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-rw-r--r--demos/2d/space_shooter/shot.gd48
1 files changed, 48 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd
new file mode 100644
index 0000000000..28b67bd26d
--- /dev/null
+++ b/demos/2d/space_shooter/shot.gd
@@ -0,0 +1,48 @@
+
+extends Area2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+const SPEED = 800
+
+func _process(delta):
+ translate(Vector2(delta*SPEED,0))
+
+func _ready():
+ # Initialization here
+ set_process(true)
+ pass
+
+var hit=false
+
+func _hit_something():
+ if (hit):
+ return
+ hit=true
+ set_process(false)
+ get_node("anim").play("splash")
+
+func _on_visibility_exit_screen():
+ queue_free()
+ pass # replace with function body
+
+
+
+func _on_shot_area_enter( area ):
+ #hit an enemy or asteroid
+ if (area.has_method("destroy")):
+ #duck typing at it's best
+ area.destroy()
+ _hit_something()
+
+
+ pass
+
+
+func _on_shot_body_enter( body ):
+ #hit the tilemap
+ _hit_something()
+ pass # replace with function body
+