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Diffstat (limited to 'demos/2d/space_shooter/shot.gd')
-rw-r--r-- | demos/2d/space_shooter/shot.gd | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd deleted file mode 100644 index 936dde73d1..0000000000 --- a/demos/2d/space_shooter/shot.gd +++ /dev/null @@ -1,40 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = 800 - -var hit = false - - -func _process(delta): - translate(Vector2(delta*SPEED, 0)) - - -func _ready(): - set_process(true) - - -func _hit_something(): - if (hit): - return - hit = true - set_process(false) - get_node("anim").play("splash") - - -func _on_visibility_exit_screen(): - queue_free() - - -func _on_shot_area_enter(area): - # Hit an enemy or asteroid - if (area.has_method("destroy")): - # Duck typing at it's best - area.destroy() - _hit_something() - - -func _on_shot_body_enter(body): - # Hit the tilemap - _hit_something() |