diff options
Diffstat (limited to 'demos/2d/tetris')
-rw-r--r-- | demos/2d/tetris/grid.gd | 219 | ||||
-rw-r--r-- | demos/2d/tetris/grid.xml | 252 | ||||
-rw-r--r-- | demos/2d/tetris/tetris.xml | 252 |
3 files changed, 401 insertions, 322 deletions
diff --git a/demos/2d/tetris/grid.gd b/demos/2d/tetris/grid.gd index 8708d168e4..75fabb4210 100644 --- a/demos/2d/tetris/grid.gd +++ b/demos/2d/tetris/grid.gd @@ -1,82 +1,76 @@ - extends Control # Simple Tetris-like demo, (c) 2012 Juan Linietsky # Implemented by using a regular Control and drawing on it during the _draw() callback. # The drawing surface is updated only when changes happen (by calling update()) - +# Member variables var score = 0 -var score_label=null +var score_label = null const MAX_SHAPES = 7 var block = preload("block.png") -var block_colors=[ - Color(1,0.5,0.5), - Color(0.5,1,0.5), - Color(0.5,0.5,1), - Color(0.8,0.4,0.8), - Color(0.8,0.8,0.4), - Color(0.4,0.8,0.8), - Color(0.7,0.7,0.7)] - -var block_shapes=[ - [ Vector2(0,-1),Vector2(0,0),Vector2(0,1),Vector2(0,2) ], # I - [ Vector2(0,0),Vector2(1,0),Vector2(1,1),Vector2(0,1) ], # O - [ Vector2(-1,1),Vector2(0,1),Vector2(0,0),Vector2(1,0) ], # S - [ Vector2(1,1),Vector2(0,1),Vector2(0,0),Vector2(-1,0) ], # Z - [ Vector2(-1,1),Vector2(-1,0),Vector2(0,0),Vector2(1,0) ], # L - [ Vector2(1,1),Vector2(1,0),Vector2(0,0),Vector2(-1,0) ], # J - [ Vector2(0,1),Vector2(1,0),Vector2(0,0),Vector2(-1,0) ]] # T - +var block_colors = [ + Color(1, 0.5, 0.5), + Color(0.5, 1, 0.5), + Color(0.5, 0.5, 1), + Color(0.8, 0.4, 0.8), + Color(0.8, 0.8, 0.4), + Color(0.4, 0.8, 0.8), + Color(0.7, 0.7, 0.7)] -var block_rotations=[ - Matrix32( Vector2(1,0),Vector2(0,1), Vector2() ), - Matrix32( Vector2(0,1),Vector2(-1,0), Vector2() ), - Matrix32( Vector2(-1,0),Vector2(0,-1), Vector2() ), - Matrix32( Vector2(0,-1),Vector2(1,0), Vector2() ) -] - +var block_shapes = [ + [ Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 2) ], # I + [ Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(0, 1) ], # O + [ Vector2(-1, 1), Vector2(0, 1), Vector2(0, 0), Vector2(1, 0) ], # S + [ Vector2(1, 1), Vector2(0, 1), Vector2(0, 0), Vector2(-1, 0) ], # Z + [ Vector2(-1, 1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0) ], # L + [ Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(-1, 0) ], # J + [ Vector2(0, 1), Vector2(1, 0), Vector2(0, 0), Vector2(-1, 0) ]] # T -var width=0 -var height=0 +var block_rotations = [ + Matrix32(Vector2(1, 0), Vector2(0, 1), Vector2()), + Matrix32(Vector2(0, 1), Vector2(-1, 0), Vector2()), + Matrix32(Vector2(-1, 0), Vector2(0, -1), Vector2()), + Matrix32(Vector2(0, -1), Vector2(1, 0), Vector2())] -var cells={} +var width = 0 +var height = 0 -var piece_active=false -var piece_shape=0 -var piece_pos=Vector2() -var piece_rot=0 +var cells = {} +var piece_active = false +var piece_shape = 0 +var piece_pos = Vector2() +var piece_rot = 0 -func piece_cell_xform(p,er=0): - var r = (4+er+piece_rot)%4 - return piece_pos+block_rotations[r].xform(p) -func _draw(): +func piece_cell_xform(p, er = 0): + var r = (4 + er + piece_rot) % 4 + return piece_pos + block_rotations[r].xform(p) + - var sb = get_stylebox("bg","Tree") # use line edit bg - draw_style_box(sb,Rect2(Vector2(),get_size()).grow(3)) +func _draw(): + var sb = get_stylebox("bg", "Tree") # Use line edit bg + draw_style_box(sb, Rect2(Vector2(), get_size()).grow(3)) var bs = block.get_size() for y in range(height): for x in range(width): - if (Vector2(x,y) in cells): - draw_texture_rect(block,Rect2(Vector2(x,y)*bs,bs),false,block_colors[cells[Vector2(x,y)]]) - + if (Vector2(x, y) in cells): + draw_texture_rect(block, Rect2(Vector2(x, y)*bs, bs), false, block_colors[cells[Vector2(x, y)]]) + if (piece_active): - for c in block_shapes[piece_shape]: - draw_texture_rect(block,Rect2(piece_cell_xform(c)*bs,bs),false,block_colors[piece_shape]) - + draw_texture_rect(block, Rect2(piece_cell_xform(c)*bs, bs), false, block_colors[piece_shape]) -func piece_check_fit(ofs,er=0): +func piece_check_fit(ofs, er = 0): for c in block_shapes[piece_shape]: - var pos = piece_cell_xform(c,er)+ofs + var pos = piece_cell_xform(c, er) + ofs if (pos.x < 0): return false if (pos.y < 0): @@ -88,130 +82,113 @@ func piece_check_fit(ofs,er=0): if (pos in cells): return false - return true + return true -func new_piece(): - piece_shape = randi() % MAX_SHAPES - piece_pos = Vector2(width/2,0) - piece_active=true - piece_rot=0 - if (piece_shape==0): - piece_pos.y+=1 - +func new_piece(): + piece_shape = randi() % MAX_SHAPES + piece_pos = Vector2(width/2, 0) + piece_active = true + piece_rot = 0 + if (piece_shape == 0): + piece_pos.y += 1 + if (not piece_check_fit(Vector2())): - #game over - #print("GAME OVER!") + # Game over game_over() - - update() - + update() + + func test_collapse_rows(): - var accum_down=0 + var accum_down = 0 for i in range(height): var y = height - i - 1 var collapse = true for x in range(width): - if (Vector2(x,y) in cells): + if (Vector2(x, y) in cells): if (accum_down): - cells[ Vector2(x,y+accum_down) ] = cells[Vector2(x,y)] + cells[Vector2(x, y + accum_down)] = cells[Vector2(x, y)] else: - collapse=false + collapse = false if (accum_down): - cells.erase( Vector2(x,y+accum_down) ) - - if (collapse): - accum_down+=1 + cells.erase(Vector2(x, y + accum_down)) - - score+=accum_down*100 + if (collapse): + accum_down += 1 + + score += accum_down*100 score_label.set_text(str(score)) - - + + func game_over(): + piece_active = false + get_node("gameover").set_text("Game over!") + update() + - piece_active=false - get_node("gameover").set_text("Game Over") - update() - - func restart_pressed(): + score = 0 + score_label.set_text("0") + cells.clear() + get_node("gameover").set_text("") + piece_active = true + get_node("../restart").release_focus() + update() - score=0 - score_label.set_text("0") - cells.clear() - get_node("gameover").set_text("") - piece_active=true - get_node("../restart").release_focus() - update() - - func piece_move_down(): - if (!piece_active): return - if (piece_check_fit(Vector2(0,1))): - piece_pos.y+=1 - update() + if (piece_check_fit(Vector2(0, 1))): + piece_pos.y += 1 + update() else: - for c in block_shapes[piece_shape]: var pos = piece_cell_xform(c) - cells[pos]=piece_shape + cells[pos] = piece_shape test_collapse_rows() new_piece() - -func piece_rotate(): +func piece_rotate(): var adv = 1 - if (not piece_check_fit(Vector2(),1)): + if (not piece_check_fit(Vector2(), 1)): return piece_rot = (piece_rot + adv) % 4 update() - - - -func _input(ie): +func _input(ie): if (not piece_active): return if (!ie.is_pressed()): return if (ie.is_action("move_left")): - if (piece_check_fit(Vector2(-1,0))): - piece_pos.x-=1 + if (piece_check_fit(Vector2(-1, 0))): + piece_pos.x -= 1 update() elif (ie.is_action("move_right")): - if (piece_check_fit(Vector2(1,0))): - piece_pos.x+=1 + if (piece_check_fit(Vector2(1, 0))): + piece_pos.x += 1 update() elif (ie.is_action("move_down")): piece_move_down() elif (ie.is_action("rotate")): piece_rotate() - - -func setup(w,h): - width=w - height=h - set_size( Vector2(w,h)*block.get_size() ) + + +func setup(w, h): + width = w + height = h + set_size(Vector2(w, h)*block.get_size()) new_piece() get_node("timer").start() - -func _ready(): - # Initalization here - setup(10,20) +func _ready(): + setup(10, 20) score_label = get_node("../score") - + set_process_input(true) - - - - diff --git a/demos/2d/tetris/grid.xml b/demos/2d/tetris/grid.xml index 072ffb5e75..49ad4ccc41 100644 --- a/demos/2d/tetris/grid.xml +++ b/demos/2d/tetris/grid.xml @@ -1,153 +1,209 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="2" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta"> - <ext_resource path="res://grid.gd" type="GDScript"></ext_resource> +<resource_file type="PackedScene" subresource_count="2" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://grid.gd" type="Script" index="0"></ext_resource> <main_resource> - <string name="resource/name"> "" </string> - <dictionary name="_bundled"> + <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 1 </int> + <string> "conns" </string> + <int_array len="6"> 1, 0, 30, 29, 2, 0 </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="57"> + <string_array len="31"> <string> "Grid" </string> - <string> "Control" </string> - <string> "process/process" </string> - <string> "process/fixed_process" </string> - <string> "process/input" </string> - <string> "process/unhandled_input" </string> - <string> "process/mode" </string> - <string> "visibility/visible" </string> - <string> "visibility/toplevel" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "visibility/blend_mode" </string> - <string> "transform/notify" </string> - <string> "anchor/left" </string> - <string> "anchor/top" </string> - <string> "anchor/right" </string> - <string> "anchor/bottom" </string> - <string> "margin/left" </string> - <string> "margin/top" </string> <string> "margin/right" </string> <string> "margin/bottom" </string> - <string> "hint/tooltip" </string> - <string> "focus_neighbour/left" </string> - <string> "focus_neighbour/top" </string> - <string> "focus_neighbour/right" </string> - <string> "focus_neighbour/bottom" </string> <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> <string> "size_flags/vertical" </string> - <string> "size_flags/stretch_ratio" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "Control" </string> <string> "timer" </string> - <string> "Timer" </string> + <string> "process_mode" </string> <string> "wait_time" </string> <string> "one_shot" </string> <string> "autostart" </string> + <string> "Timer" </string> <string> "gameover" </string> - <string> "Label" </string> + <string> "anchor/right" </string> + <string> "anchor/bottom" </string> <string> "custom_colors/font_color" </string> + <string> "custom_colors/font_color_shadow" </string> <string> "custom_constants/shadow_offset_x" </string> <string> "custom_constants/shadow_offset_y" </string> - <string> "range/min" </string> - <string> "range/max" </string> - <string> "range/step" </string> - <string> "range/page" </string> - <string> "range/value" </string> - <string> "range/exp_edit" </string> - <string> "rounded_values" </string> - <string> "text" </string> <string> "align" </string> <string> "valign" </string> - <string> "autowrap" </string> + <string> "percent_visible" </string> + <string> "lines_skipped" </string> + <string> "max_lines_visible" </string> + <string> "Label" </string> <string> "piece_move_down" </string> <string> "timeout" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 1 </int> <string> "node_count" </string> <int> 3 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="73"> -1, -1, 9, 0, -1, 8, 1, 0, 2, 0, 3, 1, 4, 2, 5, 3, 6, 3, 7, 4, 8, 5, 0, 0, 0, 15, 10, -1, 4, 11, 6, 12, 7, 13, 1, 14, 1, 0, 0, 0, 28, 16, -1, 14, 17, 6, 18, 6, 3, 2, 4, 2, 5, 3, 19, 8, 20, 9, 21, 6, 22, 6, 23, 6, 24, 6, 25, 7, 26, 10, 27, 11, 0 </int_array> <string> "variants" </string> - <array len="14"> + <array len="12" shared="false"> + <real> 40 </real> <bool> False </bool> - <int> 0 </int> <bool> True </bool> - <real> 1 </real> - <real> 0 </real> - <real> 40 </real> - <string> "" </string> - <node_path> "" </node_path> <int> 2 </int> - <resource resource_type="GDScript" path="res://grid.gd"> </resource> - <dictionary> + <resource external="0"> </resource> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> - <dictionary> - <string> "Script" </string> - <dictionary> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1"> - <string> "res://grid.gd" </string> - </array> - </dictionary> + <dictionary shared="false"> <string> "2D" </string> - <dictionary> + <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -229.129, -80 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 1 </real> - <string> "ofs" </string> - <vector2> -69, -22 </vector2> </dictionary> <string> "3D" </string> - <dictionary> - <string> "zfar" </string> - <real> 500 </real> + <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> - <string> "window_mode" </string> - <int> 0 </int> - <string> "window_0" </string> - <dictionary> - <string> "distance" </string> - <real> 4 </real> - <string> "default_light" </string> - <bool> True </bool> - <string> "x_rot" </string> - <real> 0.337 </real> - <string> "y_rot" </string> - <real> -0.575 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "viewports" </string> + <array len="4" shared="false"> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + </array> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> - <dictionary> + <dictionary shared="false"> <string> "custom_args" </string> <string> "-l $scene" </string> <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> </dictionary> - <resource name=""></resource> <int> 1 </int> + <int> 1 </int> + <real> 1 </real> + <color> 1, 1, 1, 1 </color> <color> 0, 0, 0, 1 </color> + <int> 0 </int> + <int> -1 </int> </array> - <string> "nodes" </string> - <int_array len="193"> -1, -1, 1, 0, -1, 32, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 1, 15, 1, 16, 1, 17, 1, 18, 4, 19, 4, 20, 5, 21, 5, 22, 6, 23, 7, 24, 7, 25, 7, 26, 7, 27, 0, 28, 2, 29, 8, 30, 8, 31, 3, 32, 9, 33, 10, 0, 0, 0, 35, 34, -1, 9, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 36, 3, 37, 0, 38, 0, 32, 11, 0, 0, 0, 40, 39, -1, 45, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 1, 15, 1, 16, 12, 17, 12, 18, 4, 19, 4, 20, 4, 21, 4, 22, 6, 23, 7, 24, 7, 25, 7, 26, 7, 27, 2, 28, 2, 29, 8, 30, 1, 31, 3, 41, 13, 42, 12, 43, 12, 44, 4, 45, 3, 46, 3, 47, 3, 48, 4, 49, 0, 50, 0, 51, 6, 52, 12, 53, 12, 54, 0, 32, 11, 0 </int_array> - <string> "conns" </string> - <int_array len="6"> 1, 0, 56, 55, 2, 0 </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> - <resource name="script/script"></resource> + </main_resource> </resource_file>
\ No newline at end of file diff --git a/demos/2d/tetris/tetris.xml b/demos/2d/tetris/tetris.xml index 1b5e5afeb0..a8e47a8ae4 100644 --- a/demos/2d/tetris/tetris.xml +++ b/demos/2d/tetris/tetris.xml @@ -1,147 +1,192 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="2" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta"> - <ext_resource path="res://grid.xml" type="PackedScene"></ext_resource> +<resource_file type="PackedScene" subresource_count="2" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://grid.xml" type="PackedScene" index="0"></ext_resource> <main_resource> - <string name="resource/name"> "" </string> - <dictionary name="_bundled"> + <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 1 </int> + <string> "conns" </string> + <int_array len="6"> 4, 1, 23, 22, 2, 0 </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="59"> + <string_array len="24"> <string> "Tetris" </string> - <string> "Panel" </string> - <string> "process/process" </string> - <string> "process/fixed_process" </string> - <string> "process/input" </string> - <string> "process/unhandled_input" </string> - <string> "process/mode" </string> - <string> "visibility/visible" </string> - <string> "visibility/toplevel" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "visibility/blend_mode" </string> - <string> "transform/notify" </string> - <string> "anchor/left" </string> - <string> "anchor/top" </string> - <string> "anchor/right" </string> - <string> "anchor/bottom" </string> - <string> "margin/left" </string> - <string> "margin/top" </string> <string> "margin/right" </string> <string> "margin/bottom" </string> - <string> "hint/tooltip" </string> - <string> "focus_neighbour/left" </string> - <string> "focus_neighbour/top" </string> - <string> "focus_neighbour/right" </string> - <string> "focus_neighbour/bottom" </string> <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> <string> "size_flags/vertical" </string> - <string> "size_flags/stretch_ratio" </string> - <string> "script/script" </string> <string> "__meta__" </string> + <string> "Panel" </string> <string> "Grid" </string> - <string> "Control" </string> + <string> "margin/left" </string> + <string> "margin/top" </string> <string> "Label" </string> - <string> "range/min" </string> - <string> "range/max" </string> - <string> "range/step" </string> - <string> "range/page" </string> - <string> "range/value" </string> - <string> "range/exp_edit" </string> - <string> "rounded_values" </string> <string> "text" </string> - <string> "align" </string> - <string> "valign" </string> - <string> "autowrap" </string> + <string> "percent_visible" </string> + <string> "lines_skipped" </string> + <string> "max_lines_visible" </string> <string> "score" </string> <string> "restart" </string> - <string> "Button" </string> - <string> "disabled" </string> <string> "toggle_mode" </string> - <string> "click_on_press" </string> - <string> "icon" </string> <string> "flat" </string> - <string> "clip_text" </string> + <string> "Button" </string> <string> "restart_pressed" </string> <string> "pressed" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 1 </int> <string> "node_count" </string> <int> 5 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="123"> -1, -1, 8, 0, -1, 7, 1, 0, 2, 0, 3, 1, 4, 2, 5, 3, 6, 3, 7, 4, 0, 0, 0, 2147483647, 9, 5, 4, 10, 6, 11, 7, 1, 8, 2, 9, 0, 0, 0, 12, 12, -1, 11, 10, 10, 11, 11, 1, 12, 2, 13, 3, 2, 4, 2, 5, 3, 13, 14, 14, 15, 15, 16, 16, 17, 0, 0, 0, 12, 17, -1, 11, 10, 18, 11, 19, 1, 20, 2, 21, 3, 2, 4, 2, 5, 3, 13, 22, 14, 15, 15, 16, 16, 17, 0, 0, 0, 21, 18, -1, 11, 10, 10, 11, 23, 1, 24, 2, 25, 3, 1, 4, 2, 5, 3, 6, 3, 19, 1, 13, 26, 20, 1, 0 </int_array> <string> "variants" </string> - <array len="30"> + <array len="27" shared="false"> + <real> 400 </real> <bool> False </bool> - <int> 0 </int> <bool> True </bool> - <real> 1 </real> - <real> 0 </real> - <real> 400 </real> - <string> "" </string> - <node_path> "" </node_path> <int> 2 </int> - <resource name=""></resource> <dictionary> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> - <dictionary> - <string> "Script" </string> - <dictionary> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1"> - <string> "res://grid.gd" </string> - </array> - </dictionary> + <dictionary shared="false"> <string> "2D" </string> - <dictionary> + <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -229.129, -54.344 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 1.360374 </real> - <string> "ofs" </string> - <vector2> -44.5757, -54.344 </vector2> </dictionary> <string> "3D" </string> - <dictionary> - <string> "zfar" </string> - <real> 500 </real> + <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> - <string> "window_mode" </string> - <int> 0 </int> - <string> "window_0" </string> - <dictionary> - <string> "distance" </string> - <real> 4 </real> - <string> "default_light" </string> - <bool> True </bool> - <string> "x_rot" </string> - <real> 0.337 </real> - <string> "y_rot" </string> - <real> -0.575 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "viewports" </string> + <array len="4" shared="false"> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + </array> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> - <dictionary> + <dictionary shared="false"> <string> "custom_args" </string> <string> "-l $scene" </string> <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <resource resource_type="PackedScene" path="res://grid.xml"> </resource> + <resource external="0"> </resource> <real> 40 </real> <real> 35 </real> <real> 80 </real> @@ -151,6 +196,9 @@ <real> 283 </real> <real> 49 </real> <string> "Score:" </string> + <real> 1 </real> + <int> 0 </int> + <int> -1 </int> <real> 252 </real> <real> 55 </real> <real> 293 </real> @@ -161,11 +209,9 @@ <real> 311 </real> <string> "Restart" </string> </array> - <string> "nodes" </string> - <int_array len="351"> -1, -1, 1, 0, -1, 32, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 1, 15, 1, 16, 1, 17, 1, 18, 4, 19, 4, 20, 5, 21, 5, 22, 6, 23, 7, 24, 7, 25, 7, 26, 7, 27, 0, 28, 2, 29, 8, 30, 8, 31, 3, 32, 9, 33, 10, 0, 0, 0, 35, 34, 11, 4, 18, 12, 19, 13, 20, 14, 21, 15, 0, 0, 0, 36, 36, -1, 42, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 1, 15, 1, 16, 1, 17, 1, 18, 16, 19, 17, 20, 18, 21, 19, 22, 6, 23, 7, 24, 7, 25, 7, 26, 7, 27, 2, 28, 2, 29, 8, 30, 1, 31, 3, 37, 4, 38, 3, 39, 3, 40, 3, 41, 4, 42, 0, 43, 0, 44, 20, 45, 1, 46, 1, 47, 0, 32, 9, 0, 0, 0, 36, 48, -1, 42, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 1, 15, 1, 16, 1, 17, 1, 18, 21, 19, 22, 20, 23, 21, 24, 22, 6, 23, 7, 24, 7, 25, 7, 26, 7, 27, 2, 28, 2, 29, 8, 30, 1, 31, 3, 37, 4, 38, 3, 39, 3, 40, 3, 41, 4, 42, 0, 43, 0, 44, 25, 45, 1, 46, 1, 47, 0, 32, 9, 0, 0, 0, 50, 49, -1, 38, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 1, 15, 1, 16, 1, 17, 1, 18, 16, 19, 26, 20, 27, 21, 28, 22, 6, 23, 7, 24, 7, 25, 7, 26, 7, 27, 0, 28, 2, 29, 8, 30, 8, 31, 3, 51, 0, 52, 0, 53, 0, 44, 29, 54, 9, 55, 0, 56, 0, 32, 9, 0 </int_array> - <string> "conns" </string> - <int_array len="6"> 4, 1, 58, 57, 2, 0 </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> - <resource name="script/script"></resource> + </main_resource> </resource_file>
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