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-rw-r--r--demos/2d/space_shooter/shot.gd40
1 files changed, 0 insertions, 40 deletions
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd
deleted file mode 100644
index 936dde73d1..0000000000
--- a/demos/2d/space_shooter/shot.gd
+++ /dev/null
@@ -1,40 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = 800
-
-var hit = false
-
-
-func _process(delta):
- translate(Vector2(delta*SPEED, 0))
-
-
-func _ready():
- set_process(true)
-
-
-func _hit_something():
- if (hit):
- return
- hit = true
- set_process(false)
- get_node("anim").play("splash")
-
-
-func _on_visibility_exit_screen():
- queue_free()
-
-
-func _on_shot_area_enter(area):
- # Hit an enemy or asteroid
- if (area.has_method("destroy")):
- # Duck typing at it's best
- area.destroy()
- _hit_something()
-
-
-func _on_shot_body_enter(body):
- # Hit the tilemap
- _hit_something()