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-rw-r--r--demos/2d/space_shooter/shot.gd40
1 files changed, 40 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd
new file mode 100644
index 0000000000..936dde73d1
--- /dev/null
+++ b/demos/2d/space_shooter/shot.gd
@@ -0,0 +1,40 @@
+
+extends Area2D
+
+# Member variables
+const SPEED = 800
+
+var hit = false
+
+
+func _process(delta):
+ translate(Vector2(delta*SPEED, 0))
+
+
+func _ready():
+ set_process(true)
+
+
+func _hit_something():
+ if (hit):
+ return
+ hit = true
+ set_process(false)
+ get_node("anim").play("splash")
+
+
+func _on_visibility_exit_screen():
+ queue_free()
+
+
+func _on_shot_area_enter(area):
+ # Hit an enemy or asteroid
+ if (area.has_method("destroy")):
+ # Duck typing at it's best
+ area.destroy()
+ _hit_something()
+
+
+func _on_shot_body_enter(body):
+ # Hit the tilemap
+ _hit_something()