir; + +func _process(delta): + var pos = get_pos() + dir * delta * MOTION_SPEED + + if (pos.x<0): + dir.x=abs(dir.x) + elif (pos.x>vsize.x): + dir.x=-abs(dir.x) + + if (pos.y<0): + dir.y=abs(dir.y) + elif (pos.y>vsize.y): + dir.y=-abs(dir.y) + + set_pos(pos) + +func _ready(): + vsize = get_viewport_rect().size + var pos = vsize * Vector2(randf(),randf()); + set_pos(pos); + dir = Vector2(randf()*2.0-1,randf()*2.0-1).normalized() + set_process(true) + + # Initialization here + pass + + diff --git a/demos/2d/texscreen/lens.scn b/demos/2d/texscreen/lens.scn Binary files differnew file mode 100644 index 0000000000..5c6f8b7af8 --- /dev/null +++ b/demos/2d/texscreen/lens.scn |